In my playgroup we have unlimited mulligans until you find an acceptable hand. We would rather win a game where everyone can put up a fight. We don't have to worry about anyone mulliganing into a god hand every game, as none of us... how can I say this politely... have that "mentality".
Jesus Christ people, calm down, it's just a mulligan. Communicate in your group and do what the majority agrees on. Simple as that. I am part of two different regular playgroups and both have different mulligan rules. Nobody fights over this. Everybody has fun. It's Commander, not rocket science.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
What an absurd position to hold. If it doesn't follow the official rules, it's cheating? Was it cheating to play commander before it was an officially supported format?
Many people at my FLGS still do Partial Paris, which I kind of hate, but at least they're generally sporting enough to not abuse it too much. If I had my druthers we'd all stick to the official multiplayer mulligan rule where you get a free one, followed by the standard Vancouver mulligan rules. I use that method in my home games. I strongly dislike the idea of unlimited free mulligans not only because of the time investment but because it disproportionately rewards poor deckbuilding.
we'll allow for the same style mulligan where you instead just set aside that hand and draw, utilizing the vancouver rules without all the damn shuffling to speed things up.
we've had new people show up for years and do exactly this style of mulligan.
tonight we had a dude show up who, after winning several games in a row, threw the biggest fit over how mulligans were handled. he insisted it wasn't the way anyone does mulligans anywhere.
I mean, clearly he's wrong, since your group does it. All three playgroups I've been a part of since the switch to Vancouver mulligan have done it, too. If nobody anywhere does that, I guess you and I (and the people we play with) don't actually exist.
Setting aside the hand rather than shuffling between each does modify your odds slightly, but the amount by which your odds change is very low, and it saves a ton of time. Especially if you're properly randomizing your deck each time you shuffle, which requires 11 riffles (or even more if you suck at shuffling, which many people do when it comes to 99 card decks).
You get one free mulligan, where you shuffle your entire hand, shuffle your deck, and draw a new 7. If you mulligan further than that, you shuffle your whole hand and draw one less card each time, and you can scry 1 once you keep a hand before the game begins.
That guy sounds toxic. If he is trying that hard to cheat or glean an advantage then he doesnt sound worth keeping around.
For me you can have 1 free, if you just want to set the had aside and redraw the 6 then fine. It speeds things up and outside of super combo decks won't make a noticable difference.
I'd also let anyone have one free one for all or no lands, that sort of hand is rarely due to deck building and a freak of RNG but wouldn't let you play in either case. Its a social game and luckily nobody I play with frequently is that committed to abusing the rules.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
That guy sounds toxic. If he is trying that hard to cheat or glean an advantage then he doesnt sound worth keeping around.
For me you can have 1 free, if you just want to set the had aside and redraw the 6 then fine. It speeds things up and outside of super combo decks won't make a noticable difference.
I'd also let anyone have one free one for all or no lands, that sort of hand is rarely due to deck building and a freak of RNG but wouldn't let you play in either case. Its a social game and luckily nobody I play with frequently is that committed to abusing the rules.
Actually, i've not thought about having lenient mulligan rules outside of combo-specific decks (since it gives them too much of a upper hand).
I might run this by the group to see if they're alright with it (and i'm practically the only one who runs combos and not just 'synergistic aggro' or whatever, so it's only gonna speed the game setup immensely).
Tamanoa - Welcome to the Jungle
Lists can be found here.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
What an absurd position to hold. If it doesn't follow the official rules, it's cheating? Was it cheating to play commander before it was an officially supported format?
Many people at my FLGS still do Partial Paris, which I kind of hate, but at least they're generally sporting enough to not abuse it too much. If I had my druthers we'd all stick to the official multiplayer mulligan rule where you get a free one, followed by the standard Vancouver mulligan rules. I use that method in my home games. I strongly dislike the idea of unlimited free mulligans not only because of the time investment but because it disproportionately rewards poor deckbuilding.
[Primer] Erebos, God of the Dead
HONK HONK
Setting aside the hand rather than shuffling between each does modify your odds slightly, but the amount by which your odds change is very low, and it saves a ton of time. Especially if you're properly randomizing your deck each time you shuffle, which requires 11 riffles (or even more if you suck at shuffling, which many people do when it comes to 99 card decks).
These are literally Vancouver mulligan for a multiplayer game.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
For me you can have 1 free, if you just want to set the had aside and redraw the 6 then fine. It speeds things up and outside of super combo decks won't make a noticable difference.
I'd also let anyone have one free one for all or no lands, that sort of hand is rarely due to deck building and a freak of RNG but wouldn't let you play in either case. Its a social game and luckily nobody I play with frequently is that committed to abusing the rules.
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Actually, i've not thought about having lenient mulligan rules outside of combo-specific decks (since it gives them too much of a upper hand).
I might run this by the group to see if they're alright with it (and i'm practically the only one who runs combos and not just 'synergistic aggro' or whatever, so it's only gonna speed the game setup immensely).
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom