Temple of the False God is kinda winmoar, though. It's no Meteor Crater, but it's not "solid land" by any means. I guess the question is "How central to your strategy having six mana on turn 5, and why can't you just _ramp, dork, rock, big mana_ your way to it?" I mean, Gilded Lotus (which admittedly is also a bit overplayed) costs 5 and thus presumably also becomes relevant when you control five lands (or other mana sources), and it takes you to 8.
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
@hyalapterouslemur - The average cmc of creatures in my Mayael deck is 6.16. So having more mana earlier is integral to my strategy. Also, I already have 12 ramp spells in my Mayael deck. Gilded Lotus is more likely to be destroyed than Temple of the False God. In addition to Temple of the False God, I also play Ancient Tomb and Krosan Verge.