So, I've been looking at building an activated ability based deck for quite some time now. Guildmages, Spellshapers, and numerous other things so long as they have half-relevant, or even just fun, abilities. I've finally found a commander that would make that a bit extra fun as he can have all of the abilities.
So, goal of the deck with probably be to make him a Necrotic Ooze with some sort of infinite mana combo in the grave like the Pili-pala/Grand Architect combo, then use the combo to make him whatever I want, whenever. I would like a win condition that doesn't necessarily use the infinite mana, but I'll be including some combo regardless. Rather than just making him unblockable and making him a one-shot voltron (though the phage thing is definitely going to be in the deck cause Phage), I'd rather fill the grave with cards I can switch back and forth to to make him immune to certain things or let him remove or counter things. I'm looking at cards like Thassa, God of the Sea for indestructible, Tatterkite to defend against infect or for him to survive Black Sun's Zeniths, Disciple of Deceit for tutors, [c]Cavern Harpy[c] for bounce, Hexproof/Shroud things, etc.
Right now, the main win condition I'm thinking about would be the Pili-pala/Grand Architect combo into using Coretapper on a Darksteel Reactor to win in 2 turns. I really don't want to include infinite mill, tokens, or life loss/damage, but I do want combos that only enable weird alt win cons like Darksteel Reactor. Maybe an infinite damage to creatures and turn him into Soul Collector before the pings resolve to steal everything.
Any suggestions for fun win conditions and creatures to run that go against the typical Voltron plan that Most Lazav decks seem to be based on so far. Looking to build something wacky, super janky, an fun to pilot and play against.
Mairsil just seems like the better version of what you're trying to do. You can even throw Lazav in a cage and do the Lazav stuff on top of the Mairsil stuff.
As someone who played Mairsil for a year or so, my one comment/recommendation is to focus the deck. Just filling the deck with cool activated abilities you want to copy is fun sorta, but it becomes apparent very quickly that they're really just diluting your deck and preventing you from assembling a win-con fast enough.
Mairsil is just better than Lazav, I will admit that. I just already have a grixis deck and I very seldom play dimir
Mairsil just seems like the better version of what you're trying to do. You can even throw Lazav in a cage and do the Lazav stuff on top of the Mairsil stuff.
Yo Dawg, I herd you like Lazav, so I put a Lazav in your Mairsil so you can Lazav while you Lazav.
Though one thing Lazav does better than Mairsil is that he retains the 1-hit-win option at a much cheaper/quicker set up, and his copied abilities don't have once-per-turn limit. Also an irony is that once Mairsil starts to exile cards from graveyard, copying Lazav would become less and less useful. At its worst, a Lazav deck could still run reanimation like Animate Dead even if the commander is somehow locked out, and Lazav deck usually runs more spells for control compare to Mairsil.
Pack Rat is also great protection. This only works with the actual necrotic ooze tho because the copy would be lengendary from Lazav's ability.
I am sure there are many more creatures that work, but these are the main ones I have used.
I like some of these options, especially the Wretch/Poppet combo. I will say that everything is a little high on its cmc though.
I'm having problems, even actively looking through my own cards, to find decent impact abilities that aren't attached to creatures with cmc's of 5+. My main goal is to switch creatures over and over to use a bunch of abilities per turn cycle.
But what I found is that you never have enough mana to do everything.
Because at the end of the day you still need to cast spells from your hand AND you really want to have additional mana to protect him.
By protect I mean things like turning him into hexproof via say Invisible Stalker, or indestructible like Thassa, God of the Sea.
I found this problem in competitive games (75%, not even cEDH), where there is very little breathing room, meaning somebody is threatening to win in a couple of turns, so spending your time on minimal card advantage just wasn't the greatest.
So it might be that you're playing in a more causal environment and you have the luxury of trying to gain value from Lazav, in a sort of mana intensive way?
But I will say if games go longer, one of my favourite things to do is bounce Lazav between a persist creature and an undying creature.
I only have the Glen Elendra Archmage in my deck, but Puppeteer Clique is another nice one.
Let's say you use Lazav as Glen Elendra Archmage, and then you use the counterspell. He will come back to play with a -1/-1 counter. Then you can make him a Treacherous Pit-Dweller maybe blocking or if you have a sacrifice outlet (I use Phyrexian Tower and Bontu the Glorified), then Lazav with come back with undying and have a +1/+1 counter.
If you turn him into Butcher Ghoul then he'll die straight away (has a -1/-1 counter on him) coming back with a +1/+1, so you don't even need anything else.
You can keep looping him this way. It actually feels like really fun and fair play.
I also use Hex Parasite to remove both -1/-1 and +1/+1 counters. So you can reset Lazav for the persist or undying each time.
But what I found is that you never have enough mana to do everything.
Because at the end of the day you still need to cast spells from your hand AND you really want to have additional mana to protect him.
By protect I mean things like turning him into hexproof via say Invisible Stalker, or indestructible like Thassa, God of the Sea.
I found this problem in competitive games (75%, not even cEDH), where there is very little breathing room, meaning somebody is threatening to win in a couple of turns, so spending your time on minimal card advantage just wasn't the greatest.
So it might be that you're playing in a more causal environment and you have the luxury of trying to gain value from Lazav, in a sort of mana intensive way?
But I will say if games go longer, one of my favourite things to do is bounce Lazav between a persist creature and an undying creature.
I only have the Glen Elendra Archmage in my deck, but Puppeteer Clique is another nice one.
Let's say you use Lazav as Glen Elendra Archmage, and then you use the counterspell. He will come back to play with a -1/-1 counter. Then you can make him a Treacherous Pit-Dweller maybe blocking or if you have a sacrifice outlet (I use Phyrexian Tower and Bontu the Glorified), then Lazav with come back with undying and have a +1/+1 counter.
If you turn him into Butcher Ghoul then he'll die straight away (has a -1/-1 counter on him) coming back with a +1/+1, so you don't even need anything else.
You can keep looping him this way. It actually feels like really fun and fair play.
I also use Hex Parasite to remove both -1/-1 and +1/+1 counters. So you can reset Lazav for the persist or undying each time.
Yeah, It is going to be extremely mana hungry. I'm trying to find a way to make this work, and I've yet to find an infinite mana combo that doesn't require Necrotic Ooze. As much as I've wanted to build lazav, and activated abilities, they do just typically suck in commander and there is a reason almost every Multifarious deck is just a bunch of different ways of one-shoting people. I am on a bit of a hold on the deck. I've pull out a bunch of cards, but I've yet to put up the actual effort of building it cause I don't want to spend hours building a deck that just isn't going to work regardless of how well I plan it out. Heck, I don't even own a copy of Multifarious yet.
I'm honestly having doubts on almost every aspect of the deck. How do I get creatures in the bin without dredge or tutors? How do I get enough mana to be able to repeatedly switch back and forth between even 2cmc creatures and still have mana to use their abilities. Are there any win conditions I can use that don't require Necrotic Ooze or one-shoting people? I mean, at this point I really can't say that Meatwalker's suggestion to play Marsil instead is just blatantly right and that It would be drastically better. At this point, I'm kind of only wanting to build this because I haven't played Dimir in ages and nothing else has ever looked all that interesting.
Yeah, It is going to be extremely mana hungry. I'm trying to find a way to make this work, and I've yet to find an infinite mana combo that doesn't require Necrotic Ooze. As much as I've wanted to build lazav, and activated abilities, they do just typically suck in commander and there is a reason almost every Multifarious deck is just a bunch of different ways of one-shoting people. I am on a bit of a hold on the deck. I've pull out a bunch of cards, but I've yet to put up the actual effort of building it cause I don't want to spend hours building a deck that just isn't going to work regardless of how well I plan it out. Heck, I don't even own a copy of Multifarious yet.
I'm honestly having doubts on almost every aspect of the deck. How do I get creatures in the bin without dredge or tutors? How do I get enough mana to be able to repeatedly switch back and forth between even 2cmc creatures and still have mana to use their abilities. Are there any win conditions I can use that don't require Necrotic Ooze or one-shoting people? I mean, at this point I really can't say that Meatwalker's suggestion to play Marsil instead is just blatantly right and that It would be drastically better. At this point, I'm kind of only wanting to build this because I haven't played Dimir in ages and nothing else has ever looked all that interesting.
I don't think Marsil is better. The thing with Marsil is that it can often be the same sort of thing where you have grand plans of doing "heaps of cool things". But what really ends up happening is that you just get an infinite combo, and all these other things go by the way side.
My friend made a Marsil with this idea, and then he realized that if you're going to do a Buried Alive, then it's hard not to just go for the combination that is going to win on the spot, and then you're just like, what is the point of the rest of these value cards?
I have a similar experience with Lazav. But that's cool, you still need X + Y + Z to line up and see if your opponents can stop what you're doing.
Now don't be discouraged. I do think if you specifically avoid the voltron style wins, that you can make a casual build that looks to gain value.
But I will point out that if you're going for any type of infinite mana combos, then chances are you're winning on the spot. Sooo, in this respect maybe it is better just to have a mana ramp style deck. When I was saying you don't have enough mana to do everything you want, well I was also being aggressive with attacking in a voltron build as well. So if you are picking just "value" + maybe protection, then it might work out great.
Yeah, It is going to be extremely mana hungry. I'm trying to find a way to make this work, and I've yet to find an infinite mana combo that doesn't require Necrotic Ooze. As much as I've wanted to build lazav, and activated abilities, they do just typically suck in commander and there is a reason almost every Multifarious deck is just a bunch of different ways of one-shoting people. I am on a bit of a hold on the deck. I've pull out a bunch of cards, but I've yet to put up the actual effort of building it cause I don't want to spend hours building a deck that just isn't going to work regardless of how well I plan it out. Heck, I don't even own a copy of Multifarious yet.
I'm honestly having doubts on almost every aspect of the deck. How do I get creatures in the bin without dredge or tutors? How do I get enough mana to be able to repeatedly switch back and forth between even 2cmc creatures and still have mana to use their abilities. Are there any win conditions I can use that don't require Necrotic Ooze or one-shoting people? I mean, at this point I really can't say that Meatwalker's suggestion to play Marsil instead is just blatantly right and that It would be drastically better. At this point, I'm kind of only wanting to build this because I haven't played Dimir in ages and nothing else has ever looked all that interesting.
I don't think Marsil is better. The thing with Marsil is that it can often be the same sort of thing where you have grand plans of doing "heaps of cool things". But what really ends up happening is that you just get an infinite combo, and all these other things go by the way side.
My friend made a Marsil with this idea, and then he realized that if you're going to do a Buried Alive, then it's hard not to just go for the combination that is going to win on the spot, and then you're just like, what is the point of the rest of these value cards?
I have a similar experience with Lazav. But that's cool, you still need X + Y + Z to line up and see if your opponents can stop what you're doing.
Now don't be discouraged. I do think if you specifically avoid the voltron style wins, that you can make a casual build that looks to gain value.
But I will point out that if you're going for any type of infinite mana combos, then chances are you're winning on the spot. Sooo, in this respect maybe it is better just to have a mana ramp style deck. When I was saying you don't have enough mana to do everything you want, well I was also being aggressive with attacking in a voltron build as well. So if you are picking just "value" + maybe protection, then it might work out great.
Oh, yeah, not running Buried Alive just for this reason. The last and, if memory serves correct, only time I ran Buried Alive was in my Alesha, Who Smiles at Death aggro deck and just pulled some cards that made tokens and boosted powers. I avoid the card just to not have that issue. I was actually planning on dredge and Wheels to get things in the grave for Lazav.
I was planning on having a bunch of infinite mana combos, but no way to just win off them other than Infinitely untapping Lazav and using Coretapper to put 20 counters on Darksteel Reactor. The idea for having a bunch of infinite mana combos was to avoid having to play a tremendous amount of ramp that does nothing but enable Lazav. Right now, I'm starting to have the same opinion about Multifarious that I have about Rakdos, Lord of Riots; Looks like a ton of fun to build and play, but a third of the deck needs to be subpar enablers just to make it workable and I greatly dislike that.
Yeah, not getting discouraged. I might put lazav on the ever growing "I don't have the cards to make this good without a lot of infinites" list. It's not the "There's no way to make this good" list like Teshar, Ancestor's ApostleLegend tribal where the amount of half decent white legendaries with 3 or less cmc makes the deck unbuildable.
Just a note, but I don't think Necrotic Ooze combos with Pili-pala/Grand Architect, at least not without an external way to turn Necrotic Ooze (or Lazav, once he's copying the ooze) blue or into an artifact creature.
Just a note, but I don't think Necrotic Ooze combos with Pili-pala/Grand Architect, at least not without an external way to turn Necrotic Ooze (or Lazav, once he's copying the ooze) blue or into an artifact creature.
Yep, you're right. It doesn't work. Funny thing is, when I was looking at Mairsil I knew it wouldn't work with him, but somehow missed that It didn't work with Lazav.
I mean, It does mean I can't accidentally win off the infinite mana.
Here is a combo that does involve Necrotic Ooze but is great and allows you to find any other graveyard combos out of library as you wish. The combo involves Lazav, the Multifarious to be in play (obviously) as well as Pili-Pala and Millikin being in the graveyard. Necrotic Ooze can be either on the board or in your graveyard for the combo to work. Make Necrotic Ooze/Lazav(pretending to be Necrotic Ooze) tap using Millikin's tap ability. You result in milling the top card of library into your graveyard and adding 1 mana to your mana pool. Then spend 1 mana of your own along with this freshly added mana to use Pili-Pala's untap ability which also results in 1 mana being added to your mana pool. From this point on you no longer need to funnel your own mana into the combo because you always end up with 1 mana that gets respent in the combo. Therefore you can infinitely tap and untap your Lazav/Necrotic Ooze. And each time you tap it you get to put the top card of your library into your graveyard. In doing so should most likely find any other creatures you need to be in your graveyard for other Necrotic Ooze combos such as Grimgrin, Corpse-BornBloodline Keeper and Triskelion. This is used as a great tool to find your other combo pieces, but can also be a nifty way to win by having a Laboratory Maniac in your deck with 3 mana left over (including the 1 mana you will have left over when you untap using Pili-Pala's ability. Before your turn begins use the 3 mana to instant speed turn Lazav into Laboratory Maniac and win. This is a great combo nobody will see coming.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
So, goal of the deck with probably be to make him a Necrotic Ooze with some sort of infinite mana combo in the grave like the Pili-pala/Grand Architect combo, then use the combo to make him whatever I want, whenever. I would like a win condition that doesn't necessarily use the infinite mana, but I'll be including some combo regardless. Rather than just making him unblockable and making him a one-shot voltron (though the phage thing is definitely going to be in the deck cause Phage), I'd rather fill the grave with cards I can switch back and forth to to make him immune to certain things or let him remove or counter things. I'm looking at cards like Thassa, God of the Sea for indestructible, Tatterkite to defend against infect or for him to survive Black Sun's Zeniths, Disciple of Deceit for tutors, [c]Cavern Harpy[c] for bounce, Hexproof/Shroud things, etc.
Right now, the main win condition I'm thinking about would be the Pili-pala/Grand Architect combo into using Coretapper on a Darksteel Reactor to win in 2 turns. I really don't want to include infinite mill, tokens, or life loss/damage, but I do want combos that only enable weird alt win cons like Darksteel Reactor. Maybe an infinite damage to creatures and turn him into Soul Collector before the pings resolve to steal everything.
Also looking for a bunch of tech creatures that just get me small values like Ovinomancer, Dreamscape Artist, Survivor of the Unseen, Taigam, Sidisi's Hand. Basically looking for things that gives me draw, ramp, removal, counters, etc.
Any suggestions for fun win conditions and creatures to run that go against the typical Voltron plan that Most Lazav decks seem to be based on so far. Looking to build something wacky, super janky, an fun to pilot and play against.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Mairsil is just better than Lazav, I will admit that. I just already have a grixis deck and I very seldom play dimir
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
First of all, for protection, Prognostic Sphinx is really good for hexproof with no mana up.
Doom Whisperer is great to just dump cards into the graveyard for life.
Grim poppet and Cinderhaze Wretch allow you to machine all of your opponents creatures.
Pack Rat is also great protection. This only works with the actual necrotic ooze tho because the copy would be lengendary from Lazav's ability.
I am sure there are many more creatures that work, but these are the main ones I have used.
Yo Dawg, I herd you like Lazav, so I put a Lazav in your Mairsil so you can Lazav while you Lazav.
Though one thing Lazav does better than Mairsil is that he retains the 1-hit-win option at a much cheaper/quicker set up, and his copied abilities don't have once-per-turn limit. Also an irony is that once Mairsil starts to exile cards from graveyard, copying Lazav would become less and less useful. At its worst, a Lazav deck could still run reanimation like Animate Dead even if the commander is somehow locked out, and Lazav deck usually runs more spells for control compare to Mairsil.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I like some of these options, especially the Wretch/Poppet combo. I will say that everything is a little high on its cmc though.
I'm having problems, even actively looking through my own cards, to find decent impact abilities that aren't attached to creatures with cmc's of 5+. My main goal is to switch creatures over and over to use a bunch of abilities per turn cycle.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
I was trying to use cards like Maralen of the Mornsong, Silas Renn, Seeker Adept, Sygg, River Cutthroat, Kami of the Crescent Moon, Disciple of Deceit, to get card advantage out of him.
But what I found is that you never have enough mana to do everything.
Because at the end of the day you still need to cast spells from your hand AND you really want to have additional mana to protect him.
By protect I mean things like turning him into hexproof via say Invisible Stalker, or indestructible like Thassa, God of the Sea.
I found this problem in competitive games (75%, not even cEDH), where there is very little breathing room, meaning somebody is threatening to win in a couple of turns, so spending your time on minimal card advantage just wasn't the greatest.
So it might be that you're playing in a more causal environment and you have the luxury of trying to gain value from Lazav, in a sort of mana intensive way?
But I will say if games go longer, one of my favourite things to do is bounce Lazav between a persist creature and an undying creature.
I only have the Glen Elendra Archmage in my deck, but Puppeteer Clique is another nice one.
Let's say you use Lazav as Glen Elendra Archmage, and then you use the counterspell. He will come back to play with a -1/-1 counter. Then you can make him a Treacherous Pit-Dweller maybe blocking or if you have a sacrifice outlet (I use Phyrexian Tower and Bontu the Glorified), then Lazav with come back with undying and have a +1/+1 counter.
If you turn him into Butcher Ghoul then he'll die straight away (has a -1/-1 counter on him) coming back with a +1/+1, so you don't even need anything else.
You can keep looping him this way. It actually feels like really fun and fair play.
I also use Hex Parasite to remove both -1/-1 and +1/+1 counters. So you can reset Lazav for the persist or undying each time.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Yeah, It is going to be extremely mana hungry. I'm trying to find a way to make this work, and I've yet to find an infinite mana combo that doesn't require Necrotic Ooze. As much as I've wanted to build lazav, and activated abilities, they do just typically suck in commander and there is a reason almost every Multifarious deck is just a bunch of different ways of one-shoting people. I am on a bit of a hold on the deck. I've pull out a bunch of cards, but I've yet to put up the actual effort of building it cause I don't want to spend hours building a deck that just isn't going to work regardless of how well I plan it out. Heck, I don't even own a copy of Multifarious yet.
I'm honestly having doubts on almost every aspect of the deck. How do I get creatures in the bin without dredge or tutors? How do I get enough mana to be able to repeatedly switch back and forth between even 2cmc creatures and still have mana to use their abilities. Are there any win conditions I can use that don't require Necrotic Ooze or one-shoting people? I mean, at this point I really can't say that Meatwalker's suggestion to play Marsil instead is just blatantly right and that It would be drastically better. At this point, I'm kind of only wanting to build this because I haven't played Dimir in ages and nothing else has ever looked all that interesting.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
My friend made a Marsil with this idea, and then he realized that if you're going to do a Buried Alive, then it's hard not to just go for the combination that is going to win on the spot, and then you're just like, what is the point of the rest of these value cards?
I have a similar experience with Lazav. But that's cool, you still need X + Y + Z to line up and see if your opponents can stop what you're doing.
Now don't be discouraged. I do think if you specifically avoid the voltron style wins, that you can make a casual build that looks to gain value.
But I will point out that if you're going for any type of infinite mana combos, then chances are you're winning on the spot. Sooo, in this respect maybe it is better just to have a mana ramp style deck. When I was saying you don't have enough mana to do everything you want, well I was also being aggressive with attacking in a voltron build as well. So if you are picking just "value" + maybe protection, then it might work out great.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Oh, yeah, not running Buried Alive just for this reason. The last and, if memory serves correct, only time I ran Buried Alive was in my Alesha, Who Smiles at Death aggro deck and just pulled some cards that made tokens and boosted powers. I avoid the card just to not have that issue. I was actually planning on dredge and Wheels to get things in the grave for Lazav.
I was planning on having a bunch of infinite mana combos, but no way to just win off them other than Infinitely untapping Lazav and using Coretapper to put 20 counters on Darksteel Reactor. The idea for having a bunch of infinite mana combos was to avoid having to play a tremendous amount of ramp that does nothing but enable Lazav. Right now, I'm starting to have the same opinion about Multifarious that I have about Rakdos, Lord of Riots; Looks like a ton of fun to build and play, but a third of the deck needs to be subpar enablers just to make it workable and I greatly dislike that.
Yeah, not getting discouraged. I might put lazav on the ever growing "I don't have the cards to make this good without a lot of infinites" list. It's not the "There's no way to make this good" list like Teshar, Ancestor's Apostle Legend tribal where the amount of half decent white legendaries with 3 or less cmc makes the deck unbuildable.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Yep, you're right. It doesn't work. Funny thing is, when I was looking at Mairsil I knew it wouldn't work with him, but somehow missed that It didn't work with Lazav.
I mean, It does mean I can't accidentally win off the infinite mana.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade