Err... tough question. Refer to my signature for a current swathe of favourites, I reckon.
If I had to pick one... *conjures up a d33 and rolls it*... Jarad? Guess that works.
(On a sidenote, I still need to get onto making Jarad into undead Jafar (from Aladdin) with the quote 'It seems that Aladdin's role is played by tall, ugly and mean person'. For reasons.)
Private Mod Note
Rollback Post to RevisionRollBack
X Hope of Ghirapur Swordpile W Brigid, Fighting in Shade U Thassa Makes Some Tides(and Maybe a Salad) B Gonti Can Afford It R Lovisa's Suicide Red G Jolrael, Empress of Bea(s)ts WU Ephara's Spirit Flashfreeze WB Home, Athreos WR Firesong and Sunspeaker - "What do you know, it CAN be set on fire!" WG Dromoka's Unstoppable Beastiary UB Wrexial Eats Your Brains UR Jori En's Merfolk Swarm UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUR Zedruu the Furyhearted WUG Arcades, Strategy, Shmategy, Astral Slide WBR A Case of Mathas' Persistent F*ckery WBG Anafenza, the Pet Card EnchantressWBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG WindgracefulWUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele Saboteur Team WURG Kynaios and Tiro Maro Business WBRG Creating Humongous Life Swings(Bruse & Ikra)UBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
I like commanders that don't make you an immediate target, plus the ability to run green ramp, blue counters for the inevitable phase of the game where one player tries to ruin everything and a deck that synergises towards high mana cost spells. The amount of times a Fireball X spell or some variant is needed to wipe out a major threat makes those spells and access to red a must have.
Tough call, but I'd say that Sisay just barely edges my other decks. In building that deck, she educated me on how versatile so many legendaries really are. I also keep running into people who misread her, and then act surprised when I tutor up legendary lands, enchantments, artifacts, and thanks to Dominaria, spells. Being cheap means I can pull her out a few times without getting drained by commander tax, she provides a great response to just about anything, and being green means I can easily splerge my hand onto the field...and then do it again if need be.
Merieke is in the hard-fought second place; she's often the first legendary to hit the board, which makes everyone else cautious about casting any creatures, giving me time to set up the first layer of defense before I start taking theirs.
Free Eldrazi - there's a reason why it's my flagship deck, never have I passed a suite of decks that didn't include one with it at the helm.
While I wouldn't say I disliked them, but I didn't particularly enjoy the mainstream 60-card formats because they seldom featured battlecruisers (and when they do it's also streamlined to very select choices) and even in Limited, let's just say my favorite Limited format is still Rise of the Eldrazi Limited (I understand it was a very divisive format, just establishing which end of the division I'm on).
Honestly speaking, if the EDH precons didn't debut (with Animar, no less) soon after I've experienced what I considered to be peak MTG Limited, I daresay my overall participation of the game would have been much, much less in the past 7 years or so (okay it's admittedly not a lot actually either due to other commitments, but the situation would still be a lot worse).
Just as an reinforcement, it's not so much the end result (of battlecruiser) that makes Animar my favorite (I guess in an alternate timeline where Animar doesn't exist, I would have settled for just ramping into battlecruiser) but the relatively unique aspect of progression of how Animar does it that puts it heads and shoulders above even the other myriad of commander options for battlecruiser we have now - being able to cast an Eldrazi for no cost simply because your Commander is large enough itself as well is a level of joy no other Commander/strategy can replicate. It's like some sort of zenith of the concept of battlecruisers...
Jaya Ballard, Task Mage takes first place. I've had that deck for what's closing in on a decade now, it was the first deck I foiled out, and it's still entertaining to me. That's pretty good for building mono-R because people argued it was the worst.
For the moment I would say Slimefoot, the Stowaway. I went all in on it as a combo deck with ways to make tons of Saproling tokens and sacrifice them. I also added in Grafted Exoskeleton and some ways to buff the tokens and Exsanguinate as a way to use infinite mana if needed.
I learn to up my plays every time I pick the deck up. It’s strong, quick and has different avenues towards victory. Every game is different, every game is fun, and the lengths the deck can go to to stay in the game are pretty tremendous.