In replying to another thread about repeatable Bribery effects I recalled a deck I had run in 60 cards years ago that I really enjoyed that used Uyo, Silent Prophet, to copy Eternal Dominion, and various wizards with control-y activated abilities to keep things manageable until the repeated Dominions could close out the game.
I have some conflicting cards in there (not necessarily adhering to any particular commander/colors in that list).
Are there cards I'm clearly missing that would be helpful here?
Does this idea seem too bonkers to work?
Which commander to use? Uyo seems custom-made for this plan, but maybe tips my hand? Also not sure I want to be tied to mono-blue, although that would help get to Dominion faster with High Tide or the like.
I was toying with the idea of a similar list under Naru Meha, Master Wizard a few months back. Lots of mana, lots of draw and filtering, and some decent mono-U disruption. Much more focused on turboing out several copies of Dominion and assuming that would be enough to win the game.
On the wizard side, Riptide Laboratory and Venser, Shaper Savant are a huge pain to fight through, though you obviously have to give that up post Dominion. Both are good cards on their own as well. Nimble Obstructionist is a more or less uncounterable, cantripping Stifle that you can continue to play under an epic spell, and you can play it as a creature to support other wizard tribal elements in a pinch.
If you're looking at other color combos, Yuriko, the Tiger's Shadow and Derevi, Empyrial Tactician will both give you continued access to your commander after your epic spell. You could also go into red for additional spell copying effects. Mizzix of the Izmagnus has some obvious benefits to a game plan revolving around a 10 CMC sorcery. In RUG, Riku of Two Reflections is a different option for copying in the command zone and Intet, the Dreamer gives you a chance to cast it on the cheap. Green also lets you play land ramp to make the transition from mono-U a little less painful.
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This is disgusting and I like it.
Maybe running Green also would make this deck improve. you could just have it for the ramp and a couple dorky creatures like Eternal Witness
I've said this before on another thread but if you're in for stealing other peoples things, you could run Keiga, the Tide Star and a bunch of Clones and just steal the creatures on board as a backup plan. if you have green you can have Progenitor Mimic lol
I was just thinking that this might be a perfect deck for Aether Vial, depending on how the curve of creatures shakes out. Perhaps with a Copy Artifact effect or two to get Vials at a couple of different mana costs.
My initial idea in that list was similar: using Cryptic Gateway to cheat wizards into play after Dominion goes off...Riptide Laboratory + Venser would be excellent in that case!
Definitely also in favor of finding ways to discount or cheat the initial cast of Dominion. That was my thinking for Omnispell Adept: depending on ramp, could be casting that as early as turn 3 or 4 (without initial copies), or turn 5 or 6 with a copy or two. Riku seems like the better commander than Uyo, doing the same thing for a lower cost (same mana, but not having to bounce lands), provides access to red for things like Sneak Attack, and can make copies of my creatures that stick around, whether filling the board with more utility wizards, or copies of whatever nastiness I steal with Dominion. I'm just not sure I want to go into 3 colors... though Progenitor Mimic does look nice here!
I'd also like some way to generate wizard tokens. Stonybrook Schoolmaster looks like the only way to do that under Dominion, and since I'm not sure that I'll be in white, that's probably out.
Also, as much as I hate such effects, I'm thinking it may be a good idea to run Winter Orb and other similar effects--that will cut down on how much I'll have to contend with once Dominion is up, and will make cards like Grifter much stronger.
The idea shaping up is to have the deck be almost entirely permanents that can be cheated into play once Dominion is cast, and that can help control the board while I take out the best cards from my opponents' decks, since I won't be able to cast spells, and I can't think of any ways to put instants and sorceries on the stack without first casting them. The Decrees offer strong abilities that get around the "can't cast" restriction, and if I don't care about casting spells, lands aren't going to be very important for me. The same logic leads to Arcane Lab--I won't be casting spells, so it won't hurt me.
The deck can't really be 99% permanents, since I'll need a few ways to tutor for Dominion, and those are almost all instants or sorceries themselves, so it's possible that Primal Surge or Genesis Wave is underwhelming, but with Riku I can copy those. While Omnispell can't help with Genesis Wave, it can cast Primal Surge for 3 mana. I'm having visions of casting Dominion off Omnispell, untapping it with another wizard, then casting Primal Surge while that is on the stack for an incredibly surprising turn.
The idea shaping up is to have the deck be almost entirely permanents that can be cheated into play once Dominion is cast,
Well keep in mind that Eternal Dominion is opponents only
Yup, I was referring to Sneak Attack, Cryptic Gateway, Birthing Pod, and Quicksilver Amulet.
If anyone can suggest a way to cheat artifacts or enchantments into play that fits with the deck I'm all ears.
There are some options, but none are wizards, and none of the artifacts really feel important enough to work hard at getting them in around Dominion. Enchantments on the other hand look like a bigger impact, although there is Winter Orb.
If you go Temur you could use Impromptu Raid, I don't know how good that is.
If you go 4 color you could use Mayael the Anima? That doesn't really solve you wanting to put in enchantments or artifacts though. Also you probably don't want to go into that many colors
You could also make it spell slinging with Thousand-Year StormBonus RoundParadox Haze to overwhelm with the number of Eternal Dominions you get each turn. (I did this with Yidris and a bunch of rituals it was fun).
I actually had this built at one point, with Uyo, Silent Prophet at the helm (my old list here, though it's pretty out of date), and it worked out pretty well. You kind of have to decide if you want mono blue for the general and mono color ramp, or if you want to split in to more colors to get more utility out of them.
Hive Mind allows you to still play instants and soceries your opponents play, so you still have extra action besides Eternal Dominion.
The copies that Hive Mind’s ability creates are created on the stack, so they’re not “cast.” Abilities that trigger when a player casts a spell (like Hive Mind’s ability itself) won’t trigger.
Planar Bridge also allows you to use cards from your library.
Starting ideas:
I have some conflicting cards in there (not necessarily adhering to any particular commander/colors in that list).
Are there cards I'm clearly missing that would be helpful here?
Does this idea seem too bonkers to work?
Which commander to use? Uyo seems custom-made for this plan, but maybe tips my hand? Also not sure I want to be tied to mono-blue, although that would help get to Dominion faster with High Tide or the like.
Blatant Thievery seems like a good card to include and copy. Swarm Intelligence and the Mirari Conjecture will be good.
I think you need a lot of mana rocks.
You will need some monoblue staples (Rhystic Study, Propaganda, Cyclonic Rift)
I kinda like Walking Atlas, since you will be bouncing your lands.
Mystical Tutor has to be in there.
Really cool idea.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
On the wizard side, Riptide Laboratory and Venser, Shaper Savant are a huge pain to fight through, though you obviously have to give that up post Dominion. Both are good cards on their own as well. Nimble Obstructionist is a more or less uncounterable, cantripping Stifle that you can continue to play under an epic spell, and you can play it as a creature to support other wizard tribal elements in a pinch.
If you're looking at other color combos, Yuriko, the Tiger's Shadow and Derevi, Empyrial Tactician will both give you continued access to your commander after your epic spell. You could also go into red for additional spell copying effects. Mizzix of the Izmagnus has some obvious benefits to a game plan revolving around a 10 CMC sorcery. In RUG, Riku of Two Reflections is a different option for copying in the command zone and Intet, the Dreamer gives you a chance to cast it on the cheap. Green also lets you play land ramp to make the transition from mono-U a little less painful.
Maybe running Green also would make this deck improve. you could just have it for the ramp and a couple dorky creatures like Eternal Witness
I've said this before on another thread but if you're in for stealing other peoples things, you could run Keiga, the Tide Star and a bunch of Clones and just steal the creatures on board as a backup plan. if you have green you can have Progenitor Mimic lol
BGGRock
Modern
BRGJund
BBGRock
I was just thinking that this might be a perfect deck for Aether Vial, depending on how the curve of creatures shakes out. Perhaps with a Copy Artifact effect or two to get Vials at a couple of different mana costs.
My initial idea in that list was similar: using Cryptic Gateway to cheat wizards into play after Dominion goes off...Riptide Laboratory + Venser would be excellent in that case!
Definitely also in favor of finding ways to discount or cheat the initial cast of Dominion. That was my thinking for Omnispell Adept: depending on ramp, could be casting that as early as turn 3 or 4 (without initial copies), or turn 5 or 6 with a copy or two. Riku seems like the better commander than Uyo, doing the same thing for a lower cost (same mana, but not having to bounce lands), provides access to red for things like Sneak Attack, and can make copies of my creatures that stick around, whether filling the board with more utility wizards, or copies of whatever nastiness I steal with Dominion. I'm just not sure I want to go into 3 colors... though Progenitor Mimic does look nice here!
I'd also like some way to generate wizard tokens. Stonybrook Schoolmaster looks like the only way to do that under Dominion, and since I'm not sure that I'll be in white, that's probably out.
Also, as much as I hate such effects, I'm thinking it may be a good idea to run Winter Orb and other similar effects--that will cut down on how much I'll have to contend with once Dominion is up, and will make cards like Grifter much stronger.
The idea shaping up is to have the deck be almost entirely permanents that can be cheated into play once Dominion is cast, and that can help control the board while I take out the best cards from my opponents' decks, since I won't be able to cast spells, and I can't think of any ways to put instants and sorceries on the stack without first casting them. The Decrees offer strong abilities that get around the "can't cast" restriction, and if I don't care about casting spells, lands aren't going to be very important for me. The same logic leads to Arcane Lab--I won't be casting spells, so it won't hurt me.
The deck can't really be 99% permanents, since I'll need a few ways to tutor for Dominion, and those are almost all instants or sorceries themselves, so it's possible that Primal Surge or Genesis Wave is underwhelming, but with Riku I can copy those. While Omnispell can't help with Genesis Wave, it can cast Primal Surge for 3 mana. I'm having visions of casting Dominion off Omnispell, untapping it with another wizard, then casting Primal Surge while that is on the stack for an incredibly surprising turn.
No lands added yet, and need to cut about 16 cards.
Well keep in mind that Eternal Dominion is opponents only
BGGRock
Modern
BRGJund
BBGRock
Yup, I was referring to Sneak Attack, Cryptic Gateway, Birthing Pod, and Quicksilver Amulet.
If anyone can suggest a way to cheat artifacts or enchantments into play that fits with the deck I'm all ears.
There are some options, but none are wizards, and none of the artifacts really feel important enough to work hard at getting them in around Dominion. Enchantments on the other hand look like a bigger impact, although there is Winter Orb.
If you go 4 color you could use Mayael the Anima? That doesn't really solve you wanting to put in enchantments or artifacts though. Also you probably don't want to go into that many colors
BGGRock
Modern
BRGJund
BBGRock
It looked like this pre GRN
1 Yidris, Maelstrom Wielder
Creature
1 Birds of Paradise
1 Elvish Mystic
1 Deathrite Shaman
1 Baral, Chief of Compliance
1 Spellseeker
1 Llanowar Elves
1 Laboratory Maniac
1 Snapcaster Mage
1 Niv-Mizzet, Parun
Enchantment
1 Exploration
1 Thousand-Year Storm
Land
1 Strip Mine
1 City of Brass
4 Forest
4 Island
2 Mountain
1 Swamp
1 Arid Mesa
1 Misty Rainforest
1 Blood Crypt
1 Overgrown Tomb
1 Steam Vents
1 Breeding Pool
1 Stomping Ground
1 Watery Grave
1 Mana Confluence
1 Urborg, Tomb of Yawgmoth
1 Bloodstained Mire
1 Flooded Strand
1 Polluted Delta
1 Windswept Heath
1 Wooded Foothills
1 Marsh Flats
1 Command Tower
1 Mana Vault
1 Grim Monolith
1 Sensei's Divining Top
1 Sol Ring
1 Chromatic Lantern
1 Chrome Mox
1 Izzet Signet
1 Dimir Signet
1 Gruul Signet
1 Simic Signet
1 Golgari Signet
1 Rakdos Signet
Instant
1 High Tide
1 Dark Ritual
1 Force of Will
1 Mystical Tutor
1 Impulse
1 Intuition
1 Turnabout
1 Crop Rotation
1 Frantic Search
1 Brainstorm
1 Cabal Ritual
1 Seething Song
1 Manamorphose
1 Pyretic Ritual
1 Noxious Revival
1 Cyclonic Rift
1 Desperate Ritual
1 Nature's Claim
1 Vampiric Tutor
1 Mana Drain
1 Chain of Vapor
1 Mission Briefing
1 Growth Spiral
1 Demonic Tutor
1 Wheel of Fortune
1 Nature's Lore
1 Summer Bloom
1 Time Spiral
1 Yawgmoth's Will
1 Mind's Desire
1 Merchant Scroll
1 Inner Fire
1 Ponder
1 Preordain
1 Past in Flames
1 Faithless Looting
1 Rude Awakening
1 Dark Petition
1 Fiery Confluence
1 Mizzix's Mastery
1 Ancestral Vision
1 Windfall
1 Show and Tell
1 Farseek
1 Wheel of Fate
1 Regrowth
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