I was building a Sasaya, Orochi Ascendant edh deck and I was thinking about how much of each kind of card I should have in the deck (cards that get lands into your hand, mana sinks, actual lands, etc.) I talked to my friends and we couldn't decide. Does anyone have an answer to this? Thanks.
There are some cards that can get a lot of forests into your hand from the library (Sprouting Vines comes to mind). But I think the best way to do it is to play cards like Creeping Renaissance and cards that give you infinite hand size (Thought Vessel for example).
There are some cards that can get a lot of forests into your hand from the library (Sprouting Vines comes to mind). But I think the best way to do it is to play cards like Creeping Renaissance and cards that give you infinite hand size (Thought Vessel for example).
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Don't forget Scryb Ranger. Possibly Storm Cauldron?
I would definitely include Armillary Sphere and Journeyer's Kite, though.
On phasing: