I've been played this card in every 3+ color deck I've ever played. I don't like lands that have to come into play tapped. I enjoy "charging" it up and using it. A good land base can be very expensive, and Mirrodin's Core offers a budget option that still lets a deck compete with other decks that build perfect mana every game.
It's a decent card, but between duals, shocks, fetches, Command Tower, and City of Brass variants, it's really a third tier mana fixing option.
This. There are so many powerful fixing lands and utility lands that it's hard to fit anything as low-tier as mirrodin's core in. In 2c decks it's very inefficient compared to all the other 2c fixers, and in 4+ colors there are so many duals/fetches/shocks/etc that it gets crowded out.
Also it's annoying bookkeeping, both in keeping track of the counters and remembering to charge it up eot. Same reason I generally don't use storage lands, even though they interact pretty well with the format.
Better than Rupture Spire and friends, probably worse than Shimmering Grotto, and since "better Grotto" is still in "niche at best" territory, like "the only reason I play Prophetic Prism so much is because it's a cantrip" territory...It also fails as a storage land (which also has the aforementioned cuteness), since you can only tap for one at a time.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
When I am building up a deck on a budget, I do not mind having about 4 or 5 lands come into play tapped and would rather play the Scry Temples and Tri-lands.
If you don't mind "charging up" a land, then I suggest using the storrage lands from Time Spiral. Those are good in control decks. I cannot tell you how often I have used the blue black one to store up to 5+ counters and cast Teferi or Draining Whelk off of it. It feels good to essentially play those cards for a single colorless.
Still, as was said, the game has changed and it is more important now that ever to use your mana as effeciently as possible. When creatures were worse over 10 years ago, draw-go control could sit back and cast instant speed card draw if it had nothing to counter, activate Top or Scroll Rack, put charge counters on things, and use Urza's Factory or Skeletal Vampure to churn out tokens and take over the game turn by turn. Now all of this "tap out control" stuff has really changed the narrative (and I am nit complaining), where you had better be doing something impactful with your mana or you will lose.
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"Whatever style you wish to play, be it fast and frenzied or slow and tactical, the surest way to defeat your opponent consistently is by dominating him or her in the war of card advantage." - Brian Wiseman, April 1996
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
I could see value in Atraxa, Voice of the Praetors. You only have to charge it once, and you're going to be proliferating at least once per turn.
It also has an odd synergy with Seedborn Muse for similar reasons: Just charge it when you're not using it. And Inexorable Tide.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I've been played this card in every 3+ color deck I've ever played. I don't like lands that have to come into play tapped. I enjoy "charging" it up and using it. A good land base can be very expensive, and Mirrodin's Core offers a budget option that still lets a deck compete with other decks that build perfect mana every game.
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Also it's annoying bookkeeping, both in keeping track of the counters and remembering to charge it up eot. Same reason I generally don't use storage lands, even though they interact pretty well with the format.
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Phelddagrif - Zirilan
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Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
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Steel Sabotage'ng Orbs of Mellowness since 2011.
Basically. The only thing I can see is that it's cute with Seedborn Muse, Sword of Feast and Famine, and Bear Umbra.
Better than Rupture Spire and friends, probably worse than Shimmering Grotto, and since "better Grotto" is still in "niche at best" territory, like "the only reason I play Prophetic Prism so much is because it's a cantrip" territory...It also fails as a storage land (which also has the aforementioned cuteness), since you can only tap for one at a time.
On phasing:
B in regular
A+ in budget
When I am building up a deck on a budget, I do not mind having about 4 or 5 lands come into play tapped and would rather play the Scry Temples and Tri-lands.
If you don't mind "charging up" a land, then I suggest using the storrage lands from Time Spiral. Those are good in control decks. I cannot tell you how often I have used the blue black one to store up to 5+ counters and cast Teferi or Draining Whelk off of it. It feels good to essentially play those cards for a single colorless.
Still, as was said, the game has changed and it is more important now that ever to use your mana as effeciently as possible. When creatures were worse over 10 years ago, draw-go control could sit back and cast instant speed card draw if it had nothing to counter, activate Top or Scroll Rack, put charge counters on things, and use Urza's Factory or Skeletal Vampure to churn out tokens and take over the game turn by turn. Now all of this "tap out control" stuff has really changed the narrative (and I am nit complaining), where you had better be doing something impactful with your mana or you will lose.
Bruse Tarl & Kraum, Ludevic's Opus
Mayael the Anima
All of them. The interaction is exactly the same as a vivid land with no counters.
Steel Sabotage'ng Orbs of Mellowness since 2011.
It also has an odd synergy with Seedborn Muse for similar reasons: Just charge it when you're not using it. And Inexorable Tide.
On phasing: