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Quote from bobthefunnyYup. It doesn't change zones. It simply holds a sign up saying "I'm not here!" if anything comes looking for it.
Quote from Blinking Spirit »Quote from magickware99 »How do you achieve the state of "above being logical"?I dunno. You tell me.
Quote from magickware99 »How do you achieve the state of "above being logical"?
Quote from PrimevalCommander »I have not played any player-hexproof cards. They just don't feel worth the deck space to me. I have never played against much heavy graveyard removal. Half of it is targeted removal (Withered Wretch, Scavenging Ooze) and some is mass GY hate (Relic of Progenitus). My reanimator deck doesn't fold to a single Tormod's Crypt so I have never bothered testing out any of these cards. If I see more than one player targeted GY hate card, it is rare enough to not warrant a deck slot specifically for that situation. Most players looking to win off a big play targeting a player will wait until they can remove the hexproof obstacle before the kill. At least I would... Unless you are playing in a competitive meta, where an extra turn or two may make the difference, just play things that have more impact. I don't think I have personally ever seen these types of cards make any significant impact on a game. But like mentioned above, meta dependent. The Ageis guy in an enchantment deck seems fine. Low cost, triggeers enchantresses, I would test that before the other higher cost spells.
Quote from Dwood » I am curious on what all can be blocked by hexproof I have teyo The shield mage I have said repeatedly that with hex proof I cannot be the target of spells or abilities an opponent controls they argue that because it does not say target only opponents I Can be is this correct??
Quote from Dwood » I am curious on what all can be blocked by hexproof