I picked up Commander Anthology Vol 2 in a trade, and I can't decide which deck to keep. I want to just keep one and use the rest as trade stock to upgrade my choice. I've narrowed it down to Atraxa or the Mimeoplasm, but I can't decide.
The Atraxa deck was fun to play. I don't have a deck that revolves around +1/+1 counters, and I like that it doesn't rely on the graveyard too much. I have a Karador deck that already does that. My main issue is that the mana base needs an upgrade, which will get a little pricey for a 4-color deck.
The Mimeoplasm deck wasn't as much fun, and didn't seem as finely tuned. But I never got colored screwed, and updating the mana base should be easier. I also like the color combo, which is why I'm also contemplating scrapping both decks and building Muldrotha.
I know, Muldrotha is also similar to Karador, but I'm wondering if it does graveyard shenanigans better than Karador.
If it helps, I like decks that can control the board. Not too aggro and not a lot of counter magic. I'm also not someone who enjoys building decks that combo off to win. I prefer turning creatures sideways and running them in. So any suggestions would be appreciated. Thanks.
Atraxa has gained an unfortunate reputation as an annoyingly good super friends commander. After spending the time (and money) building Atraxa as a comparatively tame +1/+1 counter deck, that stigma still remains. Atraxa often becomes archenemy.
The Mimeoplasm and Muldrotha, the Gravetide are both excellent choices. Muldrotha has variety, with decks including different ratios of combo, graveyard interaction, card advantage, sacrifice. Mimeoplasm is more linear, usually voltron combined with some kind of self-mill/dredge/discard.
Given the option, I would definitely recommend Muldrotha for the freedom in deck design. Muldrotha can be very, very powerful, replaying sac creatures/sac lands/sac artifacts over and over. Lots of card advantage, its interesting to build and play; however, it is prone to long, complex turns. It's not for a beginner or newer player.
If you're stuck on deciding between Atraxa and The Mimeoplasm, go with The Mimeoplasm. I've built my Mimeoplasm deck as a mill deck in an attempt to make it a bit less linear, and it does fairly well (http://tappedout.net/mtg-decks/mimeo-mill-4/). It's frequently overlooked that The Mimeoplasm can target creatures in your opponents graveyards.
Atraxa has gained an unfortunate reputation as an annoyingly good super friends commander. After spending the time (and money) building Atraxa as a comparatively tame +1/+1 counter deck, that stigma still remains. Atraxa often becomes archenemy.
So if you like the 4-color aspect but hate Atraxa's stigma, you could always play Reyhan, Last of the Abzan & Ishai, Ojutai Dragonspeaker partners. You'd be surprised how well-rounded Reyhan and Ishai are - Reyhan has a lot of strength in 1v1 matchups while Ishai can be a monster in multiplayer. You lose out a bit on non +1/+1 counter synergies (energy, PWs, etc.), but you can still throw down a pretty mean clock. I play a list that leans a bit more into an aristocrats type build - playing Reyhan on turn 3 and then feeding her to things like Disciple of Bolas, Natural Order, or Bloodspore Thrinax while redistributing her counters is pretty tech.
They're all pretty good. Depends on what you want to do in a deck. People have already gone over what the different commanders are good at. I will say that Muldrotha tends to be a bit oppressive and hard to deal with without recurable grave hate, easily making it the most powerful option.
I'm also going to suggest keeping the different Legendaries and select cards from the various decks rather than just throwing the rest to trade fodder.
Thanks for the advice folks! I've decided to play with the Mimeoplasm deck some more, but start picking up pieces for Muldrotha. Another thing I'm considering is that Mimeoplasm is probably better at winning via commander damage, so I might end up going that route.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
The Atraxa deck was fun to play. I don't have a deck that revolves around +1/+1 counters, and I like that it doesn't rely on the graveyard too much. I have a Karador deck that already does that. My main issue is that the mana base needs an upgrade, which will get a little pricey for a 4-color deck.
The Mimeoplasm deck wasn't as much fun, and didn't seem as finely tuned. But I never got colored screwed, and updating the mana base should be easier. I also like the color combo, which is why I'm also contemplating scrapping both decks and building Muldrotha.
I know, Muldrotha is also similar to Karador, but I'm wondering if it does graveyard shenanigans better than Karador.
If it helps, I like decks that can control the board. Not too aggro and not a lot of counter magic. I'm also not someone who enjoys building decks that combo off to win. I prefer turning creatures sideways and running them in. So any suggestions would be appreciated. Thanks.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
The Mimeoplasm and Muldrotha, the Gravetide are both excellent choices. Muldrotha has variety, with decks including different ratios of combo, graveyard interaction, card advantage, sacrifice. Mimeoplasm is more linear, usually voltron combined with some kind of self-mill/dredge/discard.
Given the option, I would definitely recommend Muldrotha for the freedom in deck design. Muldrotha can be very, very powerful, replaying sac creatures/sac lands/sac artifacts over and over. Lots of card advantage, its interesting to build and play; however, it is prone to long, complex turns. It's not for a beginner or newer player.
If you're stuck on deciding between Atraxa and The Mimeoplasm, go with The Mimeoplasm. I've built my Mimeoplasm deck as a mill deck in an attempt to make it a bit less linear, and it does fairly well (http://tappedout.net/mtg-decks/mimeo-mill-4/). It's frequently overlooked that The Mimeoplasm can target creatures in your opponents graveyards.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
So if you like the 4-color aspect but hate Atraxa's stigma, you could always play Reyhan, Last of the Abzan & Ishai, Ojutai Dragonspeaker partners. You'd be surprised how well-rounded Reyhan and Ishai are - Reyhan has a lot of strength in 1v1 matchups while Ishai can be a monster in multiplayer. You lose out a bit on non +1/+1 counter synergies (energy, PWs, etc.), but you can still throw down a pretty mean clock. I play a list that leans a bit more into an aristocrats type build - playing Reyhan on turn 3 and then feeding her to things like Disciple of Bolas, Natural Order, or Bloodspore Thrinax while redistributing her counters is pretty tech.
stuff
I'm also going to suggest keeping the different Legendaries and select cards from the various decks rather than just throwing the rest to trade fodder.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade