Do you have cards that you thought are bad but is actually good? I give an example. I did not think much of Rhystic Study as people can pay 1 more generic mana to ignore its ability. Turns out, in my meta, nobody cares about paying one more mana and therefore gave me a lot of cards.
What about you? Are there any cards that you thought is bad but turns out to be good?
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GMR21=OYS, I know you.
Salt is part of the game. Deal with it.
People in your group don't pay for Rhystic Study? Wow...I mean, I like the card, an asymmetric Sphere of Resistance is well worth playing (I can't understand why you thought it would be bad if people paid for it. It's a great way to slow people down), but I rarely get much in the way of cards out of it (here's a tip for anyone reading, pay for Rhystic Study).
As for cards that worked way better than I used to think, I'll go for a lot of the cheap red spells. Pyroblast and Red Elemental Blast might be limited in what they target, but it's rare you're in an EDH game and there isn't something blue worth killing or countering, and being able to protect your stuff from counterspells and Cyclonic Rifts is invaluable. Pyroclasm kills a hell of a lot of good utility/ramp creatures as does Anger of the Gods. Lightning Bolt likewise hits a loot of things that are well worth killing, and throwing it at the dome, while not amazing, at least means it's never dead. An early (T2-3) Meltdown can wreck a lot of players who've kept greedy mana rock heavy hands, epecially in red/green where you've dorks and land ramp. When you think of EDH, a lot of these aren't spells that leap to mind and I used to be like that, considering them too low impact to be worth a deck slot. But having played and seen them played against me, all of them are well worth running.
Last Laugh was a card I wasn't sure about until I actually played it and watched it murder everything. There is a dark power in the card that is not obvious just by reading it.
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Modern: -UBG Lantern Control-GW or RG or R Tron - G Stompy - C KCI Combo-
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
Last Laugh was a card I wasn't sure about until I actually played it and watched it murder everything. There is a dark power in the card that is not obvious just by reading it.
This is not about hidden gems, but about strong cards that one underestimated at first, right? Two examples of the top of my head: I knew Galecaster Colossus was good, but I didn't think it would single-handedly win games on the regular. Also, I was really not impressed with Angel of Condemnation when I first saw it, but she is an absolute house.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Last Laugh was a card I wasn't sure about until I actually played it and watched it murder everything. There is a dark power in the card that is not obvious just by reading it.
Go on.
I'd briefly considered it in my deck but it struck me as a weird, bad Pestilence. I didn't like that you didn't have any real control over it, and I thought the very real possibility that it could backfire and kill you outweighed the pros. It's definitely a cool card though.
On topic, Underworld Dreams without wheels. I primarily included it as a flavor card and devotion enabler for Erebos, but that thing racks up a ton of damage. Sometimes it draws the ire of the table since it can be annoying ticking down every turn, but it's often innocuous enough to stay in play long enough to cause serious harm. I've even managed to kill people with it. I can't recommend it for every deck but it works for me.
I had not played a lot of the Medallion / Helm of Awakening cards until more recently identifying them more as combo cards. More recently I have used them a bit more in recent years with both buyback cards as well as decks with heavy draw.
I had identified such cards as more of combo enablers prior but I have actually been having fun with them more with decks that do not go infinite of late.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Last Laugh was a card I wasn't sure about until I actually played it and watched it murder everything. There is a dark power in the card that is not obvious just by reading it.
Go on.
I'd briefly considered it in my deck but it struck me as a weird, bad Pestilence. I didn't like that you didn't have any real control over it, and I thought the very real possibility that it could backfire and kill you outweighed the pros. It's definitely a cool card though.
On topic, Underworld Dreams without wheels. I primarily included it as a flavor card and devotion enabler for Erebos, but that thing racks up a ton of damage. Sometimes it draws the ire of the table since it can be annoying ticking down every turn, but it's often innocuous enough to stay in play long enough to cause serious harm. I've even managed to kill people with it. I can't recommend it for every deck but it works for me.
Last Laugh IS a bad pestilence, but its a pretty decent Damnation varient. Outside of indestructible dudes, there isn't much of a way to garauntee it sticks around, but it is easy to control how hard it hits when it goes off. Often, sacrificing a couple things for value will pretty much wipe the board while dealing a bunch of damage to players, you just don't play it until you are ready to set it off. You treat it as a sorcery instead of an enchantment most of the time. If you do have an indestructible dude, like say Mogis in a group slug deck or Bontu or Yahenni in a sac deck, it gets to stick around and cause more pain later.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I figured it would be decent, but I've found that Mirage Mirror is just about the most powerful card I play in EDH these days.
It's nuts. You don't even realise until you start counting the different cards or synergies it interacts with.
I've always underestimated the Ravnica charm cycles. Some of them are really quite handy. Rakdos Charm is probably my favourite for versatility, Golgari Charm has its uses too.
I had not played a lot of the Medallion / Helm of Awakening cards until more recently identifying them more as combo cards. More recently I have used them a bit more in recent years with both buyback cards as well as decks with heavy draw.
I had identified such cards as more of combo enablers prior but I have actually been having fun with them more with decks that do not go infinite of late.
If you're casting more than one applicable spell per turn, medallions are TBH often better than mana rocks. Medallions are also great when Winter Orb pays a visit.
For me, my big thing is if they help everyone. Effects that hurt everyone, I can do; I know it won't hurt me as much. But if they help everyone, I'm always afraid of combo decks.
I do use them, but it's generally a clear sign to look at what my other hand is doing.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I can't recall cards i literally considered bad that turned out to be great, but there are certainly a few cards i underestimated quite a bit.
Angel of Jubilation - I was totally blind with this one. The number of card- and archetypes this bissh hoses is stunning. Fellwar Stone - Looks so simple but does great things - especially in my Gonti, Lord of Luxury deck. Shines in virtually all non-G multicolored decks. Harrow - I had to build an Omnath, Locus of Rage deck first to realize its potential. Ever since then i was able to bluff being color screwed in my Prossh, Skyraider of Kher deck several times, just to resolve that eot before my turn, buying myself the time i need to leap far ahead. Soothsaying - Went from "what i am i supposed to do with this" to being a huge pet card of mine. If you ever find yourself in mid to late game stalling this is a real champ.
here's a tip for anyone reading, pay for Rhystic Study
Word!
This is the second thread in about a week with users actually drawing cards off Rhystic Study regularly. Next up they'll tell us they have people tutoring anything else but Strip Mines off opponents Tempt with Discovery.
Rhystic Study gets you more cards than Necropotence around my parts. I remember table vets practically begging table newbs to just pay the tax, but they just didn't care if Sen Triplets had a full hand or more at all times.
Thrasios, Triton Hero is a card I thought was lackluster on spoiler, and now he's the end-all be-all of competitive Commander. Who'd have thought an outlet for infinite mana in the command zone of the color pair that does infinite mana like no other would be a thing?
Unreleased, but I was suuuuuper underwhelmed by Naru Meha, Master Wizard at first. I tunnel-visioned in on her requiring other Wizards to go off and only copying your own spells and was like "why is she mythic? She's so bad!"
I don't know that she unseats Arcum or Teferi as the best blue commander of all time, but she's got some sick moves that I didn't appreciate and I am pumped to build her.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
- Sandstone Oracle - For my Bosh deck that can sometimes generate tons of mana but has issues drawing cards, having card draw stuck on an artifact creature that can be recurred can be amazing for the deck. I did not expect to like an otherwise unimpressive 7-drop.
- Lifecrafter's Bestiary - For my Ezuri deck it's the same as Bosh; sometimes you have a ton of mana and you need to draw cards. I didn't immediately like the added cost, but I fond myself wanting to wait to play creatures till I could pay for the cost because it is just that good.
- Eliminate the Competition - I have a few sacrifice themed decks that I tried this in, not expecting that it would work out. I was very pleasantly surprised as to how much the card just works so well if you have a plan to generate any sort of sacrificial fodder.
- Honor-Worn Shaku - I threw this into my Captain Sisay deck because it was on-theme, but I found that this has been so much better than I could possibly imagine. Given the recent changes to Planeswalkers to being Legendary, the card is even better.
- Azor's Gateway - I was like a lot of people writing this card off because of how difficult it is to flip, but getting a cheap "looting" effect has proven to be really good for some decks and with Paradox Engine and/or Seedborn Muse, the card is actually almost easy to flip.
- Decimate - I always felt like this card would never have all the targets necessary to ever play it, but I was wrong.
- Nahiri's Wrath - I felt like this was going to be a card that seemed like it could be good but would turn out to be trash. I was totally wrong. In any deck that wants the mana savings over the card savings, this card is legit.
- Painful Quandary - I generally dislike any cad that gives my opponent the choice, but in a discard-themed deck the choice is always so good for me that this card has been a very pleasant surprise.
- Survival Cache - I tried this on a whim in my Trostani Lifegain deck and it was way better than I expected. In-theme card draw like that is amazing in a deck like that.
- Thrull Parasite and other inexpensive cards with Extort - When updating my "Drain Life" themed deck, I decided to try out Pontiff of Blight just to see how Extort would play out. I worked out so well that I decided to try a few more cheaper Extort cards just to see what would happen, but I was totally not expecting to like them. I was wrong; wrong to the point that the deck ended up incorporating 9 of the 13 possible Extort cards that were printed.
- Synthetic Destiny - When I first assembled my Jalira deck, I didn't even try it. Someone mentioned it, so I felt like I should at least give it s try, so I proxied it up and played it. It was pleasantly surprising, then eventually became a deck mainstay.
You might laugh because I’m saying this, but I was not worried when my friend’s son dropped Varolz, the Scar-Striped. Then he ditched Phyrexian Dreadnought and I died at the end of the following turn with no removal in hand. I get that it was only because of the Dnought’s stooopid cost, but it was just too easy.
Hermit Druid. Early me thinking "Why would I ever want to do something so dumb as to pointlessly toss cards in my graveyard for just some basic?" Later on I discover its actual usages and I'm like "Ooooh! That makes so much more sense now."
Gonti’s Machinations. Especially in multiples, gains you ridiculous energy and then hammers your enemies for stupid amounts of lifeswing and easily replenish your life lost. Not Gray Merchant levels, mind you, but it still works well. I am now so happy to have such a “filler” in a deck. Yes, I know this is a singleton format, but I would still just play with one.
I figured it would be decent, but I've found that Mirage Mirror is just about the most powerful card I play in EDH these days.
This. When I first saw this card, I didn't think twice about it. Then I played against it. Absolute powerhouse. Nigh impossible to destroy too since it can change its card type to dodge removal.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
I figured it would be decent, but I've found that Mirage Mirror is just about the most powerful card I play in EDH these days.
This. When I first saw this card, I didn't think twice about it. Then I played against it. Absolute powerhouse. Nigh impossible to destroy too since it can change its card type to dodge removal.
I hate to burst your bubble, but no it cannot. Once Mirage Mirror becomes a copy of another permanent, it loses it's ability to copy stuff until end of turn. The card is still an absolute house, but it is not so good that it can copy permanents at will. So while you may have an issue destroying it while it sits unused, once the activated ability resolves it is vulnerable.
Angel of Jubilation - I was totally blind with this one. The number of card- and archetypes this bissh hoses is stunning.
Well, she blanks everything on Necropotence except "Skip your draw step." and "When you discard a card, exile it instead.", so having Necro in her presence is not only worse than not having Necro, but fatally so. That alone means nearly every 100% black deck with three colors or fewer is going to fold. (And you thought Symbiotic Deployment was bad after a Wrath. This is...pretty much the same thing.) She also is really bad for token decks, undying shenanigans, and Sun Titan packages. (And now Muldrotha...)
Fellwar Stone - Looks so simple but does great things - especially in my Gonti, Lord of Luxury deck. Shines in virtually all non-G multicolored decks.
TBH, green can use it too. In multiplayer, you're almost certain to have at least one player playing blue or green besides yourself. If three or more colors is particularly common where you are, you're almost certain to see City of Brass, Mana Confluence, or Chromatic Lantern.
Worst-case scenario, you have effectively another +1/+1 counter for your Etched Oracle.
Harrow - I had to build an Omnath, Locus of Rage deck first to realize its potential. Ever since then i was able to bluff being color screwed in my Prossh, Skyraider of Kher deck several times, just to resolve that eot before my turn, buying myself the time i need to leap far ahead.
Yeah, never underestimate those types of cards. It can even be used with Mirari if you're trying to do some sort of RG ramp/direct damage deck.
Speaking of ramp, for me it was Boundless Realms. At the time, I wondered why I would ever need fourteen lands. Now I see the value. (Seven 4/4 beasts, seven 5/5 elementals who oh BTW bolt something when they die, seven 1/1 birds with flying, seven pings, seven bolts to opponents and Ob Nixilis gets 21 +1/+1 counters...Oh, and it's free.) It's still something I'll mostly play in landfall decks, or decks that use x-cost spells as a win condition.
Soothsaying - Went from "what i am i supposed to do with this" to being a huge pet card of mine. If you ever find yourself in mid to late game stalling this is a real champ.
I can't believe there are still players who don't see how library manipulation is good in a format where you only have one of each card.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I hate to burst your bubble, but no it cannot. Once Mirage Mirror becomes a copy of another permanent, it loses it's ability to copy stuff until end of turn. The card is still an absolute house, but it is not so good that it can copy permanents at will. So while you may have an issue destroying it while it sits unused, once the activated ability resolves it is vulnerable.
I know it works this way
Was just trying to say that you can't preemptively kill the card with a Naturalize or a Planar Cleansing since Mirage Mirror will just become a copy of something that doesn't destroy it in response.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
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What about you? Are there any cards that you thought is bad but turns out to be good?
Salt is part of the game. Deal with it.
As for cards that worked way better than I used to think, I'll go for a lot of the cheap red spells. Pyroblast and Red Elemental Blast might be limited in what they target, but it's rare you're in an EDH game and there isn't something blue worth killing or countering, and being able to protect your stuff from counterspells and Cyclonic Rifts is invaluable. Pyroclasm kills a hell of a lot of good utility/ramp creatures as does Anger of the Gods. Lightning Bolt likewise hits a loot of things that are well worth killing, and throwing it at the dome, while not amazing, at least means it's never dead. An early (T2-3) Meltdown can wreck a lot of players who've kept greedy mana rock heavy hands, epecially in red/green where you've dorks and land ramp. When you think of EDH, a lot of these aren't spells that leap to mind and I used to be like that, considering them too low impact to be worth a deck slot. But having played and seen them played against me, all of them are well worth running.
EDH: -UG Ezuri-UGZegana-BRMogis-WUBRGRamos-WBREdgar-URLocust God-WUBRBreya-BMacar-WUBrago-WEvra-
That's perfect for the new Kazarov.
Beating Face with Bane
Beatrice, the Golden Witch
Tamanoa - Welcome to the Jungle
Lists can be found here.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsI'd briefly considered it in my deck but it struck me as a weird, bad Pestilence. I didn't like that you didn't have any real control over it, and I thought the very real possibility that it could backfire and kill you outweighed the pros. It's definitely a cool card though.
On topic, Underworld Dreams without wheels. I primarily included it as a flavor card and devotion enabler for Erebos, but that thing racks up a ton of damage. Sometimes it draws the ire of the table since it can be annoying ticking down every turn, but it's often innocuous enough to stay in play long enough to cause serious harm. I've even managed to kill people with it. I can't recommend it for every deck but it works for me.
[Primer] Erebos, God of the Dead
HONK HONK
I had identified such cards as more of combo enablers prior but I have actually been having fun with them more with decks that do not go infinite of late.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Last Laugh IS a bad pestilence, but its a pretty decent Damnation varient. Outside of indestructible dudes, there isn't much of a way to garauntee it sticks around, but it is easy to control how hard it hits when it goes off. Often, sacrificing a couple things for value will pretty much wipe the board while dealing a bunch of damage to players, you just don't play it until you are ready to set it off. You treat it as a sorcery instead of an enchantment most of the time. If you do have an indestructible dude, like say Mogis in a group slug deck or Bontu or Yahenni in a sac deck, it gets to stick around and cause more pain later.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
It's nuts. You don't even realise until you start counting the different cards or synergies it interacts with.
I've always underestimated the Ravnica charm cycles. Some of them are really quite handy. Rakdos Charm is probably my favourite for versatility, Golgari Charm has its uses too.
If you're casting more than one applicable spell per turn, medallions are TBH often better than mana rocks. Medallions are also great when Winter Orb pays a visit.
For me, my big thing is if they help everyone. Effects that hurt everyone, I can do; I know it won't hurt me as much. But if they help everyone, I'm always afraid of combo decks.
I do use them, but it's generally a clear sign to look at what my other hand is doing.
On phasing:
Angel of Jubilation - I was totally blind with this one. The number of card- and archetypes this bissh hoses is stunning.
Fellwar Stone - Looks so simple but does great things - especially in my Gonti, Lord of Luxury deck. Shines in virtually all non-G multicolored decks.
Harrow - I had to build an Omnath, Locus of Rage deck first to realize its potential. Ever since then i was able to bluff being color screwed in my Prossh, Skyraider of Kher deck several times, just to resolve that eot before my turn, buying myself the time i need to leap far ahead.
Soothsaying - Went from "what i am i supposed to do with this" to being a huge pet card of mine. If you ever find yourself in mid to late game stalling this is a real champ. Word!
This is the second thread in about a week with users actually drawing cards off Rhystic Study regularly. Next up they'll tell us they have people tutoring anything else but Strip Mines off opponents Tempt with Discovery.
I think i might be playing in the wrong meta...
Thrasios, Triton Hero is a card I thought was lackluster on spoiler, and now he's the end-all be-all of competitive Commander. Who'd have thought an outlet for infinite mana in the command zone of the color pair that does infinite mana like no other would be a thing?
But then, it was pointed out to me that in Brawl no less, she goes off with Illusionist's Stratagem to draw your library. She also infinite loops with Ghostly Flicker, Displace, Release to the Wind, Essence Flux, Siren's Ruse, Baral's Expertise, and Saheeli's Artistry. While these comboes DO require another piece to be truly lethal, there's a lot of redundancy especially as many of the cards that make the combo lethal (Bontu's Monument, Honor-worn Shaku, Cultivator's Caravan, Altar of the Brood) are tutor-able with Trophy Mage and Trinket Mage. But the big thing is that while SHE pumps wizards and her dean needs Wizards, none of those combo pieces do - you can combo off with Prosperous Pirates or Myr Battle-sphere or Diluvian Primordial or whatever.
I don't know that she unseats Arcum or Teferi as the best blue commander of all time, but she's got some sick moves that I didn't appreciate and I am pumped to build her.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
- Sandstone Oracle - For my Bosh deck that can sometimes generate tons of mana but has issues drawing cards, having card draw stuck on an artifact creature that can be recurred can be amazing for the deck. I did not expect to like an otherwise unimpressive 7-drop.
- Lifecrafter's Bestiary - For my Ezuri deck it's the same as Bosh; sometimes you have a ton of mana and you need to draw cards. I didn't immediately like the added cost, but I fond myself wanting to wait to play creatures till I could pay for the cost because it is just that good.
- Eliminate the Competition - I have a few sacrifice themed decks that I tried this in, not expecting that it would work out. I was very pleasantly surprised as to how much the card just works so well if you have a plan to generate any sort of sacrificial fodder.
- Honor-Worn Shaku - I threw this into my Captain Sisay deck because it was on-theme, but I found that this has been so much better than I could possibly imagine. Given the recent changes to Planeswalkers to being Legendary, the card is even better.
- Azor's Gateway - I was like a lot of people writing this card off because of how difficult it is to flip, but getting a cheap "looting" effect has proven to be really good for some decks and with Paradox Engine and/or Seedborn Muse, the card is actually almost easy to flip.
- Decimate - I always felt like this card would never have all the targets necessary to ever play it, but I was wrong.
- Nahiri's Wrath - I felt like this was going to be a card that seemed like it could be good but would turn out to be trash. I was totally wrong. In any deck that wants the mana savings over the card savings, this card is legit.
- Painful Quandary - I generally dislike any cad that gives my opponent the choice, but in a discard-themed deck the choice is always so good for me that this card has been a very pleasant surprise.
- Survival Cache - I tried this on a whim in my Trostani Lifegain deck and it was way better than I expected. In-theme card draw like that is amazing in a deck like that.
- Thrull Parasite and other inexpensive cards with Extort - When updating my "Drain Life" themed deck, I decided to try out Pontiff of Blight just to see how Extort would play out. I worked out so well that I decided to try a few more cheaper Extort cards just to see what would happen, but I was totally not expecting to like them. I was wrong; wrong to the point that the deck ended up incorporating 9 of the 13 possible Extort cards that were printed.
- Synthetic Destiny - When I first assembled my Jalira deck, I didn't even try it. Someone mentioned it, so I felt like I should at least give it s try, so I proxied it up and played it. It was pleasantly surprising, then eventually became a deck mainstay.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Yes. If I wanted it to be another hidden gems, it already exists.
Salt is part of the game. Deal with it.
Epic against Ezuri yo which runs rampant in my meta.
Salt is part of the game. Deal with it.
Trap your friends in an endless game with this 23-card combo!
Salt is part of the game. Deal with it.
I hate to burst your bubble, but no it cannot. Once Mirage Mirror becomes a copy of another permanent, it loses it's ability to copy stuff until end of turn. The card is still an absolute house, but it is not so good that it can copy permanents at will. So while you may have an issue destroying it while it sits unused, once the activated ability resolves it is vulnerable.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Well, she blanks everything on Necropotence except "Skip your draw step." and "When you discard a card, exile it instead.", so having Necro in her presence is not only worse than not having Necro, but fatally so. That alone means nearly every 100% black deck with three colors or fewer is going to fold. (And you thought Symbiotic Deployment was bad after a Wrath. This is...pretty much the same thing.) She also is really bad for token decks, undying shenanigans, and Sun Titan packages. (And now Muldrotha...)
TBH, green can use it too. In multiplayer, you're almost certain to have at least one player playing blue or green besides yourself. If three or more colors is particularly common where you are, you're almost certain to see City of Brass, Mana Confluence, or Chromatic Lantern.
Worst-case scenario, you have effectively another +1/+1 counter for your Etched Oracle.
Yeah, never underestimate those types of cards. It can even be used with Mirari if you're trying to do some sort of RG ramp/direct damage deck.
Speaking of ramp, for me it was Boundless Realms. At the time, I wondered why I would ever need fourteen lands. Now I see the value. (Seven 4/4 beasts, seven 5/5 elementals who oh BTW bolt something when they die, seven 1/1 birds with flying, seven pings, seven bolts to opponents and Ob Nixilis gets 21 +1/+1 counters...Oh, and it's free.) It's still something I'll mostly play in landfall decks, or decks that use x-cost spells as a win condition.
I can't believe there are still players who don't see how library manipulation is good in a format where you only have one of each card.
On phasing:
Was just trying to say that you can't preemptively kill the card with a Naturalize or a Planar Cleansing since Mirage Mirror will just become a copy of something that doesn't destroy it in response.
Trap your friends in an endless game with this 23-card combo!