The copy of a Myojin wouldn't have a divinity counter, because you didn't cast it from your hand. (Unless you're adding counters with That Which Was Taken or Kindred Boon, but at that point you don't need copies.) Multiple Myojin activations are of limited utility for more of the Myojins, too. White, red, and black need your opponents to build up again after using their abilities once (usually over the course of several turns), and green needs you to restock your own hand. Really only the blue Myojin is useful to activate over and over.
Pianna, Nomad Captain: Each Pianna buffs the attacking group by +1/+1. So with two attacking its +2/+2 with each being a 4/4, with five its +5/+5 and each is a 7/7, etc.
At first I instinctively thought of putting it into Alesha because most of my equipment shenanigans are in that deck due to the equip cost, but it doesn't really do much for the Voltron edge I'm trying to push the deck to do (reviving two or more creatures a turn is nice, but even at a lowered cost it just doesn't seem worth it).
5 is a hefty cost, but Ryusei does cost 6, so it does help mitigate the overall "blow up your Commander again and again" plan by a lot. Even if they blew up the original, the ability doesn't damage the copies and I can just re-equip to the token instead of relying on the more tedious process of exiling and re-casting the Commander. The tokens staying put gives me pretty much the same control I have over the Commander (red tokens usually self-extinguish end of turn).
Sure, I carry the risk that the tokens almost always trigger (the original can avoid it by directly going to the Command Zone instead), but this is the same deck that runs Heartless Hidetsugu, I am clearly already prepared for the risk (and mentally prepared to accept self-destruction from said deck if the preparation turned out inadequate for any particular game).
5 is a hefty cost, but Ryusei does cost 6, so it does help mitigate the overall "blow up your Commander again and again" plan by a lot. Even if they blew up the original, the ability doesn't damage the copies and I can just re-equip to the token instead of relying on the more tedious process of exiling and re-casting the Commander. The tokens staying put gives me pretty much the same control I have over the Commander (red tokens usually self-extinguish end of turn).
||:Sac the dragon to Ghave. Mike triggers, as does the dragon's ability. Dragon comes back because of Mike. Turn the +1/+1 counter into a token.:||
(Not sure if I'm allowed to post musical symbols as part of our efforts to fight foreign spammers, so I'll do the next best thing.)
Yosei was probably the best, just as a Stax option. Kokusho provided win condition, big enough for incremental wins, but you could go infinite just by adding Ghave and "tap/sac creatures > mana" source of some type. Jugan...was actually the weakest here, despite seemingly being the most on-theme.
As an added bonus, all of them trade with Sigarda, Host of Herons even before you add Mike or any +1/+1 counters.
For your case, you could also use Nim Deathmantle, though it does cost 4 for each iteration. But you can get a discount.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I threw copies in Lovisa Coldeyes (Godo combo, also having her pump effect repeated is nice) and Saskia the Unyielding. It's a solid card, but I don't really see it fitting in to my other decks.
Addendum: You are thinking of spells with modes as copying them does indeed copy the mode chosen. Like if I cast Cryptic Command, chose Draw and Bounce, then used Twincast. The copy of CC will also have Draw and Bounce as its modes.
For your case, you could also use Nim Deathmantle, though it does cost 4 for each iteration. But you can get a discount.
Not a bad suggestion, but I don't like having to pay 4 on-demand and that I must have the damage ability trigger to bring him back (otherwise the Command Zone is a replacement effect so Deathmantle never triggers likewise) and people have a tendency to time removing Ryusei to their advantage. Having multiple copies that doesn't require immediate payment is preferable (it's harder to telegraph an advantage from destroying my Commander if have a few more copies I can blow up along to escalate the damage if necessary and/or I can wait until my next turn to re-equip to a(nother) token if you can't get rid of them all).
It also makes Ryusei a 3-hit evasive Commander and gives people even more incentive to remove him. I won't deny the tokens will be inviting more complete boardwipes instead, but in a multiplayer game, it's pretty much a frequent event from a different player at different times anyway, so in a way its less detrimental than Ryusei being single-target.
Over the weekend I mentioned to a guy that he should think about putting this in his Ruric Thar, the Unbowed deck. I felt bad for mentioning it, his deck was mean enough. Equip Helm, give him lifelink and things can only get worse for your opponents, so long as you can keep your equipment in play.
Sorry if this is a necro of the topic but i just recently pulled a Helm of the Host and want to know if it pairs well with Sen Triplets as Commander and Celestial Dawn to pay for casting all opponents spells. Throw in Grand Arbiter Augustin IV as a regular card in the deck to clone after you have enough Sen Triplets on the field for every player and basically all hands are your hands and only you may use them. Iona fits in as well due to being a white creature. Honestly i think Esper has the best time with this card besides the obvious endless combat phase cheesing of Godo.
Sorry if this is a necro of the topic but i just recently pulled a Helm of the Host and want to know if it pairs well with Sen Triplets as Commander and Celestial Dawn to pay for casting all opponents spells. Throw in Grand Arbiter Augustin IV as a regular card in the deck to clone after you have enough Sen Triplets on the field for every player and basically all hands are your hands and only you may use them. Iona fits in as well due to being a white creature. Honestly i think Esper has the best time with this card besides the obvious endless combat phase cheesing of Godo.
Have it in my Derevi Deck. Don't care if they remove Derevi, and multiple Derevis is really, really broken. (Especially since he has a static effect and an ETB effect.
Also the CMC seems good.
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My Decks:
Aggro: WUBRGHorde of Notions Goodstuff, RUBCheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress
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Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
read the first post on page 4 or the last post on page 3.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Ramos, Dragon Engine - 9 mana to get this into play and online? Nothing to Ramos. There's also plenty of amazing targets to make lots of tokens of (e.g. Ramos, Dragon Engine itself, Captain Sisay, Maelstrom Archangel, Elesh Norn, Grand Cenobite, Zacama, Primal Calamity, Prime Speaker Zegana). Yeah it's winmore when you're already playing these value cards, but it is a goodstuff deck.
Reaper King - There's a reason why Rite of Replication is an auto-include with Reaper King. Make copies, trigger abilities of copies, shenanigans. And Helm of the Host makes the Reaper King copies non-legendary? Yes please. This deck also has Strionic Resonator in it, so... more shenanigans.
Riku of Two Reflections - This deck is all about copies, utilising engines such as Kiki-Jiki, Mirror Breaker, Progenitor Mimic and token doublers. So... Helm of the Host on Kiki-Jiki seems like a thing, right? And there are other potential targets in this deck (e.g. Utvara Hellkite, Avenger of Zendikar, Craterhoof Behemoth). With Parallel Lives or Doubling Season? Valuetown.
Zur the Enchanter - The benefits of copying Zur should be obvious, and this deck has room for a high cost "fun" card.
Braids, Conjurer Adept - Helm of the Host is definitely NOT for Braids. Strategic phasing of ONE Braids is challenging enough. But this deck also includes a lot of high value creatures that Braids can cheat into play (e.g. It That Betrays, Pathrazer of Ulamog), creatures used to steal others (e.g. Empress Galina, Beguiler of Wills), or the actual creatures stolen from other players. Lots of potential value.
At first I instinctively thought of putting it into Alesha because most of my equipment shenanigans are in that deck due to the equip cost, but it doesn't really do much for the Voltron edge I'm trying to push the deck to do (reviving two or more creatures a turn is nice, but even at a lowered cost it just doesn't seem worth it).
5 is a hefty cost, but Ryusei does cost 6, so it does help mitigate the overall "blow up your Commander again and again" plan by a lot. Even if they blew up the original, the ability doesn't damage the copies and I can just re-equip to the token instead of relying on the more tedious process of exiling and re-casting the Commander. The tokens staying put gives me pretty much the same control I have over the Commander (red tokens usually self-extinguish end of turn).
Sure, I carry the risk that the tokens almost always trigger (the original can avoid it by directly going to the Command Zone instead), but this is the same deck that runs Heartless Hidetsugu, I am clearly already prepared for the risk (and mentally prepared to accept self-destruction from said deck if the preparation turned out inadequate for any particular game).
I've done work with the relevant others (Jugan, the Rising Star, Kokusho, the Evening Star, and Yosei, the Morning Star) in Ghave, Guru of Spores with Mikaeus, the Unhallowed before. Usually it works like this:
||:Sac the dragon to Ghave. Mike triggers, as does the dragon's ability. Dragon comes back because of Mike. Turn the +1/+1 counter into a token.:||
(Not sure if I'm allowed to post musical symbols as part of our efforts to fight foreign spammers, so I'll do the next best thing.)
Yosei was probably the best, just as a Stax option. Kokusho provided win condition, big enough for incremental wins, but you could go infinite just by adding Ghave and "tap/sac creatures > mana" source of some type. Jugan...was actually the weakest here, despite seemingly being the most on-theme.
As an added bonus, all of them trade with Sigarda, Host of Herons even before you add Mike or any +1/+1 counters.
For your case, you could also use Nim Deathmantle, though it does cost 4 for each iteration. But you can get a discount.
On phasing:
*vomits*
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Addendum: You are thinking of spells with modes as copying them does indeed copy the mode chosen. Like if I cast Cryptic Command, chose Draw and Bounce, then used Twincast. The copy of CC will also have Draw and Bounce as its modes.
Not a bad suggestion, but I don't like having to pay 4 on-demand and that I must have the damage ability trigger to bring him back (otherwise the Command Zone is a replacement effect so Deathmantle never triggers likewise) and people have a tendency to time removing Ryusei to their advantage. Having multiple copies that doesn't require immediate payment is preferable (it's harder to telegraph an advantage from destroying my Commander if have a few more copies I can blow up along to escalate the damage if necessary and/or I can wait until my next turn to re-equip to a(nother) token if you can't get rid of them all).
It also makes Ryusei a 3-hit evasive Commander and gives people even more incentive to remove him. I won't deny the tokens will be inviting more complete boardwipes instead, but in a multiplayer game, it's pretty much a frequent event from a different player at different times anyway, so in a way its less detrimental than Ryusei being single-target.
If my post has no tags, then i posted from my phone.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Also the CMC seems good.
Aggro: WUBRGHorde of Notions Goodstuff, RUB Cheesy Aggro, GR Xenagod Gruul Goodstuff
Control: GWBGhave, Guru of Adaptability, UBWrexial, Milling Deep UAzami, Lady of No Infinite Combos GWU Derevi, Tempo Beats
Other: URGRiku of Too Much Mana, WUBRG Sliver Queen Enchantress