In my playgroup today we went in a discussion about 'house rules' there is a player that wants to make some changes, so far we have been playing with the standard EDH rules.
He thinks cards like Felidar sovereign should not be played, in our playgroup we have never played the card (but I was about to do it next time).
Only two members of our group have ever seen the card be played, one is the guy who wants it to be banned (he won a game with a felidar) and the other guy also played the felidar but got removed (he does not think the cat to be banable or even relevant).
I don't want to invent our own rules, the comite has the list for a reason and our experience in EDH is much much lower than those guys, so if they don't see the card ofensive as coalition victory or similar then why we will be banning it?
The guy who wants felidar banned also wants every card that says 'you win the game' to be banned, he also claims that we should not allow combos.
Felidar Sovereign is an interesting case because it is a 1 card win condition that you can technically stop in advance by punching the person who has it in the deck preemptively to reduce that player's life total below 40.
Of course, if they are focused on life gain, that task becomes harder, but the tradeoff for them is that lifegain is not a particularly strong engine to work with. The power level of the indivdual cards is rather low (with some exceptions, but those that pay life often are simply just strong overall) and even when combined they don't stand out too much from more powerful attrition engines and strategies.
I will end by stating that a high life total is probably the worst safety buffer that attempts to act like one in EDH. It can work if everyone is simply whittling each other down and lacks very high burst damage, but decks that combo, have high burst damage, or can supremely surpass your late game care less about your life total being at 70.
It's really not unfair at all. You have an entire round of turns to answer it even if it DOES resolve. And if someone's able to flash it in with say Vedalken Orrery, then shame on the table for not dealing with a Vedalken Orrery.
If someone can drop a six mana creature with no inherent protection of any sort, wait an entire turn without losing the creature or dropping below their starting life total, and then win without having the trigger countered or any number of other disruptions occur, the other players are probably asleep. This isn't a turn one or two play. With above average ramp, it could be a turn three play, but any removal or life loss postpones the turn four win.
Short answer: No. It is perfectly fair, easy to disrupt, and not even close to banable in power level.
Compare Felidar to Coalition Victory, the only banned card with a "you win the game" effect:
If you have your commander on the field (satisfies "creature of X color" for each color) and one of each basic land type (or methods to cheat that e.g. Prismatic Omen,) you win the game so long as the spell is not countered. Period. Once the conditions of the alt-win are met, which are completely trivial when you have a five-color EDH deck, that's game, and the only way to stop it is to counter the spell itself, meaning the vast majority of non-blue decks are helpless against it.
Compare to Felidar Sovereign.
First, it's restricted to dedicated lifegain decks, because it is otherwise almost always a dead draw.
Once you cast it, you need to wait a full round to get the beginning of your upkeep trigger, meaning on top of having a chance to counter it, everyone has a chance to:
-Remove the creature
-Reduce your life total below 40
In a multi-player game, if no one is able to accomplish the task of removing one single creature or have allowed you to gain so much life that they can't lower it below 40 in a focus fire round, that's really on them. And in 1v1 I wouldn't even call this card viable.
There are obviously way to make this more "consistent" like casting it and then following it up with Teferi's Protection or having Asceticism but then you're just increasing the amount of mana and cards needed to win.
Really not overpowered at all. It's not easy to keep your life above 40 for a whole turn cycle with a 6 mana creature win condition on the field. There's more hoops than you'd think involved in making that work. Compared to Coalition Victory, which should win you the game on resolution, they're not in the same league.
I'm assuming the card would be played in Oloro, Ageless Ascetic, where getting the high life total is trivial. Even with above-average ramp, you would probably get the Sovereign down on t3, maybe t4 with protection. If you pulled that off without having to spend mana on tutors, then good for you. Thats akin to the Flash Hulk deck naturally drawing the combo pieces instead of having to tutor. So yeah, I think its a fair card. More than that, I think its an actively bad card, and your deck is worse off for playing it.
I don't want to invent our own rules, the comite has the list for a reason and our experience in EDH is much much lower than those guys, so if they don't see the card ofensive as coalition victory or similar then why we will be banning it?
Keep in mind the Rules Committee also encourages house rules and tries to keep the banned list pretty small (and probably wouldn't have one at all except that there needs to be at least some default list to help minimize random pickup games being terrible).
If you have someone pushing hard for something to get banned, I suggest keeping a watch list going - see how many games are resolved by Felidar Sovereign, another instant-win card, or an infinite combo. If it happens and someone has hard feelings about it, then definitely have them house-banned. If it never comes up - or doesn't result in a feelsbad moment - then there's not a whole lot of reason to ban the cards, right?
As others have stated, the cat is about as fair as an instant-win card can get, since it's the most easily removed permanent type and generally gives the table a round to kill it/lower your life total (and if nobody can kill it, you guys need to run more removal). I'm still not voting in the poll, though, since whether or not it's fair is something your table will need to decide for itself.
It certainly sucks to lose to it. An opponent dropped it T4 in one game, and no one had a removal spell to deal with it. That wasn't a satisfying game loss.
It doesn't need to be banned, but maybe your playgroup could decide to not use it? Not necessarily ban it, because as others have said, it isn't the most powerful alt-wincon, but an agreement could suffice.
As far as Alternate Wincons go, Felidar Sovereign is in the upper half...but aside from the banned Coalition Victory and Laboratory Maniac, most aren't really good to begin with. It's the kind of card that'll cause feelbads once every 100 or so games and even then it's usually in the vein of "Yea we just should've been a bit more smart about it."
So no, definitely not banworthy.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The difference wtih Coalition Victory is that it literally has two modes: win the game, or nothing. Neither scenario is interesting. There is a reason that planeswalker ultimates, even very difficult to obtain ones, never say "win the game." They can get pretty close to that, but at least in an interesting way. Every other alt-win card can conceivably do something else. Felidar Sovereign can gain 4 life a turn and is a reasonable blocker, or a worse Batterskull. Other alt-wins require tons of support like Helix Pinnacle or Laboratory Maniac.
I think things that generally say "win the game" have to have a set up or other cards that allow you to get there. Sovereign is fine because it has to see the upkeep - if you flash it into play before your turn and people can't interact with it then that person wins the game. A friend in my playgroup plays a pillowfort alternate win con deck and these cards are usually dealt with. Usually people have to earn that trigger so I don't have a problem with these style of cards. I personally think that coalition relic is 'banned' is because it's a sorcery and not a permanent with an upkeep trigger.
Like all specific life total-based cards, it should be receive errata for EDH purposes.
Ditto Serra Ascendant? No they're not going to change the literal wording because of a tabletop format. If your playgroup cares, they can 'houserule' a different life total. They won't change anything but rules/reminder texts/rarity on cards.
Like all specific life total-based cards, it should be receive errata for EDH purposes.
Ditto Serra Ascendant? No they're not going to change the literal wording because of a tabletop format. If your playgroup cares, they can 'houserule' a different life total. They won't change anything but rules/reminder texts/rarity on cards.
I know they’re extremely unlikely to, let’s just say. But I do believe it *should* be done.
Numbers in relation to 20 are not the same in relation to 40. Simple as that.
It's one of the few alt win cards that usually isn't a feel bad even when it does win, unless the win comes off turn 1 plains into Sol ring into signet, turn 2 mana crypt soveriegn pass, which is a god hand that still requires a but of luck that nobody has any way to lower your life total or kill the kitten for the round.
Unlike most other alt win, it doesn't change the axis upon which the game operates. You don't have to worry about how many creatures are on the field or in the yard, how much poison you have, or how many cards are in libraries, you just have to worry about life total and lowering the controllers life total, which is the base mode of the game. It's highly interactive, and it helps itself along by gaining life, but this is the sort of card that even the most casual groups should be OK with. It will only win the game out of nowhere if you can flash it in or have set up a way to ensure you'll make it through the round with 40+ life and your kitten intact. Otherwise, you will either see it killed or your life taken below 40. If that happens, the game only changes to the extent that people will manage your life total. Yeah, its cheesey in Oloro, but that's really just Oloro being cheesey in general.
And I actually kind of like this card in more casual decks. I've won with it before, and a 4/6 vigilance lifelink isn't terrible, and has helped me stabilize. It's just not an all star. I like it as a card that can change things up and do something a bit different without veering off into the weeds and playing an essentially different game or causing problems. Triskedekaphobia is another one that I quite like for the same reason. You still end up caring about life totals, but you have a little "avoid 13" mini game adding some tension without warping everything around it. I've never slotted it into a deck myself but have played against it a few times and found it enjoyable.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Speaking as someone who runs Felidar Sovereign (andTest of Endurance) in a life-gain deck, I can say with confidence that these cards are really not particularly easy to win with.
Like all specific life total-based cards, it should be receive errata for EDH purposes.
Ditto Serra Ascendant? No they're not going to change the literal wording because of a tabletop format. If your playgroup cares, they can 'houserule' a different life total. They won't change anything but rules/reminder texts/rarity on cards.
I know they’re extremely unlikely to, let’s just say. But I do believe it *should* be done.
Numbers in relation to 20 are not the same in relation to 40. Simple as that.
Well, I haven't tested the card yet, but I think I need to point a few things about your considerations.
While its true that felidar was designed to work in a 1v1 environment and the text is "doubled life" if you put it that way, in comander while we have double life we don't have double opponents , we have triple or cuadruple oponents so, 3-4 oponents to use removal, to attack your life total, to counter the felidar. So I remain unconvinced about it.
As a control player (and I do not say this pejoratively) I normally see that people who likes to play diferent strategies sees "unfair" or "unfun", when a control deck is in control of the table then it needs some inevitability to win, you can call that a combo or a very secure token engine or whatever lock wincon you want.
Like all specific life total-based cards, it should be receive errata for EDH purposes.
Ditto Serra Ascendant? No they're not going to change the literal wording because of a tabletop format. If your playgroup cares, they can 'houserule' a different life total. They won't change anything but rules/reminder texts/rarity on cards.
I know they’re extremely unlikely to, let’s just say. But I do believe it *should* be done.
Numbers in relation to 20 are not the same in relation to 40. Simple as that.
By that logic, we need Lightning Bolt to deal 6 damage...
Well, i don't think Felidar Sovereign is unfair in powerlevel but I do think it is extremely boring. It is either a Card that does nothing or a card that just ends the game. So the real question to ask yourself is not "is this unfairß" but rather "is this fun?". If you think it is, go ahead and try it out. But if you have a regular playgroup and people there might not like having upkeep triggers abruptly ending games, maybe thats respectable too.
Well, i don't think Felidar Sovereign is unfair in powerlevel but I do think it is extremely boring. It is either a Card that does nothing or a card that just ends the game. So the real question to ask yourself is not "is this unfairß" but rather "is this fun?". If you think it is, go ahead and try it out. But if you have a regular playgroup and people there might not like having upkeep triggers abruptly ending games, maybe thats respectable too.
But it doesn't " do nothing". It's a 4/6 viglilant lifelinker. It's not the best thing to be doing in the format, but its perfectly capable of applying pressure while padding your life total. In a more casual setting, that's pretty solid side duty for a card that can win you the game in a turn. And it's interactive enough, and through means that should be available to almost any deck, that everyone should have a chance to deal with it.
It's outright bad in competitive though, and in more tuned metas above 75% it doesn't do quite enough, but everywhere else its pretty cool. Honestly, the only way it isn't fun is if you just flat out don't like alt win cons, and in that case I'd say the house rule should just ban all alt wincons (maybe excluding mill and poison).
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Like all specific life total-based cards, it should be receive errata for EDH purposes.
Ditto Serra Ascendant? No they're not going to change the literal wording because of a tabletop format. If your playgroup cares, they can 'houserule' a different life total. They won't change anything but rules/reminder texts/rarity on cards.
I know they’re extremely unlikely to, let’s just say. But I do believe it *should* be done.
Numbers in relation to 20 are not the same in relation to 40. Simple as that.
I wasn't arguing that the card is better in EDH, that's a given, but should is an extremely slippery slope and open ended concept when the wacky world of EDH is in the mix. They haven't changed a life total card (from WotC who aren't in charge of the rules) and they won't because a couple people are tilted when they lose to it; Simple as that.
It really doesn't need a change, and if you think that it does, talk it out with your meta and come to a compromise.
In my playgroup today we went in a discussion about 'house rules' there is a player that wants to make some changes, so far we have been playing with the standard EDH rules.
He thinks cards like Felidar sovereign should not be played, in our playgroup we have never played the card (but I was about to do it next time).
Only two members of our group have ever seen the card be played, one is the guy who wants it to be banned (he won a game with a felidar) and the other guy also played the felidar but got removed (he does not think the cat to be banable or even relevant).
I don't want to invent our own rules, the comite has the list for a reason and our experience in EDH is much much lower than those guys, so if they don't see the card ofensive as coalition victory or similar then why we will be banning it?
The guy who wants felidar banned also wants every card that says 'you win the game' to be banned, he also claims that we should not allow combos.
What do you think, is felidar unfair or not?
EDH: RWB Edgar Markov The current updated decklist is here
EDH: WUB Oloro, Ageless ascetic The current updated decklist is here
EDH: UWG Phelddagrif, The current updated decklist is here
EDH: WUB Yennett, Cryptic Sovereign The current updated decklist is here
EDH: WUB Alela, Artful provocateur The current updated decklist is here
EDH: GB Hapatra, vizier of poisons The current updated decklist is here
Of course, if they are focused on life gain, that task becomes harder, but the tradeoff for them is that lifegain is not a particularly strong engine to work with. The power level of the indivdual cards is rather low (with some exceptions, but those that pay life often are simply just strong overall) and even when combined they don't stand out too much from more powerful attrition engines and strategies.
I will end by stating that a high life total is probably the worst safety buffer that attempts to act like one in EDH. It can work if everyone is simply whittling each other down and lacks very high burst damage, but decks that combo, have high burst damage, or can supremely surpass your late game care less about your life total being at 70.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Short answer: No. It is perfectly fair, easy to disrupt, and not even close to banable in power level.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
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EDHREC
ManabaseCrafter
If you have your commander on the field (satisfies "creature of X color" for each color) and one of each basic land type (or methods to cheat that e.g. Prismatic Omen,) you win the game so long as the spell is not countered. Period. Once the conditions of the alt-win are met, which are completely trivial when you have a five-color EDH deck, that's game, and the only way to stop it is to counter the spell itself, meaning the vast majority of non-blue decks are helpless against it.
Compare to Felidar Sovereign.
First, it's restricted to dedicated lifegain decks, because it is otherwise almost always a dead draw.
Once you cast it, you need to wait a full round to get the beginning of your upkeep trigger, meaning on top of having a chance to counter it, everyone has a chance to:
-Remove the creature
-Reduce your life total below 40
In a multi-player game, if no one is able to accomplish the task of removing one single creature or have allowed you to gain so much life that they can't lower it below 40 in a focus fire round, that's really on them. And in 1v1 I wouldn't even call this card viable.
There are obviously way to make this more "consistent" like casting it and then following it up with Teferi's Protection or having Asceticism but then you're just increasing the amount of mana and cards needed to win.
EDH: RWB Edgar Markov The current updated decklist is here
EDH: WUB Oloro, Ageless ascetic The current updated decklist is here
EDH: UWG Phelddagrif, The current updated decklist is here
EDH: WUB Yennett, Cryptic Sovereign The current updated decklist is here
EDH: WUB Alela, Artful provocateur The current updated decklist is here
EDH: GB Hapatra, vizier of poisons The current updated decklist is here
Keep in mind the Rules Committee also encourages house rules and tries to keep the banned list pretty small (and probably wouldn't have one at all except that there needs to be at least some default list to help minimize random pickup games being terrible).
If you have someone pushing hard for something to get banned, I suggest keeping a watch list going - see how many games are resolved by Felidar Sovereign, another instant-win card, or an infinite combo. If it happens and someone has hard feelings about it, then definitely have them house-banned. If it never comes up - or doesn't result in a feelsbad moment - then there's not a whole lot of reason to ban the cards, right?
As others have stated, the cat is about as fair as an instant-win card can get, since it's the most easily removed permanent type and generally gives the table a round to kill it/lower your life total (and if nobody can kill it, you guys need to run more removal). I'm still not voting in the poll, though, since whether or not it's fair is something your table will need to decide for itself.
It doesn't need to be banned, but maybe your playgroup could decide to not use it? Not necessarily ban it, because as others have said, it isn't the most powerful alt-wincon, but an agreement could suffice.
That is not entirely true.
Coalition Victory can also be stopped by responding to the spell with land destruction, creature removal, and Moonlace
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
So no, definitely not banworthy.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Numbers in relation to 20 are not the same in relation to 40. Simple as that.
Unlike most other alt win, it doesn't change the axis upon which the game operates. You don't have to worry about how many creatures are on the field or in the yard, how much poison you have, or how many cards are in libraries, you just have to worry about life total and lowering the controllers life total, which is the base mode of the game. It's highly interactive, and it helps itself along by gaining life, but this is the sort of card that even the most casual groups should be OK with. It will only win the game out of nowhere if you can flash it in or have set up a way to ensure you'll make it through the round with 40+ life and your kitten intact. Otherwise, you will either see it killed or your life taken below 40. If that happens, the game only changes to the extent that people will manage your life total. Yeah, its cheesey in Oloro, but that's really just Oloro being cheesey in general.
And I actually kind of like this card in more casual decks. I've won with it before, and a 4/6 vigilance lifelink isn't terrible, and has helped me stabilize. It's just not an all star. I like it as a card that can change things up and do something a bit different without veering off into the weeds and playing an essentially different game or causing problems. Triskedekaphobia is another one that I quite like for the same reason. You still end up caring about life totals, but you have a little "avoid 13" mini game adding some tension without warping everything around it. I've never slotted it into a deck myself but have played against it a few times and found it enjoyable.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Two Score, Minus Two or: A Stargate Tail
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Well, I haven't tested the card yet, but I think I need to point a few things about your considerations.
While its true that felidar was designed to work in a 1v1 environment and the text is "doubled life" if you put it that way, in comander while we have double life we don't have double opponents , we have triple or cuadruple oponents so, 3-4 oponents to use removal, to attack your life total, to counter the felidar. So I remain unconvinced about it.
As a control player (and I do not say this pejoratively) I normally see that people who likes to play diferent strategies sees "unfair" or "unfun", when a control deck is in control of the table then it needs some inevitability to win, you can call that a combo or a very secure token engine or whatever lock wincon you want.
EDH: RWB Edgar Markov The current updated decklist is here
EDH: WUB Oloro, Ageless ascetic The current updated decklist is here
EDH: UWG Phelddagrif, The current updated decklist is here
EDH: WUB Yennett, Cryptic Sovereign The current updated decklist is here
EDH: WUB Alela, Artful provocateur The current updated decklist is here
EDH: GB Hapatra, vizier of poisons The current updated decklist is here
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
UR Mizzix of the Izmagnus ~~~ Build your own win-condition: Finite Spellslinging
UR Brudiclad, Telchor Engineer ~~~ We are the Borg. We will add your biological and technological distinctiveness to our own.
WUB Oloro, Ageless Ascetic ~~~ A Guide to dying slowly
UBR Marchesa, the Black Rose ~~~ Marchesa's undying Marionettes
RGW Mayael the Anima ~~~ All Hail the Big Chungus
GWU Chulane, Teller of Tales ~~~ Permanents Only ETB Shenanigans
BGU Sidisi, Brood Tyrant ~~~ Sidisi's Restless Servants
WUBRG The Ur-Dragon ~~~ Dragons eat your face
But it doesn't " do nothing". It's a 4/6 viglilant lifelinker. It's not the best thing to be doing in the format, but its perfectly capable of applying pressure while padding your life total. In a more casual setting, that's pretty solid side duty for a card that can win you the game in a turn. And it's interactive enough, and through means that should be available to almost any deck, that everyone should have a chance to deal with it.
It's outright bad in competitive though, and in more tuned metas above 75% it doesn't do quite enough, but everywhere else its pretty cool. Honestly, the only way it isn't fun is if you just flat out don't like alt win cons, and in that case I'd say the house rule should just ban all alt wincons (maybe excluding mill and poison).
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
It really doesn't need a change, and if you think that it does, talk it out with your meta and come to a compromise.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar