So inspired by a podcast from Jumbo Commander, I want to brainstorm a 5 color artifact deck with you. The commander is Ramos, Dragon Engine because he will fit the deck's theme more than any deck ever helmed by him before. I've had already been wanting to build a Ramos deck for a while that would run Maze's End + all the guildgates. Enter Storm the Vault that I really want to play for a while but unfortunately could not play in my Padeem, Consul of Innovation deck that needed an upgrade anyway and this seems like the perfect intersection to bring these all together. I realize upfront this will not be my most competitive deck but I don't care about that, I just want to come to a version that can hold it's own in a casual multiplayer setting.
Of course I can (and will) do a search among cards that produce the named token types, but I am specifically looking for other cards that can synergize with this deck's plan , like Marionette Master for example.
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The secret to enjoyable Commander games is not winning first, but losing last.
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Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
My suggestion is that if you're going to be running mana rocks to help with paying for stuff, then also add Clock of Omens, as you probably won't want to be sacrificing your Treasures, due to win conditions. It just means you can effectively use them for mana while keeping them in play.
My suggestion is that if you're going to be running mana rocks to help with paying for stuff, then also add Clock of Omens, as you probably won't want to be sacrificing your Treasures, due to win conditions. It just means you can effectively use them for mana while keeping them in play.
Clock of Omens is a neat idea, I will use that. Not sure how much mana rocks to run though, I'm not that far in yet Inspiring Statuary is another good one perhaps, depending on the amount of non-artifact spells I end up with.
Private Mod Note
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Rollback Post to RevisionRollBack
The secret to enjoyable Commander games is not winning first, but losing last.
If my post has no tags, then i posted from my phone.
The idea of the deck is to create artifact tokens, Thopters and Treasures mostly and perhaps the occasional Clue or Servo token. Besides wining through combat damage with the Thopters and who knows what else or commander damage by Ramos, victory can come from Revel in Riches, Hellkite Tyrant, Mechanized Production and/or Maze's End. I fully plan to include Doubling Season, Parallel Lives, Anointed Procession and Second Harvest to double/quadruple the token production.
Of course I can (and will) do a search among cards that produce the named token types, but I am specifically looking for other cards that can synergize with this deck's plan , like Marionette Master for example.
If my post has no tags, then i posted from my phone.
• Call of Cthulhu CCG Servitor for the Netherlands!
Arkham, the 1920's. Investigators battle horrors from beyond time and space, risking life and sanity while conspiracies of cultists and malign servitors seek gateways for their outer gods to return...
Soon, the stars will be right! Great Cthulhu shall rise!
If my post has no tags, then i posted from my phone.
Make sure you add Treasure Map to the deck.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
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-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
Clock of Omens is a neat idea, I will use that. Not sure how much mana rocks to run though, I'm not that far in yet Inspiring Statuary is another good one perhaps, depending on the amount of non-artifact spells I end up with.
If my post has no tags, then i posted from my phone.