I want to add that I play a lot online, and stopped playing Horobi for a couple months when sram came out because he was so popular, and Horobi just ruined that deck, which wasn't fun.
Good on you. That's the whole social aspect of what this format is supposed to be about, and which is not being followed when people select their decks just to screw over someone else's deck, or when they build decks intended to combo out without interacting with opponents' decks.
It indicates the level of competitiveness to which a deck is tuned. If you're throwing any old thing in Jhoira's deck, it's obviously less than 100%. Mass LD and Eldrazi? Much closer to 100%.
As far as a Teferi deck, it might be a control deck that doesn't play Knowledge Pool or it might play it but it wouldn't play it alongside Fabricate and Treasure Mage. It could win with big creatures it could flash in at end of turn.
But, but, but isn't this percentage-giving subjective? What may be 75% to you maybe 100% to me. Is there an official guideline for this?
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Salt is part of the game. Deal with it.
It indicates the level of competitiveness to which a deck is tuned. If you're throwing any old thing in Jhoira's deck, it's obviously less than 100%. Mass LD and Eldrazi? Much closer to 100%.
As far as a Teferi deck, it might be a control deck that doesn't play Knowledge Pool or it might play it but it wouldn't play it alongside Fabricate and Treasure Mage. It could win with big creatures it could flash in at end of turn.
But, but, but isn't this percentage-giving subjective? What may be 75% to you maybe 100% to me. Is there an official guideline for this?
Lower percents are subjective, but a 100% deck is basically the community agreed upon best version of the deck in terms of power, with any modifications being minor and eithet meta related or an attempt to make the deck even better.
A 75% deck is generally a good version of the deck that is either a suboptimal build based on strategy or based on cutting some high power expensive cards like Duals and crypt.
Edit: I'll go a bit further actuallt with examples. For Jhoira, you can go search for tuned lists, decklists built to be the best Jhoira decks possible, that would be 100%. A 75% Jhoira list would probably lack crypt and volcanic island, but would certainly eschew the things that are needed for the best possible Jhoira decks such as MLD, extra turns, and the worst offenders of the Eldrazi like the Titans. It would focus on dropping fatties and big spells, but it would not be rocking the table by trying to drop Ulamog and Apocalypse turn 4. A 75% deck would be strong but not tuned. Dropping Jin-Gitaxias turn 5 or 6 is still strong, dropping It That Betrays is still strong, its still a strong strategy that will certainly wreck newer players and quirky decks, but it isn't optimized and can be dealt with.
You can also say a deck that is mostly tuned to be 100% but lacks one or two money cards, say it doesn't run volcanic island or crypt but is otherwise a netdeck of 1337 Jhoira.deck, would be a 90% or 95% deck (built with the intention of being the 100% build but with a small amount of budget replacements that would marginally effect its win rat in a competitive environment). Most games it will be identical to the 100% deck, since you wouldn't have drawn the cut card every game, but its a slight decline in power over number of games. It would be identical to a 100% deck that through bad luck just never draws the cut cards.
A 50% deck either has substantial budget cuts or has a substantially weaker or quirky strategy. A 50% Jhoira deck could be a well built deck focused on using Jhoira to cheat out Leviathans. That's a self imposed restriction that greatly decreases the power level of the deck. It would still run smoothly and get to the payoff as quickly as a more tuned Jhoira deck, but the payoff is significantly weaker. Alternatively, you could have a Jhoira deck that packs some of the strong haymakers of a more tuned deck but has a weak mana base and significantly cuts back on artifact ramp and other means of getting to the payoff easily, so it gets to the stage of slamming down Eldrazi later and is much more likely to be disrupted (and of course it isn't running the answer now or lose wincons of a 100% deck, just the strong wincons of a 75% deck).
A 25% deck is generally a pile, built from a small collection or by a new player who doesn't know how to build. 25% Jhoira would be a pile of the players best fatties, which are generally not game winners, and some protectiomprotection and interaction. It will be full of budget replacements, and may lack some basic deck building fundamentals such as a proper mana count or ways to interact with the opponents. Alternatively, a 25% deck can be a wacky build with a low chance of winning but a high chance of being funny or doing weird things. Jhoira helming a deck with a ton of suspend cards and serving as just another suspend outlet, or Jhoira cards in exile matters, or Jhoira and Teferi Vorthos story time, or Jhoira chaos, or any number of goofball builds.
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I generally play with the same play group and I have the most decks so I usually wait for them to pick their decks first. I don't do this to counterpick, but I try to fill the missing archetype at the table (Control, combo, aggro) as I find balanced games are more fun. I tend to avoid picking something that will shut down an opponent completely unless they've earned it by steamrolling multiple games already.
I only ever own one deck at a time, so counter-picking isn't in my arsenal, but I wouldn't begrudge a deck swap on someone who discovered their own deck was 100% negated by another deck at the table. I've never built a deck that completely nullified a particular strategy, hell, I've been mulling my decklist pretty regularly trying to determine exactly where it would excel, so I would have to question anyone swapping decks on me.
I have a scion of the ur-dragon tribal deck without combo . And if someone is going to use Karrthus, Tyrant of Jund as commander, i am going to switch out. I rather not play something completely counters me.
However, if someone comes in a powerful 100% deck, all duel lands, all foils, tier 1 commander say Derevie, stax and death. Since I don't have any decks in similar level, at least i should pick a deck that can have some chance to win by design and not necessary power level.
I would have no problem with someone switching from Jhoira to something else once it is revealed that another player is playing Teferi, but I would have a huge problem with someone switching into Teferi once it is revealed that another player is playing Jhoira.
I would have no problem with someone switching from Jhoira to something else once it is revealed that another player is playing Teferi, but I would have a huge problem with someone switching into Teferi once it is revealed that another player is playing Jhoira.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
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Good on you. That's the whole social aspect of what this format is supposed to be about, and which is not being followed when people select their decks just to screw over someone else's deck, or when they build decks intended to combo out without interacting with opponents' decks.
But, but, but isn't this percentage-giving subjective? What may be 75% to you maybe 100% to me. Is there an official guideline for this?
Salt is part of the game. Deal with it.
Lower percents are subjective, but a 100% deck is basically the community agreed upon best version of the deck in terms of power, with any modifications being minor and eithet meta related or an attempt to make the deck even better.
A 75% deck is generally a good version of the deck that is either a suboptimal build based on strategy or based on cutting some high power expensive cards like Duals and crypt.
Edit: I'll go a bit further actuallt with examples. For Jhoira, you can go search for tuned lists, decklists built to be the best Jhoira decks possible, that would be 100%. A 75% Jhoira list would probably lack crypt and volcanic island, but would certainly eschew the things that are needed for the best possible Jhoira decks such as MLD, extra turns, and the worst offenders of the Eldrazi like the Titans. It would focus on dropping fatties and big spells, but it would not be rocking the table by trying to drop Ulamog and Apocalypse turn 4. A 75% deck would be strong but not tuned. Dropping Jin-Gitaxias turn 5 or 6 is still strong, dropping It That Betrays is still strong, its still a strong strategy that will certainly wreck newer players and quirky decks, but it isn't optimized and can be dealt with.
You can also say a deck that is mostly tuned to be 100% but lacks one or two money cards, say it doesn't run volcanic island or crypt but is otherwise a netdeck of 1337 Jhoira.deck, would be a 90% or 95% deck (built with the intention of being the 100% build but with a small amount of budget replacements that would marginally effect its win rat in a competitive environment). Most games it will be identical to the 100% deck, since you wouldn't have drawn the cut card every game, but its a slight decline in power over number of games. It would be identical to a 100% deck that through bad luck just never draws the cut cards.
A 50% deck either has substantial budget cuts or has a substantially weaker or quirky strategy. A 50% Jhoira deck could be a well built deck focused on using Jhoira to cheat out Leviathans. That's a self imposed restriction that greatly decreases the power level of the deck. It would still run smoothly and get to the payoff as quickly as a more tuned Jhoira deck, but the payoff is significantly weaker. Alternatively, you could have a Jhoira deck that packs some of the strong haymakers of a more tuned deck but has a weak mana base and significantly cuts back on artifact ramp and other means of getting to the payoff easily, so it gets to the stage of slamming down Eldrazi later and is much more likely to be disrupted (and of course it isn't running the answer now or lose wincons of a 100% deck, just the strong wincons of a 75% deck).
A 25% deck is generally a pile, built from a small collection or by a new player who doesn't know how to build. 25% Jhoira would be a pile of the players best fatties, which are generally not game winners, and some protectiomprotection and interaction. It will be full of budget replacements, and may lack some basic deck building fundamentals such as a proper mana count or ways to interact with the opponents. Alternatively, a 25% deck can be a wacky build with a low chance of winning but a high chance of being funny or doing weird things. Jhoira helming a deck with a ton of suspend cards and serving as just another suspend outlet, or Jhoira cards in exile matters, or Jhoira and Teferi Vorthos story time, or Jhoira chaos, or any number of goofball builds.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
In search of a foil french Dromar, the Banisher, pm me if you have one you want to part with, also foil Stratadon's.
I have a scion of the ur-dragon tribal deck without combo . And if someone is going to use Karrthus, Tyrant of Jund as commander, i am going to switch out. I rather not play something completely counters me.
However, if someone comes in a powerful 100% deck, all duel lands, all foils, tier 1 commander say Derevie, stax and death. Since I don't have any decks in similar level, at least i should pick a deck that can have some chance to win by design and not necessary power level.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Tamanoa - Welcome to the Jungle
Lists can be found here.