It's not a secret that this color combination has trouble with card draw and it remains a fundamental problem my Tajic runs into. I'm looking to update my Tajic deck, to try to be "less good". Given what Commander is, I've found another deck I enjoy playing more. I keep coming back to Tajic if I need a deck that needs to provide a basic, mechanically simple experience, but it's still fundamentally inconsistent in a way that is unpleasant. I am looking to improve the quality of this deck but I still need repeatable card draw effects.
These are all I can think of. Skullclamp exists though is a bit too strong for what I'm aiming at, though it may be at a more modest spot once I'm not actively supporting it. I actively want to cut Staff of Nin for being expensive and encouraging a passive play style. I may eventually cave and put in Palace Sentinels despite not liking it, simply because it's another cheap source of Monarchy.
Before I resort to red's inefficient looters (and I may do that anyway), are there any other sources of repeatable card flow at 4 or less in these colors?
While they're not repeatable, Wheel of Fate and Reforge the Soul are pretty cheap and give you a nice burst of draw. Knollspine Dragon might be too expensive mana-wise but can draw a LOT of cards, and the same goes for Runehorn Hellkite.
Equipment wise you also have Mask of Memory. A fair bit better than Rogue's Gloves.
Now I don't know what your budget is, but I'm guessing Land Tax and Scroll Rack fall outside of it? Doesn't get much better than those two. Same probably goes for Sword of Fire and Ice.
Finally, while it's not exactly draw, Outpost Siege does give you an extra card to work with each turn.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm definitely looking to avoid wheels. They have a completely different play pattern from what I'm looking for.
Equipment wise you also have Mask of Memory. A fair bit better than Rogue's Gloves.
Ah super. I knew there was a looting equipment somewhere, but this is much better, yes.
Now I don't know what your budget is, but I'm guessing Land Tax and Scroll Rack fall outside of it? Doesn't get much better than those two. Same probably goes for Sword of Fire and Ice.
Definitely outside of the budget I want to spend on this deck. I have Weathered Wayfarer which can grab cycling lands forever, but I want to move it to another deck.
Finally, while it's not exactly draw, Outpost Siege does give you an extra card to work with each turn.
I always forget these exist. I really never want to play them. The versions that let you play lands from exile are much better than those that don't, but even so, they punish you for having expensive or reactive cards in your deck that end up exiled forever. I have not yet built a deck that would be happy playing these.
I guess there's also Mentor of the Meek and Bygone Bishop I technically have Mentor as a non-tutorable skullclamp that can use the same token fodder, but it's not really a one-and-done handfixer like Lifecrafter's Bestiary. I guess I should just buckle down and buy some of the DFCs from Ixalan. The map is quite nice.
It's not 4cmc or less and it requires constant mana investment but Mind's Eye is solid if you have excess mana available. Great it ain't, but beggars can't be choosers.
Chandra, Torch of Defiance is a wincon, makes all your spells colorless damage, good for early mana and sustaining pressure, and cards if you need them.
Be a lemming hunter. Don't be a lemming. Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
Humble Defector
Palace Jailer
Rogue's Gloves
Avarice Amulet
These are all I can think of. Skullclamp exists though is a bit too strong for what I'm aiming at, though it may be at a more modest spot once I'm not actively supporting it. I actively want to cut Staff of Nin for being expensive and encouraging a passive play style. I may eventually cave and put in Palace Sentinels despite not liking it, simply because it's another cheap source of Monarchy.
Before I resort to red's inefficient looters (and I may do that anyway), are there any other sources of repeatable card flow at 4 or less in these colors?
Older Magic as a Board Game: Panglacial Wurm , Mill
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Equipment wise you also have Mask of Memory. A fair bit better than Rogue's Gloves.
Now I don't know what your budget is, but I'm guessing Land Tax and Scroll Rack fall outside of it? Doesn't get much better than those two. Same probably goes for Sword of Fire and Ice.
Finally, while it's not exactly draw, Outpost Siege does give you an extra card to work with each turn.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I guess there's also Mentor of the Meek and Bygone Bishop I technically have Mentor as a non-tutorable skullclamp that can use the same token fodder, but it's not really a one-and-done handfixer like Lifecrafter's Bestiary. I guess I should just buckle down and buy some of the DFCs from Ixalan. The map is quite nice.
Looking at these, Dowsing Dagger and Treasure Map seem desirable.
Older Magic as a Board Game: Panglacial Wurm , Mill
They need to be updated. I like Runehorn Hellkite a lot myself.
Red has many card advantage options, surprisingly more than white, though white has plenty of land filter within its domain, such as Land Tax and Endless Horizons + Scroll Rack. Pursuit of Knowledge is also an option.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
BGGRock
Modern
BRGJund
BBGRock
[Primer] Erebos, God of the Dead
HONK HONK
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Really, all you had to do was explain to him the popularity metric, not give him the lemming hunter manifesto...
Originally posted by MemoryLapse and DotMatrix
Saying Skullclamp is "too strong" I think is incorrect, as I find you do have to have a setup for it. Its not as powerful as you might think.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
If you can find Anvil of Bogardan it also works.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar