Holy crap! I've never appreciated how bad this card is. It's like sneakily one of the worst cards ever. The sacrifice isn't a terrible cost to play a board wipe, but it is a terrible restriction. Who wants the board wipe that only works if you have the biggest creature? You could potentially keep things around through the wipe, but then you'd need multiple biggest creatures that aren't the same size. If this cost 3 or 4, I'd look at it. If it cost 5 or 6, I'd hope for instant speed. This sucker is a 7 mana sorcery speed conditional board wipe that gets 2-for-1'd by a counterspell. It's almost excitingly bad. Feel free to give the drive by "it stinks" on this card, cause if you find inspiration in this one, you're a unique individual. That being said, I think I'll be digging out a copy now to toss in one of my decks with Hellcarver Demon for maximum suicide points.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Holy crap! I've never appreciated how bad this card is. It's like sneakily one of the worst cards ever. The sacrifice isn't a terrible cost to play a board wipe, but it is a terrible restriction. Who wants the board wipe that only works if you have the biggest creature? You could potentially keep things around through the wipe, but then you'd need multiple biggest creatures that aren't the same size. If this cost 3 or 4, I'd look at it. If it cost 5 or 6, I'd hope for instant speed. This sucker is a 7 mana sorcery speed conditional board wipe that gets 2-for-1'd by a counterspell. It's almost excitingly bad. Feel free to give the drive by "it stinks" on this card, cause if you find inspiration in this one, you're a unique individual. That being said, I think I'll be digging out a copy now to toss in one of my decks with Hellcarver Demon for maximum suicide points.
Gets around indestructible and... non-targetable I guess.
When I look at high CMC cards, I usually think of ways to cheat them into play. I don't really want to do that with this one.
Incredibly bad. Makes the cut for my crap cube solely because its one of the only sweepers that's bad, and I needed sweepers. There is no reason to play this. It has some synergy with cheap high power creatures, usually with low toughness or some other drawback, and by synergy I mean those are the only creatures that will actually wipe the board and yet are weak enough that you'd want to do so.
I mean, the only use is that it sweeps token armies without killing your fatties, but you can just run infest instead.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
So, there, I just named three boardwipes that get around indestructible and don't cost seven mana.
If you're not worried about indestructible, there's also Pestilence, which pretty much does what this does for cheaper and is really good in my Doran.
If you're really worried about tokens, which, let's be honest, is about all this is good against, Pestilence, Night of Souls' Betrayal, Aether Snap, and Ratchet Bomb are all things, and red has a bunch of boardwipes just for this.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Pretty horrible, true, but there are plenty of worse cards. This is still a far cry from break open and great wall.
Anyway board wipes at uncommon are pretty unusual, even bad ones. Although I guess you could argue that it's more like a infest effect than a true wipe.
This card would be questionable at 4 CMC - Black Sun's Zenith is the immediate comparison but even good ol' Languish and Mutilate do the job better most of the time. Outside of black, this is like Chandra's Ignition if that card was terrible, or a possibly bigger but generally god-awful Spontaneous Combustion, and note both of those see fringe play at best. I had forgotten this card's existence, but it's bafflingly bad in a way that makes me wonder what the audience was for it:
- It's far too slow for any Spike to find it compelling.
- It's symmetrical and unfun, so Johnny isn't interested.
- It CAN be a big effect, but as a card with a drawback it doesn't excite Timmy.
- As a Melvin I find the design distasteful - it's a seven mana card best when behind that forces you to put yourself further behind. It's only good when you are WAY ahead, with multiple fatties against a board of weenies.
- I guess for Vorthos the flavortext is extremely amusing.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Holy crap! I've never appreciated how bad this card is. It's like sneakily one of the worst cards ever. The sacrifice isn't a terrible cost to play a board wipe, but it is a terrible restriction. Who wants the board wipe that only works if you have the biggest creature? You could potentially keep things around through the wipe, but then you'd need multiple biggest creatures that aren't the same size. If this cost 3 or 4, I'd look at it. If it cost 5 or 6, I'd hope for instant speed. This sucker is a 7 mana sorcery speed conditional board wipe that gets 2-for-1'd by a counterspell. It's almost excitingly bad. Feel free to give the drive by "it stinks" on this card, cause if you find inspiration in this one, you're a unique individual. That being said, I think I'll be digging out a copy now to toss in one of my decks with Hellcarver Demon for maximum suicide points.
I was trying to think of an upside to this card, but yeah. It stinks.
I guess the upside is if you control both the biggest and the second-biggest creature you can do the old "kill all but one creature" thing. Of course there are ways to do that without jumping through so many hoops so this card is indeed garbage in EDH. But I guess that's why it costs so much mana, since it's an uncommon and in Limited such a thing could actually be dangerous at a low enough cost.
I was trying to think of an upside to this card, but yeah. It stinks.
I guess the upside is if you control both the biggest and the second-biggest creature you can do the old "kill all but one creature" thing. Of course there are ways to do that without jumping through so many hoops so this card is indeed garbage in EDH. But I guess that's why it costs so much mana, since it's an uncommon and in Limited such a thing could actually be dangerous at a low enough cost.
Even in limited, this was hot garbage. It used to be one of the last picks of the pack. Maybe if black wasnt so hard into infect, it would have been better, but black decks almost never had the biggest dude. I never saw it played, an I drafted a *****load of Scars block.
Hell, even in my crap draft, its still not a high pick, and that's a cube full of bad cards,
Hell, I'd argue its worse than garbage like great wall and break open because at least they do what they do well, they just do something that's almost never worthwhile. This does something that matters but does it so poorly that it still deserves to be ran about as much as them.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
lolwut trivia of the day - 45 people are maindecking this according to EDHRecs, which is way more than Great Wall (12, all ironically I'm sure). It gets run in Jarad, Golgari Lich Lord which...I guess I understand, but literally any boardwipe would be better.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
I was trying to think of an upside to this card, but yeah. It stinks.
I guess the upside is if you control both the biggest and the second-biggest creature you can do the old "kill all but one creature" thing. Of course there are ways to do that without jumping through so many hoops so this card is indeed garbage in EDH. But I guess that's why it costs so much mana, since it's an uncommon and in Limited such a thing could actually be dangerous at a low enough cost.
Even in limited, this was hot garbage. It used to be one of the last picks of the pack. Maybe if black wasnt so hard into infect, it would have been better, but black decks almost never had the biggest dude. I never saw it played, an I drafted a *****load of Scars block.
Hell, even in my crap draft, its still not a high pick, and that's a cube full of bad cards,
Hell, I'd argue its worse than garbage like great wall and break open because at least they do what they do well, they just do something that's almost never worthwhile. This does something that matters but does it so poorly that it still deserves to be ran about as much as them.
Oh yeah, the actual card was garbage, I just meant if it were cheaper. Though honestly I still don't think it would have been great.
If this was costed at 4 or maaaaaybe 5 CMC and read "As an additional cost, sacrifice any number of creatures. All creatures get -X/-X where X is the total per of all sacrificed creatures" then I think it might even be rare worthy.
It could have also been a similarly costed enchantment and read something like "1BB, sacrifice a creature: all creatures get -X/-X, etc" and still have at least been an interesting card.
I would at least given it a shot in Ghave. As is, it's wasted effort on cardboard.
With UU open, your opponents may see the counter coming, but they definitely won't predict Reset into Cancel!
I remember this being a stupidly hard card for me to play right. The problem I always had trying to learn this one was to get the opponent to keep playing to make untapping all your Islands worthwhile. Otherwise, their turn pretty much ends right there since they know they're not going to get anything past the Counterspells.
I also never really understood the weird restriction of playing it only after your opponents upkeep. Couldn't it have said, "play only during your opponents turn"? I never understood the reasoning behind that, even under the rules of the time.
The most effective means I witnessed was by using this to open up your TRON lands, then using Floodwater Dam to lock up the opponents lands in order to unlock everything on your untap phase again for whatever wincon is lined up on your turn. Other than that, I never saw it played.
This and Vitalize are things I'd like to see on a (G/U) hybrid card, possibly the same hybrid card.
Honestly, though? This is probably a good fit for Stax, but Sword of Feast and Famine exists, and if you're in green, there are plenty of variants of this effect: Bear Umbra, Nature's Will, and Seedborn Muse are my personal favorites. For 1 more, you get Early Harvest, which removes the braindead "you can only cast this on someone else's turn" clause.
So, I guess this is useful in U, WU, UB, UR, WUB, UBR, URW, and WUBR Stax decks.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
This and Vitalize are things I'd like to see on a (G/U) hybrid card, possibly the same hybrid card.
Honestly, though? This is probably a good fit for Stax, but Sword of Feast and Famine exists, and if you're in green, there are plenty of variants of this effect: Bear Umbra, Nature's Will, and Seedborn Muse are my personal favorites. For 1 more, you get Early Harvest, which removes the braindead "you can only cast this on someone else's turn" clause.
So, I guess this is useful in U, WU, UB, UR, WUB, UBR, URW, and WUBR Stax decks.
Can't stick those under a scepter tho
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
The most effective means I witnessed was by using this to open up your TRON lands, then using Floodwater Dam to lock up the opponents lands in order to unlock everything on your untap phase again for whatever wincon is lined up on your turn. Other than that, I never saw it played.
There was a quite effective High Tide list in legacy that ran Reset, Meditate, Frantic Search, and other instants to storm out on it's opponent's turn and finish with Brain Freeze. I'm sure some still run it, but Brain Freeze is shaky in a format that includes Emrakul, the Aeons Torn as a fairly common card.
its a good card, but i've yet to see it played outside of solidarity (reset-high tide). in EDH, I'm sure i'd usually wanna run turnabout before reset, unless i've a very specific combo in mind.
Despite costing two more, Turnabout is generally the way to go in EDH, as it can be cast on your turn or be used defensively or even offensively (tap someone out and alphastrike them). Most blue combo decks nowadays build with Dramatic Reversal in mind instead, but I could see this in a very specific R/U Storm deck...probably one running ways to cast its actual storm cards at instant speed. Even then it seems like it'd be good, but not great.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Being searchable off firemind's foresight alongside reiterate (and lightning bolt if you need a wincon) makes this a pretty potent 1-card combo in RU (esp. mizzix) decks. Being able to go off "in response" to your opponents wincon is a pretty cool strategy that I always liked about solidarity decks, but in commander I suspect it'll feel more like "ugh, if you had the stupid combo why didn't you just do it earlier?"
As far as the intended use of untapping your lands to keep countermana up, I don't think I'd ever consider doing that seriously. Although on a scepter seems plausible I guess, if you have a good mana sink.
This and Vitalize are things I'd like to see on a (G/U) hybrid card, possibly the same hybrid card.
Honestly, though? This is probably a good fit for Stax, but Sword of Feast and Famine exists, and if you're in green, there are plenty of variants of this effect: Bear Umbra, Nature's Will, and Seedborn Muse are my personal favorites. For 1 more, you get Early Harvest, which removes the braindead "you can only cast this on someone else's turn" clause.
So, I guess this is useful in U, WU, UB, UR, WUB, UBR, URW, and WUBR Stax decks.
Though again, I generally only consider it relevant if your wincon is an instant. Comet Storm could work.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Holy crap! I've never appreciated how bad this card is. It's like sneakily one of the worst cards ever. The sacrifice isn't a terrible cost to play a board wipe, but it is a terrible restriction. Who wants the board wipe that only works if you have the biggest creature? You could potentially keep things around through the wipe, but then you'd need multiple biggest creatures that aren't the same size. If this cost 3 or 4, I'd look at it. If it cost 5 or 6, I'd hope for instant speed. This sucker is a 7 mana sorcery speed conditional board wipe that gets 2-for-1'd by a counterspell. It's almost excitingly bad. Feel free to give the drive by "it stinks" on this card, cause if you find inspiration in this one, you're a unique individual. That being said, I think I'll be digging out a copy now to toss in one of my decks with Hellcarver Demon for maximum suicide points.
Gets around indestructible and... non-targetable I guess.
When I look at high CMC cards, I usually think of ways to cheat them into play. I don't really want to do that with this one.
I mean, the only use is that it sweeps token armies without killing your fatties, but you can just run infest instead.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
So, there, I just named three boardwipes that get around indestructible and don't cost seven mana.
If you're not worried about indestructible, there's also Pestilence, which pretty much does what this does for cheaper and is really good in my Doran.
If you're really worried about tokens, which, let's be honest, is about all this is good against, Pestilence, Night of Souls' Betrayal, Aether Snap, and Ratchet Bomb are all things, and red has a bunch of boardwipes just for this.
On phasing:
As is it's aweful.
Anyway board wipes at uncommon are pretty unusual, even bad ones. Although I guess you could argue that it's more like a infest effect than a true wipe.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
- It's far too slow for any Spike to find it compelling.
- It's symmetrical and unfun, so Johnny isn't interested.
- It CAN be a big effect, but as a card with a drawback it doesn't excite Timmy.
- As a Melvin I find the design distasteful - it's a seven mana card best when behind that forces you to put yourself further behind. It's only good when you are WAY ahead, with multiple fatties against a board of weenies.
- I guess for Vorthos the flavortext is extremely amusing.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Accident in the pants.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Even in limited, this was hot garbage. It used to be one of the last picks of the pack. Maybe if black wasnt so hard into infect, it would have been better, but black decks almost never had the biggest dude. I never saw it played, an I drafted a *****load of Scars block.
Hell, even in my crap draft, its still not a high pick, and that's a cube full of bad cards,
Hell, I'd argue its worse than garbage like great wall and break open because at least they do what they do well, they just do something that's almost never worthwhile. This does something that matters but does it so poorly that it still deserves to be ran about as much as them.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
It could have also been a similarly costed enchantment and read something like "1BB, sacrifice a creature: all creatures get -X/-X, etc" and still have at least been an interesting card.
I would at least given it a shot in Ghave. As is, it's wasted effort on cardboard.
With UU open, your opponents may see the counter coming, but they definitely won't predict Reset into Cancel!
I remember this being a stupidly hard card for me to play right. The problem I always had trying to learn this one was to get the opponent to keep playing to make untapping all your Islands worthwhile. Otherwise, their turn pretty much ends right there since they know they're not going to get anything past the Counterspells.
I also never really understood the weird restriction of playing it only after your opponents upkeep. Couldn't it have said, "play only during your opponents turn"? I never understood the reasoning behind that, even under the rules of the time.
The most effective means I witnessed was by using this to open up your TRON lands, then using Floodwater Dam to lock up the opponents lands in order to unlock everything on your untap phase again for whatever wincon is lined up on your turn. Other than that, I never saw it played.
Honestly, though? This is probably a good fit for Stax, but Sword of Feast and Famine exists, and if you're in green, there are plenty of variants of this effect: Bear Umbra, Nature's Will, and Seedborn Muse are my personal favorites. For 1 more, you get Early Harvest, which removes the braindead "you can only cast this on someone else's turn" clause.
So, I guess this is useful in U, WU, UB, UR, WUB, UBR, URW, and WUBR Stax decks.
On phasing:
Can't stick those under a scepter tho
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
There was a quite effective High Tide list in legacy that ran Reset, Meditate, Frantic Search, and other instants to storm out on it's opponent's turn and finish with Brain Freeze. I'm sure some still run it, but Brain Freeze is shaky in a format that includes Emrakul, the Aeons Torn as a fairly common card.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
As far as the intended use of untapping your lands to keep countermana up, I don't think I'd ever consider doing that seriously. Although on a scepter seems plausible I guess, if you have a good mana sink.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
True enough. Paradox Engine changes things quite a bit.
Though again, I generally only consider it relevant if your wincon is an instant. Comet Storm could work.
On phasing: