I feel it really shines in kitchen table regular magic where it can be used in non-blue decks. As it stands though, it's still not too bad thanks to the surprising utility its proliferate ability offers.
I think it's pretty weak. Divination is a pretty bad card and slapping proliferate on it doesn't make it much better. Do decks like Marchesa and Ezuri really care about that they got one extra counter on their creatures?
Ezuri also gets an extra experience counter... so probably
Marchesa cards about being able to lose life when needed. The extra counter can be good if you are playing things like Needle Specter.
That character is called a ligature. (Technically, cursive is just one giant ligature, but whatev.)
In some countries, particularly the Danish and Norwegian alphabet, it's an actual letter. I'm kind of amused at the thought of someone feeling active hate towards a character, but I guess everyone has to have one pet peeve to unreasonably exaggerate.
I hate certain emojis. Only some. Mostly they're superfluous (a lot of obsolete technology that only existed for at most a few years ones, the various trains, palette swaps of books but not hearts because I actually use the red, yellow, green, blue, and black hearts at least for different things, why do we have a CD and a DVD emoji?), pointless (charts), hard to read for some users (the hotel that everyone thinks is a hospital, the helpdesk which everyone thinks is a woman flipping her hair), or have unfortunate other meanings (sweat, frog, "no" symbol, just to name a few). Then there are the ones where another emoji exists which is more resonant (the "fixed seat" emoji which could be a plane or a train). And a special note for the, well, banknotes: Either have every country's or one banknote emoji which displays differently in different countries.
Also, US and US Outlying Islands. Same flag. Two separate characters.
Can't believe I missed Citanul Hierophants because I slept most of New Years. Yeah, Tempest was about the time they started understanding that, hey, green ramp should be a thing. Its big problem was that Earthcraft existed. Well, that and...all the free spells were blue, so blue kinda ran away with the block. As usual.
Anyway, Tezzeret's Gambit...it's actually pretty good. Divination is generally meh, but if you add something to it, it's pretty cool.
Private Mod Note
():
Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I've seen this used to great effect in a Grenzo, Dungeon Warden build. Pretty corner case tech, but if there's anywhere corner case tech can be used it's with your friendly neighborhood goblin jailer.
The one or more clause stuffed this card up big time. I also had a hard time explaining it to my friend who didn't notice that and got excited to play his Bojuka Bog.
The one or more clause stuffed this card up big time. I also had a hard time explaining it to my friend who didn't notice that and got excited to play his Bojuka Bog.
I don't mind it. I keeps people from making the mistake of running this as a card to hate out gy hate, because that's a bad use. It also points you to how best utilize it. Its a grindy value engine, that makes reassembling skeletons and the like count twice, that makes Whisper happy, that nets you bats in all sorts of weird ways. Rather than focus on ways to get the bats all at once, you can focus on multiple ways to get bats as added value. If it was an all or nothing deal, it would encourage self exiling your graveyard more, which would mean you either go all in on self mill (in which case, exiling everything for bats would be one of the weaker things you could do), or you wait until you get 7 or 8 creatures in your yard then bog yourself, which is splashy but bad. What it does instead is relatively unassuming but generally better. You do lose power this way though, as if it gave you a bat per card then it would serve to mitigate gy hate while also doing its grindy work, but I think its a fair price to pay for a card that sends a strong signal how not to play it for newer players.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Not really sure if it's all that great though. I imagine that there are some good applications for it, but none of them seem to really shine out for me. Maybe in combination with shirei multi-reanimation between turns effect?
I like this card a lot. It is so full of flavor. Unfortunately, whenever I have tried to fit it into a deck - in Meren, in Alesha, in Teysa, in Ertai - it just hasn't quite made the cut. Not that it is bad by any means. It isn't. It's just that those decks always have so many other strong synergy options that this one keeps getting edged out. I may include it if I decide to build Muldrotha one of these days.
I like this card a lot. It is so full of flavor. Unfortunately, whenever I have tried to fit it into a deck - in Meren, in Alesha, in Teysa, in Ertai - it just hasn't quite made the cut. Not that it is bad by any means. It isn't. It's just that those decks always have so many other strong synergy options that this one keeps getting edged out. I may include it if I decide to build Muldrotha one of these days.
I'd imagine getting 1/2 of a lingering souls every turn in Alesha is worth the slot. Then in the event you have some sort of a payoff - clamp, purphorous, shivan harvest, or even the innocuous vampiric rites - puts it over the top. Being 3 mana with no further investment is what's gonna make (or break I guess) it. I'd say, as long as you can get two bats off this consistently, it'll be worthwhile.
I was thinking of adding one to my Karador spirit deck. It's like every creature I cast from the graveyard, and every dredge, creates a free bat...
What am I saying, I will probably just make infinite bats with Reveillark and Karmic Guide.
You're going to punish me exiling your spirit army... by creating a single 1/1 flier? Desecrated Tomb says "one or more creature"; getting Bogged only gets you one bat.
I like this card a lot. It is so full of flavor. Unfortunately, whenever I have tried to fit it into a deck - in Meren, in Alesha, in Teysa, in Ertai - it just hasn't quite made the cut. Not that it is bad by any means. It isn't. It's just that those decks always have so many other strong synergy options that this one keeps getting edged out. I may include it if I decide to build Muldrotha one of these days.
I use it in Squee, the Immortal. I spend most of my mana casting Squee multiple times per turn in that deck, so it can build a respectable army, generally close in size to my myr army from Genesis Chamber.
The neat interaction I saw was Grenzo, Dungeon Warden ability, generating a bat, Ashnod's Altar the bat for another Grenzo ability, rinse and repeat. Kind of a cool engine, and one of the less broken things to do with Ashnod's Altar.
I actually like the card better as a way to leverage multiple triggers than a single trigger mass token generator. It encourages creativity, and makes the card entirely more innocuous.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Problem is it's a mild downside compared to what is usually a significant upside to playing nonbasics, in most cases. Also, it's only for mana, so Phyrexian Tower, Maze of Ith, Kor Haven, Inventors' Fair, Academy Ruins, Volrath's Stronghold and others all get away scot free. If it were either 2 damage or tapping for any reason it might be more usable, I guess.
Problem is it's a mild downside compared to what is usually a significant upside to playing nonbasics, in most cases. Also, it's only for mana, so Phyrexian Tower, Maze of Ith, Kor Haven, Inventors' Fair, Academy Ruins, Volrath's Stronghold and others all get away scot free. If it were either 2 damage or tapping for any reason it might be more usable, I guess.
Whenever a nonbasic land becomes tapped, ~ deals 1 damage to that land's controller.
Problem is it's a mild downside compared to what is usually a significant upside to playing nonbasics, in most cases. Also, it's only for mana, so Phyrexian Tower, Maze of Ith, Kor Haven, Inventors' Fair, Academy Ruins, Volrath's Stronghold and others all get away scot free. If it were either 2 damage or tapping for any reason it might be more usable, I guess.
Whenever a nonbasic land becomes tapped, ~ deals 1 damage to that land's controller.
I just feel that this card does not know how non-basic land hate works. Only the most hardcore fun cops care about their mana production. What you really want to punish (Or better yet, outright stop) are the not-mana abilities. Non-basic land mana is a minority in most decks anyway so you're gonna be getting in what. Like, 3 damage on a particularly greedy spell? Like mentioned before, adding the city of brass drawback to nonbasic lands would've made this work.
Remember, this card hails from the era of magic design where non creature, non Walker spells were supposed to be garbage, especially if they didn't directly impact creatures. "Let's make a Mana Barb's variant that's pure ***** and expect people to get excited about it" was a thing. You had occasional gems like Sphinxes Rev, but mostly it was "let's push hexproof hard" and "let's put undercosted etb abilities on everything so players don't have to run spells" and "we want to make an enchantment block but still want to make it all about creatures, so let's not include any enchantments except for auras and creatures with the enchantment type plastered on!"
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
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Ezuri also gets an extra experience counter... so probably
Marchesa cards about being able to lose life when needed. The extra counter can be good if you are playing things like Needle Specter.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I hate certain emojis. Only some. Mostly they're superfluous (a lot of obsolete technology that only existed for at most a few years ones, the various trains, palette swaps of books but not hearts because I actually use the red, yellow, green, blue, and black hearts at least for different things, why do we have a CD and a DVD emoji?), pointless (charts), hard to read for some users (the hotel that everyone thinks is a hospital, the helpdesk which everyone thinks is a woman flipping her hair), or have unfortunate other meanings (sweat, frog, "no" symbol, just to name a few). Then there are the ones where another emoji exists which is more resonant (the "fixed seat" emoji which could be a plane or a train). And a special note for the, well, banknotes: Either have every country's or one banknote emoji which displays differently in different countries.
Also, US and US Outlying Islands. Same flag. Two separate characters.
Can't believe I missed Citanul Hierophants because I slept most of New Years. Yeah, Tempest was about the time they started understanding that, hey, green ramp should be a thing. Its big problem was that Earthcraft existed. Well, that and...all the free spells were blue, so blue kinda ran away with the block. As usual.
Anyway, Tezzeret's Gambit...it's actually pretty good. Divination is generally meh, but if you add something to it, it's pretty cool.
On phasing:
Not necessarily a powerful effect, but a unique one. Get revenge on the person who Bojuka Bog's your Iname, Death Aspect graveyard.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I don't mind it. I keeps people from making the mistake of running this as a card to hate out gy hate, because that's a bad use. It also points you to how best utilize it. Its a grindy value engine, that makes reassembling skeletons and the like count twice, that makes Whisper happy, that nets you bats in all sorts of weird ways. Rather than focus on ways to get the bats all at once, you can focus on multiple ways to get bats as added value. If it was an all or nothing deal, it would encourage self exiling your graveyard more, which would mean you either go all in on self mill (in which case, exiling everything for bats would be one of the weaker things you could do), or you wait until you get 7 or 8 creatures in your yard then bog yourself, which is splashy but bad. What it does instead is relatively unassuming but generally better. You do lose power this way though, as if it gave you a bat per card then it would serve to mitigate gy hate while also doing its grindy work, but I think its a fair price to pay for a card that sends a strong signal how not to play it for newer players.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Not really sure if it's all that great though. I imagine that there are some good applications for it, but none of them seem to really shine out for me. Maybe in combination with shirei multi-reanimation between turns effect?
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Steel Sabotage'ng Orbs of Mellowness since 2011.
I'd imagine getting 1/2 of a lingering souls every turn in Alesha is worth the slot. Then in the event you have some sort of a payoff - clamp, purphorous, shivan harvest, or even the innocuous vampiric rites - puts it over the top. Being 3 mana with no further investment is what's gonna make (or break I guess) it. I'd say, as long as you can get two bats off this consistently, it'll be worthwhile.
Steel Sabotage'ng Orbs of Mellowness since 2011.
What am I saying, I will probably just make infinite bats with Reveillark and Karmic Guide.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I use it in Squee, the Immortal. I spend most of my mana casting Squee multiple times per turn in that deck, so it can build a respectable army, generally close in size to my myr army from Genesis Chamber.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I actually like the card better as a way to leverage multiple triggers than a single trigger mass token generator. It encourages creativity, and makes the card entirely more innocuous.
I've got some bad news for you...
Besides that (though it is still great for making players think twice about Scavenging Ooze and especially Deathrite Shaman), it's great for a lot of things, like if you use Reassembling Skeleton or a lot of persist, undying, or any of the number of "creatures with flashback" mechanics (unearth, scavenge, embalm, eternalize) we've seen over the years. Plus, Reveillark and Karmic Guide both like it, just for starters. As do Reanimate, Animate Dead, Alesha, Who Smiles at Death, Unburial Rites, and a number of phoenixes.
On phasing:
Even in a deck with only Mountains, I'd probably still rather play Manabarbs
Whenever a nonbasic land becomes tapped, ~ deals 1 damage to that land's controller.
The City of Brass clause. I dig that. I'd play it.
Steel Sabotage'ng Orbs of Mellowness since 2011.
You play both in Zedruu
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!