It's a decently strong effect, especially in RW where you have looting/rummaging effects to get it into the yard. Instant speed, reuasable protection for all your creatures is a rare effect, and it's pretty aggressively costed once Glory is in your yard. Not a card to just drop into any deck, but still one with a good number of homes. And as a bonus, the promo is extremely nice.
I like this card, but I have never really found a good, lasting home for it in one of my decks. It was in Alesha for a year or more, and that was probably the best fit I've found so far, but eventually it was replaced by Recruiter of the Guard, which plays a more valuable role as a reusable toolbox tutor. Maybe if I ever build a Karador deck.
Very good card in decks that want to ''reanimate'' without having access in black. More importantly, the flavor text in this card is right up to the top 20 of all time for me
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
This card is really powerful, and I overlook it too often. The trick, of course, is getting it into the yard in a white deck. But the payoff is so big! Late game it can usually read 2W: your creatures are unblockable until end of turn. I haven't used it in EDH much, but I might dig up a copy of it and throw it into a deck and see what I think!
Used to be a staple for me in most all W/x lists since at the Dawn of My Time in EDH (so around Lorwyn-Alara era) a 3/3 flyer for five mana wasn't totally unacceptable stat-wise and the ability was potentially game-ending.
Since then it's fallen off a lot - creatures and protection abilities have gotten much, much better. Graveyards have also gotten increasingly powerful, which has taken graveyard hate from "nice to have" to "almost as essential as running removal". I think I own 3 including my prerelease copy, but play it nowhere - it didn't even get play in my Darien deck where it likely would have been amazing.
Private Mod Note
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Can we take a moment to appreciate how hosed Black got in that cycle with Filth.
Black, Blue, and Green all get evasion abilities from the cycle. Your opponent can counteract the flying from Wonder by playing their own fliers or creatures with reach (or effects like Chaosphere or Gravity Sphere). Your opponent can counteract the trample from Brawn by playing bigger blockers. Your opponent can only really counteract the swampwalk from Filth by playing a completely different deck (or making themselves super vulnerable to nonbasic hate), and since Planar Chaos maybe not even then thanks to Urborg, Tomb of Yawgmoth.
Can we take a moment to appreciate how hosed Black got in that cycle with Filth.
Black, Blue, and Green all get evasion abilities from the cycle. Your opponent can counteract the flying from Wonder by playing their own fliers or creatures with reach (or effects like Chaosphere or Gravity Sphere). Your opponent can counteract the trample from Brawn by playing bigger blockers. Your opponent can only really counteract the swampwalk from Filth by playing a completely different deck (or making themselves super vulnerable to nonbasic hate), and since Planar Chaos maybe not even then thanks to Urborg, Tomb of Yawgmoth.
All this; White is the hosed one of the cycle. First Strike is a bit underrataed, so Valor isn't terrible, but it isn't an ability that suddenly sets up lethal attacks your opponent has to play around the same way Anger, Wonder, Filth, and Brawn do.
Private Mod Note
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Let's be real though, Filth sucked when it came out, and that's why it still has that reputation. It's the worst of the cycle in a vacuum by a decent margin. Urborg single handedly made it's stock rise, and that's actually relevant in commander, making it second only to anger in the cycle for commander (because haste is really good). But for a few years it was a legitimately bad card, then for a few more years it was a card with a cute interaction with a rare land in casual. In commander it's a hidden gem, but only if you are already planning on getting urborg out.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I actually ran him in a Nekusar, The Mindrazer deck when I first started getting “competitive” in the EDH scene(when I first started playing, I literally only played with cards I liked, regardless of power level, like running Stab Wound in my Sygg, River cutthroat deck, cuz neat synergy bro.) I fondly remember blasting off a Prosperity for 10, killing most of the table, and finishing off the last 17 points of damage by firing off Tibbys -4. I drew, but didn’t discard, Prosperity off of his +1 to get him to 5 loyalty.
Black, Blue, and Green all get evasion abilities from the cycle. Your opponent can counteract the flying from Wonder by playing their own fliers or creatures with reach (or effects like Chaosphere or Gravity Sphere). Your opponent can counteract the trample from Brawn by playing bigger blockers. Your opponent can only really counteract the swampwalk from Filth by playing a completely different deck (or making themselves super vulnerable to nonbasic hate), and since Planar Chaos maybe not even then thanks to Urborg, Tomb of Yawgmoth.
Yes and what Color does Swampwalk affect the most? So Black got an incarnation that specifically targets itself as opposed to the other 4 that got far more wide spread keywords.
Black, Blue, and Green all get evasion abilities from the cycle. Your opponent can counteract the flying from Wonder by playing their own fliers or creatures with reach (or effects like Chaosphere or Gravity Sphere). Your opponent can counteract the trample from Brawn by playing bigger blockers. Your opponent can only really counteract the swampwalk from Filth by playing a completely different deck (or making themselves super vulnerable to nonbasic hate), and since Planar Chaos maybe not even then thanks to Urborg, Tomb of Yawgmoth.
Yes and what Color does Swampwalk affect the most? So Black got an incarnation that specifically targets itself as opposed to the other 4 that got far more wide spread keywords.
Eh, Swampwalk is basically unblockble when relevant(which, if it isn’t relevant, why are you running it?), which is far superior to any of the other incarnations, even Anger. I’ve had far more success running Filth than the others, and I’ve actually cut cards to make room for it, whereas the others usually are part of first cuts/final revisions.
Glory is cool, but that activation cost is a real stinker.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Black, Blue, and Green all get evasion abilities from the cycle. Your opponent can counteract the flying from Wonder by playing their own fliers or creatures with reach (or effects like Chaosphere or Gravity Sphere). Your opponent can counteract the trample from Brawn by playing bigger blockers. Your opponent can only really counteract the swampwalk from Filth by playing a completely different deck (or making themselves super vulnerable to nonbasic hate), and since Planar Chaos maybe not even then thanks to Urborg, Tomb of Yawgmoth.
Yes and what Color does Swampwalk affect the most? So Black got an incarnation that specifically targets itself as opposed to the other 4 that got far more wide spread keywords.
Eh, Swampwalk is basically unblockble when relevant(which, if it isn’t relevant, why are you running it?), which is far superior to any of the other incarnations, even Anger. I’ve had far more success running Filth than the others, and I’ve actually cut cards to make room for it, whereas the others usually are part of first cuts/final revisions.
Glory is cool, but that activation cost is a real stinker.
And who does it hurt the most when it is relevant, Black got..a super powered card against..black, and I run the other 4 depending on what the deck is. I never Run Filth though, the only way for it to be consistent is if you run Urborg, and I dislike a two card combo for evasion unless I am playing like Phage. My main point is that I find it hilarious that the other 4 give general and large keywords, meanwhile Black gets something that is only useful against black itself as opposed to Fear or something.
As for Tibalt...poor Tibalt, the guy should..have gotten a new form in the Lord Windgrace deck, Hilariously I talked someone into Running him as a one of sideboard card in his Modern Hollow One deck to bring in against U/W control, He said he only got it down once..but it apparently got to dome the opponent twice.
He doesn't even do it cheaply best, Pirate Jace, Sarkhan Fireblood both do exactly what Tibalt does with a +1..but without the random discard and cost 3 so they would come down the turn after Heart..
What ability does filth give?
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Marath, Will of the Wild
Friendly Kess Twin Combo
Tatyova - Sir Bounce A Lot
Gonti's Luxury Pie
Prime (Eldrazi) Speaker Zegana (Retired)
The New Testament: The SetJudgment.I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tamanoa - Welcome to the Jungle
Lists can be found here.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsSince then it's fallen off a lot - creatures and protection abilities have gotten much, much better. Graveyards have also gotten increasingly powerful, which has taken graveyard hate from "nice to have" to "almost as essential as running removal". I think I own 3 including my prerelease copy, but play it nowhere - it didn't even get play in my Darien deck where it likely would have been amazing.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Swampwalk
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I didn't even know Valor existed. And yeah my bad, I hadn't noticed Brawn in UMA. I was hoping for Genesis too, tbh.
All this; White is the hosed one of the cycle. First Strike is a bit underrataed, so Valor isn't terrible, but it isn't an ability that suddenly sets up lethal attacks your opponent has to play around the same way Anger, Wonder, Filth, and Brawn do.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I know you all have opinions on this one, no holding back.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Yes and what Color does Swampwalk affect the most? So Black got an incarnation that specifically targets itself as opposed to the other 4 that got far more wide spread keywords.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Eh, Swampwalk is basically unblockble when relevant(which, if it isn’t relevant, why are you running it?), which is far superior to any of the other incarnations, even Anger. I’ve had far more success running Filth than the others, and I’ve actually cut cards to make room for it, whereas the others usually are part of first cuts/final revisions.
Glory is cool, but that activation cost is a real stinker.
And who does it hurt the most when it is relevant, Black got..a super powered card against..black, and I run the other 4 depending on what the deck is. I never Run Filth though, the only way for it to be consistent is if you run Urborg, and I dislike a two card combo for evasion unless I am playing like Phage. My main point is that I find it hilarious that the other 4 give general and large keywords, meanwhile Black gets something that is only useful against black itself as opposed to Fear or something.
As for Tibalt...poor Tibalt, the guy should..have gotten a new form in the Lord Windgrace deck, Hilariously I talked someone into Running him as a one of sideboard card in his Modern Hollow One deck to bring in against U/W control, He said he only got it down once..but it apparently got to dome the opponent twice.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
I imagine they're implying they managed to actually insurrection with him, although it taking a skate to do so.
At least it crews Heart of Kiran.
Steel Sabotage'ng Orbs of Mellowness since 2011.
He doesn't even do it cheaply best, Pirate Jace, Sarkhan Fireblood both do exactly what Tibalt does with a +1..but without the random discard and cost 3 so they would come down the turn after Heart..
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan