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I was considering picking the first card thematically, but then I clicked the random button and got the dragon queen of random cards, Intet.
Back in the day, Intet was all over the place as the only Temur commander. I couldn't build an Intet deck because all the playgroups had enough Intet already... and then they printed Riku and Animar and poor Intet fell by the wayside (and into my waiting arms). My build of Intet played only lands, instants, and spells with flash so that the cards hidden underneath Intet would be as scary for my opponents as possible.
Unfortunately, Intet has a horrible flaw: all you wanna do is hit people 100 times, but they're dead after 4 hits. Not gonna lie, if Aether Meltdown was a card at the time, I might have played it on myself.
Building a deck with her, and the general consensus I seem to be getting is, "load up the deck with goodstuffs". But I see other problems that I'm working with(chief among them what you describe, tstorm: I can only hit them 4 times each max.); first, I need to filter my top deck so I don't whiff all the time. Second, I need stuff to ramp and get Intet out(not hard with green, I know), and while she's sitting back in the CZ, I need stuff I can hardcast.
Maybe I'm overthinking her...once I get my mana-base setup, let's see how the rough draft goes. But I don't doubt she's going to be that crazy swinger that will scare the crap out of people for a while...nothing like swinging into a Beacon of Tomorrows or World at War. lol
She's pretty much the typical "goodstuff" commander. The other one in GUR being Riku.
One warning: Don't play a land in your first main phase with her. You might whiff.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
My build of Intet played only lands, instants, and spells with flash so that the cards hidden underneath Intet would be as scary for my opponents as possible.
Unfortunately, Intet has a horrible flaw: all you wanna do is hit people 100 times, but they're dead after 4 hits. Not gonna lie, if Aether Meltdown was a card at the time, I might have played it on myself.
In Multiplayer you can add more hits with her, though with a good set up you only need one hit to end the game (not unusual to arrange multiple extra turn spells in a row, then use Reclaim/Noxious Revival type spells to repeat the process).
I made my deck similar to yours, with instants in mind, especially ones with multiple functions and at least one "counter" effect like Cryptic Command, it turns Intet into a pseudo-Morphling, hard to kill and ends the game in a few hits.
Intet is the embodiment of Ego (Red), Superego (Blue), and Id (Green), and she dreams, I love that design.
I've given thought to building Intet a few times but never got around to it. She does seem like a great commander to play a Sensei's Divining Top in, also a great excuse to play my foil Crystal Ball.
The whole dead in just a few swipes is why my group has agreed that I don't have to track commander damage when playing Rakdos, Lord of Riots.
As far as Intet herself actually goes my friend and I switched his Mayael for Intet and it turned out much better. The overall investment is better and the range of hits is much larger.
Well, a 6/6 first strike for 4 is not bad value if you want to think of it that way, and I'm sure there's some shenanigans somewhere with the counter removal part. But the focal point of this card is probably that it's a dog that shoots bees out of its mouth.
Probably on the low end of the hatchlings for EDH. Paying 4 mana for a 2/2 first strike is just awful and the end result of a 6/6 first strike just isn't super impressive.
I love -1/-1 counters, but four mana for a 2/2 as it comes into play is not a good ratio. Besides, even as a 6/6 first strike for four it'd still be a little behind on the utility department, and boros color hasn't enough ways to utilizes its counters, forcing an additional color onto the deck.
I put it in my first Boros deck and I ended up removing it for something else after a few games. It was typically a 3/3 or 4/4 for 4 before eating removal or dying in combat. The only good thing about it is being super easy to cast.
Scarscale Ritual and Lethal Sting have cute interactions with the appropriately coloured ones, but that's not really a combo.
You'd be better off playing them with something like Carnifex Demon TBH. Or even Deity of Scars. Alternately, you can just run Melira, Sylvok Outcast and just get a 6/6 with (lifelink, panic for (U/R), wither, first strike, shroud for (G/U))
6/10 If you want a cheap (relatively) beater, I suppose these'll work. They do have a nice interaction with the medallions and monuments, and the BG one even lets you remove two by just playing Deathrite Shaman. But most of the time, I'd rather just have Forgotten Ancient, Quirion Dryad, or Titania's Chosen to do the same thing better.
Synergy with Doubling Season: There is no way these guys have synergy with Doubling Season.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The noxious one also has wither, so it makes snakes with hapatra when it does damage, and it has other synergies as well as there are other ways to utilize the counters (like quillspike, as I have the quillspike/devoted druid combo wombo in the deck, and the spike can get slamming big easily even without it. Flourishing defenses is another, it makes elves).
This dude? He's just too weak. He doesn't synergize with anything. He looks baller though. A pitbull displacer beast that breathes bees.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
...So, I usually don't pay much attention to artwork in these threads. But now that everyone has pointed out the bees shooting from the dog's mouth, I only have one thing to say:
"The PAIN!"
Anyway, I can't say I'm too impressed from a casual perspective. The end payoff isn't that great, and a 2/2 for 4 CMC gives me the 'bleahs' too.
Look, another general I've used! Iname as One has two very cool tribal abilities, one to tutor for a spirit and another to reanimate one. Unfortunately, the first ability only triggers if you cast it from your hand, which is pretty bad from the command zone. And then the second ability only resolves if you actually exile Iname, so that doesn't work with the command zone either. Iname is basically a vanilla 8/8 unless you start doing nonsense like Sacrifice it and return it to you hand, and after all that you've payed 16 mana for an 8/8 and 1 spirit from your library. My Iname deck wasn't terrible though, cause it turns out that if you have the mana and interactions to actually trigger Iname you also have the resources to win the game with the other 99 cards you're playing.
Story time: I lent that deck to a friend, I think I remember the details of this right. Shortly after a board wipe, he ended up with a board of lands, Iname, and Liliana of the Dark Realms at 6. He activates her -3 to pump Iname 4 for the swamps in play. I'm perplexed because +4/+4 seems way worse than the ultimate, but also because I'd never not used that -3 as a kill spell and had to reread the card. On my turn, I do some stuff and play a blocker. Pass back to him, he uses the minus ability again to kill my blocker, E-witnesses Liliana, recasts her, ticks down to pump again, and swings for the kill. Never saw that one coming.
Can’t you exile it, and then it goes to the general zone instead? Or does doing that negate Iname’s ability?
You can choose to exile it to its ability and then choose to go to command zone instead, but then the ability asks the "if you do" part and knows you didn't actually exile it.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Can’t you exile it, and then it goes to the general zone instead? Or does doing that negate Iname’s ability?
You can choose to exile it to its ability and then choose to go to command zone instead, but then the ability asks the "if you do" part and knows you didn't actually exile it.
Per rule 117.12, "if you do" really means "if you choose to pay the cost". It works fine, even though exiling was replaced with something else.
Putting your commander into your command zone is a replacement effect. Therefore if you choose to put Iname into thw cammand zone when it dies you do not get its death trigger AT ALL. So you're never given the option to exile it at all.
I once saw someone flashing this in to play Iname, Death Aspect from their library in response to another player casting Living Death. Sadly it was the only time I saw it being played. This card simply has way too many restrictions and high mana cost to be useful.
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1 Howling Mine
1 Howlpack Alpha
1 Hum of the Radix
1 Hunter of Eyeblights
1 Hunter's Prowess
1 Hunt the Weak
1 Hunting Cheetah
1 Hunting Pack
1 Hurkyl's Recall
1 Hurly-Burly
1 Hurricane
1 Hypergenesis
1 Hyperion Blacksmith
1 Hypervolt Grasp
1 Icatian Town
1 Ice Cave
1 Ice Floe
1 Ichor Explosion
1 Ichor Rats
1 Ichor Slick
1 Icatian Store
1 Icy Manipulator
1 Icy Prison
1 Igneous Pouncer
1 Illicit Auction
1 Illuminate
1 Illumination
1 Illusory Terrain
1 Immobilizer Hydra
1 Imperial Mask
1 Imperious Perfect
1 Iname as One
1 Incendiary
1 Increasing Ambition
1 Indestructible Aura
1 Indominable Archangel
1 Infantry Veteran
1 Infernal Darkness
1 Inferno
1 Ingenious Skaab
1 Ingot Chewer
1 Ink-Eyes, Servent of Oni
1 Innocent Blood
1 Inquisition
1 Insidious Bookworms
1 Insolence
1 Insolent Neonate
1 Inspiring Call
1 Instigator
1 Intervention Pact
1 Intet the Dreamer
1 Intimidation
1 Invasion Plans
1 Invasive Species
1 Inventors' Fair
1 Invigorate
1 Invigorating Boon
1 Iron-heart Chimera
1 Ironclaw Orcs
1 Isamaru, Hound of Konda
1 Island Sanctuary
1 It That Betrays
1 Ivory Cup
1 Ivory Giant
1 Ivy Seer
1 Ixidron
1 Izzet Chronarch
1 Jace, Unraveler of Secrets
1 Jace's Archivist
1 Jace's Erasure
1 Jace's Mindseeker
1 Jace's Phantasm
1 Jade Mage
1 Jade Monolith
1 Jagged-Scar Archers
1 Jar of Eyeballs
1 Jareth, Leonine Titan
1 Jeskai Ascendancy
1 Jester's Cap
1 Jhoira of the Ghitu
1 Jhovall Queen
1 Jihad
1 Jinxed Idol
1 Jodah's Avenger
1 Jolrael, Empress of Beasts
1 Jötun Owl Keeper
1 Jugan, the Rising Star
1 Jund Hackblade
1 Junk Golem
1 Just Fate
1 Jwar Isle Avenger
1 Kabira Vindicator
1 Kaboom!
1 Kalonian Twingrove
1 Kamahl, Pit Fighter
1 Kamahl's Summons
1 Kami of Fire's Roar
1 Karador, Ghost Chieftain
1 Karametra's Acolyte
1 Karn, Silver Golem
1 Karplusan Yeti
1 Kashi-Tribe Warriors
1 Kataki, War's Wage
1 Kavu Primarch
1 Kaya, Ghost Assassin
1 Kaysa
1 Kazandu Blademaster
1 Kazuul Warlord
1 Keen-Eyed Archers
1 Keening Banshee
1 Keep Watch
1 Keeper of the Dead
1 Kei Takahashi
1 Keldon Arsonist
1 Keldon Battlewagon
1 Keldon Firebombers
1 Kentaro, the Smiling Cat
1 Keranos, God of Storms
1 Kezzerdrix
1 Khalni Gem
1 Khalni Heart Expedition
1 Kill Switch
1 Killer Bees
1 Kilnmouth Dragon
1 Kinsbaile Borderguard
1 Kira, Great Glass-spinner
1 Kiran Nalaar
1 Kirtar's Wrath
1 Kitchen Finks
1 Kitesail
1 Kitsune Healer
1 Kjeldoran Home Guard
1 Kjeldoran Pride
1 Kjeldoran War Cry
1 Knight of Infamy
1 Knight of the Meadowgrain
1 Knights of the Black Rose
1 Knowledge and Power
1 Kolaghan Aspirant
1 Kolaghan Monument
1 Kolaghan, the Storm's Fury
1 Kongming's Contraptions
1 Korlash, Heir to Blackblade
1 Korozda Guildmage
1 Koth of the Hammer
1 Kothophed, Soul Hoarder
1 Krenko, Mob Boss
1 Krosan Beast
1 Krosan Drover
1 Krosan Warchief
1 Kruin Striker
1 Kudzu
1 Kuldotha Flamefiend
1 Kumano, Master Yamabushi
1 Kwende, Pride of Femeref
1 Laccolith Rig
1 Lace with Moonglove
1 Land Equilibrium
1 Land Tax
1 Landbind Ritual
1 Lantern-lit Graveyard
1 Laquatus's Champion
1 Laquatus's Disdain
1 Last Breath
1 Last-Ditch Effort
1 Last Thoughts
1 Lavaball Trap
1 Lavaclaw Reaches
1 Lavalanche
1 Lawbringer
1 Leaden Myr (cycle)
1 Leafdrake Roost
1 Learn from the Past
1 Leave// Chance
1 Leery Fogbeast
1 Legacy's Allure
1 Leonin Abunas
1 Leonin Scimitar
1 Leonin Iconoclast
1 Leshrac's Rite
1 Lethal Vapors
1 Leveler
1 Levitation
1 Ley Line
1 Leyline of Lifeforce
1 Liberate
1 Life from the Loam
1 Lifeblood Hydra
1 Lifeforce
1 Lifespinner
1 Light of Sanction
1 Lightning Bolt
1 Lightning Coils
1 Liliana Vess
1 Lightning Strike
1 Liliana, Defiant Necromancer
1 Liliana, Heretical Healer
1 Liliana's Reaver
1 Liliana's Specter
1 Lilting Refrain
1 Lim-Dûl's Paladin
1 Lingering Souls
1 Living Hive
1 Living Lands
1 Living Wall
1 Llanowar Behemoth
1 Llanowar Elves
1 Loch Korrigan
1 Lone Revenant
1 Lord of Atlantis
1 Lord of the Pit
1 Lord of Tresserhorn
1 Lost in a Labyrinth
1 Lotus Guardian
1 Lotus Petal
1 Loxodon Gatekeeper
1 Loxodon Partisan
1 Loxodon Warhammer
1 Lumengrid Drake
1 Lure
1 Lys Alana Bowmaster
1 Mad Prophet
1 Madcap Skills
1 Maelstrom Nexus
1 Maelstrom Wanderer
1 Mageta the Lion
1 Magical Hack
1 Magister Sphinx
1 Magmasaur
1 Magmatic Core
1 Magmaw
1 Magma Giant
1 Magma Vein
1 Magus of the Arena
1 Magus of the Candelabra
1 Magus of the Future
1 Magus of the Unseen
1 Make Mischief
1 Makindi Shieldmate
1 Malfegor
1 Malicious Advice
1 Mana Clash
1 Mana Maze
1 Manalith
1 Mana Confluence
1 Mana Cylix
1 Mana Flare
1 Man-o'-War
1 Mantis Rider
1 Marath, Will of the Wild
1 March of Souls
1 March of the Machines
1 Marchesa's Smuggler
1 Market Festival
1 Mark of Mutiny
1 Marsh Crocodile
1 Marsh Gas
1 Marshal's Anthem
1 Martyr of Spores
1 Martyrs of Korlis
1 Mask of Memory
1 Master Healer
1 Master of Arms
1 Matsu-Tribe Sniper
1 Mayor of Avabkuck
1 Maze Rusher
1 Meekstone
1 Megatherium
1 Megrim
1 Melira's Keepers
1 Memory Lapse
1 Memory's Journey
1 Mental Misstep
1 Mental Note
1 Mercadian Lift
1 Mercenary Informer
1 Merchant Scroll
1 Merfolk Assassin
1 Merfolk Mesmerist
1 Merfolk Seastalkers
1 Merseine
1 Mesa Enchantress
1 Metallic Mastery
1 Meteor Blast
1 Meteor Crater
1 Metrognome
1 Midnight Covenant
1 Midnight Ritual
1 Midnight Scavengers
1 Might of Oaks
1 Might of the Masses
1 Mimic Vat
1 Mindblaze
1 Mind Bomb
1 Mind Sculpt
1 Miraculous Recovery
1 Mirari
1 Mirari's Wake
1 Mirozel
1 Mirri, Cat Warrior
1 Mirri, Weatherlight Duelist
1 Mirror Entity
1 Mirrorweave
1 Mischievous Poltergeist
1 Mishra's War Machine
1 Mishra's Workshop
1 Mist Raven
1 Mistform Shrieker
1 Mistvein Borderpost
1 Mitotic Slime
1 Mizzium Skin
1 Mold Shambler
1 Mole Worms
1 Molimo, Maro-Sorcerer
1 Molten Psyche
1 Molten Slagheap (cycle)
1 Momentary Blink
1 Mondronen Shaman
1 Moonhold
1 Moonveil Dragon
1 Morgue Burst
1 Morgue Toad
1 Morkrut Banshee
1 Morsel Theft
1 Mortal Combat
1 Mortify
1 Mountain Stronghold (cycle)
1 Mouth of Ronom
1 Mox Diamond
1 Mox Opal
1 Mundungo
1 Murder of Crows
1 Murkfiend Liege
1 Murmurs from Beyond
1 Mycoid Shepherd
1 Mycosynth Golem
1 Myr Incubator
1 Myr Welder
1 Myriad Landscape
1 Mystic Gate (cycle)
1 Mystic Night
1 Mystic Veil
1 Nagao, Bound by Honor
1 Nantuko Cultivator
1 Nantuko Husk (Phyrexian Ghoul functional reprint)
1 Nantuko Shade
1 Narset's Reversal
1 Narstad Scrapper
1 Natural Affinity
1 Natural Spring
1 Nature's Kiss
1 Nature's Will
1 Naya Battlemage
1 Near-Death Experience
1 Necrite
1 Necrogen Censer
1 Necromantic Thirst
1 Necropolis
1 Necropolis Fiend
1 Nested Ghoul
1 Nest Invader
1 Netherborn Phalanx
1 Nettling Imp
1 Never Happened
1 Neverending Torment
1 Nevinyrral's Disk
1 Nezumi Graverobber
1 Nicol Bolas
1 Nicol Bolas, Planeswalker
1 Nighthowler
1 Nightmare
1 Nightsky Mimic
1 Nightwind Glider
1 Nimble Innovator
1 Nissa, Vastwood Seer
1 Nissa, Worldwaker
1 Niv-Mizzet, the Firemind
1 Nivix Guildmage
1 No-Dachi
1 No Rest for the Wicked
1 Noble Quarry
1 Norwood Warrior
1 Not of This World
1 Novablast Wurm
1 Noxious Ghoul
1 Nucklavee
1 Null Chamber
1 Nullmage Shepherd
1 Nulltread Gargantuan
1 Nyxathid
1 Oathsworn Giant
1 Ob Nixilis Reignited
1 Obelisk of Alara
1 Obelisk of Undonig
1 Obliterate
1 Oblivion Ring
1 Oblivion Stone
1 Oblivion Strike
1 Ogre Arsonist
1 Ogre Enforcer
1 Ogre Marauder
1 Ogre's Cleaver
1 Ojutai Monument
1 Ojutai, Soul of Winter
1 Ojutai's Command
1 Okiba-Gang Shinobi
1 Olivia Voldaren
1 Oloro, Ageless Ascetic
1 Ondu Giant
1 One Dozen Eyes
1 Onslaught
1 Oona's Grace
1 Oona's Prowler
1 Opaline Unicorn
1 Open the Graves
1 Open the Vaults
1 Ophidian
1 Opposition
1 Oracle's Attendants
1 Orator of Ojutai
1 Orcish Healer
1 Orcish Veteran
1 Ordeal of Nylea
1 Ore Gorger
1 Orim's Thunder
1 Oros, the Avenger
1 Orzhov Euthanist
1 Oubliette
1 Overabundance
1 Overgrown Estate
1 Overlord of Grixis
1 Oversold Cemetary
1 Overwhelm
1 Overwhelming Denial
1 Overwhelming Forces
1 Oviya Pashiri, Sage Lifecrafter
1 Pain Magnification
1 Pain's Reward
1 Painbringer
1 Palace Jailer
1 Palliatation Accord
1 Panacea
1 Pang Tong, "Young Phoenix"
1 Panic Attack
1 Paragon of the Gathering Mist
1 Parallax Nexus
1 Parch
1 Pardic Arsonist
1 Part the Waterveil
1 Past in Flames
1 Patagia Viper
1 Patron of the Kitsune
1 Patron of the Orochi
1 Patron of the Valiant
1 Pay No Heed
1 Peace and Quiet
1 Pearl Shard
1 Pearlspear Courier
1 Peer Pressure
1 Permeating Mass
1 Persecute
1 Personal Incarnation
1 Peppersmoke
1 Pestilence
1 Petalmane Baku
1 Petrified Plating
1 Phantasmal Mount
1 Phantom General
1 Phantom Wurm
1 Phylactery Lich
1 Phyrexian Bloodstock
1 Phyrexian Denouncer
1 Phyrexian Lens
1 Phyrexian Paguelord
1 Phyrexian Rebirth
1 Phyrexian Soulgorger
1 Phyrexian Totem
1 Pieces of the Puzzle
1 Pilgrim's Eye
1 Pinecrest Ridge
1 Piracy
1 Plague Myr
1 Plague Rats
1 Plague Spitter
1 Planar Gate
1 Platinum Angel
1 Plummet
1 Pollenbright Wings
1 Polluted Bonds
1 Polluted Dead
1 Polymorph
1 Polymorphist's Jest
1 Pontiff of Blight
1 Pooling Venom
1 Portent of Betrayal
1 Power Sink
1 Pox
1 Preator's Counsel
1 Precognition Field
1 Predator's Gambit
1 Preemptive Strike
1 Predatory Advantage
1 Predatory Urge
1 Pretender's Claim
1 Priest of the Blood Rite
1 Priests of Norn
1 Primal Frenzy
1 Prime Speaker Zegana
1 Primeval Light
1 Prince of Thralls
1 Prismatic Lens
1 Prized Elephant
1 Prized Unicorn
1 Profane Memento
1 Progenitor Mimic
1 Progenitus
1 Prophecy
1 Prophetic Bolt
1 Protean Hydra
1 Psychic Miasma
1 Psychic Puppetry
1 Psychic Transfer
1 Psychogenic Probe
1 Puffer Extract
1 Pull from the Deep
1 Pure/Simple
1 Putrefy
1 Pygmy Allosaurus
1 Pygmy Kavu
1 Pyrite Spellbomb
1 Pyroclasm
1 Pyromancer's Goggles
1 Questing Phelddagrif
1 Quick Sliver
1 Quicksilver Elemental
1 Quillspike
1 Quirion Dryad
1 Radiant Fountain
1 Radjan Spirit
1 Rag Man
1 Ragamuffyn
1 Ragemonger
1 Rage Nimbus
1 Rage Thrower
1 Raging Goblin
1 Raging River
1 Ragnar
1 Rainbow Crow
1 Raise Dead
1 Raised by Wolves
1 Raka Disciple
1 Rakdos Charm
1 Rampaging Baloths
1 Ramses Overdark
1 Rapacious One
1 Rasputin Dreamweaver
1 Rathi Dragon
1 Rathi Trapper
1 Rats of Rath
1 Rats' Feast
1 Ravenous Baloth
1 Ravenous Rats
1 Ray of Revelation
1 Razia, Boros Archangel
1 Razor Barrier
1 Razor Pendulum
1 Razorfin Hunter
1 Read the Bones
1 Reality Shift
1 Reap
1 Reaper of the Wilds
1 Reap What Is Sown
1 Reconnaissance
1 Reciprocate
1 Reckless One
1 Recover
1 Recycle
1 Reef Pirates
1 Reflecting Mirror
1 Reflexes
1 Regress
1 Reki, the History of Kamigawa
1 Rekindling Phoenix
1 Reknit
1 Relearn
1 Release to the Wind
1 Relief Captain
1 Reminisce
1 Remove Enchantments
1 Renewal
1 Renewing Touch
1 Renounce
1 Reprisal
1 Repulse
1 Reset
1 Restless Apparition
1 Restoration Angel
1 Resurrection
1 Resuscitate
1 Reverse Damage
1 Reya Dawnbringer
1 Rhox
1 Rhystic Shield
1 Rhystic Study
1 Riding the Dilu Horse
1 Riftwing Cloudskate
1 Righteous Cause
1 Righteous Charge
1 Ring of Three Wishes
1 Rings of Brighthearth
1 Ringskipper
1 Rise // Fall
1 Rise of Eagles
1 Rise of the Hobgoblins
1 Rite of Replication
1 Rites of Flourishing
1 Ritual of the Machine
1 Ritual of Subdual
1 Risky Move
1 River Boa
1 Roar of Jukai
1 Robe of Mirrors
1 Rod of Ruin
1 Rofellos's Gift
1 Rolling Spoil
1 Rootwater Depths (cycle)
1 Rootwater Thief
1 Rotlung Reanimator
1 Roughshod Mentor
1 Rowen
1 Royal Assassin
1 Ruhan of the Fomori
1 Ruin in Their Wake
1 Ruin Processor
1 Rumbling Crescendo
1 Runehorn Hellkite
1 Runes of the Deus
1 Rupture Spire
1 Ruric Thar, the Unbowed
1 Rushing River
1 Ryusei, the Falling Star
1 Sacellum Archers
1 Sachi, Daughter of Seshiro
1 Sacrifice
1 Sadistic Augermage
1 Safehold Elite
1 Safehold Sentry
1 Sage Eye Avengers
1 Sage of Fables
1 Sages of the Anima
1 Sage's Reverie
1 Sage of Lat-Nam
1 Saltskitter
1 Samite Censor-Bearer
1 Sands of Time
1 Sand Silos
1 Sangrite Surge
1 Sanguimancy
1 Sanguine Bond
1 Sapling of Colfenor
1 Saprazzan Skerry (cycle)
1 Sapseep Forest
1 Sarkhan Unbroken
1 Sarkhan Vol
1 Saskia the Unyielding
1 Satyr Hedonist
1 Savage Punch
1 Scalding Tarn (cycle)
1 Scaled Wurm
1 Scarecrow
1 Scavenger Folk
1 Scion of the Wild
1 Scorched Rusalka
1 Scour
1 Scourglass
1 Scout's Warning
1 Scrambleverse
1 Scrap Mastery
1 Scrapbasket
1 Scrapskin Drake
1 Scream from Within
1 Scroll Rack
1 Scarecrone
1 Sea Gate Oracle
1 Sea Gate Wreckage
1 Sea God's Revenge
1 Search for Survivors
1 Seal of Doom
1 Seal of Fire
1 Seasinger
1 Seismic Assault
1 Seasoned Marshal
1 Second Thoughts
1 Secret Plans
1 Sedraxis Alchemist
1 Seedborn Muse
1 Seedcradle Witch
1 Seedling Charm
1 Seht's Tiger
1 Seismic Mage
1 Seismic Spike
1 Seize the Day
1 Sejiri Steppe
1 Sekki, Seasons' Guide
1 Selvala, Explorer Returned
1 Semblance Anvil
1 Sengir Vampire
1 Sentinel Spider
1 Seraph of the Masses
1 Serendib Efreet
1 Serendib Sorcerer
1 Serra Advocate
1 Serrated Arrows
1 Serrated Biskelion
1 Seton, Krosan Protector
1 Sever Soul
1 Shadowmage Infiltrator
1 Shadowstorm
1 Shape Anew
1 Shape of the Wiitigo
1 Shapers' Sanctuary
1 Shardless Agent
1 Shared Animosity
1 Shared Discovery
1 Shattering Pulse
1 Shattering Spree
1 Shatterstorm
1 Sheoldred, Whispering One
1 Shield Bearer
1 Shields of Velis Vel
1 Shifting Sky
1 Shinen of Life's Roar
1 Shinewend
1 Shock
1 Shoreline Ranger
1 Shower of Sparks
1 Shriekmaw
1 Shrine of Loyal Legions
1 Shrink
1 Sickleslicer
1 Sigil of Sleep
1 Sigil of the Empty Throne
1 Sigil of Valor
1 Sigiled Starfish
1 Sign in Blood
1 Silence the Believers
1 Silhana Ledgewalker
1 Silumgar Monument
1 Silverblade Paladin
1 Simic Charm
1 Simulacrum
1 Sin Collector
1 Sindbad
1 Siren's Call
1 Sisters of Stone Death
1 Skarggan Skybreaker
1 Skeleton Shard
1 Skirge Familiar
1 Skirk Drill Sergeant
1 Skirk Fire Marshal
1 Skirk Marauder
1 Skred
1 Skullcage
1 Skullmulcher
1 Skullwinder
1 Sky-Eel School
1 Skyshaper
1 Skyshroud Elf
1 Skyshroud Elite
1 Slag Fiend
1 Slaughter
1 Slave of Bolas
1 Sleeper Agent
1 Sleeper's Robe
1 Sleight of Hand
1 Slice and Dice
1 Slippery Bogle
1 Slippery Karst (cycle)
1 Sliver Hive
1 Sliver Hivelord
1 Slumbering Dragon
1 Slumbering Tora
1 Smoke
1 Smokestack
1 Snapsail Glider
1 Snarling Undorak
1 Sneaky Homunculus
1 Snow Devil
1 Sol Ring
1 Soldevi Adnate
1 Soldevi Excavations
1 Soldier of Fortune
1 Solkanar, the Swamp King
1 Soltari Guerrillas
1 Soltari Monk
1 Songstitcher
1 Sootwalker
1 Soratami Seer
1 Sorin's Thirst
1 Sosuke's Summons
1 Soul Burn
1 Soul Collector
1 Soul Echo
1 Soul of New Phyrexia
1 Soul of Shandalar
1 Soul's Fire
1 Soulblade Corrupter
1 Soulblast
1 Soulshriek
1 Spawning Pit
1 Spawning Pool
1 Spectral Searchlight
1 Spectral Shift
1 Spell Blast
1 Spellbook
1 Spellbreaker Behemoth
1 Spellweaver Helix
1 Sphinx Ambassador
1 Sphinx of Magosi
1 Sphinx of the Final Word
1 Sphinx Summoner
1 Spitebellows
1 Spike Feeder
1 Spike Hatcher
1 Spike Tiller
1 Spincrusher
1 Spined Sliver
1 Spireside Infiltrator
1 Spirit Bonds
1 Spirit Mirror
1 Spirit Shackle
1 Spirit-en-Kor
1 Spitting Earth
1 Spitting Slug
1 Splinter Twin
1 Spoils of Victory
1 Spontaneous Combustion
1 Spreading Seas
1 Springjack Pasture
1 Spring Cleaning
1 Spurred Wolverine
1 Stalking Stones
1 Standardize
1 Stasis
1 Static Orb
1 Steel Golem
1 Steel Leaf Paladin
1 Steeple Roc
1 Stifle
1 Stillmoon Cavalier
1 Stingerfling Spider
1 Stolen Goods
1 Stone Catapult
1 Stone Giant
1 Stone Rain
1 Stonecloaker
1 Stonehands
1 Stonehorn Dignitary
1 Stoneshaker Shaman
1 Storm Elemental
1 Storm Seeker
1 Stormrider Rig
1 Story Circle
1 Strandwalker
1 Strategic Planning
1 Stroke of Genius
1 Stronghold Assassin
1 Stronghold Biologist
1 Stuffy Doll
1 Stun
1 Stunted Growth
1 Su-Chi
1 Sublime Exhalation
2 Subterranean Tremors
1 Sudden Shock
1 Sultai Ascendancy
1 Sultai Flayer
1 Sun Clasp
1 Sunbringer's Touch
1 Sunfire Balm
1 Sunglasses of Urza
1 Sunken Hope
1 Sunscape Battlemage
1 Superior Numbers
1 Surrak Dragonclaw
1 Surreal Memoir
1 Sustainer of the Realm
1 Suture Priest
1 Swat
1 Sway of Illusion
1 Swell of Courage
1 Swiftfoot Boots
1 Swirling Sandstorm
1 Swirling Spriggan
1 Sword of Body and Mind
1 Sword of Light and Shadow
1 Swords to Plowshares
1 Sydri, Galvanic Genius
1 Sylvan Messenger
1 Synod Artificer
1 Syphon Soul
1 Szadek, Lord of Secrets
1 Tainted Well
1 Talas Researcher
1 Talisman of Dominance
1 Tallowisp
1 Talon of Pain
1 Tandem Lookout
1 Tangle Wire
1 Tangleroot
1 Tanglewalker
1 Taste of Paradise
1 Taurean Mauler
1 Tavern Swindler
1 Tawnos's Wand
1 Teardrop Kami
1 Teferi's Honor Guard
1 Teferi's Isle
1 Teferi's Puzzle Box
1 Telepathy
1 Telling Time
1 Temple of Abandon
1 Temple of Deceit
1 Temple of Enlightenment
1 Temple of Epiphany
1 Temple of Malady
1 Temple of Malice
1 Temple of Mystery
1 Temple of Plenty
1 Temple of Silence
1 Temple of Triumph
1 Temporal Adept
1 Temporal Aperture
1 Temporal Cascade
1 Temporal Spring
1 Tempt with Reflections
1 Temur War Shaman
1 Tendershoot Dryad
1 Tendrils of Despair
1 Tephraderm
1 Terastodon
1 Terminate
1 Terra Eternal
1 Terra Stomper
1 Tezzeret, Master of the Bridge
1 Tezzeret's Gambit
1 Tezzeret's Simulacrum
1 Tezzeret's Touch
1 Thada Adel, Acquisitor
1 Thalakos Mistfolk
1 Thalakos Scout
1 Thalia's Lancers
1 Thalia's Lieutenant
1 Thassa's Ire
1 Thaumatic Compass
1 Thawing Glaciers
1 Theft of Dreams
1 Thelon's Chant
1 Thermopod
1 Thermo-Alchemist
1 The Brute
1 The Fallen
1 The Great Aurora
1 The Hive
1 The Scorpion God
1 The Wanderer
1 Thick-Skinned Goblin
1 Thicket elemental
1 Thief of Blood
1 Thief of Sanity
1 Thieves' Auction
1 Thieving Magpie
1 Think Twice
1 Thirst for Knowledge
1 Thorn Thallid
1 Thought Scour
1 Thousand Winds
1 Thraben Militia
1 Thraben Sentry
1 Thran Golem
1 Thran Turbine
1 Three Dreams
1 Thriss, Nantuko Primus
1 Thrull Parasite
1 Thrull Surgeon
1 Thunderblade Charge
1 Thunderbreak Regent
1 Thundercloud Shaman
1 Thunderfoot Baloth
1 Thundermare
1 Tibalt, the Fiend-blooded
1 Tibor and Lumia
1 Tidal Kraken
1 Time Ebb
1 Time Elemental
1 Time Stop
1 Time Warp (Capture of Jingzhou and Temporal Manipulation near functional reprints)
1 Timely Hordemate
1 Timmy, Power Gamer
1 Tireless Tribe
1 Tishana, Voice of Thunder
1 Tolarian Entrancer
1 Tolarian Winds
1 Torch Fiend
1 Torrent of Lava
1 Tormod's Crypt
1 Torment
1 Tormenting Voice
1 Totally Lost
1 Totem-Guide Hartebeest
1 Tourach's Gate
1 Tower of Calamities
1 Tower of Fortunes
1 Toxic Deluge
1 Tracker's Instincts
1 Tradewind Rider
1 Tragic Poet
1 Tragic Slip
1 Traitor's Clutch
1 Transguild Promenade
1 Tranquil Garden
1 Transmogrifying Wand
1 Trapjaw Tyrant
1 Trash for Treasure
1 Treacherous Pit-Dweller
1 Treacherous Terrain
1 Tread Upon
1 Treasure Trove
1 Treasury Thrull
1 Tree of Redemption
1 Treetop Village
1 Trench Gorger
1 Trespassing Souleater
1 Trigon of Infestation
1 Trophy Mage
1 Tropical Island (cycle)
1 Trostani Discordant
1 True Believer
1 Trumpet Blast
1 Tsunami
1 Tunnel Ignus
1 Twilight Shepard
1 Twilight's Call
1 Twinstrike
1 Twisted Abomination
1 Tyrant of Valakut
1 Uktabi Wildcats
1 Ulvenwald Mysteries
1 Unbender Tine
1 Unblinking Bleb
1 Undercity Shade
1 Underworld Cerberus
1 Underworld Coinsmith
1 Underworld Connections
1 Underworld Dreams
1 Undying Beast
1 Unearth
1 Unnatural Selection
1 Unnerve
1 Unstable Obelisk
1 Untamed Wilds
1 Untethered Express
1 Unsummon
1 Unyaro Bees
1 Upwelling
1 Urbis Protector
1 Urborg Drake
1 Urborg Justice
1 Urza's Bauble
1 Urza's Chalice
1 Urza's Mine
1 Urza's Power Plant
1 Urza's Tower
1 Vanish into Memory
1 Vampire Aristocrat
1 Vampire Lacerator
1 Vampiric Fury
1 Vampiric Link
1 Vandalblast
1 Vanguard's Shield
1 Vapor Snare
1 Vec Townships
1 Vedalken Plotter
1 Vedalken Shackles
1 Veiled Sentry
1 Vendilion Clique
1 Venerable Monk
1 Vengeance
1 Venomous Breath
1 Vent Sentinel
1 Verdant Succession
1 Verdurous Gearhulk
1 Vesuva
1 Vexing Arcanix
1 Viashino Sandscout
1 Viashino Shanktail
1 Vicious Shadows
1 Victim of Night
1 Victimize
1 Victorious Destruction
1 View from Above
1 Vigor
1 Vile Consumption
1 Vine Trellis
1 Violent Outburst
1 Violent Ultimatum
1 Viper's Kiss
1 Viridian Joiner
1 Viscerid Drone
1 Visions
1 Vitalize
1 Vital Surge
1 Vitalizing Cascade
1 Vitu Ghazi Guildmage
1 Vivid Marsh (cycle)
1 Vizkopa Guildmage
1 Vodalian Illusionist
1 Vodalian Mage
1 Voice of the Provinces
1 Voice of the Woods
1 Void
1 Void Grafter
1 Void Winnower
1 Volcanic Geyser
1 Volcanic Offering
1 Volrath's Gardens
1 Voltaic Key
1 Vona's Hunger
1 Voracious Dragon
1 Vow of Malice
1 Voyager Drake
1 Vraska, Relic Seeker
1 Vulturous Zombie
1 Wakestone Gargoyle
1 Walk the Aeons
1 Walker of the Grove
1 Wall of Blossoms
1 Wall of Brambles
1 Wall of Frost
1 Wall of Omens
1 Wall of Opposition
1 Wall of Shards
1 Wall of Stone
1 Wandering Fumarole
1 Wanderlust
1 Wasitora, Nekoru Queen
1 War Tax
1 Wargate
1 Warmonger Hellkite
1 Warstorm Surge
1 Warp Artifact
1 Warrior's Honor
1 Waste Not
1 Water Servant
1 Waterspout Elemental
1 Waterveil Cavern
1 Waterwhirl
1 Wax // Wane
1 Weakness
1 Weakstone
1 Weapons Trainer
1 Wear//Tear
1 Weave Fate
1 Weird Harvest
1 Weirding Wood
1 Werebear
1 Wheel of Fortune
1 Whirling Dervish
1 Whirlpool Whelm
1 Whispersilk Cloak
1 White Knight
1 White Scarab
1 Whitemane Lion
1 Widespread Panic
1 Wild Aesthir
1 Wild Growth
1 Wild Mongrel
1 Wild Ricochet
1 Wild-Field Scarecrow
1 Wildcall
1 Wildheart Invoker
1 Willbender
1 Willbreaker
1 Willow Priestess
1 Wind Dancer
1 Wind Drake
1 Wind Spirit
1 Windbrisk Raptor
1 Windborne Charge
1 Windreader Sphinx
1 Winds of Change
1 Wipe Away
1 Wirewood Hivemaster
1 Withering Gaze
1 Withering Wisps
1 Wizard Replica
1 Wolfbriar Elemental
1 Wolfhunter's Quiver
1 Wood Elemental
1 Wood Elves
1 Woodvine Elemental
1 Word of Command
1 Words of Wind
1 Wormfang Turtle
1 Worship
1 Wort, the Raidmother
1 Worthy Cause
1 Wrap in Flames
1 Wrath of God
1 Writ of Passage
1 Wurmweaver Coil
1 Xenic Poltergeist
1 Yavimaya Coast (cycle)
1 Yeheni, Undying Partisn
1 Yeva's Forcemage
1 Yuan Shao, the Indecisive
1 Yule Ooze
1 Zanikev Locust
1 Zap
1 Zedruu the Greathearted
1 Zephyr Spirit
1 Zombie Assassin
1 Zombie Infestation
1 Zombify
1 Zerapa Minotaur
1 Zombie Master
1 Zombie Musher
1 Zoologist
Intet, the Dreamer
I was considering picking the first card thematically, but then I clicked the random button and got the dragon queen of random cards, Intet.
Back in the day, Intet was all over the place as the only Temur commander. I couldn't build an Intet deck because all the playgroups had enough Intet already... and then they printed Riku and Animar and poor Intet fell by the wayside (and into my waiting arms). My build of Intet played only lands, instants, and spells with flash so that the cards hidden underneath Intet would be as scary for my opponents as possible.
Unfortunately, Intet has a horrible flaw: all you wanna do is hit people 100 times, but they're dead after 4 hits. Not gonna lie, if Aether Meltdown was a card at the time, I might have played it on myself.
Maybe I'm overthinking her...once I get my mana-base setup, let's see how the rough draft goes. But I don't doubt she's going to be that crazy swinger that will scare the crap out of people for a while...nothing like swinging into a Beacon of Tomorrows or World at War. lol
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
One warning: Don't play a land in your first main phase with her. You might whiff.
On phasing:
In Multiplayer you can add more hits with her, though with a good set up you only need one hit to end the game (not unusual to arrange multiple extra turn spells in a row, then use Reclaim/Noxious Revival type spells to repeat the process).
I made my deck similar to yours, with instants in mind, especially ones with multiple functions and at least one "counter" effect like Cryptic Command, it turns Intet into a pseudo-Morphling, hard to kill and ends the game in a few hits.
Intet is the embodiment of Ego (Red), Superego (Blue), and Id (Green), and she dreams, I love that design.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
As far as Intet herself actually goes my friend and I switched his Mayael for Intet and it turned out much better. The overall investment is better and the range of hits is much larger.
Well, a 6/6 first strike for 4 is not bad value if you want to think of it that way, and I'm sure there's some shenanigans somewhere with the counter removal part. But the focal point of this card is probably that it's a dog that shoots bees out of its mouth.
Hapatra only gets one snake out of Noxious, the GB one. Eh.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
amazingly epic sig courtesy of DarkNightCavalier at Heroes of the Planes.
You'd be better off playing them with something like Carnifex Demon TBH. Or even Deity of Scars. Alternately, you can just run Melira, Sylvok Outcast and just get a 6/6 with (lifelink, panic for (U/R), wither, first strike, shroud for (G/U))
6/10 If you want a cheap (relatively) beater, I suppose these'll work. They do have a nice interaction with the medallions and monuments, and the BG one even lets you remove two by just playing Deathrite Shaman. But most of the time, I'd rather just have Forgotten Ancient, Quirion Dryad, or Titania's Chosen to do the same thing better.
Synergy with Doubling Season: There is no way these guys have synergy with Doubling Season.
On phasing:
This dude? He's just too weak. He doesn't synergize with anything. He looks baller though. A pitbull displacer beast that breathes bees.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
NICE.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
"The PAIN!"
Anyway, I can't say I'm too impressed from a casual perspective. The end payoff isn't that great, and a 2/2 for 4 CMC gives me the 'bleahs' too.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Look, another general I've used! Iname as One has two very cool tribal abilities, one to tutor for a spirit and another to reanimate one. Unfortunately, the first ability only triggers if you cast it from your hand, which is pretty bad from the command zone. And then the second ability only resolves if you actually exile Iname, so that doesn't work with the command zone either. Iname is basically a vanilla 8/8 unless you start doing nonsense like Sacrifice it and return it to you hand, and after all that you've payed 16 mana for an 8/8 and 1 spirit from your library. My Iname deck wasn't terrible though, cause it turns out that if you have the mana and interactions to actually trigger Iname you also have the resources to win the game with the other 99 cards you're playing.
Story time: I lent that deck to a friend, I think I remember the details of this right. Shortly after a board wipe, he ended up with a board of lands, Iname, and Liliana of the Dark Realms at 6. He activates her -3 to pump Iname 4 for the swamps in play. I'm perplexed because +4/+4 seems way worse than the ultimate, but also because I'd never not used that -3 as a kill spell and had to reread the card. On my turn, I do some stuff and play a blocker. Pass back to him, he uses the minus ability again to kill my blocker, E-witnesses Liliana, recasts her, ticks down to pump again, and swings for the kill. Never saw that one coming.
Can’t you exile it, and then it goes to the general zone instead? Or does doing that negate Iname’s ability?
Anyway, it seems like more hoops to jump through than it is worth.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
You can choose to exile it to its ability and then choose to go to command zone instead, but then the ability asks the "if you do" part and knows you didn't actually exile it.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebears