I love the Kamigawa block myself. It's interesting how many cards from the "wind down from Mirrodin" block actually turned out to be pretty effective in hindsight.
As a commander though, he kinda wishes he had more colors than just green. He's certainly cool with being in the 99 though.
I love the Kamigawa block myself. It's interesting how many cards from the "wind down from Mirrodin" block actually turned out to be pretty effective in hindsight.
As a commander though, he kinda wishes he had more colors than just green. He's certainly cool with being in the 99 though.
You don't use him as a commander. He's obviously great in Sisay, but really any deck with a lot of legends has use for him. The question becomes, how many.
It helps, by the way, that legends often come in cycles. Besides Commander precons, we had the originally family trees from Legends, the primordial dragons from Planeshift and Planar Chaos, the Ravnica guild leaders and champions (in both blocks and this totally-not-a-block, the ally-color legends from Time Spiral, the shifted legends from Planar Chaos, the grandeur legends from Future Sight, the tribal legends from Lorwyn, the arc legends from Shards of Alara, the praetors, the tribal legends from Innistrad, the Powerpuff Girls (twice), the M13 legends, the gods of Theros (and their weapons) and Amonkhet, the Tarkir khans, the old khans, the old dragons, and the new dragons, and Dominaria, so no matter what your color identity, you should have plenty to work with. (And of course Karn and the Eldrazi are available for everyone.) Making planeswalkers legendary just helped him even more.
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Cute card, obviously a shoe-in for insect tribal. Not too bad in Yeva, Nature's Herald
Indeed, it is a *shoo-in for a lot of decks. It's also great with Pestilence and friends, especially if you have Cathars' Crusade. Even without that, it gets better with anthems, since it can soak up more damage, and the tokens get bigger.
Private Mod Note
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Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Good value card, well costed. I haven't yet playtested it, but I've considered it before for Nissa. I guess it's probably better in decks that require spot removal to play against, which probably makes it a little more niche and a little meta dependent.
I did put it in my Zegana some time ago, as the deck revolves around playing creatures that help me play MORE creatures (getting me lands, mana, cards or topdeck access), so it should in theory help keep the fuel going if someone kills a key creature. But so far in my games (admittedly, not that many), haven't seen it in practice.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Game Plan is just a politics-heavy Timetwister, so it's boring. (I should hope everyone knows the caster benefits more from these group hug cards than anyone else.)
Instead I'll talk about the card I missed. Shaper's Sanctuary is nice. It's obviously weaker than some of the five-mana cards of this nature (though not necessarily worse, the difference between G and 3GG or 2(G/W)(G/W)(G/W) is huge), and I'd even say it's weaker than Sylvan Safekeeper, but of course they both cost G, so it's a fairer comparison. It also calls to mind a really bad creature from Nemesis, Mossdog; and like Mossdog, it depends on what your opponent's playing, but the difference between this and Mossdog is, once Mossdog dies (and Mossdog will die once your opponent is done casting spells aimed at it), any progress you made with Mossdog is gone. Mossdog literally only hoses pokes like Searing Touch (because that's exactly how buyback is used, nothing broken about it at all). Here, you still get the cards.
The main thing I can think of is getting card advantage off Frost Titan or a series of burn spells aimed at one creature. Possibly storm, if the storm player is being fair because we all know how much storm players love to be fair and absolutely not combo out. Besides that, it means card parity off entry triggers or Annihilate and friends, but card advantage off things like Doom Blade and Lightning Bolt. It's supposed to stealth-hose black, but oddly, I see it hosing red more. Or even blue, just because of frosts and bounces.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Full credit, this is at least an assist card that someone might help you cast. Same can't be said for most of them, barring an "everyone gang up on X to the max" situation. play of the game and out of bounds are more fun, though.
I hate wheels, though. Especially in blue. I think people see the upside of getting a hand refill for a low cost and don't make the connections about the cards their opponents have drawn that might give them the win. For red at least I get it, you don't have a lot of strong draw tools so you take what you can get. For blue though, naw. I've got a timetwister. I've cast it...once? $300 well spent Actually, given how much the price has risen, it kinda was, I guess.
I don't know about Game Plan, but nobody ever wanted to help me cast Play of The Game, even when one player was far ahead. I guess the mentality is people are protective of the permanents they cast regardless of the game situation.
So I stopped playing assist cards. Just doesn't gel with the mindset of players.
That can be true of many players with regards to play of the game specifically, but doesn't really apply to other assist cards. Removal like bring down or gang up (hey, up/down, I see what you did there, wotc) or counters like out of bounds are pretty likely to get funded as long as someone has the mana. Maybe even Lava-field overlord if you promise to target the right thing.
That said, the assist cards are reeaallly safely costed, with the exception of huddle up (which is trash outside of 2hg anyway). Basically everything costs twice (or at least nearly twice) what it would cost without assist. Which is such a shame for the mechanic, I hope they revisit it one day with a little more chutzpah. There's some really interesting potential to abuse the mechanics versus control to try to get them to tap out at a critical juncture, or to try to feel out what's in their hand based on how much they're willing to pay. All of this is largely wasted when the cards aren't playable, ofc.
I think bring down is the worst offender. Even at half the cost, it's a sorcery speed reprisal. Make it an instant and lower the power to 3 and, unless someone else funds you 2 mana, it's just a skywhaler's shot minus the scry. gang up is pretty bad too, but as an instant it's at least playable in commander, even if it's not very good.
I think this is actually quite an interesting card. The problem with most of the symmetrical draw-7s is that, thanks to them costing a fair bit of mana, you're often the last person to be able to take advantage of the seven cards. As such, the only ones I really consider playable are those that can avoid this, usually by being cheap - Timetwister and Wheel of Fortune are the obvious two, Time Spiral has a higher setup cost - you need six lands - but once you're there, it's the best and Reforge the Soul can be decent if you've some topdeck manipulation. Unfortunately, barring RtS, these are not cheap cards monetarily (and even RtS isn't a dollar rare). And unlike some types of cards, in this case, the budget alternatives are much worse - in addition to the maan cost, the blue ones typically exile thus preventing any looping - to the point of very rarely being worth playing outside of specific interactions (i.e Nekusar).
Game Plan offers you a potentially cheap draw seven. If you can find one player who's willing to invest 3 to refill their hand, you've almost got yourself a piece of Power. And while it might be the weakest of them, it's still pretty darn good. How likely this is will very much depend on your playgroup - both the people and the decks they're playing. But if you can't get your hands on the really good draw-7s, I think this could be worth giving a shot in blue decks that are good at deploying their hands and thus would want a refill.
It's also a kind of interesting one to play against. While the answer to group hug cards is normally a firm "no", there are going to be plenty of times when investing some mana into this is going to be the right choice. If the deck playing it is known for cheap combos and you have a full grip, it's not a good idea. But spending 3 to refill your hand when you're pretty confident the caster isn't going to go off this turn can be a very good deal.
never seen game plan before - seems good, but i think it's somewhat overvalued. I'd rather have time spiral (so i can cast stuff afterwards) or timetwister (costs significantly less) for the same effect. This effect is almost never beneficial enough for me in relation to the rest of the table (+7 cards to +21 cards). notion thief can help though.
Thing is, there's no guarantee that it'll help if you are behind or in front; and i'd rather have something that will meaningfully help me get back into the game or stop my opponents from catching me.
That being said, i'd probably rather have temporal cascade. I get to choose which effect to have (shuffle gy and hand into the deck AND/OR draw seven). And i don't think I've ever drawn seven off it (the first couple of times i played it, everyone thought i was entwining it. 'cuz i had the mana for it. and i had to make sure that they only shuffled their hands and GY into their library - and then they realise what i'd done!)
One big kneecapper to these Assist spells is that only one player can help you cast them. Joined Forces cards like Minds Aglow are a bit different. Assist spells are generally at their best when you are at your lowest chance of winning, but their base cost is just so "safe." Play of the Game is the only one I'd expect someone to pay into more often than not.
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As a commander though, he kinda wishes he had more colors than just green. He's certainly cool with being in the 99 though.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
You don't use him as a commander. He's obviously great in Sisay, but really any deck with a lot of legends has use for him. The question becomes, how many.
It helps, by the way, that legends often come in cycles. Besides Commander precons, we had the originally family trees from Legends, the primordial dragons from Planeshift and Planar Chaos, the Ravnica guild leaders and champions (in both blocks and this totally-not-a-block, the ally-color legends from Time Spiral, the shifted legends from Planar Chaos, the grandeur legends from Future Sight, the tribal legends from Lorwyn, the arc legends from Shards of Alara, the praetors, the tribal legends from Innistrad, the Powerpuff Girls (twice), the M13 legends, the gods of Theros (and their weapons) and Amonkhet, the Tarkir khans, the old khans, the old dragons, and the new dragons, and Dominaria, so no matter what your color identity, you should have plenty to work with. (And of course Karn and the Eldrazi are available for everyone.) Making planeswalkers legendary just helped him even more.
On phasing:
Why play this over Hornet Nest, you might ask. That answer is that really big ants are scary.
Even Scott Lang agreed with that statement.
Definitely the wrong time to break out an over a [c=Wrath of God]wrath though.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Indeed, it is a *shoo-in for a lot of decks. It's also great with Pestilence and friends, especially if you have Cathars' Crusade. Even without that, it gets better with anthems, since it can soak up more damage, and the tokens get bigger.
On phasing:
I like things that trigger whenever something becomes a target. It's an excuse to play Grip of Chaos.
Although, triggering on abilities is nice. Makes me want to swing a gigantic dude at someone with a Maze of Ith.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
Battlebond was super fun.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instead I'll talk about the card I missed. Shaper's Sanctuary is nice. It's obviously weaker than some of the five-mana cards of this nature (though not necessarily worse, the difference between G and 3GG or 2(G/W)(G/W)(G/W) is huge), and I'd even say it's weaker than Sylvan Safekeeper, but of course they both cost G, so it's a fairer comparison. It also calls to mind a really bad creature from Nemesis, Mossdog; and like Mossdog, it depends on what your opponent's playing, but the difference between this and Mossdog is, once Mossdog dies (and Mossdog will die once your opponent is done casting spells aimed at it), any progress you made with Mossdog is gone. Mossdog literally only hoses pokes like Searing Touch (because that's exactly how buyback is used, nothing broken about it at all). Here, you still get the cards.
The main thing I can think of is getting card advantage off Frost Titan or a series of burn spells aimed at one creature. Possibly storm, if the storm player is being fair because we all know how much storm players love to be fair and absolutely not combo out. Besides that, it means card parity off entry triggers or Annihilate and friends, but card advantage off things like Doom Blade and Lightning Bolt. It's supposed to stealth-hose black, but oddly, I see it hosing red more. Or even blue, just because of frosts and bounces.
On phasing:
I hate wheels, though. Especially in blue. I think people see the upside of getting a hand refill for a low cost and don't make the connections about the cards their opponents have drawn that might give them the win. For red at least I get it, you don't have a lot of strong draw tools so you take what you can get. For blue though, naw. I've got a timetwister. I've cast it...once? $300 well spent Actually, given how much the price has risen, it kinda was, I guess.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
So I stopped playing assist cards. Just doesn't gel with the mindset of players.
That said, the assist cards are reeaallly safely costed, with the exception of huddle up (which is trash outside of 2hg anyway). Basically everything costs twice (or at least nearly twice) what it would cost without assist. Which is such a shame for the mechanic, I hope they revisit it one day with a little more chutzpah. There's some really interesting potential to abuse the mechanics versus control to try to get them to tap out at a critical juncture, or to try to feel out what's in their hand based on how much they're willing to pay. All of this is largely wasted when the cards aren't playable, ofc.
I think bring down is the worst offender. Even at half the cost, it's a sorcery speed reprisal. Make it an instant and lower the power to 3 and, unless someone else funds you 2 mana, it's just a skywhaler's shot minus the scry. gang up is pretty bad too, but as an instant it's at least playable in commander, even if it's not very good.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Game Plan offers you a potentially cheap draw seven. If you can find one player who's willing to invest 3 to refill their hand, you've almost got yourself a piece of Power. And while it might be the weakest of them, it's still pretty darn good. How likely this is will very much depend on your playgroup - both the people and the decks they're playing. But if you can't get your hands on the really good draw-7s, I think this could be worth giving a shot in blue decks that are good at deploying their hands and thus would want a refill.
It's also a kind of interesting one to play against. While the answer to group hug cards is normally a firm "no", there are going to be plenty of times when investing some mana into this is going to be the right choice. If the deck playing it is known for cheap combos and you have a full grip, it's not a good idea. But spending 3 to refill your hand when you're pretty confident the caster isn't going to go off this turn can be a very good deal.
Thing is, there's no guarantee that it'll help if you are behind or in front; and i'd rather have something that will meaningfully help me get back into the game or stop my opponents from catching me.
That being said, i'd probably rather have temporal cascade. I get to choose which effect to have (shuffle gy and hand into the deck AND/OR draw seven). And i don't think I've ever drawn seven off it (the first couple of times i played it, everyone thought i was entwining it. 'cuz i had the mana for it. and i had to make sure that they only shuffled their hands and GY into their library - and then they realise what i'd done!)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom