If a non-green deck is heavy on color requirements and/or wants to be casting cmc 6+ spells on any regularity, this tends to find its' way in. It's probably in maybe a quarter of my decks. Gets better the higher your curve otherwise is, of course.
With green decks I tend to prefer good ol' basic land searching. (And I only have so many lotoi, gilded or otherwise, anyway.)
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Would be lotoi, TBH. Greek. Though apparently it's probably loaned from a Semitic language, likely Phoenician. (Compare Hebrew lot, myrrh.) The Homeric lotus was believed to be a North African shrub, from which a kind of wine could be made. The yogic sense is first attested in 1848. The Magic sense is attested in 1993, but refers to an older Robert E. Howard story, of a lotus which, unlike Homer's, induced terrible dreams which drove all but the most evil of souls mad with horror. (Which, given who REH hung around with, most likely means it showed the secrets of the universe.)
I was right now many years old when I learned all of this. The more you know.
Never realised HPL and REH hung out either. Two early giants of the fantasy fiction world.
Well, they more did correspondence, since Texas and Rhode "not really an" Island are a long way away. The third member of this group would be Clark Ashton Smith.
But yeah, "At the Mountains of Madness" mentions the Cimmerians, and REH borrowed HPL's monsters every now and then, and, true to the source material, they were never defeated; one could only flee.
And both REH and HPL have been Flanderized like a mother****er too!
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Surveil is very useful, but this is a common with typical common power level. Unless you're playing something very specific, like Phenax, God of Deception, I don't think you want your surveil on such a poorly costed body.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
Whisper Agent is a good rate for surveil on a three-mana body. This less so. Doesn't even have defender so Arcades II can take advantage of that butt. Ah well.
Imagine you have a non-black WUx Reveillark combo going in your deck. Dimir Informant can help you fill your graveyard to search up your win condition. Maybe something like Laboratory Maniac and Mulldrifter.
I am joking a little but not really. Satyr Wayfinder is often enough to combo out in my Karador deck.
if you are a dedicated combo deck there are less expensive self-mill cards, like Merrow Witsniper, but this is interesting because you can keep the cards on top if you need them.
If I'm paying three mana for a 1 power creature it better damn well be worth a card, and Surveil plus a 1/4 is really not going to do enough. Somewhere in between Yotian Soldier and Armored Skaab when it comes to playability. She still could sneak into your deck from the artwork of Notion Rain if you play that though.
it doesn't seem all that good, i think. I've been a bit underwhelmed by most surveil cards (the sole exceptions being mission briefing and doom whisperer).
I think i'd be one of those people who'd severely underestimate cards like this though; it's in blue, is hard to kill (bolt-proof), and has an ok ability stuck to it. It sort of smooths your next few draws, and can set up reanimate effects/snapcaster mage shenanigans.
it doesn't seem all that good, i think. I've been a bit underwhelmed by most surveil cards (the sole exceptions being mission briefing and doom whisperer).
I think i'd be one of those people who'd severely underestimate cards like this though; it's in blue, is hard to kill (bolt-proof), and has an ok ability stuck to it. It sort of smooths your next few draws, and can set up reanimate effects/snapcaster mage shenanigans.
Notion rain is pretty solid, New Lazav is a good commander, nightveil Sprite is better than expected as a cheap evasive creature useful for damage triggers that surveils when it attacks. Price of Fame is a solid card as well in a format centered around legends. Destroy any commander a d surveil 2 for the price of terror? Sound good. The drawback of it costing 4 to hit a non legend is pretty severe, but at least it's still unconditional instant speed removal with upside. This is also a format where a lot of non commander creatures happen to be legendary, so it has more targets other than the commanders where it costs 2. Considering how key commanders usually are to their decks, firing this off for two is what's typically going to happen.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I'd consider this in some esper decks. 1 power and 3 CMC fit all of the small reanimation effects, filtering that also feeds the yard is a solid effect if you can reuse it, and it does a decent job deflecting early chip damage thanks to 4 toughness. It's not an exciting card but it's not a bad card.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
As noted a 1/4 statline for 3 is a tough sell in Commander...
- It isn't big enough to block well (nor does it have any ability to block evasive creatures); if I'm paying 3 CMC for a "blocker"/defensive creature, this is competing against Hover Barrier, Drift of Phantasms, Wall of Frost, and Guard Gomazoa and that's just to start with and just in monoblue.
- It's rare I even want THAT, however, outside of Defender decks or niche archetypes. The other half of this is the EtB utility but in that arena this is competing with Augury Owl, Augur of Bolas, Omen Speaker, and countless other cheaper card filtering critters as well as competing with Sea Gate Oracle which digs deeper and draws at the same CMC. And again, that's all just in mono-blue and all just off the top of my head.
I'm not even sure this makes the cut in Dimir Tribal since it's in the same general CMC range and effect as Whisper Agent, Barrier of Bones, Drift of Phantasms, Lazav, the Multifarious, Nightveil Sprite, and House Guildmage. I'm not a fan in Rogue Tribal either as Rogue Tribal generally wants more aggressive bodies and, again, see Nightveil Sprite and Whisper Agent. I can't imagine running it anywhere else. Surveil is amazing, but this Informant is not.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
This is near the top of the list of cards I've had floating around my collection looking for a home. An instant that regenerates a creature is not unplayable to begin with, but then it regenerates other people's creatures to your side of the board. Someday, I swear I will play this card to strong enough effect to make someone poop their pants. It just hasn't happened yet.
Edit: to clarify since the original phrasing is misleading, this only steals the creature if it actually regenerates.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I swear I will play this card to strong enough effect to make someone poop their pants.
I have never related to something more in my life. This is why I play this game. I think this card would warrant that type of reaction if used effectively.
You target a creature to regenerate. So if it would be destroyed that turn, instead remove it from combat and remove all damage and it doesn't die. And then additionally, if it actually ends up being regenerated by this effect, you gain control of it.
It's actually more easily explained by flavor than by mechanics. You say to a creature "hey there friend, I won't let you die this turn!" so that when something tries to kill it, it says to you "thanks for saving me! I'm so grateful, I'm joining your side now." (Just don't tell it that you were probably the one killing it in the first place.)
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
It's been a long time since the days where I'd jam this in any deck. But to a deck that cares about going from 5 - 8, it is superb. Decks like the aforementioned Maelstrom Wanderer, or OG Gisela come to mind. But in the more low-to-the-ground-I-actually-have-a-real-curve-to-mind decks, they will find this unwieldy tempo loss to stick it. I think at present, I only play it in big red where it mostly pays for itself and represents half a Wildfire/Burning of Xinye payment by itself.
I used to swear by this until I realized the timing matters. It's not "1WW: gain control of target creature". it is conditional which makes it stuck in hand until you both meet the condition to use it and have something on board worth spending a card on to steal. Much worse than Dominate, for example.
The main thing about this card is that it allows white to do something it normally should never, ever be allowed to do. A deck that would also have blue and/or black would not even give this card a second glance. Without those colors though, a white deck has a moderately amusing surprise they can pull on someone. Still, the card is pretty situational and just a maybe for laughs alone.
Preacher and Evangelize also let White steal your dudes. Helm of Possession is a nice colorless way to do it. I think Shade's Form does a better job than Debt of Loyalty just because so many removal spells find ways around regeneration, and white's removal suite starts with Swords/Path so that doesn't help much! But I do like the very intimate-with-the-story cards that Weatherlight as a set presented to the players. Putting a card with a deceased Maraxus of Keld in the art into the same set that he was printed is a bit of a laugh.
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With green decks I tend to prefer good ol' basic land searching. (And I only have so many lotoi, gilded or otherwise, anyway.)
Well, they more did correspondence, since Texas and Rhode "not really an" Island are a long way away. The third member of this group would be Clark Ashton Smith.
But yeah, "At the Mountains of Madness" mentions the Cimmerians, and REH borrowed HPL's monsters every now and then, and, true to the source material, they were never defeated; one could only flee.
And both REH and HPL have been Flanderized like a mother****er too!
On phasing:
Surveil is very useful, but this is a common with typical common power level. Unless you're playing something very specific, like Phenax, God of Deception, I don't think you want your surveil on such a poorly costed body.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Anyway it's limited fodder. Which, as a limited player, is a major part of my diet. Nom nom.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Imagine you have a non-black WUx Reveillark combo going in your deck. Dimir Informant can help you fill your graveyard to search up your win condition. Maybe something like Laboratory Maniac and Mulldrifter.
I am joking a little but not really. Satyr Wayfinder is often enough to combo out in my Karador deck.
if you are a dedicated combo deck there are less expensive self-mill cards, like Merrow Witsniper, but this is interesting because you can keep the cards on top if you need them.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I think i'd be one of those people who'd severely underestimate cards like this though; it's in blue, is hard to kill (bolt-proof), and has an ok ability stuck to it. It sort of smooths your next few draws, and can set up reanimate effects/snapcaster mage shenanigans.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Notion rain is pretty solid, New Lazav is a good commander, nightveil Sprite is better than expected as a cheap evasive creature useful for damage triggers that surveils when it attacks. Price of Fame is a solid card as well in a format centered around legends. Destroy any commander a d surveil 2 for the price of terror? Sound good. The drawback of it costing 4 to hit a non legend is pretty severe, but at least it's still unconditional instant speed removal with upside. This is also a format where a lot of non commander creatures happen to be legendary, so it has more targets other than the commanders where it costs 2. Considering how key commanders usually are to their decks, firing this off for two is what's typically going to happen.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
- It isn't big enough to block well (nor does it have any ability to block evasive creatures); if I'm paying 3 CMC for a "blocker"/defensive creature, this is competing against Hover Barrier, Drift of Phantasms, Wall of Frost, and Guard Gomazoa and that's just to start with and just in monoblue.
- It's rare I even want THAT, however, outside of Defender decks or niche archetypes. The other half of this is the EtB utility but in that arena this is competing with Augury Owl, Augur of Bolas, Omen Speaker, and countless other cheaper card filtering critters as well as competing with Sea Gate Oracle which digs deeper and draws at the same CMC. And again, that's all just in mono-blue and all just off the top of my head.
I'm not even sure this makes the cut in Dimir Tribal since it's in the same general CMC range and effect as Whisper Agent, Barrier of Bones, Drift of Phantasms, Lazav, the Multifarious, Nightveil Sprite, and House Guildmage. I'm not a fan in Rogue Tribal either as Rogue Tribal generally wants more aggressive bodies and, again, see Nightveil Sprite and Whisper Agent. I can't imagine running it anywhere else. Surveil is amazing, but this Informant is not.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
The hot take: Sun Titan and Reveillark are cards. She fits decks running those. If she were black instead of blue, I'd gladly play her in Alesha, Who Smiles at Death. Sadly, I can't.
On phasing:
This is near the top of the list of cards I've had floating around my collection looking for a home. An instant that regenerates a creature is not unplayable to begin with, but then it regenerates other people's creatures to your side of the board. Someday, I swear I will play this card to strong enough effect to make someone poop their pants. It just hasn't happened yet.
Edit: to clarify since the original phrasing is misleading, this only steals the creature if it actually regenerates.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I have never related to something more in my life. This is why I play this game. I think this card would warrant that type of reaction if used effectively.
Love the initial reaction to it when people read the card.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
You target a creature to regenerate. So if it would be destroyed that turn, instead remove it from combat and remove all damage and it doesn't die. And then additionally, if it actually ends up being regenerated by this effect, you gain control of it.
It's actually more easily explained by flavor than by mechanics. You say to a creature "hey there friend, I won't let you die this turn!" so that when something tries to kill it, it says to you "thanks for saving me! I'm so grateful, I'm joining your side now." (Just don't tell it that you were probably the one killing it in the first place.)
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
It's been a long time since the days where I'd jam this in any deck. But to a deck that cares about going from 5 - 8, it is superb. Decks like the aforementioned Maelstrom Wanderer, or OG Gisela come to mind. But in the more low-to-the-ground-I-actually-have-a-real-curve-to-mind decks, they will find this unwieldy tempo loss to stick it. I think at present, I only play it in big red where it mostly pays for itself and represents half a Wildfire/Burning of Xinye payment by itself.
I used to swear by this until I realized the timing matters. It's not "1WW: gain control of target creature". it is conditional which makes it stuck in hand until you both meet the condition to use it and have something on board worth spending a card on to steal. Much worse than Dominate, for example.
Steel Sabotage'ng Orbs of Mellowness since 2011.