I was planning on adding more tutors, but there got to be better things to find? The decks runs 29 sources for mana and 33 lands! It also has tutors. What good targets could there be to find?
I am looking to battle a meta that has a lot of combo, not nessaserraly spell based. are there any good hate creatures?
Edit: I would think Kamahl, Fist of Krosa is good vs wraths (just animate their lands.) Kumano, Master Yamabushi can help fight gravyeard strategies (here is looking at your Karador.) Emrakul, the Promised End can probably pull of some shenanigans if the game goes long enough. Does not feel great though.
My personal top 10 best 6+ Drops (or X-mana creatures) for...
Mono-Green:
1. Avenger of Zendikar - an army in a can, matches up well with any ramp spells.
2. Craterhoof Behemoth - I don't actually own one, but the power level is obvious.
3. Kamahl, Fist of Krosa - Extremely powerful lategame engine - very threatening if you can untap with this.
4. Genesis Hydra - flexible, powerful value card.
5. Soul of the Harvest - red/green is hard up for card advantage. A respectable threat that is very dangerous with blink/self-bounce effects.
6. Vorinclex, Voice of Hunger - It draws a lot of hate for a reason, but if it sticks it is extremely hard to lose.
7. Ulvenwald Hydra - ANY land is strong. This scales well.
8. Bane of Progress - metagame dependent but potentially sick.
9. Pathbreaker Ibex - a very underrated gem, if you can untap with this (or give it haste) it can blow people up out of nowhere.
10. Greenwarden of Murasa - body is mediocre, but it is a powerful effect to be sure.
HM: Thunderfoot Baloth (I consider this just worse than Craterhoof and Pathbreaker but still good), Primordial Sage and Woodland Bellower, (largely outclassed by Greenwarden, Genesis Hydra, and Soul for advantage but any port in a storm), Terastodon (one a king, now a filler), Protean Hulk (powerful combo card, but not the sort of thing to just jam in any G/x list), and a loooong list of cards that just beatdown (Primordial Hydra, Carnage Tyrant, Worldspine Wurm, Stonehoof Chieftain, Siege Behemoth, Rampaging Baloths)
As the color of fat monsters, green has an embarrassment of riches when it comes to powerful finishers. RED:
1. Balefire Dragon - A solid flier with a devastating effect if it can connect.
2. Hellkite Tyrant - the fail rate here is a 6/5 flying trample, and sometimes the "beat down with 6 power threats" plan works out in EDH. The best case scenario is that you give this haste, crack the artifact player, and proceed to just win the game (either incrementally with all their toys or instantly with enough of them).
NOTE: unlike Green, I think the quality drops off dramatically here.
3. Inferno Titan - a bit worse outside of mono-Red, but this can still be a powerful threat.
4. Scourge of the Throne - under ideal circumstances this can be super deadly.
5. Knollspine Dragon - not for every list, but in an aggressive ramp deck this can be a great card drawing engine and a meaty threat.
6. Molten Primordial - In the right deck, this can end the game on the spot - remove three blockers, gain four attackers. With a way to loop it or double up on it, or a way to sacrifice the stolen goods, it gets nasty fast.
7. Combustible Gearhulk - gets better in heavy decks or decks that can abuse its artifact status. While punisher cards are bad, if you are able to capitalize on this effect it can be really good. And again, fail rate is a 6/6 beat stick.
8. Hellkite Charger - a reasonable beater that goes infinite with Sword of Feast and Famine, Bear Umbra, Nature's Will. Worth including in any deck that can assemble the combo, or that cares about extra combats, or that wants Dragons (which is a fair number of red decks, all in all).
9. Utvara Hellkite - If it swings once, even as the only dragon in your deck, it was #value. With enough dragons and haste enablers it's a deadly endgame.
10. Bogarden Hellkite - Not for every deck, but the flexibility of the card can't be denied.
That RT deck you linked runs a lot of mana dorks because it runs several MLD spells. Are you going to run those as well?
You kindof have two questions there:
1. Good big Gruul creatures?
2. Anti-combo pieces?
I figure it'll be easy enough to smash face with whatever is big once you can disrupt the combo players with stax/prison effects. This is somewhat the direction I've started leaning toward with my own RT list (combo/control disruption). Here are some cards I've been considering or have already slotted in. Some are more in the anti-control vein.
Not really. It's just that RG card advantage usually comes in the form of "my guy lives, your guy dies", token generators, removal on legs, or just wiping the whole board. Green also gets a few creatures that cantrip when they ETB, do damage, or die. (And of course, Fecundity and all your favorite artifacts; actually, the use of mana dorks makes Skullclamp even more broken than it already is.) The problem is, much of green's card draw (the aforementioned Fecundity, Momentous Fall, Shamanic Revelation, Grim Flowering, Snake Umbra, Greater Good) aren't creatures, and Ruric Thar's ability is symmetrical. You can work around this with lifegain, but it's a difficult workaround: You're either using an equipment like Batterskull or Loxodon Warhammer to give RT lifelink, use Roaring Primadox to bounce RT, or use things like Ant Queen with Essence Warden. None of those are ideal.
In other news...
Green also has Garruk's Horde and Oracle of Mul Daya, which together will let you play some 80~90 of most Ruric Thar decks' cards (62 of this particular deck's cards, tho) from the top of the library. Oh, and Garruk's Packleader provides a good source of card draw.
Purphoros, God of the Forge doesn't do as much here as in (say) Rith or Marath, but that's okay. Most of the heavy damage is RT's work, but this turns each of your creatures into a shock across the board. Xenagos, God of Revels is another option.
Private Mod Note
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Rollback Post to RevisionRollBack
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Atarka, World Render is 12 hard to stop damage. She works great with the aforementioned Steel Hellkite and other dragons.
I'm going to back up Xenagod (I think I'm at least the third person to mention him). Archetype of Endurance[/card] is a great budget card that is really undervalued. Its a beater, it protects your creatures, gives you more burn targets.
My personal favorite red creature card to recommend for nonduel commander Scourge of Geier Reach. It is a rather amazing hides-in-plain-sight beat stick.
I am trying to make a ruric thar deck. I thought the deck by tw0handt0uch was good inspiration. http://tappedout.net/mtg-decks/ruric-thar-competitive-your-heart-is-a-muscle/
Playing around with it I think it has very few good big creatures:
I was planning on adding more tutors, but there got to be better things to find? The decks runs 29 sources for mana and 33 lands! It also has tutors. What good targets could there be to find?
Of the top of my head I can think of these:
The Whisperwood Elemental would help vs wraths.
I am looking to battle a meta that has a lot of combo, not nessaserraly spell based. are there any good hate creatures?
Edit: I would think Kamahl, Fist of Krosa is good vs wraths (just animate their lands.) Kumano, Master Yamabushi can help fight gravyeard strategies (here is looking at your Karador.) Emrakul, the Promised End can probably pull of some shenanigans if the game goes long enough. Does not feel great though.
Mono-Green:
1. Avenger of Zendikar - an army in a can, matches up well with any ramp spells.
2. Craterhoof Behemoth - I don't actually own one, but the power level is obvious.
3. Kamahl, Fist of Krosa - Extremely powerful lategame engine - very threatening if you can untap with this.
4. Genesis Hydra - flexible, powerful value card.
5. Soul of the Harvest - red/green is hard up for card advantage. A respectable threat that is very dangerous with blink/self-bounce effects.
6. Vorinclex, Voice of Hunger - It draws a lot of hate for a reason, but if it sticks it is extremely hard to lose.
7. Ulvenwald Hydra - ANY land is strong. This scales well.
8. Bane of Progress - metagame dependent but potentially sick.
9. Pathbreaker Ibex - a very underrated gem, if you can untap with this (or give it haste) it can blow people up out of nowhere.
10. Greenwarden of Murasa - body is mediocre, but it is a powerful effect to be sure.
HM: Thunderfoot Baloth (I consider this just worse than Craterhoof and Pathbreaker but still good), Primordial Sage and Woodland Bellower, (largely outclassed by Greenwarden, Genesis Hydra, and Soul for advantage but any port in a storm), Terastodon (one a king, now a filler), Protean Hulk (powerful combo card, but not the sort of thing to just jam in any G/x list), and a loooong list of cards that just beatdown (Primordial Hydra, Carnage Tyrant, Worldspine Wurm, Stonehoof Chieftain, Siege Behemoth, Rampaging Baloths)
As the color of fat monsters, green has an embarrassment of riches when it comes to powerful finishers.
RED:
1. Balefire Dragon - A solid flier with a devastating effect if it can connect.
2. Hellkite Tyrant - the fail rate here is a 6/5 flying trample, and sometimes the "beat down with 6 power threats" plan works out in EDH. The best case scenario is that you give this haste, crack the artifact player, and proceed to just win the game (either incrementally with all their toys or instantly with enough of them).
NOTE: unlike Green, I think the quality drops off dramatically here.
3. Inferno Titan - a bit worse outside of mono-Red, but this can still be a powerful threat.
4. Scourge of the Throne - under ideal circumstances this can be super deadly.
5. Knollspine Dragon - not for every list, but in an aggressive ramp deck this can be a great card drawing engine and a meaty threat.
6. Molten Primordial - In the right deck, this can end the game on the spot - remove three blockers, gain four attackers. With a way to loop it or double up on it, or a way to sacrifice the stolen goods, it gets nasty fast.
7. Combustible Gearhulk - gets better in heavy decks or decks that can abuse its artifact status. While punisher cards are bad, if you are able to capitalize on this effect it can be really good. And again, fail rate is a 6/6 beat stick.
8. Hellkite Charger - a reasonable beater that goes infinite with Sword of Feast and Famine, Bear Umbra, Nature's Will. Worth including in any deck that can assemble the combo, or that cares about extra combats, or that wants Dragons (which is a fair number of red decks, all in all).
9. Utvara Hellkite - If it swings once, even as the only dragon in your deck, it was #value. With enough dragons and haste enablers it's a deadly endgame.
10. Bogarden Hellkite - Not for every deck, but the flexibility of the card can't be denied.
For multi-color, I think that Omnath, Locus of Rage is incredible. For colorless, there's always Wurmcoil Engine and Steel Hellkite and Duplicant.
There aren't too many heavy hate cards. I'd consider Scavenging Ooze as a way to fight graveyard decks.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
That RT deck you linked runs a lot of mana dorks because it runs several MLD spells. Are you going to run those as well?
You kindof have two questions there:
1. Good big Gruul creatures?
2. Anti-combo pieces?
I figure it'll be easy enough to smash face with whatever is big once you can disrupt the combo players with stax/prison effects. This is somewhat the direction I've started leaning toward with my own RT list (combo/control disruption). Here are some cards I've been considering or have already slotted in. Some are more in the anti-control vein.
Other fun stuff: Flameshadow Conjuring to get immediate combat benefit from new creatures and possibly double up on ETB triggers. Pattern of Rebirth and Birthing Pod to cheat creatures in, such as ramping an ETB utility into a threat, make a 7-drop even scarier, or make sure Anger / Genesis get in the graveyard. Xenagod and Kessig Wolf Run can make even Acidic Slime deal a bit blow. Gratuitous Violence since I have so many sources of damage from creatures. Sneak Attack / Feldon of the Third Path could help with some instant-speed responses for creature-based solutions (Temur Sabertooth helps abuse Sneak Attack, too).
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R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
That dude like 98% of the time causes the whole table to concede the moment he pops out.
Credit to DolZero for this awesome sig!
Not really. It's just that RG card advantage usually comes in the form of "my guy lives, your guy dies", token generators, removal on legs, or just wiping the whole board. Green also gets a few creatures that cantrip when they ETB, do damage, or die. (And of course, Fecundity and all your favorite artifacts; actually, the use of mana dorks makes Skullclamp even more broken than it already is.) The problem is, much of green's card draw (the aforementioned Fecundity, Momentous Fall, Shamanic Revelation, Grim Flowering, Snake Umbra, Greater Good) aren't creatures, and Ruric Thar's ability is symmetrical. You can work around this with lifegain, but it's a difficult workaround: You're either using an equipment like Batterskull or Loxodon Warhammer to give RT lifelink, use Roaring Primadox to bounce RT, or use things like Ant Queen with Essence Warden. None of those are ideal.
In other news...
Green also has Garruk's Horde and Oracle of Mul Daya, which together will let you play some 80~90 of most Ruric Thar decks' cards (62 of this particular deck's cards, tho) from the top of the library. Oh, and Garruk's Packleader provides a good source of card draw.
Purphoros, God of the Forge doesn't do as much here as in (say) Rith or Marath, but that's okay. Most of the heavy damage is RT's work, but this turns each of your creatures into a shock across the board. Xenagos, God of Revels is another option.
On phasing:
old thread
old thread
old thread
R Zada Arcane Storm
RBU Marchesa
GWU Estrid
GWR Samut?
URB Kess
(R/W)(U/B) Akiri & Silas
BWR Alesha
R Neheb Dragons
G Nylea Wurms
W Darien
U Tetsuko
I'm going to back up Xenagod (I think I'm at least the third person to mention him).
Archetype of Endurance[/card] is a great budget card that is really undervalued. Its a beater, it protects your creatures, gives you more burn targets.
My personal favorite red creature card to recommend for nonduel commander Scourge of Geier Reach. It is a rather amazing hides-in-plain-sight beat stick.