I'm looking at creating a deck based around the idea of giving my opponents creatures and then making them hit each other, relying on pillow forts, incentives (the new curses etc) and combat blowouts (such as Comeuppance) to minimise how much damage I end up taking. The general would either be Ruhan of the Fomori, or the partner pair Ludevic, Necro-Alchemist + Sidar Kondo of Jamuraa. The real general of the deck is Kazuul, Tyrant of the Cliffs just with extra colours, so the focus should be on giving tokens etc that won't kill my ogres.
So I'm looking for suggestions for cards that can either;
a) give my opponents creatures, example; Akroan Horse
b) force opponents to attack, example; Disrupt Decorum
c) incentivise attacking others or mitigate damage against me from the creatures I give my opponents, example; Curse of Opulence
d) general purpose political stuff for bribery and deal making, example; Intellectual Offering
Would appreciate any suggestions along any of these lines!
EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
There's an interesting take on a Zedruu, the Great-Hearted deck here. Rather than the typical give your opponents things that are bad for them Zedruu you can give them cool smashy things amd set yourself up as hard or unappetizing to attack and make your opponents tasty looking. And Zedruu will help you draw into the answers for when they inevitably try to come at you.
Any chance of considering black as the 3rd color instead of blue? Black has stuff which gives opponents things too to play with, like an arms dealer.
Cards like this in black includes Tombstone Stairwell, Hunted Horror and the all star Head games where you literally give opponent what they want in order to "bribe" them to attack others. Queen Marchesa is the commander of choice as she provides a crown (monarch) where players can fight over for the coveted draw 1 card at end step.
Puca's Mischief can give away some stuff to your opponents while also taking something from them. And it's optional, so you only give away when you want to. Of course, you will need some expensive stuff to enable the trade, or some Clones.
Some of the Hunted creature cycle have been mentioned already, but not Hunted Phantasm.
The Zendikons can turn any player's lands into creatures (Crusher Zendikon, Wind Zendikon), and they are something to give away with Puca's Mischief without actually losing anything. Any auras really, like curses, make for great giveaways.
So I'm looking for suggestions for cards that can either;
a) give my opponents creatures, example; Akroan Horse
b) force opponents to attack, example; Disrupt Decorum
c) incentivise attacking others or mitigate damage against me from the creatures I give my opponents, example; Curse of Opulence
d) general purpose political stuff for bribery and deal making, example; Intellectual Offering
Would appreciate any suggestions along any of these lines!
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Credit to DolZero for this awesome sig!
I ran mine a bit more on the "huggy" side to downplay the threat. Stuff like Heartwood Storyteller, Pulsemage Advocate, etc.
Cards like this in black includes Tombstone Stairwell, Hunted Horror and the all star Head games where you literally give opponent what they want in order to "bribe" them to attack others. Queen Marchesa is the commander of choice as she provides a crown (monarch) where players can fight over for the coveted draw 1 card at end step.
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
Credit to DolZero for this awesome sig!
Some of the Hunted creature cycle have been mentioned already, but not Hunted Phantasm.
Grand Melee can force combat, and Silent Arbiter can keep it in check.
The Zendikons can turn any player's lands into creatures (Crusher Zendikon, Wind Zendikon), and they are something to give away with Puca's Mischief without actually losing anything. Any auras really, like curses, make for great giveaways.
Creatures like Thoughtbound Primoc and Sokenzan Renegade come with built-in give away abilities.
Former Rules Advisor
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Edric will also be helpful. Too bad you are not runing black as "no mercy" helps a lot in getting them to not attack you.
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WBG Ghave, Guru of Spores GBW
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5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
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MarathGeistKamahlGrenzoBolasThassaGitrog
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Modern:
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