Hello all. I'm working on a Teferi, Temporal Archmage list that I may or may not purchase in real life (going to proxy it first) and really want to build him as best I can. It will be running the usual suspects of the chain veil, stasis et al. and the best control cards blue has to offer.
I currently have the following cards lying around (for reference, also the purpose of my questions):
This leads me to ponder several questions about the deck when built as fast and/or oppressive as possible:
1. Is building it with infinite combo pieces and outlets in it a good idea? For example, is running it with basalt monolith/grim monolith + power artifact/rings of brighthearth better or do the infinite pieces and outlets just get in the way of trying to lockdown the board more effeciently? If theyre equal strength in strategical prowess, I'd definitely prefer to play the staxier, grindier version.
2. How useable is invoke prejudice in a hyper competitive setting? I do play in a somewhat creature heavy meta. This leads me to my next question:
3. To The Tabernacle at Pendrell Vale or not, that is the question. To those who have experience proxying/owning it, how do you find the card? auto include or do you feel it just slows you wincon down by a turn?
4. lastly, extra turns in teferi? I'm fully aware extra turn may not synergise well with teferi as he has a limited amount of -1 abilities he can activate and extra turn spells dont go over very well with winter orb and all it's variants, but how do you personally find playtesting them? Maybe adding just the three 5 mana spells of time warp, temporal manipulation and capture of jingzhou suffices?
To anyone still reading, thanks in advance for any and all help you can give, even if you have little experience with this deck/commander.
Is building it with infinite combo pieces and outlets in it a good idea? For example, is running it with basalt monolith/grim monolith + power artifact/rings of brighthearth better or do the infinite pieces and outlets just get in the way of trying to lockdown the board more effeciently? If theyre equal strength in strategical prowess, I'd definitely prefer to play the staxier, grindier version.
If I saw Teferi in someone's command zone, I would expect the infinites, and work to prevent that. Depending on the deck I was playing, that might simply mean attacking you hard and fast. If the entire table thinks like that and you become the archenemy, you'd better hope you're playing the combos, because otherwise you probably won't live long enough to play the grindy version.
I currently have the following cards lying around (for reference, also the purpose of my questions):
transmute artifact
power artifact
invoke prejudice
capture of jingzhou
This leads me to ponder several questions about the deck when built as fast and/or oppressive as possible:
1. Is building it with infinite combo pieces and outlets in it a good idea? For example, is running it with basalt monolith/grim monolith + power artifact/rings of brighthearth better or do the infinite pieces and outlets just get in the way of trying to lockdown the board more effeciently? If theyre equal strength in strategical prowess, I'd definitely prefer to play the staxier, grindier version.
2. How useable is invoke prejudice in a hyper competitive setting? I do play in a somewhat creature heavy meta. This leads me to my next question:
3. To The Tabernacle at Pendrell Vale or not, that is the question. To those who have experience proxying/owning it, how do you find the card? auto include or do you feel it just slows you wincon down by a turn?
4. lastly, extra turns in teferi? I'm fully aware extra turn may not synergise well with teferi as he has a limited amount of -1 abilities he can activate and extra turn spells dont go over very well with winter orb and all it's variants, but how do you personally find playtesting them? Maybe adding just the three 5 mana spells of time warp, temporal manipulation and capture of jingzhou suffices?
To anyone still reading, thanks in advance for any and all help you can give, even if you have little experience with this deck/commander.
Two Score, Minus Two or: A Stargate Tail
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