Hi, I'm a relatively new to magic and this forum (I started during Kaladesh) I just picked up three of the new Pre-Con Commander Decks (Cats/Dragons/Wizards) and when looking through all of my Legendary Creatures including the ones I have from other sets and decks (Wade into battle(C15)/Stalwart Unity(C16)/Open Hostility(C16) along with some Legendary Creatures from Kaladesh and Aether Revolt I came to the conclusion that I had more support for Intet, the Dreamer then any other 3 color commander in any other combination. So my question is would Intet be a good at voltron? should I change what the deck does? or should I change the commander?
I played my Intet as a semi-Voltron, with small spells instead of big ones, so she could protect herself by detaching face-down cards.
Because Intet is already a 6/6, you only need 1 extra power to maker her a three turn kill, equipments you put on her would usually be more protective than aggressive (or both, like Conquror's Flail). When you say Voltron, do you mean making her as big as possible or as versatile as possible?
I think Intet's ability is pretty much strong enough for most strategies you try to work with some success. With my Intet deck I tried to manipulate the top of my library so that I could cheat out expensive cards or protect Intet with counter spells and it proved to be both fun and reasonably effective in a nicely casual setting.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
This plus Aqueous Form.
Protecting her is the name of the game. If you have any Swords of X and Y they help with protection and get that sweet 7+ power. Intet is awesome, enjoy.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Because Intet is already a 6/6, you only need 1 extra power to maker her a three turn kill, equipments you put on her would usually be more protective than aggressive (or both, like Conquror's Flail). When you say Voltron, do you mean making her as big as possible or as versatile as possible?
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Protecting Intet matters more than striking out, so as mentioned I'd focus on Lightning Greaves, Swiftfoot Boots, Heroic Intervention, Champion's Helm, Whispersilk Cloak, Archetype of Imagination, and plenty of counterspells before worrying about stuff like Rancor, Temur Battle Rage, Stonewood Invocation, Atarka, the World-render etc. Note that I would include some "WTF Pwned" cards for Intet, it just isn't a priority.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
This plus Aqueous Form.
Protecting her is the name of the game. If you have any Swords of X and Y they help with protection and get that sweet 7+ power. Intet is awesome, enjoy.