REMINDER: NOT A BANLIST DISCUSSION
This is just an experimental list i'd like to try on my own personal playgroup, not for everyone, etc. Half the people will probably disagree on most cards, but i think the criteria i'm trying to follow is clear enough
Building a (home rules) banlist trying to set a few criteria for what's... unpleasant to see in the format, for the sake of fairness and deck variety.
This list adds into the current official banlist for EDH. Keep in mind this is a completely subjective list based on my experience playing. Feedback about other cards that should be on the list/cards that shouldn't, is appreciated.
Auto-includes/Too efficient/Downright broken
Cards that go in pretty much every deck that can support them. Featuring those boring ass cards you always sigh to
Degenerate combo/easy infinite enablers
Cards that are included in decks mostly or only for easy insta-wins, infinites or lockout combos. Includes cards that grant extra turns and can be recurred easily
Both Necropotence and Mishra's Workshop seems a lot stronger than Bribery, don't you think? I never even consider Bribery for Ux decks anymore. Also, Sensei's Divining Top doesn't slow down the game, slow players do and they're going to find ways to slow it down even without top.
Also, this only cripples deck variety. By banning most combo and control cards you're essentially making the format Midrange: The Gathering. If that's what you want, fine, but it'll have less variety especially since most people are already playing some sort of goodstuff decks.
Planar Cleansing? Seriously? I can kind of understand the other ones listed (Cyclonic Rift is one-sided, and an Instant, while the others can hit lands), but what makes Planar Cleansing worse than say, Austere Command or All is Dust? Why not just ban all wipes at that point?
No offense, but I agree with 75chan. Such an extensive ban list kills variety.
I would rather build a 75% deck while retaining design freedom (e.g. combo without tutors, avoiding mass land destruction, limit stax to control basics).
If you really want to limit deck power in your meta, have you considered setting up a cube?
Grave Pact..? To make it mean you need to have a board state And sac outlet. Instead of such an extensive ban list why not use a score board like on commander VS where you loose points for killing everyone in the same turn ect?
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EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
If you ban all the foodstuff cards...you get more variety. Not sure what these other posters are thinking...
If anything, you should go beyond and ban all the Top 50 cards for each category. Now THAT would be interesting. Oh, you're going to see some Rootgrapple!
Only if you ban cards somewhat equally from all (relevant) archetypes. OP's list is just a way for him to eliminate playstyles he doesn't like playing against and less playstyles = less variety. For the sake of variety, does it matter whether the midrange lists play Rootgrapple or Beast Within?
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UG Arixmethes Combo UGR Wanderer UGB Tasigur Control URB Jeleva Storm RW Gisela Control
I would suggest try with just the easy tutors, before you go all nuts here. It makes combo decks work at winning and the singleton format much more variable.
I don't see whats unfair about the existing ban list. Sure, there's some extremely powerful stuff, but if everyone's playing with it, so what?
Either way though, banning Bribery? It's pretty much the definition of a causal fun card - killing someone with their own win con is a silly janky thing that's only close to "broken" if said person was using a "broken" win con in the first place, in which case they can hardly complain.
I'll echo what many above posters have said about the list being less-than-ideal, and add...
...how exactly are you going to keep track of such a huge list? Going through everone's decks before a game?
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Here's the thing, extending the banlist only creates a "slippery slope" effect. You can't just ban 3 tutors and not make people wonder why all of them aren't on the list. You can't just ban Planar Cleansing and not make people wonder why all board wipes aren't on the list. Even then, fetchlands are still tutors no matter how restricted.
Plus, why Nev's Disk? It's the only cheap colorless option and basically one of the few that red, green, and blue get.
Great troll post, but it could have been better. I mean, I've seen lists like this push 100+ cards and get really out there: "Ice Cauldron is banned because the text is too long!", "Feroz's Ban is, well, banned because its not fun to pay more for something!". If this a joke you're going to run on your friends, try sticking a few specific cards on there that only they use so they know they're being roasted, or focus on cards that hate out the decks you want to play that night. And make sure you write up some overly wordy, vaguely legalese "social contract" for them to actually sign to make sure these rules are enforced, lest they want to face severe legal consequences.
TL;DR - If you think banning cards is a social solution, then part of the problem is you.
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Only if you ban cards somewhat equally from all (relevant) archetypes. OP's list is just a way for him to eliminate playstyles he doesn't like playing against and less playstyles = less variety.
Agreed. Individual card names affect variety a small amount. Card archetypes affect variety much more. And only nerfing certain archetypes will reduce variety of playstyle.
Every time I've seen someone try to build their own banlist, it's because they personally dislike one or two playstyles and want to remove them from the format. But that will always backfire because there will be less answers to a particular archetype, at which point everyone gravitates to that. It usually becomes a midrange slugfest of overcrowded boards with no one being able to make headway.
Here's the thing, extending the banlist only creates a "slippery slope" effect. You can't just ban 3 tutors and not make people wonder why all of them aren't on the list. You can't just ban Planar Cleansing and not make people wonder why all board wipes aren't on the list. Even then, fetchlands are still tutors no matter how restricted.
Plus, why Nev's Disk? It's the only cheap colorless option and basically one of the few that red, green, and blue get.
Vampiric and demonic go on the list because they go in every black deck, regardless of it specifically wanting tutors or not. Without them you give a chance to different cards, or, if you still want catch-all tutors, you have to commit a slot to stuff like diabolic tutor or grim tutor or at least imperial seal. In short, they're too efficient for their effect, the same reasoning goes behind a lot other cards like mana drain and stuff noone will complain about like sol ring, etc.
Planar cleansing is on the list because it resets the table by itself with one card. I understand austere command is usually stronger but at least it doesnt' just clear the board. This one is a personal one my playgroup agrees on, because it just adds hours to the game. If you want board wipes you'd still have more than plenty, but at least you don't kill everyone's board in one cast.
Nevinyrral's disk is on the list because i'd rather ban it than darksteel forge. Yes i'd like to ban that lock specifically, an if you want colorless wipes you still have access to stuff like oblivion stone.
I honestly don't get all the flak at "hurting archetypes". The only two archetypes this list really hurts are stax and mld, wich are frowned upon by most players anyway. If you want control you can still make boardwipe.dek, but without planar cleansing or cyclonic rift, if you want to combo out you can still do it, but you'll have to work a little bit more than the classics sharuum + something, etc.
This list is a house rules list to try out something different, yes i get it's subjective, but it's all about stuff my playgroup agrees on. I know there's people beyond my playgroup that will agree on the criteria i'm trying to set, and that's why i'm asking for feedback.
Here's the thing, extending the banlist only creates a "slippery slope" effect. You can't just ban 3 tutors and not make people wonder why all of them aren't on the list. You can't just ban Planar Cleansing and not make people wonder why all board wipes aren't on the list. Even then, fetchlands are still tutors no matter how restricted.
Plus, why Nev's Disk? It's the only cheap colorless option and basically one of the few that red, green, and blue get.
Vampiric and demonic go on the list because they go in every black deck, regardless of it specifically wanting tutors or not. Without them you give a chance to different cards, or, if you still want catch-all tutors, you have to commit a slot to stuff like diabolic tutor or grim tutor or at least imperial seal. In short, they're too efficient for their effect, the same reasoning goes behind a lot other cards like mana drain and stuff noone will complain about like sol ring, etc.
Planar cleansing is on the list because it resets the table by itself with one card. I understand austere command is usually stronger but at least it doesnt' just clear the board. This one is a personal one my playgroup agrees on, because it just adds hours to the game. If you want board wipes you'd still have more than plenty, but at least you don't kill everyone's board in one cast.
Nevinyrral's disk is on the list because i'd rather ban it than darksteel forge. Yes i'd like to ban that lock specifically, an if you want colorless wipes you still have access to stuff like oblivion stone.
I honestly don't get all the flak at "hurting archetypes". The only two archetypes this list really hurts are stax and mld, wich are frowned upon by most players anyway. If you want control you can still make boardwipe.dek, but without planar cleansing or cyclonic rift, if you want to combo out you can still do it, but you'll have to work a little bit more than the classics sharuum + something, etc.
This list is a house rules list to try out something different, yes i get it's subjective, but it's all about stuff my playgroup agrees on. I know there's people beyond my playgroup that will agree on the criteria i'm trying to set, and that's why i'm asking for feedback.
Planar Cleansing does not reset the board. There's this nice little "nonland" clause on it. Now if everyone in your group empties their hand right before a Planar Cleansing, then that's a playstyle issue not a card issue.
I stick to my original statement on Nev's Disk. It is the only cheap colorless option. O-stone is a $20 card which isn't cheap. Nev's Disk is $1. The next cheapest colorless wipe option is All is Dust at ~$19. Besides, it's Mycosynth Lattice that makes the lock. Every color that can remove artifacts, other than black, can exile artifacts. Clearing people's lands is what makes it near impossible to deal with.
Also, you're not hurting Stax anywhere near as much as you think. I'm just saying that some of your house bans are only going to cause more problems or hurt people on a budget.
I never saw anyone put up a custom banlist and put Grave Pact in it.
I mean, yeah, the card is quite good. It's not remotely oppressive unless your deck has literally no answers to it, and even then usually it messes up someone else enough to incentivize them to get rid of it.
This version isn't even splashable. I see Dictate of Erebos so much more often.
Also, I do play boardwipe.dec sometimes and while Planar Cleansing does reset the board (but not lands!) and does extend the game, these cards also keep other players very honest. Don't overextend into them. They also help deal with the person in first place that seemingly no one else can answer.
Also, why that card specifically? Doesn't Oblivion Stone exist? Hell, I even like Perilous Vault because, while it is super expensive, it gets rid of stuff that can't sacrifice/exile/phaseout themselves, no questions asked. These sorts of cards make the game more interactive, not less.
Cant agree eith planar cleansing or cyclonic rift. Answer cards should never be banned, just dying to a card because you dont have an answer in hand is one thing, but dying to the card because your opponent house banned the answer to their card is the worst feeling
Here's the thing, extending the banlist only creates a "slippery slope" effect. You can't just ban 3 tutors and not make people wonder why all of them aren't on the list. You can't just ban Planar Cleansing and not make people wonder why all board wipes aren't on the list. Even then, fetchlands are still tutors no matter how restricted.
Plus, why Nev's Disk? It's the only cheap colorless option and basically one of the few that red, green, and blue get.
Vampiric and demonic go on the list because they go in every black deck, regardless of it specifically wanting tutors or not. Without them you give a chance to different cards, or, if you still want catch-all tutors, you have to commit a slot to stuff like diabolic tutor or grim tutor or at least imperial seal. In short, they're too efficient for their effect, the same reasoning goes behind a lot other cards like mana drain and stuff noone will complain about like sol ring, etc.
Planar cleansing is on the list because it resets the table by itself with one card. I understand austere command is usually stronger but at least it doesnt' just clear the board. This one is a personal one my playgroup agrees on, because it just adds hours to the game. If you want board wipes you'd still have more than plenty, but at least you don't kill everyone's board in one cast.
Nevinyrral's disk is on the list because i'd rather ban it than darksteel forge. Yes i'd like to ban that lock specifically, an if you want colorless wipes you still have access to stuff like oblivion stone.
I honestly don't get all the flak at "hurting archetypes". The only two archetypes this list really hurts are stax and mld, wich are frowned upon by most players anyway. If you want control you can still make boardwipe.dek, but without planar cleansing or cyclonic rift, if you want to combo out you can still do it, but you'll have to work a little bit more than the classics sharuum + something, etc.
This list is a house rules list to try out something different, yes i get it's subjective, but it's all about stuff my playgroup agrees on. I know there's people beyond my playgroup that will agree on the criteria i'm trying to set, and that's why i'm asking for feedback.
Planar Cleansing does not reset the board. There's this nice little "nonland" clause on it. Now if everyone in your group empties their hand right before a Planar Cleansing, then that's a playstyle issue not a card issue.
I stick to my original statement on Nev's Disk. It is the only cheap colorless option. O-stone is a $20 card which isn't cheap. Nev's Disk is $1. The next cheapest colorless wipe option is All is Dust at ~$19. Besides, it's Mycosynth Lattice that makes the lock. Every color that can remove artifacts, other than black, can exile artifacts. Clearing people's lands is what makes it near impossible to deal with. {So, apparently Perilous Vault is a card, a really bad one, but it exsists. Nev's is now the only Good, cheap colorless option.}
Also, you're not hurting Stax anywhere near as much as you think. I'm just saying that some of your house bans are only going to cause more problems or hurt people on a budget.
I'm confused about the Maelstrom Wanderer as a commander ban. That guy is inherently a good-stuff commander, and typically attacks to win. Without extra turns and Sunder effects its much more 'fair'. Also, Wanderer is hated out by cards that are already good in this format (typically scoops to Pyroclasm/Bane of Progress/Humility). In addition, Wanderer encourages playing big, splashy cards, and mitigates weakness to wrath effects and counterspells. This deck is also gives an awesome home for so many awesome 5-7 cmc cards like Diluvian Primordial, Scourge of the Throne, and Pathbreaker Ibex.
Wanderer also does not have any 'instant EDHRec' built list. You can put whatever theme you would like. I have personally had success with dragon, sphinx, eldrazi, and elemental tribal. Mass clones/steal your stuff versions are also tons of fun.
You can't just set down a banlist, have it pretty much speak for itself, and then claim this isn't a banlist discussion. Not how it works, bucko. If you want this forum to talk about something else, then cut the banlist out of your first post entirely.
You also can't be surprised that most of the people here don't have views that align with your playgroup. Honestly, if you just use this in private games, then whatever. Who cares? If you put this format on a public forum, then it's automatically more than just a set of house rules. Custom formats get analyzed, over analyzed, picked apart, broken, reassembled, solved, and judged. That's just what happens to ideas like your on forums like MTGS.
You banned Vampirirc and Demonic tutor. Are you serious? T&N makes sense i mean that card should be banned regardless but why ban tutors like VT and DT? with 100 cards, you need tutors. T&N is game breaking but DT and VT doesn't allow you to go search for a 2 card combo, put them into play, and go off without any interference. with the tutors you have to find one of the card s and then hope it is not dealt with.
It's a well known fact that the strongest to weakest colors in EDH would be ranked: blue, green, black, white, red
(with UGB being fairly close, but WR lagging significantly behind)
The main reason is because of the cards that can generate significant card advantage in those colors. So some of the cards listed in the 'auto-include' banlist make sense.
I also agree with Cyclonic Rift, because it's an asymmetric board wipe. But symmetric board wipes, that reset the table like Planar Cleansing, are sometimes necessary. If the OP's playgroup wants a game where, if someone is overwhelmingly close to winning, they may as well win, without any possibility of anyone stopping them, then that sort of ban makes sense. But yeah, pretty much All is Dust, Nev's Disk, Perilous Vault, Oblivion Stone, anything that board wipes completely would be included.
I also agree with the tutors. It kind of depends on how you use them, I suppose. If it's in a toolbox deck to find the answer to a specific situation, it's a little better. But in most situations, tutors always find the same targets, usually because they're part of the same combo setup. That definitely reduces the variety in a deck. That's why I think Enlightened and Mystical should be included too, they almost always find the same targets in my experience.
Sol Ring and Mana Crypt I also agree with. They're almost universal in any deck. The main problem isn't that they ramp, it's that they can setup a turn 1 ramp that can be difficult to catch up to from the other players perspectives. I would probably get around this with a house rule of "no Sol Ring or Mana Crypt until turn 4" if it really bothered me.
After that, anything else is probably playgroup dependent. Every playgroup will have house rules, based on cards that they just don't find fun to play against. I personally wouldn't find playing against a very oppressive stax deck fun. Certainly not for multiple games anyway. If the playgroup loses 'variety' then so be it, sometimes. It's better than 'playing' a game, where you don't actually play any cards at all.
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This is just an experimental list i'd like to try on my own personal playgroup, not for everyone, etc. Half the people will probably disagree on most cards, but i think the criteria i'm trying to follow is clear enough
Building a (home rules) banlist trying to set a few criteria for what's... unpleasant to see in the format, for the sake of fairness and deck variety.
This list adds into the current official banlist for EDH. Keep in mind this is a completely subjective list based on my experience playing. Feedback about other cards that should be on the list/cards that shouldn't, is appreciated.
Auto-includes/Too efficient/Downright broken
Cards that go in pretty much every deck that can support them. Featuring those boring ass cards you always sigh to
Mana Crypt
Skullclamp
Sol ring
Consecrated sphinx
Rhystic study
Mana drain
Vampiric tutor
Demonic tutor
Tooth and nail
necropotence
Stax/Slowdown/Lockout/Mld
Cards that add hours to a game clearing the board, or that singlehandedly prevent players from playing their decks
Sensei's divining top
Smokestack
Static orb
Winter orb
Iona, shield of emeria
Vorinclex, voice of hunger
Back to basics
Contamination
Descent into madness
Grave pact
Land equilibrium
Mana vortex
Stasis
Cyclonic rift
Apocalypse
Armageddon
Boom // Bust
Catastrophe
Decree of annihilation
Jokulhaups
Obliterate
Planar cleansing
Ravages of war
Blood moon
Dovescape
You start with 40 life on edh
Serra ascendant
Felidar sovereign
Test of endurance
Sorin markov
Magister sphinx
Degenerate combo/easy infinite enablers
Cards that are included in decks mostly or only for easy insta-wins, infinites or lockout combos. Includes cards that grant extra turns and can be recurred easily
Deadeye navigator
Basalt monolith
Helm of obedience
Magistrate's scepter
Mindslaver
Mycosynth lattice
Nevinyrral's disk
Hermit druid
Kiki-jiki, mirror breaker
Palinchron
Sharuum, the hegemon
Enchanted evening
Power artifact
Capture of Jingzhou
Temporal manipulation
Time stretch
Time warp
Walk the aeons
Banned as generals
OP autodecks as generals, fine as one in the 99
Derevi, empyrial tactician
Edric, spymaster of trest
Leovold, emissary of trest
Maelstrom wanderer
Narset, enlightened master
Edit:
-removed Bribery coz everyone got mad
-added Necropotence
-removed Arcum Dagsson coz no nevinyrral anyway
-added Narset, enlightened master coz it should have been there in the first place
Also, this only cripples deck variety. By banning most combo and control cards you're essentially making the format Midrange: The Gathering. If that's what you want, fine, but it'll have less variety especially since most people are already playing some sort of goodstuff decks.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
I would rather build a 75% deck while retaining design freedom (e.g. combo without tutors, avoiding mass land destruction, limit stax to control basics).
If you really want to limit deck power in your meta, have you considered setting up a cube?
For my opinion, thirding the feelings of 75chan and Arkhaic. This is likely to have the opposite effect that you want.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
If anything, you should go beyond and ban all the Top 50 cards for each category. Now THAT would be interesting. Oh, you're going to see some Rootgrapple!
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
I have only ever seen 1 imperial seal played, it was the promo, but these are the format killers imho.
Either way though, banning Bribery? It's pretty much the definition of a causal fun card - killing someone with their own win con is a silly janky thing that's only close to "broken" if said person was using a "broken" win con in the first place, in which case they can hardly complain.
...how exactly are you going to keep track of such a huge list? Going through everone's decks before a game?
Plus, why Nev's Disk? It's the only cheap colorless option and basically one of the few that red, green, and blue get.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
TL;DR - If you think banning cards is a social solution, then part of the problem is you.
Agreed. Individual card names affect variety a small amount. Card archetypes affect variety much more. And only nerfing certain archetypes will reduce variety of playstyle.
Every time I've seen someone try to build their own banlist, it's because they personally dislike one or two playstyles and want to remove them from the format. But that will always backfire because there will be less answers to a particular archetype, at which point everyone gravitates to that. It usually becomes a midrange slugfest of overcrowded boards with no one being able to make headway.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
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Vampiric and demonic go on the list because they go in every black deck, regardless of it specifically wanting tutors or not. Without them you give a chance to different cards, or, if you still want catch-all tutors, you have to commit a slot to stuff like diabolic tutor or grim tutor or at least imperial seal. In short, they're too efficient for their effect, the same reasoning goes behind a lot other cards like mana drain and stuff noone will complain about like sol ring, etc.
Planar cleansing is on the list because it resets the table by itself with one card. I understand austere command is usually stronger but at least it doesnt' just clear the board. This one is a personal one my playgroup agrees on, because it just adds hours to the game. If you want board wipes you'd still have more than plenty, but at least you don't kill everyone's board in one cast.
Nevinyrral's disk is on the list because i'd rather ban it than darksteel forge. Yes i'd like to ban that lock specifically, an if you want colorless wipes you still have access to stuff like oblivion stone.
I honestly don't get all the flak at "hurting archetypes". The only two archetypes this list really hurts are stax and mld, wich are frowned upon by most players anyway. If you want control you can still make boardwipe.dek, but without planar cleansing or cyclonic rift, if you want to combo out you can still do it, but you'll have to work a little bit more than the classics sharuum + something, etc.
This list is a house rules list to try out something different, yes i get it's subjective, but it's all about stuff my playgroup agrees on. I know there's people beyond my playgroup that will agree on the criteria i'm trying to set, and that's why i'm asking for feedback.
Enlightened tutor tends to go in every white deck. Sidisi, Undead Vizier and Rune-scarred Demon tend to go in just about every black deck. Mystical Tutor goes in every blue deck. I fail to see a valid argument for just banning Demonic and Vampiric Tutors.
Planar Cleansing does not reset the board. There's this nice little "nonland" clause on it. Now if everyone in your group empties their hand right before a Planar Cleansing, then that's a playstyle issue not a card issue.
I stick to my original statement on Nev's Disk. It is the only cheap colorless option. O-stone is a $20 card which isn't cheap. Nev's Disk is $1. The next cheapest colorless wipe option is All is Dust at ~$19. Besides, it's Mycosynth Lattice that makes the lock. Every color that can remove artifacts, other than black, can exile artifacts. Clearing people's lands is what makes it near impossible to deal with.
Also, you're not hurting Stax anywhere near as much as you think. I'm just saying that some of your house bans are only going to cause more problems or hurt people on a budget.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
I mean, yeah, the card is quite good. It's not remotely oppressive unless your deck has literally no answers to it, and even then usually it messes up someone else enough to incentivize them to get rid of it.
This version isn't even splashable. I see Dictate of Erebos so much more often.
Also, I do play boardwipe.dec sometimes and while Planar Cleansing does reset the board (but not lands!) and does extend the game, these cards also keep other players very honest. Don't overextend into them. They also help deal with the person in first place that seemingly no one else can answer.
Also, why that card specifically? Doesn't Oblivion Stone exist? Hell, I even like Perilous Vault because, while it is super expensive, it gets rid of stuff that can't sacrifice/exile/phaseout themselves, no questions asked. These sorts of cards make the game more interactive, not less.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
UWRjeskai nahiri UWR
UBRgrixis titi UBR
UBRgrixis delverUBR
UR ur kikimite UR
EDH
RUG Riku of Two Reflections RUG
UBR Marchesa, the Black Rose UBR
UBRGYidris, Maelstrom Wielder UBRG
UBRJeleva, Nephalia's ScourgeUBR
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Wanderer also does not have any 'instant EDHRec' built list. You can put whatever theme you would like. I have personally had success with dragon, sphinx, eldrazi, and elemental tribal. Mass clones/steal your stuff versions are also tons of fun.
You also can't be surprised that most of the people here don't have views that align with your playgroup. Honestly, if you just use this in private games, then whatever. Who cares? If you put this format on a public forum, then it's automatically more than just a set of house rules. Custom formats get analyzed, over analyzed, picked apart, broken, reassembled, solved, and judged. That's just what happens to ideas like your on forums like MTGS.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
It's a well known fact that the strongest to weakest colors in EDH would be ranked: blue, green, black, white, red
(with UGB being fairly close, but WR lagging significantly behind)
The main reason is because of the cards that can generate significant card advantage in those colors. So some of the cards listed in the 'auto-include' banlist make sense.
I also agree with Cyclonic Rift, because it's an asymmetric board wipe. But symmetric board wipes, that reset the table like Planar Cleansing, are sometimes necessary. If the OP's playgroup wants a game where, if someone is overwhelmingly close to winning, they may as well win, without any possibility of anyone stopping them, then that sort of ban makes sense. But yeah, pretty much All is Dust, Nev's Disk, Perilous Vault, Oblivion Stone, anything that board wipes completely would be included.
I also agree with the tutors. It kind of depends on how you use them, I suppose. If it's in a toolbox deck to find the answer to a specific situation, it's a little better. But in most situations, tutors always find the same targets, usually because they're part of the same combo setup. That definitely reduces the variety in a deck. That's why I think Enlightened and Mystical should be included too, they almost always find the same targets in my experience.
Sol Ring and Mana Crypt I also agree with. They're almost universal in any deck. The main problem isn't that they ramp, it's that they can setup a turn 1 ramp that can be difficult to catch up to from the other players perspectives. I would probably get around this with a house rule of "no Sol Ring or Mana Crypt until turn 4" if it really bothered me.
After that, anything else is probably playgroup dependent. Every playgroup will have house rules, based on cards that they just don't find fun to play against. I personally wouldn't find playing against a very oppressive stax deck fun. Certainly not for multiple games anyway. If the playgroup loses 'variety' then so be it, sometimes. It's better than 'playing' a game, where you don't actually play any cards at all.