The different between this one and the Game Knight version is that it emphasizes on quantity over quality of tokens, so much so it offers offense and defense via sheer number. The deck also uses many hit-and-draw cards to maintain persistence.
I've been editing the decks and feel that the spirit dragons, Yosei, the Morning Star, and Keiga, the Tide Star are both awesome in Temmet, since the newer legendary rule allows one of the legend you control to stay, and making copies repeatedly would lock down the board.
Subbing this thread. Pulled Temmet last weekend. A lot of these are great ideas. I have a deck starting to brew and it would seem I'm on the right track in many cases - I have Followed Footsteps, Rite of Replication, Mirrorweave and such, just looking into options for what tokens to make - I don't have a huge amount of classic bombs to put in here. Work in progress.
Temmet encourages attacking with a single huge creature, so I'd look for cards that make large tokens. Someone has already mentioned Phyrexian Processor, which I think is the best thing to do with Temmet. Equipment with the Living Weapon abiliy can bring their own tokens, Bonehoard, Scytheclaw, and Batterskull being the equipment with the highest impact. Helm of Kaldra can cheaply generate a huge token if you've got both Sword of Kaldra and Shield of Kaldra lying around. Azorius has enough Equipment/Artifact tutors and card draw that you could conceivably assemble the set.
Temmet encourages attacking with a single huge creature, so I'd look for cards that make large tokens. Someone has already mentioned Phyrexian Processor, which I think is the best thing to do with Temmet. Equipment with the Living Weapon abiliy can bring their own tokens, Bonehoard, Scytheclaw, and Batterskull being the equipment with the highest impact. Helm of Kaldra can cheaply generate a huge token if you've got both Sword of Kaldra and Shield of Kaldra lying around. Azorius has enough Equipment/Artifact tutors and card draw that you could conceivably assemble the set.
While large, unblockable token is great with Temmet, I find smaller but numerous tokens is also doable as a wincon. During my tests, if Temmet is effectively kept from the field (or transformed by Song of the Dryads kind of cards), tokens backed by [c]Intangible Virtue/c] and other anthem cards can also secure a win, not to mention in multiple where you can attack more than one opponent at once. The starcity version of the deck I posted is such. I like how the decks can be flexible base on opponents' reactions.
If you're going with the Voltron theme, Sublime Archangel seems pretty good...especially with token copies. This also supports token swarm strategies as well.
One of the somewhat cool (not super powerful, just nifty) things I've discovered is that you can slap Sword of Fire and Ice on the Temmet token and still target it with its own unblockability trigger because the token's white.
That's my secret tech when I was looking at my spirit dragons. The sword can be a voltron addition or create an army of dragons on its own with all the copying spells, which is perfect. With a sac outlet (which we should have one given Yosei and Keiga), the dragon token is near indestructible and gets more offensive with Anointed Procession.
I saw those. Have you playtested either avenue as of yet?
The cards I have available are probably looking at me staring down a reasonably slow build. I'm thinking of Jalira, Master Polymorphist to hit bigger creatures to clone, but I'm kind of stuck for ways to speed up hitting the clone abilities quickly - things like Stolen Identity, Supplant Form, Rite of Replication. Short of heavy mana rocks I'm drawing blanks on ways to get these bigger spells out in a timely fashion.
I tested both decks and prefer more of an in-between style.
Game Knight Deck: I feel that tokens don't have to be huge to be useful, consider ones like Yosei, the Morning Star has much more utilities, and equipments can boost any token lethal.
Starcity Deck: While small tokens can swarm my opponent, I feel that it is possible to create an army of midrange utility creatures without emphasize so heavily on X tokens route. I prefer persistent token generation with cards like planeswalkers.
There's also an "aura" route of this deck I transformed from Bruna, Light of Alabaster, which feels more like an enchantress deck with Luminarch Ascension and Sigil of the Empty Throne for tokens, and pillow fort with Ghostly Prison/Propaganda. The deck allows me to use white innate enchantment friendly traits and allow me to add Bruna as one of the wincon for the deck.
So, how many copies can I have? Are the copies legendary
You mean the Temmet tokens? I believe they are legendary, though there was a crazy idea of using Mirror Gallery to remove the clause and voltron out with numerous Temmets.
The different between this one and the Game Knight version is that it emphasizes on quantity over quality of tokens, so much so it offers offense and defense via sheer number. The deck also uses many hit-and-draw cards to maintain persistence.
For reference, Game Knight's list: http://tappedout.net/mtg-decks/temmet-vizier-of-naktamun-mel-game-knights-6/
I've been editing the decks and feel that the spirit dragons, Yosei, the Morning Star, and Keiga, the Tide Star are both awesome in Temmet, since the newer legendary rule allows one of the legend you control to stay, and making copies repeatedly would lock down the board.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Have we thought about possible 'when a creature you controls deals combat damage to a player' cards? Bident of Thassa is a must obviously. For flavourness, I'd be tempted to take a punt with Sphinx Ambassador. Augury Adept, Blinding Angel, Open into Wonder for a swarm.
Also, for my own clarification, if we copy a legend, do I need to immediately choose one to sacrifice or is it during end step etc?
While large, unblockable token is great with Temmet, I find smaller but numerous tokens is also doable as a wincon. During my tests, if Temmet is effectively kept from the field (or transformed by Song of the Dryads kind of cards), tokens backed by [c]Intangible Virtue/c] and other anthem cards can also secure a win, not to mention in multiple where you can attack more than one opponent at once. The starcity version of the deck I posted is such. I like how the decks can be flexible base on opponents' reactions.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
One of the somewhat cool (not super powerful, just nifty) things I've discovered is that you can slap Sword of Fire and Ice on the Temmet token and still target it with its own unblockability trigger because the token's white.
Apart from that, I noticed how absolutely heavy on 6-drops it is. So many of the Temet-friendly cards are at 6!
Check them out (not a complete list):
Phyrexian Rebirth
Supplant Form
Stolen Identity
Back from the Brink
Saheeli's Artistry
Descend upon the Sinful (?)
Tatsumasa, the Dragon's Fang (?)
Feudkiller's Verdict (?)
Mirror-Sigil Sergeant (?)
And this is probably the only deck that would consider using Pure Reflection.EDIT: Ugh. Misread the card. It's pretty bad.That's my secret tech when I was looking at my spirit dragons. The sword can be a voltron addition or create an army of dragons on its own with all the copying spells, which is perfect. With a sac outlet (which we should have one given Yosei and Keiga), the dragon token is near indestructible and gets more offensive with Anointed Procession.
I tested both decks and prefer more of an in-between style.
Game Knight Deck: I feel that tokens don't have to be huge to be useful, consider ones like Yosei, the Morning Star has much more utilities, and equipments can boost any token lethal.
Starcity Deck: While small tokens can swarm my opponent, I feel that it is possible to create an army of midrange utility creatures without emphasize so heavily on X tokens route. I prefer persistent token generation with cards like planeswalkers.
I incorporated cards from my Shu Yun, the Silent Tempest deck into this one, such as True-Name Nemesis which benefits greatly from equipments. Ephara, God of the Polis is a card that could serve as a card draw as well as wincon.
There's also an "aura" route of this deck I transformed from Bruna, Light of Alabaster, which feels more like an enchantress deck with Luminarch Ascension and Sigil of the Empty Throne for tokens, and pillow fort with Ghostly Prison/Propaganda. The deck allows me to use white innate enchantment friendly traits and allow me to add Bruna as one of the wincon for the deck.
EDIT - A ruling question about Tatsumasa and Anointed Procession: http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/777011-tatsumasa-and-anointed-procession
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
You mean the Temmet tokens? I believe they are legendary, though there was a crazy idea of using Mirror Gallery to remove the clause and voltron out with numerous Temmets.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs