I like the list so far. The only thing is that Daretti Red is more dominating then you give credit for. The fact that he can be your Commander is a major boost in my humble opinion. he also doesn't need Doubling Season or any real board state to go off. I definitely think he is top ten material.
I used to run daretti as a commander and before the Milligan change i would agree.
However now if he's your commander it's harder to get him out as early consistently. Also he is very easily hosed by graveyard hate and in red it's super hard to remove those cards.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
You're wrong about Sorin. It's entirely possible, at least in a control build, for the game to be won by turning creatures sideways. And aggro and midrange have gotten better, though they're still the lowest of archetypes; aggro's big problem is trying to figure out just what the curve is in a 40-life multiplayer environment.
That said, the BBB makes him much less likely to see play in multicolor. If you're playing three or more colors, you need to be playing either green or a lot of mana rocks to pull that off on turn 6. Dual lands and tri-lands could also do it, I'll admit.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Sure you could win a game with aggro after a Soin activation but in more competitive tables aggro is far behind stax and combo.
I placed him high since he is an all star in casual edh where decks usually win with aggro but in competitive edh he's pretty close to useless.
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
The problem with Painter's Servant is that it just doesn't work with the rules of Commander.
"Cards in a deck may not have any colours in their color identity which are not shared with the commander of the deck."
The servant changes the color of cards in libraries, which actually makes it so that you can cause your opponents' decks to be technically illegal if you choose a color they aren't playing (At least it did when it was originally banned, I'll admit I'm not sure if it checks for both color and mana symbols now or just mana symbols, so that technicality might no longer be relevant). That said, its still busted with more cards than just about any other card. PS needs to stay banned.
Oh, and Library needing you to have 7 in hand is not by any means a significant restriction. If you've ever played Vintage, you'd see how trivial a restriction that really is, to the point of being virtually nonexistent so long as you are paying attention. Magus of the Library should draw you a card every turn if you know what you are doing, but it costs 2 and is a fragile creature so its nowhere near as strong as a land.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Oh, and Library needing you to have 7 in hand is not by any means a significant restriction. If you've ever played Vintage, you'd see how trivial a restriction that really is, to the point of being virtually nonexistent so long as you are paying attention. Magus of the Library should draw you a card every turn if you know what you are doing, but it costs 2 and is a fragile creature so its nowhere near as strong as a land.
Also, no color identity restriction and practically zero opportunity cost. It's "Power 10" for a reason. I don't see any deck turning it down. I frequently play without Sol Ring.
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I would challenge anybody who thinks that Tibalt is NOT the bottom commander in their blurbs...
EDIT: In fact, I've only been able to come up with one card that could make Tibalt viable...Library of Leng. Discarding at random would no longer be a thing, and you could discard to the top of your library. But when even that can't make him worthwhile...yeah.
Anyway, not too surprised. Got some in my thoughts, but I doubt I got enough of them to qualify for the prize(a message saying otherwise will be a nice surprise). Kind of explains why some of my decks are stronger than others, what with the walkers I have in them, though I know it's only one aspect.
I found reading all the entries in these installments both a little humorous and somewhat thought-provoking. Definitely looking forward to future posts.
I'm sitting here mulling over the placement of Dack Fayden at #1 overall, though, and just wondering how much value you can reasonably expect to get out of him vs. some others. Yes, stealing a Gilded Lotus is a pretty big tempo loss for one opponent and gain for you, but how many uses are you realistically going to be able to get of his -2 ability? I would guess 1, on average, though I could be wrong; 1.5 if being generous. His +1 ability is kinda "meh." I'm still just inclined to believe that Tezzeret the Seeker is stronger on the basis that: (1) playing your own cards (i.e. tutoring them to the battlefield) is a more consistently good strategy than hoping to steal one of your opponents' cards; (2) tutoring an artifact into play is an extremely rare (and valuable, given the power level of artifacts) ability; and (3) his +1 ability can reliably give you more tempo than Dack's -2 (untapping Worn Powerstone and Gilded Lotus is a pretty big game).
I mean, his +1 is basically Gaea's Cradle. Yes, you are basically paying 4 mana for a cradle that can be attacked and killed, but it is still an absurd effect. I mean, yeah, almost no one is going to play Battle Hymn but if you have any reasonable way to protect this guy it is going to give you a lot for your four mana.
The only reason I can't play it in my decks is because they don't go wide.
I mean, his +1 is basically Gaea's Cradle. Yes, you are basically paying 4 mana for a cradle that can be attacked and killed, but it is still an absurd effect. I mean, yeah, almost no one is going to play Battle Hymn but if you have any reasonable way to protect this guy it is going to give you a lot for your four mana.
The only reason I can't play it in my decks is because they don't go wide.
Xenagos got me some flac from others saying he shouldn't be so high but I stand on it. Xenagos is very scary in the right deck
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Xenagos got me some flac from others saying he shouldn't be so high but I stand on it. Xenagos is very scary in the right deck
I think the last few words there are key. He's quite a niche 'walker - you have to both be in a specific colour pair and be looking to go pretty "wide" to really benefit from him. But damn is he great if you do meet those conditions.
Overall, I've enjoyed your ranking and I tend agree on the general ratings you've given - I might move some of them up or down a few places, but there's nothing I feel is way out.
Also looking for ideas for future articles. If you guys have any ideas let me know
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Also looking for ideas for future articles. If you guys have any ideas let me know
You did a post on underrated cards (it did get me considering Frontier Siege, but something about the Dragons Side being pretty much unusable in the deck I want it in annoys me personally), I guess you could do one on underrated Commanders.
The planeswalker ranking series was an enjoyable read generally, I'm not going to comment specifically on anything (mainly because I'm too lazy to bother coming up with my own rankings to pitch it against) and besides, with so many planeswalkers, it'll be hard to find someone with a list exactly like yours (Sheldon's top 25 were already pretty different), but I like to see statistics so I compared all the planewalkers I run to see how many of them in each ranking bracket (1 to 0) I played.
I play a total of 23 planeswalkers across 8 decks (or 6 to be precise, 2 of them don't run any, but 1 of the 6 has 10 of the 23, so the calculations for averages don't really mean anything).
Note that I don't play two copies of the same planeswalker card across my decks, so the numbers represent different cards and not number of copies (since they're all 1).
Of the top 10-ranked planeswalkers, I run 3.
Of the next 10 (11-20), I run 7.
For ranks 21-30, I run 4.
For ranks 31-40, I run 0.
For ranks 41-50, I run 1.
For ranks 51-60, I run 4.
For ranks 61-70, I run 3.
For ranks 71-82, I run 1.
Doesn't seem quite bad, I run 14 cards of the better half of your rankings and only 9 of the not-as-good-half (The lone runner in the rank 41-50 was #50 Nahiri, the Lithomancer). I'm not going to comment on each planeswalker I run (too lazy for that), but generally those in the bottom half have specific roles in the decks they are in which is why they are played and because I have a "Only 1 card of each Character at max among all my decks" regulation for flavor reasons, if a card fills a specific required role better, all that character's better-ranked versions don't get considered for other decks (even if they do fill roles, but not as well).
An example will the the lowest-ranked card I run (#73 Gideon Jura), he's being run in my superfriends pillowfort deck and when Propaganda effects are around, his +2 is essentially free and he could become a useful source of removal later on. Even without those effects, Gideon Jura becomes the pillowfort himself then, absorbing attacks otherwise meant for me or my other more threatening/supportive planeswalkers. Sure, he isn't being used as a "planeswalker" (more of a distracting punching bag), but the typeline becomes useful because the deck is partially built to support planeswalkers so it becomes a case of helping each other out, something a typical punching bag (E.g. Palisade Giant) would not do as well in the same deck. All being said and done, I also know the card isn't that good from the general perspective, so I could understand his abysmal rating.
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Garruk was pretty obvious. Just thinking of the Urza lands. Which is also why Xenagos is on the list, Gaea's Cradle.
Also not surprising to see blue planeswalkers rounding out the top 5. (Well, blue/red for #1.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Topics that I would love to see articles about:
A casual players' introduction to cEDH.
Tier 1 archetypes, primers, and how they interact with each other.
Oddly effective rogue strategies
Comments on politics, and 'meta' behavior at a table. Recruiting new players, and other such things.
I really like the underrated cards. More showcases would be awesome.
Reader submitted decks, and a few ways to improve it/general discussion on a list.
So far on your blog, I haven't seen any actual lists. Not sure if this was intended.
Anyways, thanks for compiling this resource for us!
Problem I have with that is every place ever has lists. Unless it's something I'm super confident in and feel like I can give the best input in on something new to test out I don't think I can make any lists that haven't been made early to compete with top tier decks.
I am interested in taking bad generals and optimizing the decks, looking at interactions in tier one decks (or how to stop them), and right now I'm thinking looking at the land options for commander would be a good start
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Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
I enjoy reading your output, and I'd like to second the request on deck doctoring. EDH is all about self expression really, as evidenced by most legendary creatures having lists on here, and it feels awesome to get a list based around some wonky legend to run smoothly. I wouldn't imagine that you'd bring everything up to a cEDH standard, but even a bit of well placed oil in a brew's rusty joints, especially ones that the deck makers themselves can't see, can go a long way.
As I said, I would fight anyone who didn't put Tibalt at worst of the worst. lol
I continue to maintain that Chandra Ablaze doesn't deserve the hate she gets, but admittedly, you DO need to put her in a wheel deck or burn-focused RDWs for her full potential to be realized. Everything else didn't surprise me too terrible much(even back when he was standard legal, and his potential was explained to me, I could not fathom why anyone would run Sarkhan the Mad...I still don't). I would say about Chandra though...she's had A LOT of bad iterations. Every other walker has had at least one good one, some insane(Jace, anyone?) versions...but Chandra, every time she was printed, got some form of the short end of the stick. Either she was too high in CMC, had lackluster abilities, or tragically, both. Torch of Defiance is her Mind Sculptor(though not quite that high), and I think a lot of people will be turning to it for a long time to come.
Here's hoping that signals hope for her future! Now, if we could just strike Tibalt from the records completely...
Hey guys so I've actually moved on from commander on to 60 card decks so I don't have any commander decks.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Mind sculptor at 3 is pretty hilarious. That card isn't even particularly good in most EDH decks. Unlike Tezz or Dack he doesn't justify his cost the turn he comes down. Sure, flexibility is nice, but he just doesn't have the raw power to justify playing a card that'll probably die in a turn.
I think EDH players are way too influenced by what's good in other formats.
Mind sculptor at 3 is pretty hilarious. That card isn't even particularly good in most EDH decks. Unlike Tezz or Dack he doesn't justify his cost the turn he comes down. Sure, flexibility is nice, but he just doesn't have the raw power to justify playing a card that'll probably die in a turn.
I think EDH players are way too influenced by what's good in other formats.
It's not even about the flexibility. Drawing three cards(possible answers) is nice. Having your next two draws setup is even better. Even if that's only done once, 4 mana for a 'draw three, scry 2'(essentially) effect is pretty cheap.
Rookie EDH players are influenced by what's good in Standard, I agree. But Jace 2.0 has earned his place in EDH, deservedly so.
Mind sculptor at 3 is pretty hilarious. That card isn't even particularly good in most EDH decks. Unlike Tezz or Dack he doesn't justify his cost the turn he comes down. Sure, flexibility is nice, but he just doesn't have the raw power to justify playing a card that'll probably die in a turn.
I think EDH players are way too influenced by what's good in other formats.
It's not even about the flexibility. Drawing three cards(possible answers) is nice. Having your next two draws setup is even better. Even if that's only done once, 4 mana for a 'draw three, scry 2'(essentially) effect is pretty cheap.
Rookie EDH players are influenced by what's good in Standard, I agree. But Jace 2.0 has earned his place in EDH, deservedly so.
Uhhhhh....brainstorm =/= draw 3 scry 2. Setting aside niche cases like hiding crucial combo pieces from discard or whatever, brainstorm is at absolute best a draw 3, where you put 2 totally useless cards into your deck and then shuffle it somehow. If you're just redrawing the 2 you put on top, then it only replaces itself and gives you a little selection for the 2 turns before you redraw the stuff you put on top. It is absolutely not a draw 3 scry 2. It's not even necessarily as good as a draw 1 scry 2, because if you can't get rid of the cards on top of your deck then you've accomplished very little.
Brainstorm is, of course, a very good card with very little downside. Jace is a very good card in formats where he can survive for more than a turn and activate his abilities repeatedly. In multiplayer EDH though, defending a planeswalker is fairly difficult, and jtms doesn't have any abilities that really dominate the turn you play him. tezz and dack would be totally reasonable cards even if they always died the turn after you played them, but no one is playing a 4 mana sorcery brainstorm. Sorry, jtms, you're a multi-format all-star but in EDH you're just not that impressive. I think I'm more likely to run gideon, ally of zendikar - at least he can justify his cost in a single turn, when you're unable to defend him. Jace is basically hot trash unless you can protect him.
I used to run daretti as a commander and before the Milligan change i would agree.
However now if he's your commander it's harder to get him out as early consistently. Also he is very easily hosed by graveyard hate and in red it's super hard to remove those cards.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
That said, the BBB makes him much less likely to see play in multicolor. If you're playing three or more colors, you need to be playing either green or a lot of mana rocks to pull that off on turn 6. Dual lands and tri-lands could also do it, I'll admit.
On phasing:
I placed him high since he is an all star in casual edh where decks usually win with aggro but in competitive edh he's pretty close to useless.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
http://diestodoomblade.blogspot.com/2017/01/the-commander-ban-list-as-voted-by-you.html
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
The problem with Painter's Servant is that it just doesn't work with the rules of Commander.
"Cards in a deck may not have any colours in their color identity which are not shared with the commander of the deck."
The servant changes the color of cards in libraries, which actually makes it so that you can cause your opponents' decks to be technically illegal if you choose a color they aren't playing (At least it did when it was originally banned, I'll admit I'm not sure if it checks for both color and mana symbols now or just mana symbols, so that technicality might no longer be relevant). That said, its still busted with more cards than just about any other card. PS needs to stay banned.
Oh, and Library needing you to have 7 in hand is not by any means a significant restriction. If you've ever played Vintage, you'd see how trivial a restriction that really is, to the point of being virtually nonexistent so long as you are paying attention. Magus of the Library should draw you a card every turn if you know what you are doing, but it costs 2 and is a fragile creature so its nowhere near as strong as a land.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Also, no color identity restriction and practically zero opportunity cost. It's "Power 10" for a reason. I don't see any deck turning it down. I frequently play without Sol Ring.
http://diestodoomblade.blogspot.com/2017/01/my-top-ten-planeswalker-in-commander.html
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
EDIT: In fact, I've only been able to come up with one card that could make Tibalt viable...Library of Leng. Discarding at random would no longer be a thing, and you could discard to the top of your library. But when even that can't make him worthwhile...yeah.
Anyway, not too surprised. Got some in my thoughts, but I doubt I got enough of them to qualify for the prize(a message saying otherwise will be a nice surprise). Kind of explains why some of my decks are stronger than others, what with the walkers I have in them, though I know it's only one aspect.
Any ideas for another blog topic in the future?
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I'm sitting here mulling over the placement of Dack Fayden at #1 overall, though, and just wondering how much value you can reasonably expect to get out of him vs. some others. Yes, stealing a Gilded Lotus is a pretty big tempo loss for one opponent and gain for you, but how many uses are you realistically going to be able to get of his -2 ability? I would guess 1, on average, though I could be wrong; 1.5 if being generous. His +1 ability is kinda "meh." I'm still just inclined to believe that Tezzeret the Seeker is stronger on the basis that: (1) playing your own cards (i.e. tutoring them to the battlefield) is a more consistently good strategy than hoping to steal one of your opponents' cards; (2) tutoring an artifact into play is an extremely rare (and valuable, given the power level of artifacts) ability; and (3) his +1 ability can reliably give you more tempo than Dack's -2 (untapping Worn Powerstone and Gilded Lotus is a pretty big game).
R.I.P. Sundering Titan (6/20/12) and Braids, Cabal Minion (9/12/14)
I mean, his +1 is basically Gaea's Cradle. Yes, you are basically paying 4 mana for a cradle that can be attacked and killed, but it is still an absurd effect. I mean, yeah, almost no one is going to play Battle Hymn but if you have any reasonable way to protect this guy it is going to give you a lot for your four mana.
The only reason I can't play it in my decks is because they don't go wide.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
I'd love some ideas.
Right now I plan on doing the poll results for best and worst walkers according to everyone else
10 edh cards for each color/colorless/gold come to mind and Tier one decks and how to beat them.
Reanimator primer would make sense too
Also this is the winner
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|
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V
Xenagos got me some flac from others saying he shouldn't be so high but I stand on it. Xenagos is very scary in the right deck
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I think the last few words there are key. He's quite a niche 'walker - you have to both be in a specific colour pair and be looking to go pretty "wide" to really benefit from him. But damn is he great if you do meet those conditions.
Overall, I've enjoyed your ranking and I tend agree on the general ratings you've given - I might move some of them up or down a few places, but there's nothing I feel is way out.
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
You did a post on underrated cards (it did get me considering Frontier Siege, but something about the Dragons Side being pretty much unusable in the deck I want it in annoys me personally), I guess you could do one on underrated Commanders.
The planeswalker ranking series was an enjoyable read generally, I'm not going to comment specifically on anything (mainly because I'm too lazy to bother coming up with my own rankings to pitch it against) and besides, with so many planeswalkers, it'll be hard to find someone with a list exactly like yours (Sheldon's top 25 were already pretty different), but I like to see statistics so I compared all the planewalkers I run to see how many of them in each ranking bracket (1 to 0) I played.
I play a total of 23 planeswalkers across 8 decks (or 6 to be precise, 2 of them don't run any, but 1 of the 6 has 10 of the 23, so the calculations for averages don't really mean anything).
Note that I don't play two copies of the same planeswalker card across my decks, so the numbers represent different cards and not number of copies (since they're all 1).
Of the top 10-ranked planeswalkers, I run 3.
Of the next 10 (11-20), I run 7.
For ranks 21-30, I run 4.
For ranks 31-40, I run 0.
For ranks 41-50, I run 1.
For ranks 51-60, I run 4.
For ranks 61-70, I run 3.
For ranks 71-82, I run 1.
Doesn't seem quite bad, I run 14 cards of the better half of your rankings and only 9 of the not-as-good-half (The lone runner in the rank 41-50 was #50 Nahiri, the Lithomancer). I'm not going to comment on each planeswalker I run (too lazy for that), but generally those in the bottom half have specific roles in the decks they are in which is why they are played and because I have a "Only 1 card of each Character at max among all my decks" regulation for flavor reasons, if a card fills a specific required role better, all that character's better-ranked versions don't get considered for other decks (even if they do fill roles, but not as well).
An example will the the lowest-ranked card I run (#73 Gideon Jura), he's being run in my superfriends pillowfort deck and when Propaganda effects are around, his +2 is essentially free and he could become a useful source of removal later on. Even without those effects, Gideon Jura becomes the pillowfort himself then, absorbing attacks otherwise meant for me or my other more threatening/supportive planeswalkers. Sure, he isn't being used as a "planeswalker" (more of a distracting punching bag), but the typeline becomes useful because the deck is partially built to support planeswalkers so it becomes a case of helping each other out, something a typical punching bag (E.g. Palisade Giant) would not do as well in the same deck. All being said and done, I also know the card isn't that good from the general perspective, so I could understand his abysmal rating.
Anyway, if you guys haven't yet please do this survey
https://docs.google.com/forms/d/1-XRdr40P6UDAe8o6h-L2eKlMhuzq5rM_ekUYgxcaMRc/edit?usp=forms_home&ths=true
Top planeswalkers voted by you coming soon
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
Also not surprising to see blue planeswalkers rounding out the top 5. (Well, blue/red for #1.)
On phasing:
A casual players' introduction to cEDH.
Tier 1 archetypes, primers, and how they interact with each other.
Oddly effective rogue strategies
Comments on politics, and 'meta' behavior at a table. Recruiting new players, and other such things.
I really like the underrated cards. More showcases would be awesome.
Reader submitted decks, and a few ways to improve it/general discussion on a list.
So far on your blog, I haven't seen any actual lists. Not sure if this was intended.
Anyways, thanks for compiling this resource for us!
I am interested in taking bad generals and optimizing the decks, looking at interactions in tier one decks (or how to stop them), and right now I'm thinking looking at the land options for commander would be a good start
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
http://diestodoomblade.blogspot.com/2017/01/ten-worst-planeswalkers-in-commander.html
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
As I said, I would fight anyone who didn't put Tibalt at worst of the worst. lol
I continue to maintain that Chandra Ablaze doesn't deserve the hate she gets, but admittedly, you DO need to put her in a wheel deck or burn-focused RDWs for her full potential to be realized. Everything else didn't surprise me too terrible much(even back when he was standard legal, and his potential was explained to me, I could not fathom why anyone would run Sarkhan the Mad...I still don't). I would say about Chandra though...she's had A LOT of bad iterations. Every other walker has had at least one good one, some insane(Jace, anyone?) versions...but Chandra, every time she was printed, got some form of the short end of the stick. Either she was too high in CMC, had lackluster abilities, or tragically, both. Torch of Defiance is her Mind Sculptor(though not quite that high), and I think a lot of people will be turning to it for a long time to come.
Here's hoping that signals hope for her future! Now, if we could just strike Tibalt from the records completely...
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
http://diestodoomblade.blogspot.com/2017/01/the-top-ten-planeswalkers-in-commander.html
Anyway I've started my own gameplay channel in which I play games (Magic also)
Twitch:
https://www.twitch.tv/dies_to_doom_blade
Youtube:
https://www.youtube.com/user/UpsidedownHandshake
I think EDH players are way too influenced by what's good in other formats.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
It's not even about the flexibility. Drawing three cards(possible answers) is nice. Having your next two draws setup is even better. Even if that's only done once, 4 mana for a 'draw three, scry 2'(essentially) effect is pretty cheap.
Rookie EDH players are influenced by what's good in Standard, I agree. But Jace 2.0 has earned his place in EDH, deservedly so.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Brainstorm is, of course, a very good card with very little downside. Jace is a very good card in formats where he can survive for more than a turn and activate his abilities repeatedly. In multiplayer EDH though, defending a planeswalker is fairly difficult, and jtms doesn't have any abilities that really dominate the turn you play him. tezz and dack would be totally reasonable cards even if they always died the turn after you played them, but no one is playing a 4 mana sorcery brainstorm. Sorry, jtms, you're a multi-format all-star but in EDH you're just not that impressive. I think I'm more likely to run gideon, ally of zendikar - at least he can justify his cost in a single turn, when you're unable to defend him. Jace is basically hot trash unless you can protect him.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6