I was recently looking at cards and came across an interesting one....Tomorrow Azami's Familiar. It turns every card draw into an Anticipate effect. Has anyone had experience with this general?
I plan on theory crafting a deck utilizing ones of many different combo pieces. He seems amazing for digging for a specific card. For instance, with him out all you'd need is theoretically draw 30 or so cards to cycle through your deck once. (Assuming you have drawn 3 cards before you have your engine going).
I am wondering what route to take. He seems amazing with something like Possessed Portal (you aren't drawing I believe so the portal wouldn't effect you) Also Windfall with a hand of 7 would allow you to dig 21 cards deep.
A mana shell could be
Dead Eye Navigator + Palinchron
Pila Pala + Grand Architect
Isochron Scepter + Dramatic Reversal
High Tide + other stuff
Basically you could fill the rest of the deck with counter magic, card draw and a sole Laboratory Maniac. Once you assemble your infinite mana combination you draw enough to safely dig for lab man and win.
Tomorrow can be strong, but it does have the downside of dramatically slowing down the game. I'm sure there are people that would target you for that alone, to say nothing of you getting huge card quality over your opponents.
It's a nice effect and the familiar fits well commanding mono blue control. The downsides are as mentioned the extreme slowdown of the game. In your windfall example instead of just drawing seven you need to look at three, decide one pick and then repeat that six times.
Also keep in mind that you need to remove the familiar before attempting to win with labman.
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There's a guy at my LGS who runs a Tomorrow control deck. It generally wins by ending up chaining extra turn effects to dig for his combo. He doesn't bring it out often because, as mentioned above, it slows games down tremendously and thus he gets more heat than most mono-blue non-tier-1 generals would. Tomorrow is a good card, but keep the political implications in mind.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I was recently looking at cards and came across an interesting one....Tomorrow Azami's Familiar. It turns every card draw into an Anticipate effect. Has anyone had experience with this general?
I plan on theory crafting a deck utilizing ones of many different combo pieces. He seems amazing for digging for a specific card. For instance, with him out all you'd need is theoretically draw 30 or so cards to cycle through your deck once. (Assuming you have drawn 3 cards before you have your engine going).
I am wondering what route to take. He seems amazing with something like Possessed Portal (you aren't drawing I believe so the portal wouldn't effect you) Also Windfall with a hand of 7 would allow you to dig 21 cards deep.
A mana shell could be
Dead Eye Navigator + Palinchron
Pila Pala + Grand Architect
Isochron Scepter + Dramatic Reversal
High Tide + other stuff
Basically you could fill the rest of the deck with counter magic, card draw and a sole Laboratory Maniac. Once you assemble your infinite mana combination you draw enough to safely dig for lab man and win.
Thoughts?
(Might be wrong, but I believe this is how it works. Both are replacements, now that I double checked the Oracle text) Possessed Portal stops draws, Tomorrow, Azami's Familiar is a replacement of your draws. Possessed Portal will also stop Tomorrow.
I used to play it, though it's been quite a few years... Mass draw is honestly a bit of a hassle, though you do blaze though your deck. As Commanders stand now, Arjun, the Shifting Flame is likely better for the draw, though lacking heavily in Tomorrow's ability to play control.
I built a Tomorrow, Azami's Familiar deck at one point that used the replacement effects to stack up with shared fate type effects with a large amount of symmetric draw effects. My plan was to do mono-blue draw based mill and win via tommorow's replacement effect keeping me alive. The deck lasted about three games before it got old.
I currently play Tommorow in Nin, the pain artist where the higher toughness lets an X=4 on tomorrow is a repeatable way to look at 12 cards. It does cause some significant time to be added when resolving mindmoil though.
EDIT: to the OP's discussion on digging for combo pieces, I remember there being a deck in the MGTS decklist database that, while older, had a similar gameplan. EDIT2: I found it.
(Might be wrong, but I believe this is how it works. Both are replacements, now that I double checked the Oracle text) Possessed Portal stops draws, Tomorrow, Azami's Familiar is a replacement of your draws. Possessed Portal will also stop Tomorrow.
No. Possessed Portal and Tomorrow both set up a replacement effect for "draw a card". As the affected player, you pick which replacement effect to apply first. No matter which one you apply first, there is no longer a "draw a card" event occurring, so the other replacement doesn't happen.
(Might be wrong, but I believe this is how it works. Both are replacements, now that I double checked the Oracle text) Possessed Portal stops draws, Tomorrow, Azami's Familiar is a replacement of your draws. Possessed Portal will also stop Tomorrow.
No. Possessed Portal and Tomorrow both set up a replacement effect for "draw a card". As the affected player, you pick which replacement effect to apply first. No matter which one you apply first, there is no longer a "draw a card" event occurring, so the other replacement doesn't happen.
So Portal + Tomorrow is a lock, basically. You still get to net a card through Tomorrow, while opponent must skip his/hers.
(Might be wrong, but I believe this is how it works. Both are replacements, now that I double checked the Oracle text) Possessed Portal stops draws, Tomorrow, Azami's Familiar is a replacement of your draws. Possessed Portal will also stop Tomorrow.
No. Possessed Portal and Tomorrow both set up a replacement effect for "draw a card". As the affected player, you pick which replacement effect to apply first. No matter which one you apply first, there is no longer a "draw a card" event occurring, so the other replacement doesn't happen.
So Portal + Tomorrow is a lock, basically. You still get to net a card through Tomorrow, while opponent must skip his/hers.
Well, you're still not netting cards with just those two. At each end step, each player discards a card or sacrifices a permanent. Unless you have some other means of gaining cards or permanents, you're still losing resources. It's just that your opponent is losing them faster.
EDIT: to the OP's discussion on digging for combo pieces, I remember there being a deck in the MGTS decklist database that, while older, had a similar gameplan. EDIT2: I found it.
I used this list as the inspiration for my own Tomorrow, Azami's Familiar list. With Tomrrow on board, you can kill the table with a giant Windfall, so the goal is to get more cards in my hand than my opponents have left in their decks, which is usually achieved through Enter the Infinite.
There are also a number of cards that have super sweet interactions with Tomorrow. Looking at 9 cards with Brainstorm and putting two cards back on top that you can skip past with Tomorrow's ability is so cool. Every draw 7 is nuts, but Time Spiral is especially busted when you dig through almost a quarter of your deck for free. There are also just a ton of cards that say "Draw three cards" on them.
(Might be wrong, but I believe this is how it works. Both are replacements, now that I double checked the Oracle text) Possessed Portal stops draws, Tomorrow, Azami's Familiar is a replacement of your draws. Possessed Portal will also stop Tomorrow.
No. Possessed Portal and Tomorrow both set up a replacement effect for "draw a card". As the affected player, you pick which replacement effect to apply first. No matter which one you apply first, there is no longer a "draw a card" event occurring, so the other replacement doesn't happen.
So Portal + Tomorrow is a lock, basically. You still get to net a card through Tomorrow, while opponent must skip his/hers.
Well, you're still not netting cards with just those two. At each end step, each player discards a card or sacrifices a permanent. Unless you have some other means of gaining cards or permanents, you're still losing resources. It's just that your opponent is losing them faster.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I plan on theory crafting a deck utilizing ones of many different combo pieces. He seems amazing for digging for a specific card. For instance, with him out all you'd need is theoretically draw 30 or so cards to cycle through your deck once. (Assuming you have drawn 3 cards before you have your engine going).
I am wondering what route to take. He seems amazing with something like Possessed Portal (you aren't drawing I believe so the portal wouldn't effect you) Also Windfall with a hand of 7 would allow you to dig 21 cards deep.
A mana shell could be
Dead Eye Navigator + Palinchron
Pila Pala + Grand Architect
Isochron Scepter + Dramatic Reversal
High Tide + other stuff
Basically you could fill the rest of the deck with counter magic, card draw and a sole Laboratory Maniac. Once you assemble your infinite mana combination you draw enough to safely dig for lab man and win.
Thoughts?
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Also keep in mind that you need to remove the familiar before attempting to win with labman.
Did I write something useful? Leave a like.
Any new cool Daretti cards printed in the latest set? Tell me about it!
Rules Advisor
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
(Might be wrong, but I believe this is how it works. Both are replacements, now that I double checked the Oracle text)
Possessed Portal stops draws, Tomorrow, Azami's Familiar is a replacement of your draws. Possessed Portal will also stop Tomorrow.
I used to play it, though it's been quite a few years... Mass draw is honestly a bit of a hassle, though you do blaze though your deck. As Commanders stand now, Arjun, the Shifting Flame is likely better for the draw, though lacking heavily in Tomorrow's ability to play control.
I currently play Tommorow in Nin, the pain artist where the higher toughness lets an X=4 on tomorrow is a repeatable way to look at 12 cards. It does cause some significant time to be added when resolving mindmoil though.
EDIT: to the OP's discussion on digging for combo pieces, I remember there being a deck in the MGTS decklist database that, while older, had a similar gameplan. EDIT2: I found it.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
So Portal + Tomorrow is a lock, basically. You still get to net a card through Tomorrow, while opponent must skip his/hers.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I used this list as the inspiration for my own Tomorrow, Azami's Familiar list. With Tomrrow on board, you can kill the table with a giant Windfall, so the goal is to get more cards in my hand than my opponents have left in their decks, which is usually achieved through Enter the Infinite.
There are also a number of cards that have super sweet interactions with Tomorrow. Looking at 9 cards with Brainstorm and putting two cards back on top that you can skip past with Tomorrow's ability is so cool. Every draw 7 is nuts, but Time Spiral is especially busted when you dig through almost a quarter of your deck for free. There are also just a ton of cards that say "Draw three cards" on them.
For instance, Dark Confidant or Mobilization. That part's actually easier to break.
On phasing:
In search of a foil french Dromar, the Banisher, pm me if you have one you want to part with, also foil Stratadon's.