Quote from motleyslayer »I used to be the guy that got teamed up on in my old group for having too powerful of a deck (my Sharuum...popular general to hate). Eventually, I just got sick of being teamed up on so I made more fun decks and mostly played them instead. After that, I didn't get teamed up on that much
I find that's one way to get people to stop playing powerful decks in EDH
Quote from Jenesis »What is the context of this EDH group? Are you all friends outside of the group? Do you particularly care about what happens during the game, or is the EDH thing an excuse to hang out with your friends?
If it's the latter, does it upset him when he's killed off early? (Presumably he still gets to hang out and have a beer while you finish your game?)
If it's the former, and he acknowledges that y'all have more fun in a game that he is not in, can you just...hang out with him in a not-EDH context?
At this point it sounds like you've tried multiple different variants of nagging him about his playstyle, and none of them have stuck - and why should they? By continuing to include him in games where he gets to play the same boring deck over and over, all you're doing is preserving status quo (assuming the nagging doesn't actually bother him; all he has to do is say "yeah I'll consider changing xyz thing" and then not do it). If you don't want to hard exclude him, could you "start small" by, say, making him make a new deck and play a general that isn't UR? That will give you a hint as to whether the problem is "his playstyle" or something else entirely. If he refuses to make a new deck (hard to blame him, crack ain't cheap), maybe lend him an extra deck that people have demonstrated that they do have fun playing against. Ideally one that's aggro/midrange and doesn't let him take 20+ minute turns.
Quote from robmoore675 »
We play EDH every week. We love to play it when it's fun. So, excluding him would practically exclude him from most of our meet ups. The irony is, we would have more time to do other things if he didn't slow the game so much.
We have never tried to give him an already made deck outside of blue and ask him to play it wholeheartedly. Perhaps I will try this.
While on the topic...
For a control player, what would be the best deck for me to make him? I want something that is miles away from control so that he doesn't try to play it like control. We once gave him a artifact-based deck to play when he forgot his deck and he tried playing it as control, aye... I want to give him a far-stretch from control, but also something ridiculously fun so that there's a chance it will stick with him.
Quote from robmoore675 »
4. He makes a blatantly stupid play that hurts everyone EXCEPT the stronger player.
Quote from robmoore675 »Also, believe me, he is awkward, but not anti-social around us. He's always on his phone talking to someone even mid-game.
That's the worst of it. When that 10/10 is swung at him, he looks up from his phone and plays cyclonic rift without even glancing at the board...
Quote from Underhill83 »With the Pre-Con Mizzix deck and 50 $ worth of cards, I would not know how to play the way you describe it.
All in all, to me, it sounds as if your decks are not very strong at all.
Finish of the whole table before he gets the mana for an overloaded Rift, I'd say.
Run more removal, use Counterspells. 2-3 hours for a normal game are long! 6 hours? No way!
If anybody needs advice against my own Mizzix deck: kill Mizzix! Often! That's why the deck is so fragile. I obviously don't know your friends deck, but without a lot of effort, I don't think it will be much different.
What decks are the other players playing?
Our games use to be the longest / worst with 3 players that are basically neutrazing one another or teaming 1vs2 all the time. Better, faster decks help with this.