Biggest problem is that 5 or more players means a really long EDH game, and the most interesting stuff starts happening once you hit 5 or more.
Have you played a game with it? Could you report at all on the results?
Quote from Xcric »we've actually been doing this for months when events only have like 7 people show up. its been a blast.
Quote from ScorpioRage »Here is an idea I ended up reworking a PW template for something similar to this, and this seemed like a decent application for it. What do you think?
Something else, you'll probably pretty easily see that I took out some of the text that is on the cards. While I can understand the importance of that text being there, I think that it would be better handled to have the text which applies to all the roles in general in a separate reference sheets for people to easily look at as well as look at the rest of the rules. I think creating a somewhat nicely designed 5"x8.5" sheet would be able to fit all of the rules, as well as reminders nicely. And taking this text away from the cards makes them look a lot cleaner (IMO).
Quote from insertcleverphrasehere »Yeah the PW template works fine too, not much difference. Having the win conditions on the card is pretty important though, especially for new players of the format, as having to ask a question about how, for example, Bandits work, basically gives up the surprise. Note that not all knights have the same loss conditions, Most die when the King dies, but some of them can live on if they are able to turn their card face up (as long as the bandits don't win immediately). If the 'reference sheet' contained all the relevant information about all the roles, it would be pretty damn cluttered I think and hard to find the information that you need for your specific role. It might seem longwinded specifying the win/loss conditions on each card, but in game, players will be able to work out how their role works simply by reading their card, which cuts down on "complexity creep" considerably. You also won't be able to save any space on the Renegade cards, as all of them work completely differently. By all means, try it out if you like. I can give you the magic set editor file if you are keen (it is way more work than it sounds like though, especially getting the syntax and oracle text right, trust me).
On a side note: I noticed that you changed some of the wording of the cards, and that your Priestess card mockup only activates when you have "more than 10 life" (11 or more life). Interestingly, this was how the Priestess was originally, until we realized that paying someone back for a Magister Sphinx or Sorin Markov was really funny ("10 or more life").Note also that the Priestess is considerably less powerful than it seems at first glance, as the King usually has the ability to gain the Priestess 5 life in response, effectively raising the minimum life swap to 15 most of the time if targeting the King. So much play testing has gone into little things like this.
Quote from bobthefunnyYup. It doesn't change zones. It simply holds a sign up saying "I'm not here!" if anything comes looking for it.
Quote from Blinking Spirit »Quote from magickware99 »How do you achieve the state of "above being logical"?I dunno. You tell me.
Quote from magickware99 »How do you achieve the state of "above being logical"?