So, I've been running Stangg as my main deck for a couple of years now, and I love it. My biggest problem though is the number of games where it doesn't make sense to actually cast Stangg because he is competing with all the other powerful six drops. I figure I probably play him in a little over half my games, but I'd like to get that up closer to 100% (through deck construction, rather than through just casting him even if it's the wrong play).
As such, my favourite cards in the deck are ones that have fun Stangg-specific synergies that make him into a great deal at 6 mana. Here are a few of my favourites:
Garruk's Packleader - Two bodies and two cards is a fine deal Ulasht, the Hate Seed - When you follow up Stangg with the Hate Seed, Ulasht gets four counters even with no other creatures on the board Lovisa Coldeyes - Two hasty 5/6s for 6 mana is nothing to sneeze at Thunderfoot Baloth - Similarly two 5/6 tramplers, though this is less exciting because the Thunderfoot is just a great card in any green deck that wants to beat down
I'm also running a bunch of Overrun and Collective Unconscious effects to take advantage of him being two dudes, but those don't have quite the made-for-Stangg appeal of the above picks.
So tell me, what other cards out there would make you want to slam Stangg down on the table and cackle with glee?
There's also Elemental Bond to go with Garruk's Packleader. It is, however, a mandatory draw, so be careful with that.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
With Mirror Gallery, you can make a LOT of Stangg tokens. Then when you play Stangg, copy him with Minion Reflector, Flameshadow Conjuring and gain many Stanggs with many Twins! THEN, you can strive out Twinflame on all the Stanggs and get even MORE Twins when attacking. And many more of Red's copy effects...
Warstorm Surge and Pandemonium will do a LOT of damage, and since all the tokens are temporary, Confusion in the Ranks could be DISGUSTING. In addition, all these copy effects make any ETB creature good!
Don't forget, even if you allow yourself unlimited legendaries of a kind, any one of either Stangg or his twin will cause the destruction of all of the other kind, which will cause the destruction of all the ones of the first kind that weren't the initial target destroyed. So temporary tokens destroy all Stanggs
I tried this deck back in the day, but the spirit was weak.
Typical big green payoff stuff will work for Stangg, ie Greater Good has two sacrifice targets. Confusion in the ranks is *sweet*.
Zada, Hedron Grinder and Mirrorwing Dragon can help facilitate the pure insanity that is the red token plan, same with the typical green token doubling stuff
I wonder, would a token copy of a commander deal commander damage? Probably not
Brothers Yamazaki also benefit from spamming multiple copies, as each is giving +2+2 to the others. Still janky af but it plays into the theme a lot.
There are some tricks with Stangg. Assault Formation would allow them to use their higher toughness. Sight of the Scalelords would give them a buff and be able to defend following turns. War Cadence would be useful to turn off the opponent's ability to block. The new Gallia of the Endless Dance would complement well with her draw effect since the commander provides two out of three bodies.
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As such, my favourite cards in the deck are ones that have fun Stangg-specific synergies that make him into a great deal at 6 mana. Here are a few of my favourites:
Garruk's Packleader - Two bodies and two cards is a fine deal
Ulasht, the Hate Seed - When you follow up Stangg with the Hate Seed, Ulasht gets four counters even with no other creatures on the board
Lovisa Coldeyes - Two hasty 5/6s for 6 mana is nothing to sneeze at
Thunderfoot Baloth - Similarly two 5/6 tramplers, though this is less exciting because the Thunderfoot is just a great card in any green deck that wants to beat down
I'm also running a bunch of Overrun and Collective Unconscious effects to take advantage of him being two dudes, but those don't have quite the made-for-Stangg appeal of the above picks.
So tell me, what other cards out there would make you want to slam Stangg down on the table and cackle with glee?
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Warstorm Surge and Pandemonium will do a LOT of damage, and since all the tokens are temporary, Confusion in the Ranks could be DISGUSTING. In addition, all these copy effects make any ETB creature good!
I...I kinda want to make this deck now.
Typical big green payoff stuff will work for Stangg, ie Greater Good has two sacrifice targets. Confusion in the ranks is *sweet*.
Zada, Hedron Grinder and Mirrorwing Dragon can help facilitate the pure insanity that is the red token plan, same with the typical green token doubling stuff
I wonder, would a token copy of a commander deal commander damage? Probably not
Brothers Yamazaki also benefit from spamming multiple copies, as each is giving +2+2 to the others. Still janky af but it plays into the theme a lot.