Quote from billbisco »So I've been thinking, one of the issues with Group Hug or Phelddagrif decks is that in the end there is still only 1 winner. What if we could construct a deck where everyone truly wins?
I'm thinking of a Jeskai Deck with Zedruu the Greathearted as the Commander
1. Get an infinite mana engine (of any color) going.
2. Cast Enter the Infinite
3. Cast Zedruu the Greathearted
4. Cast Laboratory Maniac
5. Cast Cackling Counterpart on Laboratory Maniac and copy the spell sufficiently enough times with Reiterate
6. Use Zedruu the Greathearted to Donate 1 Laboratory Maniac Token to each opponent
7. Cast Sufficiently High X Prosperity
8. PROFIT! EVERYONE WINS!
What do you think would be the best engine to get infinite colored mana of any kind? What do you think would be the best way to cheat Enter the Infinite in early to start this combo? Anything else that could be improved?
Quote from HugSeal »That combo doesn't work. Laboratory Maniac has a replacement effet that replaces a draw with winning the game. A card such as prosperity doesn't make all the players draw cards at the same time, it makes all players draw cards during the resolution of Prosperity but each player completes all of their draws one at a time starting with teh active player.
So in this case the active player would draw cards until the library is empty and then instead of drawing the next card would win the game.
Quote from Daracaex »Quote from HugSeal »That combo doesn't work. Laboratory Maniac has a replacement effet that replaces a draw with winning the game. A card such as prosperity doesn't make all the players draw cards at the same time, it makes all players draw cards during the resolution of Prosperity but each player completes all of their draws one at a time starting with teh active player.
So in this case the active player would draw cards until the library is empty and then instead of drawing the next card would win the game.Are you sure this is true? If this is the case and since player order goes with turn order starting with active player, could I cast Prosperity for X = enough on the turn right after mine through some mechanism like Vedalken Orrery to mill the whole table, but I would win because I am last to draw?
Or is winning or losing the game a state-based action that would not happen until Prosperity is finished resolving?
Quote from Lithl »Losing the game due to drawing too many cards is a state-based action (per 104.3c which you just quoted), meaning it won't happen until after Prosperity is done resolving. Laboratory Maniac replaces that SBA with winning the game. In multiplayer "you win the game" is translated to "each opponent loses the game" (104.3h which you quoted). With everyone controlling a Laboratory Maniac and a sufficiently-large Prosperity, all of the Maniacs each try to make each player except their controller lose, causing a draw (per 104.4a which you quoted).
Quote from billbisco »I have a problem with that rule because it contradicts an existing card's text: http://mtgsalvation.gamepedia.com/Proposal
I suppose what's called for is a Drawmaster deck which excels at card combos for the greatest chance to make everyone draw.
Quote from schweinefett »I think if you pulled it off though, even the rules sticklers would probably have to tip their hats at ya for that. It sounds suitably epic that I think in that way, everyone wins.
One thought though, you COULD also try copying lich's mirror and give a copy to everyone else as well, so it becomes impossible for them to lose. the mirror's lose-replacement effect shuffles everything that player owns, but they don't own the copy that you make that you donated to them... while making sure that you have a number of x=94 prosperitys on the stack or something..?
Quote from papa_funk »Not running a card because you wouldn't have fun with it is the most important reason not to run a card.
Quote from bobthefunny »Take it a step further. Use Zedruu to donate a token Lich's Mirror to everyone, then donate a Labratory maniac to everyone, then exile everything that isn't those, then kill everyone at the same time. Now, they all lose, have losing replaced by shuffling up and drawing, but without enough cards in their deck lab man makes them win, which, since it's multiplayer, causes everyone to lose, which sets off their mirrors, which causes them all to shuffle up and draw, but without enough stuff lab man says "wait," and makes everyone win, except that...
Quote from Lithl »I think my favorite draw loop remains Xenograft/Conspiracy (naming Saproling) + Caged Sun (naming green) + March of the Machines/Karn, Silver Golem/Ensoul Artifact + Life and Limb
Since Caged Sun is now a Forest, you can tap it for green mana. Since an ability of a land you control added green mana to your mana pool, Caged Sun triggers and adds green mana to your mana pool. Since an ability of a land you control added green mana to your mana pool, Caged sun triggers and adds green mana to your mana pool...
Quote from Tanion »Wouldn't mirrorweave on a Biovisionaryat least 4 creatures on everyone's side satisfy your "everyone wins"? Thing?
Quote from Tales19 »Btw, the condition for activation can be satisfied with "_____"
Quote from Lithl »Quote from Tales19 »Btw, the condition for activation can be satisfied with "_____"Note that Twilight does not say "cards named" or "creatures named".
Therefore, use Mishra's Toy Workshop and MLP toys.