Its just a fact. How can you enjoy hyper competitive matches when you lose? All that stress and effort you put into it only to not come out victorious... I have seen players just walk out of a store because they lost in a hyper competitive match. meanwhile, i play games and lose and smile and shuffle for a new game.
Wow, you weren't kidding when you said "budget is not a concern."
They don't look double-sleeved though, gasp!
I'm not rich by any means but I can afford to get about that much of the deck every two weeks. Should be done by the beginning of February at the latest.
Its just a fact. How can you enjoy hyper competitive matches when you lose? All that stress and effort you put into it only to not come out victorious... I have seen players just walk out of a store because they lost in a hyper competitive match. meanwhile, i play games and lose and smile and shuffle for a new game.
Easy, some of us don't care about winning. Hell, I have a whole deck that doesn't want to win and prefers to just throw a wrench in the spokes of those who do. I am fine with not winning as long as someone made me think or try to find a way to burst their bubble.
Its just a fact. How can you enjoy hyper competitive matches when you lose? All that stress and effort you put into it only to not come out victorious... I have seen players just walk out of a store because they lost in a hyper competitive match. meanwhile, i play games and lose and smile and shuffle for a new game.
I've never seen so much wrong in so few words.
Asking how you can enjoy a competitive game when you lose is like asking how you can enjoy a competitive game when you have brown hair. Playing a competitive game with your friends is fun, regardless of who wins or loses. And the crybabies that storm out of stores because they lose are not the competitive players, they're the players who are there to win, not to have fun with their friends, and when they lose they make excuses about how their opponents weren't casual enough. These people are almost always part of the casual crowd.
I also find that the people that are quick to brag about how easy going they are with losing are the ones that actually get the most upset about losing. It's kinda like those hateful religious people that brag about how tolerant they are, or people that brag about how honest they are--the opposite is always true.
Its just a fact. How can you enjoy hyper competitive matches when you lose? All that stress and effort you put into it only to not come out victorious... I have seen players just walk out of a store because they lost in a hyper competitive match. meanwhile, i play games and lose and smile and shuffle for a new game.
I've never seen so much wrong in so few words.
Asking how you can enjoy a competitive game when you lose is like asking how you can enjoy a competitive game when you have brown hair. Playing a competitive game with your friends is fun, regardless of who wins or loses. And the crybabies that storm out of stores because they lose are not the competitive players, they're the players who are there to win, not to have fun with their friends, and when they lose they make excuses about how their opponents weren't casual enough. These people are almost always part of the casual crowd.
I also find that the people that are quick to brag about how easy going they are with losing are the ones that actually get the most upset about losing. It's kinda like those hateful religious people that brag about how tolerant they are, or people that brag about how honest they are--the opposite is always true.
Think I'll take out the backup as well. In testing it hasn't once been useful and I assume if it ever does, it'll be like a one time thing. Those cards are mostly dead draws. Also, I agree with your other point. Sure, this isn't a deck that you play every game but if someone's salty because they lost, they didn't come to play Magic to have fun. They came to win and that sucks.
Okay I'm looking at your list in the original post, though I understand you may have changed some things. Also my sample size when playing this deck is pretty small, so take my advice with a grain of salt.
The Scion kill isn't very good in multiplayer since you can only kill one person. However, I do like the Nomads en-Kor + Cephalid Illusionist kill because it's way easier to find if Hermit Druid gets exiled than the Pull from Eternity + Shallow Grave/etc combo (though you still play those cards). Plus you can play them all on the same turn for 3 mana and surprise your opponents. It adds a little redundancy and a couple creatures for Fauna Shaman/Survival of the Fittest.
I play Cromat as my general because Atogatog players are clearly up to no good and Scion can ring alarm bells, but yeah it doesn't matter that much.
Chrome Mox is certainly good, as are Simian Spirit Guide, Elvish Spirit Guide, and Lotus Petal. In multiplayer you are basically as all-in as possible. The longer the game goes on, the lower the chance you have of winning. I always assumed Mox Diamond was bad, but I've never played with it, so who knows.
I'm not sure what Anger is doing here. Same with Life from the Loam and Strip Mine--Strip Mine locking one player doesn't do very much, and there aren't any lands I can think of that shut off the combo.
I don't like the targeted discard effects in multiplayer since you don't always know where answers will come from. Have they worked for anyone? I'd rather play some blue cantrips, Misdirection, and Dispel. Sylvan Safekeeper can do a lot of work as well protection-wise.
Imperial Seal is extremely important because without it can you really say you're a baller? Same for Mana Crypt.
There is an important land that people tend to forget about: Gemstone Caverns. This card is reeeal good. It gives you turn 1 Hermit Druids (off of turn 0 tutors) and doesn't afraid of anything.
In 1v1 the list changes a lot. The list you have right now looks closer to being tuned for 1v1 honestly.
Wow, you weren't kidding when you said "budget is not a concern."
They don't look double-sleeved though, gasp!
I'm not rich by any means but I can afford to get about that much of the deck every two weeks. Should be done by the beginning of February at the latest.
Very nice....but please double sleeve those! Myself (and all the other OCDers here) won't lose their minds looking at it lol.
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EDH:ShatterStax, Only The Strong Survive
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
[quote from="Gashnaw »" url="http://www.mtgsalvation.com/forums/the-game/commander-edh/654658-i-want-to-build-the-meanest-most-non-interactive?comment=22"] show them that hyper competitive is not fun.
Woah woah there buddy, says who?
Its just a fact. How can you enjoy hyper competitive matches when you lose? All that stress and effort you put into it only to not come out victorious... I have seen players just walk out of a store because they lost in a hyper competitive match. meanwhile, i play games and lose and smile and shuffle for a new game.
anyone who says one way of playing is better is wrong. I'm sorry you've had bad experiences but to say your way of playing is empirically right is absolutely wrong.
Well it seems like I'm too late to help here. Haven't been around in a while, but while Hermit druid is one of the fastest non interactive decks, I would suggest against playing it. Personally I like playing Omni Tell Child of Alara more if you're going for non interactive, but if you really wanna mess with them I'd go for Derevi stax. You can find good builds of it on r/CompetitiveEDH but that deck is not really non interactive ...
Certainly not too late. I'm looking into the Omni-Tell Child of Alara thing.
Hermit druid combo is pretty easy to stop if you're prepared for it and if you're making a competitive EDH deck you better be prepared for it. Maybe hermit druid decks were a big deal when they first came out but these days everyone serious about EDH knows how to stop it.
The deck folds to Rest in Peace for example, and GY hate in general.
I only run RIP and Relic of Progenitus and I never lose to hermit druid anymore.
I say you should play Derevi, Empyrial Tactician stax, or some kind of stax deck. UW Stax and U stax and black based stax are also pretty good.
a few mana dorks, derevi and and early winter orb wins games quick and early.
If you don't want to play stax, play something like Zur combo.
TL;DR: Don't build hermit druid. That deck is out of date, everyone who is serious about EDH knows how to stop it. There are many better decks out there. Stax IMO is the best and most consistent for winning in multiplayer. Just depends what breed of stax you like most.
Its just a fact. How can you enjoy hyper competitive matches when you lose? All that stress and effort you put into it only to not come out victorious... I have seen players just walk out of a store because they lost in a hyper competitive match. meanwhile, i play games and lose and smile and shuffle for a new game.
This is weird logic. No one wins all the time in Magic. If players throw tantrums and rage quit at your store when they lose competitive games, good for them, but don't assume everyone else who plays magic behaves like this or shares your feelings about competitive magic matches. It's not a "fact". It's just your personal opinion.
So is there any difference between taking a Tier 1 deck and smashing up T1.5/T2 decks versus taking a T1.5/2 deck and smashing up purely casual decks at the LGS?
When you word it like that it is more a problem, if you sit down to play a game of Commander and everyone is having fun it rarely actually matters the power level of each deck sitting there as long as everyone isn't an ******** or smug about it.
I have found myself often surprised by decks both more and less powerful than mine and the interesting cards and options they have to deal with things that come up.
Why necrotic ooze + morselhoarder + hermit druid + spikeshot? I feel like kiki jiki + karmic guide + resto/zealous/etc is better, or at least less deck slots
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Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
The reason you don't want to do Kiki Jiki is that you actually have to attack to win. This is a non-optimal solution because it gives your opponents more opportunities to stop you, ie Fog, Cryptic Command, Propaganda, and Terminate. With the Necrotic Ooze combo, once Dread Return resolves, there are no opportunities for your opponent to defeat you. Having infinite mana is really nice as well, just in case. Also, Scholar of Athreos is better than Spikeshot Elder because it doesn't target, and the life loss cannot be prevented.
Just look at some CEDH-Decks and netdeck, maybe add some turn 0 win with evil mono-red stuff, i copy-pasted something for you too:
Five of your opponents reveal [[Chancellor of the Forge]], which results in 5 goblins coming into play when the game begins.
Exile [[Simian Spirit Guide]] (1 mana)
Cast [[Brightstone Ritual]] (5 mana)
Cast [[Seething Song]], but in response... (2 mana)
Cast [[Increasing Vengeance]] and allow the copy it makes of Seething Song to resolve (5 mana)
Flashback Increasing Vengeance, then let the Seething Song copies and original resolve (15 mana)
Cast [[Shimmer Myr]] (12 mana)
Cast [[Vedalken Orrery]] (8 mana)
Cast [[Wheel of Fortune]] (5 mana)
Cast [[Inner Fire]] (7 mana)
Cast [[Geosurge]] (3 mana, 7 creature mana)
Cast [[Treasonous Ogre]] (3 mana, 3 creature mana)
Pay 30 life into Treasonous Ogre (13 mana, 3 creature mana)
Cast [[Bogardan Hellkite]] (5 mana, 3 creature mana)
Cast [[Twinflame]] with 2 targets, but in response... (3 creature mana])
Cast [[Dualcaster Mage]] (0 mana)
Let Dualcaster Mage resolve and copy Twinflame. Have the copy target Dualcaster Mage and Bogardan Hellkite. The new Bogardan Hellkite deals its damage and the new Dualcaster Mage copies Twinflame once again. Now rinse and repeat until everyone is dead!
Woah woah there buddy, says who?
Its just a fact. How can you enjoy hyper competitive matches when you lose? All that stress and effort you put into it only to not come out victorious... I have seen players just walk out of a store because they lost in a hyper competitive match. meanwhile, i play games and lose and smile and shuffle for a new game.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
I'm not rich by any means but I can afford to get about that much of the deck every two weeks. Should be done by the beginning of February at the latest.
Easy, some of us don't care about winning. Hell, I have a whole deck that doesn't want to win and prefers to just throw a wrench in the spokes of those who do. I am fine with not winning as long as someone made me think or try to find a way to burst their bubble.
I've never seen so much wrong in so few words.
Asking how you can enjoy a competitive game when you lose is like asking how you can enjoy a competitive game when you have brown hair. Playing a competitive game with your friends is fun, regardless of who wins or loses. And the crybabies that storm out of stores because they lose are not the competitive players, they're the players who are there to win, not to have fun with their friends, and when they lose they make excuses about how their opponents weren't casual enough. These people are almost always part of the casual crowd.
I also find that the people that are quick to brag about how easy going they are with losing are the ones that actually get the most upset about losing. It's kinda like those hateful religious people that brag about how tolerant they are, or people that brag about how honest they are--the opposite is always true.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
Think I'll take out the backup as well. In testing it hasn't once been useful and I assume if it ever does, it'll be like a one time thing. Those cards are mostly dead draws. Also, I agree with your other point. Sure, this isn't a deck that you play every game but if someone's salty because they lost, they didn't come to play Magic to have fun. They came to win and that sucks.
The Scion kill isn't very good in multiplayer since you can only kill one person. However, I do like the Nomads en-Kor + Cephalid Illusionist kill because it's way easier to find if Hermit Druid gets exiled than the Pull from Eternity + Shallow Grave/etc combo (though you still play those cards). Plus you can play them all on the same turn for 3 mana and surprise your opponents. It adds a little redundancy and a couple creatures for Fauna Shaman/Survival of the Fittest.
I play Cromat as my general because Atogatog players are clearly up to no good and Scion can ring alarm bells, but yeah it doesn't matter that much.
Chrome Mox is certainly good, as are Simian Spirit Guide, Elvish Spirit Guide, and Lotus Petal. In multiplayer you are basically as all-in as possible. The longer the game goes on, the lower the chance you have of winning. I always assumed Mox Diamond was bad, but I've never played with it, so who knows.
I'm not sure what Anger is doing here. Same with Life from the Loam and Strip Mine--Strip Mine locking one player doesn't do very much, and there aren't any lands I can think of that shut off the combo.
I don't like the targeted discard effects in multiplayer since you don't always know where answers will come from. Have they worked for anyone? I'd rather play some blue cantrips, Misdirection, and Dispel. Sylvan Safekeeper can do a lot of work as well protection-wise.
Silence is better than Orim's Chant.
Dimir Infiltrator is a tutor as well as a creature and a blue card.
I prefer the Angel of Glory's Rise/Laboratory Maniac/Azami, Lady of Scrolls combo package in this version because you can draw/pitch Azami and still win with Snapcaster Mage/Gitaxian Probe. The only reason this would change is if you expect people to play Stifle effects. I also play Dregscape Zombie so I can still win if I draw one of the unearth creatures in the first couple turns.
Imperial Seal is extremely important because without it can you really say you're a baller? Same for Mana Crypt.
There is an important land that people tend to forget about: Gemstone Caverns. This card is reeeal good. It gives you turn 1 Hermit Druids (off of turn 0 tutors) and doesn't afraid of anything.
In 1v1 the list changes a lot. The list you have right now looks closer to being tuned for 1v1 honestly.
Rasputin Dreamweaver EDH
Very nice....but please double sleeve those! Myself (and all the other OCDers here) won't lose their minds looking at it lol.
Teferi, Mage of Zhalfir Mono-U Control
Ob Nixilis of the Black Oath
Sen Triplets
Mizzix of the Izmagnus
Derevi Stax
VolThrun
Marchesa, The Black Rose
Olivia Voldaren, Vampire Tribal
Modern: Fish, JUND/Junk
--------
RIP Twin
anyone who says one way of playing is better is wrong. I'm sorry you've had bad experiences but to say your way of playing is empirically right is absolutely wrong.
Certainly not too late. I'm looking into the Omni-Tell Child of Alara thing.
The deck folds to Rest in Peace for example, and GY hate in general.
I only run RIP and Relic of Progenitus and I never lose to hermit druid anymore.
I say you should play Derevi, Empyrial Tactician stax, or some kind of stax deck. UW Stax and U stax and black based stax are also pretty good.
a few mana dorks, derevi and and early winter orb wins games quick and early.
If you don't want to play stax, play something like Zur combo.
If you want to learn more about competitive EDH, go here: https://www.reddit.com/r/CompetitiveEDH/
TL;DR: Don't build hermit druid. That deck is out of date, everyone who is serious about EDH knows how to stop it. There are many better decks out there. Stax IMO is the best and most consistent for winning in multiplayer. Just depends what breed of stax you like most.
This is weird logic. No one wins all the time in Magic. If players throw tantrums and rage quit at your store when they lose competitive games, good for them, but don't assume everyone else who plays magic behaves like this or shares your feelings about competitive magic matches. It's not a "fact". It's just your personal opinion.
When you word it like that it is more a problem, if you sit down to play a game of Commander and everyone is having fun it rarely actually matters the power level of each deck sitting there as long as everyone isn't an ******** or smug about it.
I have found myself often surprised by decks both more and less powerful than mine and the interesting cards and options they have to deal with things that come up.
Knowledge is power, money is power, time is money, you are actually gaining time by reading my posts
check out my EDH and Pauper EDH decks here
so...Poecifer, it been 6 years since this thread has been started, how where the game?
Five of your opponents reveal [[Chancellor of the Forge]], which results in 5 goblins coming into play when the game begins.
Exile [[Simian Spirit Guide]] (1 mana)
Cast [[Brightstone Ritual]] (5 mana)
Cast [[Seething Song]], but in response... (2 mana)
Cast [[Increasing Vengeance]] and allow the copy it makes of Seething Song to resolve (5 mana)
Flashback Increasing Vengeance, then let the Seething Song copies and original resolve (15 mana)
Cast [[Shimmer Myr]] (12 mana)
Cast [[Vedalken Orrery]] (8 mana)
Cast [[Wheel of Fortune]] (5 mana)
Cast [[Inner Fire]] (7 mana)
Cast [[Geosurge]] (3 mana, 7 creature mana)
Cast [[Treasonous Ogre]] (3 mana, 3 creature mana)
Pay 30 life into Treasonous Ogre (13 mana, 3 creature mana)
Cast [[Bogardan Hellkite]] (5 mana, 3 creature mana)
Cast [[Twinflame]] with 2 targets, but in response... (3 creature mana])
Cast [[Dualcaster Mage]] (0 mana)
Let Dualcaster Mage resolve and copy Twinflame. Have the copy target Dualcaster Mage and Bogardan Hellkite. The new Bogardan Hellkite deals its damage and the new Dualcaster Mage copies Twinflame once again. Now rinse and repeat until everyone is dead!
https://www.reddit.com/r/EDH/comments/5sq68f/is_it_possible_to_turn_0_win_in_commander/