If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Too slow for my tastes. I play it in RW if anything, and even then, it's competing with Skullclamp, Staff of Nin, and the like.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I cannot advocate this card enough for mono white. The amount of card advantage this thing is capable of providing absolutely makes it worth a spot in your 99. Other colors may have better sources of draw, but if your not playing tier one competitive, this card is still worth considering. The initial 5 mana is pretty high, but drawing ateast one card on each opponent's turn for minimal investment shouldn't be taken so lightly.
I would take this over staff of nin any day, but I also run so much removal that drawing three extra cards per turn cycle for pennies far outweighs sometimes maybe being able to kill a utility dork.
I've had a good degree of success running this in my Patron of the Orochi. It's one of the weaker cards in the 99, but it still does enough lifting for me to not want to cut it.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
It is a better card than Staff of Nin by about a hundred thousand times.
WHAT? No. Free card draw > card draw that costs. Yes you can draw more from Mind's eye, but constant mana investment isn't better.
Agree. Sure, you can draw 3 cards in a turn cycle from Mind's Eye, but it severely limits what you can actually do during your turn.
Both cards aren't very good though, in my opinion. Staff costs six, and you have to play Mind's Eye with mana up to make it worthwhile, and six is... a pretty critical amount of mana. It's a massive tempo loss to spend your turn doing this. Actually, dumping your mana into Mind's Eye is a tempo loss as well. It would be great if you had as much mana as you wanted, but the colors that are most in need of card draw (Red, White) also aren't very good at making tons of mana.
Green, Blue, and Black all have better options within their colors.
TBH, never played Mind's Eye. It always seemed like the opposite of Rhystic Study. I'd much rather have them pay to keep me from drawing than to have to pay to draw. I'll probably end up trying it the next time I build Mono-red or white, but at 5cmc the time between casting Rhystic Study and Casting Mind's Eye seems like a pretty long time. I don't know, I'd probably run Book of Rass first.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
It depends a lot on the deck. For example, as mentioned, the card gains a ton of value in regards to white and red. They have a hard time drawing a lot of cards, and this is a great option for that.
Also, in artifact heavy/focused lists. Not only do those decks generate a lot of colourless mana to spend, but also they have a lot of artifact tutors, recursion, etc, making having this sort of draw effect on an artifact really desirable.
Yes 1 draw for one mana is not as good as 1 draw for zero mana
But Mind's Eye is not 1 draw for 1 mana it is 3 draw for 3 mana which I will take over the spot Staff of Nin takes up every day of every week.
Well, it's more like draw X for 5+X. There's some initial investment to consider. Not to say Staff of Nin doesn't have the same problem, but Mind's Eye definitely isn't draw X for X.
So you are doing nothing during your turn to draw during the other people's turns? Thats tech...
In most EDH games I end every turn with a couple mana left over for something, why not a few extra draws?
Do you really? I don't find myself having much spare mana floating around, typically. Maybe [1], but certainly not [3]. I can see that happening in the later turns of the game. The value you get depends largely on how long your games tend to go, I guess. That said, the turn after you draw cards with Mind's Eye, you generally want to play them instead of leaving more mana up to keep using Mind's Eye. I don't know, I've never gotten as much value out of it in practice as it promises in theory.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
I don't think Mind's Eye is good with instant effects, though. You have to decide to pay your mana at the beginning of your opponent's turn - not at the end if you didn't find anything worth countering/removing.
Coercive portal is really interesting to me. If it were just "draw a card each turn" I'd play it in a lot of decks (especially red and/or white decks), but I feel like its presence prevents you from ever gaining a board advantage. Anytime you get ahead, your opponents can outvote you to blow up the world. I guess in a control deck that under-commits to the board, this feature can actually be an asset. The strongest opponent at the table will always vote homage, so in a 4 player game you're basically guaranteed the card draw if you want it, and you have the option join others in a decision to reset the board if someone gets too strong. But that seems to me to be a very particular sort of deck probably involving the color blue which already has great options for card draw.
Its only 1 mana, I am not saying run it over other draw mind you just over Staff of Nin and only in like Red, Gruul, or Boros decks that could use a bit of extra draw around the edges (only place I ever use it).
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
I've been wondering about Mind's Eye for the Jaya Ballard, Task Mage I'm going to switch over to eventually. I've had a copy of Mind's Eye for ages but I've yet to play it as far as I can recall. It seems better than Staff of Nin to me, but I've never played that card either.
Yeah, it's not as good as Staff. It's better. For relatively little mana investment, Eye draws a lot more cards than Staff does. And while it's true that paying 0 mana per card is better than paying 1 per card, Eye digs you so much further into your deck the difference is worth the cost.
That said, I don't actually run either Staff or Eye in any of my decks any more. But I can recognize which of the two I would rather have if I were to run one of them, and I have experience both playing with and against both to draw that conclusion on.
I have found Staff too slow in decks that have access to card draw, and that Mind's Eye does it better in decks that don't. 6 mana Phyrexian Arena that can pick off the occasional dork or token isn't as helpful as the Eye, especially in R/W. The option to burn mana to draw cards is useful in a ton of situations.
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Very cool card
Is it strong enough to be considered for "competitive" decks however?
I lean towards no because it seems pretty slow
How does everyone feel about this card?
On phasing:
WUBRG Reaper King - Elf Tribal WUBRG | Tribal Fun
WRG Gishath, Sun's Avatar - Dinosaur Tribal WRG | Rawr!!!
WUG Derevi, Empyrial Tactician - Enchantress Tactics WUG | Enchantments Focused
GBG The Gitrog Monster - Land Shenanigans GBG | Lands/Mill Focused
WBW Kambal, Consul of Life Allocation Matters WBW | Life Gain/Loss focused
UBR Kess, Dissident Mage of the Lotus UBR | Spellslinger
BGB Hapatra, Vizier of Poisons - Counters & Tokens BGB | -1/-1 counters focused
I would take this over staff of nin any day, but I also run so much removal that drawing three extra cards per turn cycle for pennies far outweighs sometimes maybe being able to kill a utility dork.
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It is a better card than Staff of Nin by about a hundred thousand times.
Agree. Sure, you can draw 3 cards in a turn cycle from Mind's Eye, but it severely limits what you can actually do during your turn.
Both cards aren't very good though, in my opinion. Staff costs six, and you have to play Mind's Eye with mana up to make it worthwhile, and six is... a pretty critical amount of mana. It's a massive tempo loss to spend your turn doing this. Actually, dumping your mana into Mind's Eye is a tempo loss as well. It would be great if you had as much mana as you wanted, but the colors that are most in need of card draw (Red, White) also aren't very good at making tons of mana.
Green, Blue, and Black all have better options within their colors.
Draft my Peasant Cube.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
But Mind's Eye is not 1 draw for 1 mana it is 3 draw for 3 mana which I will take over the spot Staff of Nin takes up every day of every week.
Also, in artifact heavy/focused lists. Not only do those decks generate a lot of colourless mana to spend, but also they have a lot of artifact tutors, recursion, etc, making having this sort of draw effect on an artifact really desirable.
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Current Commanders: Derevi, Empyrial Tactician (coming soon) | [Primer] Sedris, the Traitor King | Maelstrom Wanderer | Najeela, the Blade Blossom | Yuriko, the Tiger's Shadow
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In most EDH games I end every turn with a couple mana left over for something, why not a few extra draws?
Well, it's more like draw X for 5+X. There's some initial investment to consider. Not to say Staff of Nin doesn't have the same problem, but Mind's Eye definitely isn't draw X for X.
Do you really? I don't find myself having much spare mana floating around, typically. Maybe [1], but certainly not [3]. I can see that happening in the later turns of the game. The value you get depends largely on how long your games tend to go, I guess. That said, the turn after you draw cards with Mind's Eye, you generally want to play them instead of leaving more mana up to keep using Mind's Eye. I don't know, I've never gotten as much value out of it in practice as it promises in theory.
Draft my Peasant Cube.
Also I only run that card in decks that play a lot of instant speed spells/abilities so I have extra mana when I pass turn.
Draft my Peasant Cube.
How have your experiences been?
That said, I don't actually run either Staff or Eye in any of my decks any more. But I can recognize which of the two I would rather have if I were to run one of them, and I have experience both playing with and against both to draw that conclusion on.
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Daretti probably gets alot of millage of it