Boros has more than 7 generals, I was trying to illustrate that most of them aren't good. Brion is one of the few interesting ones.
Boros generals tend to just want to attack and hit people. Brion likes to throw things that hit those people.
Tbh, we need a commander product that uses Planar Chaos, set not card, as a foundation for what it wants to do. We just need a but ton of color shifted cards and abilities. Really **** up the color wheel in a way that hasn't been done before. Push the envelope and break boundaries.
With Rosewater in charge, even though he doesn't pay a lot of attention to Commander, there is close to zero chance that will happen, and for good reason. The color pie is an important component of the game. The occasional card that pushes the boundaries of the pie for good flavor reasons is fine, but a whole set like that, I'd be astounded if we ever see that again.
Not to mention the damage those new, radically colour shifted cards could do to the other two Eternal Formats
Boros has more than 7 generals, I was trying to illustrate that most of them aren't good. Brion is one of the few interesting ones.
Boros generals tend to just want to attack and hit people. Brion likes to throw things that hit those people.
Tbh, we need a commander product that uses Planar Chaos, set not card, as a foundation for what it wants to do. We just need a but ton of color shifted cards and abilities. Really **** up the color wheel in a way that hasn't been done before. Push the envelope and break boundaries.
With Rosewater in charge, even though he doesn't pay a lot of attention to Commander, there is close to zero chance that will happen, and for good reason. The color pie is an important component of the game. The occasional card that pushes the boundaries of the pie for good flavor reasons is fine, but a whole set like that, I'd be astounded if we ever see that again.
Not to mention the damage those new, radically colour shifted cards could do to the other two Eternal Formats
Nope, no sarcasm. Planar Chaos was just an amazing set. The concept was good and the cards were amazing. We got Damnation, Harmonize, Mana Tithe, Whitemane Lion, Stingscourger, Stonecloaker, Groundbreaker, and so on. I really want to see more cards like this. The color pie has always been in slight fluctuation with abilities from one color bleeding into another allied color. An entire commander set based on this concept could be amazing.
I get the whole Color Pie and i'm not talking about throwing it out the window and printing Damnations for every color. I'm talking about taking the idea behind a set and printing a larger pool of cards, in the form of balanced decks designed to be played against each other, with the same idea in mind. I'm taking about taking a color combination that already does specific things together and color shifting cards between them. I've got nothing against the color pie, but mixing things up every once in a while prevents it from becoming stagnant and having more and more cards that do the same thing in the same ways in the same colors.
Would giving white a half decent draw spell drastically altar legacy and modern? Oh yeah, case Prophecy is already so broken, white should never have draw cards... Based on a lot of ban list decisions, neither should blue. Hell Red, the second worst color for drawing cards, has gotten an astounding amount of draw cards lately. What would be the harm of giving Black a copy of Peek? An ability that black already has more of than any other color, but rather than picking a card from their hand, giving one back. What about a White shifted Doomblade or Go for the Throat? White already has astounding removal options that are cheaper manawise and less narrow. Why not give black a copy of Oust? It already has a similar effect with Lost Hours and that one extra removal spell that gives an opponent life wouldn't be overpowered.
And believe me I totally understand the desire for card advantage, but I really do pray that it doesn't happen. I honestly don't think it needs it as much as many here are desiring. Boros doesn't get recurring insight/phyrexian arena/prime speaker zegana effects because that is not what their color allows. It does although allow for outpost siege and land tax effects. Boros gets combat shenanigans because that is what we have been told the color combination is all about. If that isn't what you all are interested in then maybe you might want to consider a different color combination.
Though, it's simply frustrating that with cards like Outpost Siege and Land Tax in the design pool that the Boros legends from RtR onward - Iroas, Anax and Cymede, Tajic, Aurelia, whatever-the-hell-Ally-guy - have all been variations on aggression. We're being told that's what the color combination is about, but we know that the design space is larger than that. How mad were Dimir players when their RtR and Theros legends were mill-based? Boros faces basically the same problem (the guild being over-simplified), but it's been going on longer.
Gisela (in recent memory) was very different design, and opened up a new idea for Boros in Repurcussion like that. It'd be nice to see a new Commander that does the same thing.
The problem is that people want a Boros commander that makes Boros good in the same way that U/G is good. And that simply can't happen.
That said, give me a Commander that gives you a great benefit when you control fewer lands than an opponent. One that plays with the exile-as-draw effect a bit more. Something like Blaze Commando that might make burn spells valuable to play in EDH. A R/W hatebears-style Commander that marries aspects of Blood Moon or Stranglehold to Thalia, Guardian of Thraben or Hokori, Dust Drinker or Kataki, War's Wage.
There's lots of options within color pie that haven't been explored.
I like the idea of an equipment-fetch or hatebear Boros general. Those would be interesting.
It also strikes me that a burn general that made your own creatures immune to your instant and sorcery burn could theoretically fall within Boros' part of the color pie. Maybe something like, "whenever you cast an instant or sorcery spell that deals damage, your creatures cannot be damaged by instant or sorcery spells for the rest of the turn." That's probably a bit overpowered when combined with things like Blasphemous Act, not to mention unfortunately obvious and linear in application, but maybe something along that line.
Boros has more than 7 generals, I was trying to illustrate that most of them aren't good. Brion is one of the few interesting ones.
Boros generals tend to just want to attack and hit people. Brion likes to throw things that hit those people.
Tbh, we need a commander product that uses Planar Chaos, set not card, as a foundation for what it wants to do. We just need a but ton of color shifted cards and abilities. Really **** up the color wheel in a way that hasn't been done before. Push the envelope and break boundaries.
With Rosewater in charge, even though he doesn't pay a lot of attention to Commander, there is close to zero chance that will happen, and for good reason. The color pie is an important component of the game. The occasional card that pushes the boundaries of the pie for good flavor reasons is fine, but a whole set like that, I'd be astounded if we ever see that again.
Only blue is allowed to break the color pie in half. Red and white can go suck a lemon.
I like the idea of an equipment-fetch or hatebear Boros general. Those would be interesting.
It also strikes me that a burn general that made your own creatures immune to your instant and sorcery burn could theoretically fall within Boros' part of the color pie. Maybe something like, "whenever you cast an instant or sorcery spell that deals damage, your creatures cannot be damaged by instant or sorcery spells for the rest of the turn." That's probably a bit overpowered when combined with things like Blasphemous Act, not to mention unfortunately obvious and linear in application, but maybe something along that line.
Well, Mark of Asylum is only 2 mana, so giving your creatures protection from Blasphemous Act isn't a hugely expensive effect.
But to make it interesting, maybe something like a legendary with the the ability to do damage to everything, say, "2R: ~ deals 1 damage to each creature and player" and an effect like "as long as it is your turn, prevent all non-combat damage that would be dealt to creatures you control" - by limiting the protection you your turn, you keep things a little more interesting, such that ideally you'd use the 1st ability then, then, but you have the option of doing it on other people's turns, at the cost of hurting your guys.
Seconded. Plenty of other things I would like but this is definitely the top of the list - all other color combinations have at least one or two really solid legends to use as commanders, Boros' all feel tacked on except maybe Brion. They're either midrange creatures with a combat ability that's hard to really build around or bad weenies with even more narrow abilities.
Care to specify which ones are which? The only truly narrow one to me is Munda, Ambush Leader, and none of the RW legends seem all that hard to build around.
I can understand that players wanting something besides just aggro in RW. Something akin to Soulfire Grand Master as a legend would be neat, turning all your Lightning Bolts into Lightning Helixes and so forth. Personally I would make a RW legend that grants lifelink to all sources you control, meaning any source of damage, be it spell, pinger, or even emblem, gains you life, though one that rewards lifegain with the chance to deal damage Searing Meditation-style would be neat too.
Damage redirection is another option to consider, perhaps as part of a punisher-control suite. This kind of deck would want to play cards like Lightmine Field, Michiko Konda, Truth Seeker, and Boros Reckoner, stuff that makes your opponents really hesitant to swing at or even burn you or your stuff. But care must be taken that such a deck not become too oppressive.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Whenever I play R/W, I always feel forced into a very narrow, all in strategy. That needs to be fixed. Red and White do not have the tools they need to take a game long.
Then there are the things red is good at, like burn, that end up scaling horribly in EDH.
Commander products are the perfect place to try and shore up these weaknesses, because it's not like a 4-6 mana card is going to shake up legacy without being absurdly powerful.
I want to feel like I have a chance if the game reaches turn 10, not like I've failed.
Whenever I play R/W, I always feel forced into a very narrow, all in strategy. That needs to be fixed. Red and White do not have the tools they need to take a game long.
Then there are the things red is good at, like burn, that end up scaling horribly in EDH.
Commander products are the perfect place to try and shore up these weaknesses, because it's not like a 4-6 mana card is going to shake up legacy without being absurdly powerful.
I want to feel like I have a chance if the game reaches turn 10, not like I've failed.
Whenever I play R/W, I always feel forced into a very narrow, all in strategy. That needs to be fixed. Red and White do not have the tools they need to take a game long.
Then there are the things red is good at, like burn, that end up scaling horribly in EDH.
Commander products are the perfect place to try and shore up these weaknesses, because it's not like a 4-6 mana card is going to shake up legacy without being absurdly powerful.
I want to feel like I have a chance if the game reaches turn 10, not like I've failed.
To be honest, Purphorus, God of the Forge and Heartless Hidetsugu are the only two burn generals that work. As for Burn spells, The X costs are nice but next to none of them scale. The only one I would consider to "scale" in EDH is Comet Storm cause 1 more mana to kill 1 more player is very nice scaling.
Whenever I play R/W, I always feel forced into a very narrow, all in strategy. That needs to be fixed. Red and White do not have the tools they need to take a game long.
Then there are the things red is good at, like burn, that end up scaling horribly in EDH.
Commander products are the perfect place to try and shore up these weaknesses, because it's not like a 4-6 mana card is going to shake up legacy without being absurdly powerful.
I want to feel like I have a chance if the game reaches turn 10, not like I've failed.
To be honest, Purphorus, God of the Forge and Heartless Hidetsugu are the only two burn generals that work. As for Burn spells, The X costs are nice but next to none of them scale. The only one I would consider to "scale" in EDH is Comet Storm cause 1 more mana to kill 1 more player is very nice scaling.
Demonfire and Banefire both become uncounterable if conditions are met. A good majority of the XR burn spells scale.
While it might be narrow, it would be awesome to see a Legendary with "1: Return target creature with 1 toughness to the battlefield from the graveyard. It gains Haste. Sacrifice it at the beginning of the next end step."
While it might be narrow, it would be awesome to see a Legendary with "1: Return target creature with 1 toughness to the battlefield from the graveyard. It gains Haste. Sacrifice it at the beginning of the next end step."
~~~~~, Lightning Shaper 2WR
"T,1: Return target creature with 1 toughness to the battlefield from the graveyard. It gains Haste. Sacrifice it at the beginning of the next end step."
While I don't think Boros is going to get a Momir Vig or a Zegana this time around, I don't think its completely out of the question to see some sort of card value engine in these colors. We just recently got Munda, Ambush Leader. He doesn't create card advantage, but he does have a top deck manipulation mechanic that I think would work well with Boros's tribes. While Mondu doesn't have enough tribe support in his colors to make him work, if they applied this type of deck filtering to a more relevant tribe such as soldiers, humans, or even angels (or even just creatures in general), I think we could have a very playable general without breaking the color pie.
While I don't think Boros is going to get a Momir Vig or a Zegana this time around, I don't think its completely out of the question to see some sort of card value engine in these colors. We just recently got Munda, Ambush Leader. He doesn't create card advantage, but he does have a top deck manipulation mechanic that I think would work well with Boros's tribes. While Mondu doesn't have enough tribe support in his colors to make him work, if they applied this type of deck filtering to a more relevant tribe such as soldiers, humans, or even angels (or even just creatures in general), I think we could have a very playable general without breaking the color pie.
For it to be actually good in edh, it would have to put the cards in hand or to play.
Filtering top decks in a color combo with awful card draw isn't going to fix anything, it just means that their 1 card per turn will be relevant before they get buried by players who get to play three times as many cards.
Whenever I play R/W, I always feel forced into a very narrow, all in strategy. That needs to be fixed. Red and White do not have the tools they need to take a game long.
Then there are the things red is good at, like burn, that end up scaling horribly in EDH.
Commander products are the perfect place to try and shore up these weaknesses, because it's not like a 4-6 mana card is going to shake up legacy without being absurdly powerful.
I want to feel like I have a chance if the game reaches turn 10, not like I've failed.
To be honest, Purphorus, God of the Forge and Heartless Hidetsugu are the only two burn generals that work. As for Burn spells, The X costs are nice but next to none of them scale. The only one I would consider to "scale" in EDH is Comet Storm cause 1 more mana to kill 1 more player is very nice scaling.
Demonfire and Banefire both become uncounterable if conditions are met. A good majority of the XR burn spells scale.
Scale down maybe. X burn spells don't even see a lot of use in 20 life, 1v1 formats. In a 40 life, 3+ player ffa format, their use only increases because of the large mana nature of the format, with peoples' Cabal coffers, caged suns, and whatnot giving them enough mana to make them useful. That doesn't mean that they scale to suit the format, that just means that there's more mana to be able to use them, so people do.
Typically, a card scaling to edh means up to two of two different things: 1. The card does more Because there are multiple opponents, aka, any card that says "each player", "each opponent", or even things like Wrath of god that just naturally does more because there's more people for it to do it to. Comet Storm allows you to hit more targets for 1 extra mana, allowing its damage output to 2x/3x/4x/5x/etc based on how many people or creatures you want to hit, with more players and creatures to hit. 2. Because of the 40 life vs 20 life difference. This is stuff like Sorin Markov that drops a player by half of their starting life in 20 life formats, but drops a player by 3/4's their starting life total in EDH. Resolute Archangel that typically gains a higher amount of life solely because of the higher starting life total. Serra Ascendant that comes down as early as turn one as a 6/6 flying lifelink because of EDH's higher starting life total.
And now to continue on the actual topic for the thread, Boros just really needs legends that aren't aggro based. It's like WotC doesn't understand that those colors are even capable of more than aggro. WR is the weakest color combination in edh, not just because their lack of ramp and draw, but because WotC doesn't try to give them anything better. Time and time again, it's just more RW Aggro legends. Sure, the new RW ally legend is different, but it's also really terrible. It's about as good a tribal commander as Haakon, Stromgald Scourge, except there are almost as many Knights in black as there are Allies in WR.
Ehh, I don't know. If I'm only drawing one card per turn, it would be nice to know I'm not drawing into a superfluous mountains or plains. I don't disagree with your point, though, and I'm not really advocating for another Munda. I'm just saying that there are existing examples in Red and White already that allow players to cycle through their decks more efficiently without breaking the traditional theme and flavor of these colors. Top deck manipulation is just one way to go about it. I'd be fine with a looting effect like Daretti or a tutor effect like Godo. Just something in the command zone to make the deck play a bit more consistently.
While it might be narrow, it would be awesome to see a Legendary with "1: Return target creature with 1 toughness to the battlefield from the graveyard. It gains Haste. Sacrifice it at the beginning of the next end step."
~~~~~, Lightning Shaper 2WR
"T,1: Return target creature with 1 toughness to the battlefield from the graveyard. It gains Haste. Sacrifice it at the beginning of the next end step."
Make it sorcery speed and I think you have a winner.
So, does the newly spoiled Commander meet this thread's expectations?
Cheers!
honestly kalemne is just another boring trash card, I see no reason to run her over brion, aurelia or gisela. What R/W needed was a general that DIDN'T focus solely on combat, something that interacted with another card type like artifacts, enchantments or lands. Instead we got another super boring attack face general that doesn't even really have other applications.
A multiplayer victory has to exist beyond simply beating your opponent, there has to be a mutual enjoyment of everyone involved. If you win the game and everyone else is miserable then you've still lost. What gets played is irrelevant.
So, does the newly spoiled Commander meet this thread's expectations?
Cheers!
honestly kalemne is just another boring trash card, I see no reason to run her over brion, aurelia or gisela. What R/W needed was a general that DIDN'T focus solely on combat, something that interacted with another card type like artifacts, enchantments or lands. Instead we got another super boring attack face general that doesn't even really have other applications.
The fact that she's out much earlier and grows much faster than Aurelia and Giselia, and has a much more aggressive gameplan from Brion means you see no reason to swap generals? They're completely different kettles of fish.
That said she IS another combat-focussed general, but don't be so sure about her being trash.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
So, does the newly spoiled Commander meet this thread's expectations?
Cheers!
honestly kalemne is just another boring trash card, I see no reason to run her over brion, aurelia or gisela. What R/W needed was a general that DIDN'T focus solely on combat, something that interacted with another card type like artifacts, enchantments or lands. Instead we got another super boring attack face general that doesn't even really have other applications.
The fact that she's out much earlier and grows much faster than Aurelia and Giselia, and has a much more aggressive gameplan from Brion means you see no reason to swap generals? They're completely different kettles of fish.
That said she IS another combat-focussed general, but don't be so sure about her being trash.
It's a bland, combat-focused general, that's good at absolutely nothing else. Aurelia gives multiple combat steps, making anything that triggers on attacking or dealing combat damage better. Gisela doesn't only double the damage you are dealing and not just combat damage, but all damage to opponents even by other opponents. Brion is really good with threaten effects. Steal, swing, and fling for removal, extra combat damage, and extra damage from brion. Yeah, they're two different kettles of fish, one is a boring attacker that can't be anything other than voltron and the others all have their own unique strategies that make them shine. As a creature the new boros legend is good, but it's really bad as a General with a deck of 99 behind it. Let's face it, you need to cast creatures bigger than it to make it bigger so it can swing for more and the other creatures will probably hit for more if they're actually sticking. It's boring and i'm glad that there should be a second boros legend in the deck and hopefuly not just a reprint.
No, the creatures that come right behind her will not hit for more if they stick. There are very few Boros creatures that hit for 8 damage on the 5-drop, in fact, I think only Jor Kadeen reaches that. Get 2 counters and you're looking at 10 damage, and I think only Gisela matches that. This is all for just playing your deck, nothing more.
She's unique in that she's the first Boros general that with only minimal help is absolutely bonkers in combat, while not costing a ton of mana (Unlike Gisela and Aurelia). It's possible that I'm overestimating her (Though I'm nowhere saying she's top-tier, she's certainly better than Basandra ever hoped to be) but I do certainly think you're underestimating her.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
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Not to mention the damage those new, radically colour shifted cards could do to the other two Eternal Formats
Would giving white a half decent draw spell drastically altar legacy and modern? Oh yeah, case Prophecy is already so broken, white should never have draw cards... Based on a lot of ban list decisions, neither should blue. Hell Red, the second worst color for drawing cards, has gotten an astounding amount of draw cards lately. What would be the harm of giving Black a copy of Peek? An ability that black already has more of than any other color, but rather than picking a card from their hand, giving one back. What about a White shifted Doomblade or Go for the Throat? White already has astounding removal options that are cheaper manawise and less narrow. Why not give black a copy of Oust? It already has a similar effect with Lost Hours and that one extra removal spell that gives an opponent life wouldn't be overpowered.
I'm not talking about green or white Brainstorms, Red Path To Exiles, Blue Tooth and Nails, or Black Naturalizes. I'm talking more around the lines of RU Countersquall, WR Hull Breach, BG Dreadbore, UG Safewright Quest, and WB Terminate. I'm talking about things that the colors already do, but just a different version color shifted from an alternate color combination.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Though, it's simply frustrating that with cards like Outpost Siege and Land Tax in the design pool that the Boros legends from RtR onward - Iroas, Anax and Cymede, Tajic, Aurelia, whatever-the-hell-Ally-guy - have all been variations on aggression. We're being told that's what the color combination is about, but we know that the design space is larger than that. How mad were Dimir players when their RtR and Theros legends were mill-based? Boros faces basically the same problem (the guild being over-simplified), but it's been going on longer.
Gisela (in recent memory) was very different design, and opened up a new idea for Boros in Repurcussion like that. It'd be nice to see a new Commander that does the same thing.
The problem is that people want a Boros commander that makes Boros good in the same way that U/G is good. And that simply can't happen.
That said, give me a Commander that gives you a great benefit when you control fewer lands than an opponent. One that plays with the exile-as-draw effect a bit more. Something like Blaze Commando that might make burn spells valuable to play in EDH. A R/W hatebears-style Commander that marries aspects of Blood Moon or Stranglehold to Thalia, Guardian of Thraben or Hokori, Dust Drinker or Kataki, War's Wage.
There's lots of options within color pie that haven't been explored.
Or that.
Draft my Peasant Cube.
It also strikes me that a burn general that made your own creatures immune to your instant and sorcery burn could theoretically fall within Boros' part of the color pie. Maybe something like, "whenever you cast an instant or sorcery spell that deals damage, your creatures cannot be damaged by instant or sorcery spells for the rest of the turn." That's probably a bit overpowered when combined with things like Blasphemous Act, not to mention unfortunately obvious and linear in application, but maybe something along that line.
Only blue is allowed to break the color pie in half. Red and white can go suck a lemon.
Well, Mark of Asylum is only 2 mana, so giving your creatures protection from Blasphemous Act isn't a hugely expensive effect.
But to make it interesting, maybe something like a legendary with the the ability to do damage to everything, say, "2R: ~ deals 1 damage to each creature and player" and an effect like "as long as it is your turn, prevent all non-combat damage that would be dealt to creatures you control" - by limiting the protection you your turn, you keep things a little more interesting, such that ideally you'd use the 1st ability then, then, but you have the option of doing it on other people's turns, at the cost of hurting your guys.
Care to specify which ones are which? The only truly narrow one to me is Munda, Ambush Leader, and none of the RW legends seem all that hard to build around.
I can understand that players wanting something besides just aggro in RW. Something akin to Soulfire Grand Master as a legend would be neat, turning all your Lightning Bolts into Lightning Helixes and so forth. Personally I would make a RW legend that grants lifelink to all sources you control, meaning any source of damage, be it spell, pinger, or even emblem, gains you life, though one that rewards lifegain with the chance to deal damage Searing Meditation-style would be neat too.
Damage redirection is another option to consider, perhaps as part of a punisher-control suite. This kind of deck would want to play cards like Lightmine Field, Michiko Konda, Truth Seeker, and Boros Reckoner, stuff that makes your opponents really hesitant to swing at or even burn you or your stuff. But care must be taken that such a deck not become too oppressive.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Then there are the things red is good at, like burn, that end up scaling horribly in EDH.
Commander products are the perfect place to try and shore up these weaknesses, because it's not like a 4-6 mana card is going to shake up legacy without being absurdly powerful.
I want to feel like I have a chance if the game reaches turn 10, not like I've failed.
While I can see why you would think that, I have to disagree.
To be honest, Purphorus, God of the Forge and Heartless Hidetsugu are the only two burn generals that work. As for Burn spells, The X costs are nice but next to none of them scale. The only one I would consider to "scale" in EDH is Comet Storm cause 1 more mana to kill 1 more player is very nice scaling.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Demonfire and Banefire both become uncounterable if conditions are met. A good majority of the XR burn spells scale.
While it might be narrow, it would be awesome to see a Legendary with "1: Return target creature with 1 toughness to the battlefield from the graveyard. It gains Haste. Sacrifice it at the beginning of the next end step."
Mostly for reasons.
I honestly Could see it
~~~~~, Lightning Shaper 2WR
"T,1: Return target creature with 1 toughness to the battlefield from the graveyard. It gains Haste. Sacrifice it at the beginning of the next end step."
Otherwise RW hoesntly I would expect a hatebear
Or a creature that focuses on 2 cmc or less...
For it to be actually good in edh, it would have to put the cards in hand or to play.
Filtering top decks in a color combo with awful card draw isn't going to fix anything, it just means that their 1 card per turn will be relevant before they get buried by players who get to play three times as many cards.
Scale down maybe. X burn spells don't even see a lot of use in 20 life, 1v1 formats. In a 40 life, 3+ player ffa format, their use only increases because of the large mana nature of the format, with peoples' Cabal coffers, caged suns, and whatnot giving them enough mana to make them useful. That doesn't mean that they scale to suit the format, that just means that there's more mana to be able to use them, so people do.
Typically, a card scaling to edh means up to two of two different things: 1. The card does more Because there are multiple opponents, aka, any card that says "each player", "each opponent", or even things like Wrath of god that just naturally does more because there's more people for it to do it to. Comet Storm allows you to hit more targets for 1 extra mana, allowing its damage output to 2x/3x/4x/5x/etc based on how many people or creatures you want to hit, with more players and creatures to hit. 2. Because of the 40 life vs 20 life difference. This is stuff like Sorin Markov that drops a player by half of their starting life in 20 life formats, but drops a player by 3/4's their starting life total in EDH. Resolute Archangel that typically gains a higher amount of life solely because of the higher starting life total. Serra Ascendant that comes down as early as turn one as a 6/6 flying lifelink because of EDH's higher starting life total.
And now to continue on the actual topic for the thread, Boros just really needs legends that aren't aggro based. It's like WotC doesn't understand that those colors are even capable of more than aggro. WR is the weakest color combination in edh, not just because their lack of ramp and draw, but because WotC doesn't try to give them anything better. Time and time again, it's just more RW Aggro legends. Sure, the new RW ally legend is different, but it's also really terrible. It's about as good a tribal commander as Haakon, Stromgald Scourge, except there are almost as many Knights in black as there are Allies in WR.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Make it sorcery speed and I think you have a winner.
Cheers!
Krichaiushii on PucaTrade.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
honestly kalemne is just another boring trash card, I see no reason to run her over brion, aurelia or gisela. What R/W needed was a general that DIDN'T focus solely on combat, something that interacted with another card type like artifacts, enchantments or lands. Instead we got another super boring attack face general that doesn't even really have other applications.
The fact that she's out much earlier and grows much faster than Aurelia and Giselia, and has a much more aggressive gameplan from Brion means you see no reason to swap generals? They're completely different kettles of fish.
That said she IS another combat-focussed general, but don't be so sure about her being trash.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
It's a bland, combat-focused general, that's good at absolutely nothing else. Aurelia gives multiple combat steps, making anything that triggers on attacking or dealing combat damage better. Gisela doesn't only double the damage you are dealing and not just combat damage, but all damage to opponents even by other opponents. Brion is really good with threaten effects. Steal, swing, and fling for removal, extra combat damage, and extra damage from brion. Yeah, they're two different kettles of fish, one is a boring attacker that can't be anything other than voltron and the others all have their own unique strategies that make them shine. As a creature the new boros legend is good, but it's really bad as a General with a deck of 99 behind it. Let's face it, you need to cast creatures bigger than it to make it bigger so it can swing for more and the other creatures will probably hit for more if they're actually sticking. It's boring and i'm glad that there should be a second boros legend in the deck and hopefuly not just a reprint.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
She's unique in that she's the first Boros general that with only minimal help is absolutely bonkers in combat, while not costing a ton of mana (Unlike Gisela and Aurelia). It's possible that I'm overestimating her (Though I'm nowhere saying she's top-tier, she's certainly better than Basandra ever hoped to be) but I do certainly think you're underestimating her.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.