Welcome to the infinite combo and strong synergy database! This thread was originally created, maintained, and sustained by mazanostra, recently taken control of by HansonWK, more recently redone by me, and of course the suggestions of the community. This thread will contain as many infinite combos and good synergies as possible to help you find the right combos for your decks.
If you find any formatting errors, such as card links not working properly or there being too much or too little space between things, please let me know and point it out to me. It is greatly appreciated!
Please read through the following spoilers before you submit a combo or synergy. Otherwise, enjoy and happy deck building!
EXAMPLE
An example of an infinite combo would be ‘Tidespout Tyrant + Sol Ring + Mana Vault = infinite colorless mana’ and an example of a strong synergy would be ‘Novijen, Heart of Progress + Glen Elendra Archmage/Woodfall Primus = recurring non-creature counter/target non-creature destruction.’ Rule of thumb for when you are giving a suggestion: if the cards go infinite or have the potential to infinite then it’s an infinite combo; if the cards work well together by creating an outcome greater than the sum of its parts then it’s a synergy.
WHEN POSTING SUGGESTIONS
Please do not submit cards that simply using their abilities (such as Borborygmos Enraged + lands), but instead suggest synergies that are more game-changing. Borborygmos Enraged + Snake Umbra + Abundance is an example of a combo. Please do not submit anything that involves Omniscience. That is not a combo, that is Omniscience being itself. Also, if your combo produces infinite mana then don’t bother suggesting some X spell or ability along with it unless it’s required for the combo to work.
You do not always need to include a finisher in your combo if it goes infinite in some way. For example, if your combo results in having an infinite number of ETB triggers then you don't need to have Altar of the Brood as one of the cards because there are plenty of 'when a creature/permanent ETB then x.' That portion of the combo should come from the deck builder since they will search gatherer for that ability they may run across more cards that they didn't know about and discovery new things for themselves, which is a great way to learn. The same goes for infinite mana and infinite gravestorm. x spells and ‘when a x goes to the graveyard’ can easily be found on Gatherer.
Also, please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
FORMAT
Please format your combo's properly! This includes grammar, capitalization, spelling, and that card links and symbols are working. This guide is going to look great and it’s going to have zero mistakes if I can help it. It will make my job a lot easier if you do your part, because if you don’t I have to correct every mistake and I don’t plan on doing that. You’ve been notified.
The format is easy, is standardized throughout this database, and is as follows. (the color or colors of mana used in color wheel order) (card X with status effects if applicable) + (card X+1 with status effects if applicable)/(card X+2 with status effects if applicable) + (card X+3 with status effects if applicable) + (card NULL with status effects if applicable) = (end result of the combo or synergy) (potential explanation if needed)
Unless otherwise requested I will put your combo in a specific section if it falls under one of the few specialty sections, such as being commander-specific.
PERSONAL TO-DO LIST
☑ Post the database on MTGSalvation
☑ Fix all formatting-related errors in the thread - 4/10/16 Tentatively no errors
☒ Implement an ‘expand/collapse all’ button - Potentially possible, though I need to learn more first
☑ Port over all suggestions not already in the database from the old thread - There will be SOME things that aren't here due to over-convolution and handfuls of redundancy
☐ Format the thread to where it looks neat and clean - View the following spoiler if you are curious as to what I'm thinking
I'm currently hypothesizing ways to streamline the thread by only including bare-bone combos and letting people fill in the gaps themselves. What I mean by this is I would include something like 'Deadeye Navigator + creature that untaps lands when it ETB = infinite mana' and that would get people to search for those kinds of cards. This leads to further discovery and better learning, because people can happen across something they didn't see or think of before and when they discover things for themselves it sticks better. The other rework I'm considering is trying to get rid of multiple lines including the same cards. For example, Palinchron is listed at least five times in blue alone. I could combine those entries and format it something like UPalinchron +
- {card x} = outcome A
- {card y} + {card z} = outcome B
- {card h}/{card i} + {card j} // {card k} + {card l} both = outcome C
This would really only make the list slightly more organized and maybe a bit shorter.
The other way I thought about redoing the thread would be with the same sort of set-up, though its current iteration makes it messy. There are occasionally cards or combos that you can do across multiple different colors that have the same outcome because the cards have a similar effect. I wouldn't want to put these in the total colored section that all possible cards have, but I'd put it in the section of the common denominator of the combo. I'll give you an example of how I'm thinking it would look.
I feel like this can potentially lead to confusion because of the multiple different colors and it's listed in the colorless section, though when one would happen across Helm then they'd see it's possible to do in W, B, or . Likewise, people will see a good common enabler and be able to pick what it goes in. Deadeye Navigator can go with multiple different colors for various outcomes, so he would be listed in a similar fashion as above. This is all on the drawing board currently so no need to worry about a reformatting coming overnight. Input on this would be wonderful though because I would like to make the thread very pretty. Best case, though this goes beyond a forum post, would be to make a site with all this information and users could put in one card and you could get all results that include that card. There is something like that that I use already, and I'm going to be working on importing their info to here since I found the basis of one of my EDH decks that still needs work that I have linked in my profile wink wink plug plug. Ramble over. If you have any suggestions please let me know.
1) Target opposing creatures with Parallax Wave, and in response, target itself (it's a creature due to Opalescence). It exiles itself, triggers its leaves play ability to return itself to the battlefield, and then exiles each targeted creature permanently. You can now permanently Final Judgment the opposing boards and hit all of their enchantments too
2) Target your own dudes. Let the abilities resolve, then target itself. It flickers, bringing back your dudes with it. This lets you infinitely re-use any ETB ability.
1. Filter a card in your hand for Sol Ring and play it with the 1 mana in your pool. Tap it.
2. Filter a card in your hand for Grim Monolith and play it. Tap it.
3. Filter a card in your hand for Temple Bell. Play it. Tap it.
4. Discard the card you drew with Temple Bell to untap Temple Bell
5. Repeat step 4 until everyone at the table has drawn their entire deck. Make sure you have a legendary eldrazi in the deck to shuffle your graveyard into your library. U The above combo can also be done like this: Mind over Matter + Azami, Lady of Scrolls + 1 card in hand.
1. Filter the one card you have in your hand for Gush. Play it for its alternative cost.
2. Filter 2 cards for mana Crypt + Sol Ring/mana Vault. Play them, activate them.
3. Filter the third card for Temple Bell. Play it, tap it, mill the table.
One of the combos I noticed on the list is the classic Basalt Monolith + Rings of Brighthearth combo for infinite mana, however it hasn't yet been mentioned that by adding Sensei's Divining Top to the mix you can also draw as many cards as you want. Being entirely colorless and involving cards that are already very playable on their own (Rings of Brighthearth is much, much more useful than most people give it credit for) makes this combo one of the most powerful combos available in EDH. It surprises me how many people refuse to believe that this works so here it is:
1. Have Rings, Monolith, and Top in play.
2. Tap Monolith for 3 mana, then use that 3 mana to untap itself, paying 2 additional mana to copy the untap ability (It is a separate ability, not a mana ability).
3. Untap the Monolith twice, tapping it both times for a total of 6 mana.
4. Keep untapping the Monolith twice for 5 mana (3 + 2 to copy with the Rings) and then tapping it twice for 6, netting you 1 mana each time, generating infinite mana.
5. Tap the top to draw a card, using 2 of your infinite mana to copy the ability using the Rings.
6. Draw a card, then put the Top on top of your deck, then redraw the Top from the second iteration of the ability resolving.
7. Replay the Top using your infinite mana and repeat steps 5 and 6 to draw as many cards as you want.
Another variation on this combo is with another versatile, cheap, colorless card, being Voltaic Key, and resulting in infinite untaps of any artifact. Using infinite mana and the Rings copying ability, the Key can untap another artifact and itself over and over again. Notable artifacts for this include Planar Portal for infinite tutors, Myr Turbine for infinite tokens, and Lux Cannon to blow up anything and everything you want.
One more extremely dumb combo to finish it off: Mycosynth Lattice + Null Rod/Stony Silence results in nobody being able to activate the abilities of anything, including all activated mana abilities. This is basically a griefer combo, albeit an extremely powerful one. When this combo is used, the game basically shuts down altogether (other than combat) so consider yourself warned.
Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Step 1: Cast Marath with 3 lands
Step 2: Tap Marath to untap a land used to cast Marath
Step 3: Tap that land to make a 1/1 token (2 counters left on Marath)
Step 4: Tap the token to untap a land
Step 5: sacrifice the creature to Altar to generate 2 colorless mana
Step 6: Use the floating mana to make 2 more 1/1 tokens, Marath goes back to the command zone
Step 7: Tap the 2 tokens to untap the 2 other lands
Step 8: Sacrifice the 2 tokens to make 4 colorless mana
Step 9: Recast Marath with the 3 lands and 2 colorless mana, leaving 2 colorless floating
Step 10: Repeat steps 2-9 to generate infinite colorless mana
Step 11: Cast Marath with infinity counters, activate his ability to deal infinite damage to each player
The goal is to trick Titania into giving you an Elemental token every time an Elemental token dies. Use one of the creature-type muddlers to make all your creatures Saprolings, make Titania produce Saprolings instead of Elementals, or have Life and Limb refer to Elementals instead of Saprolings. Then the tokens that Titania makes are themselves lands so she'll trigger over and over off them dying
Assume only Mikaeus and Ashnod's Altar on the battlefield (additional red and green creatures can be sacrificed for mana to work the combo, but lets start on an empty board).
For infinite mana and damage to target creatures:
1) Cast Ulasht, he comes into play as a 1/1 (care of Mikaeus, no counters). Ulasht has undying.
2) Sac Ulasht to the Altar for 2. Ulasht returns to the battlefield with a +1/+1 counter.
3) Use 1 to remove the +1/+1 counter and deal 1 damage to target creature. Repeat step 2).
For infinite saprolings (thus infinite mana with altar):
1) Cast Ulasht, he comes into play as a 1/1 (care of Mikaeus, no counters). Ulasht has undying.
2) Sac Ulasht to the Altar for 2. Ulasht returns to the battlefield with a +1/+1 counter.
3) Use 1 to remove the +1/+1 counter and put a 1/1 (2/2 care of Mikaeus) saproling into play. (1 in pool)
4) Sac Ulasht to the Altar for 2(3 in pool). Ulasht returns to the battlefield with 2 +1/+1 counters (1 from undying, 1 from the 1/1 green saproling token).
5) Use 2 to remove the +1/+1 counters and put 2 more 1/1 (2/2 care of Mikaeus) saproling into play. (1 in pool)
6) Sac Ulasht to the Altar for 2 (3 in pool). Ulasht returns to the battlefield with 4 +1/+1 counters (1 from undying, 3 from the 1/1 green saproling tokens).
7) Sac a saproling for 2 (5 in pool). Use 4 to remove all the counters and put 4 more saprolings into play. (1 in pool, 6 saprolings in play)
8) Sac Ulasht to the Altar for 2 (3 in pool). Ulasht returns to the battlefield with 7 +1/+1 counters (1 from undying, 6 from the 1/1 green saproling tokens).
9) Sac 2 saprolings for 4 (7 in pool). Use 7 to put 7 more saprolings into play. (0 in pool)
10) Sac Ulasht to the Altar for 2 (2 in pool). Ulasht returns to the battlefield with 12 +1/+1 counters (1 from undying, 11 from the 1/1 green saproling tokens).
11) Sac 5 saprolings for 10 (12 in pool). Use 12 to put 12 saprolings into play (0 mana in pool, 18 saprolings total).
12) Sac Ulasht to the Altar for 2 (2 in pool). Ulasht returns to the battlefield with 19 +1/+1 counters (1 from undying, 18 from the 1/1 green saproling tokens).
13) etc, etc...
Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Niv + Curiosity/Ophidian Eye = draw a card and deal one damage to target equal to the number of cards you can draw. Have a legendary eldrazi Guile, or Blightsteel Colossus in your deck to discard for infinite damage and infinite draw Niv + Mind Over Matter = deal one damage to target equal to the number of cards you can draw. Have a legendary eldrazi, Guile, or Blightsteel Colossus in your deck to discard for infinite damage
With Phyrexian Altar:
1. Have Ghave and the creature with undying in play (creature with undying must not have a +1/+1 counter on it)
2. Sac undying creature to Phyrexian Altar (it comes back with a +1/+1 counter) to get one mana
3. Use the mana from Phyrexian Altar to remove the +1/+1 counter and get a saproling token. To get infinite mana, sac the tokens to Phyrexian Altar
To get infinitely larges dudes:
1. Make two saproling tokens using the loop
2. Sac one to the altar for mana
3. Use the mana to sac the 2nd saproling token using Ghave's effect and add a +1/+1 counter to target creature.
Same loop for Ashnod's Altar only it produces infinite mana
Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
I removed the top suggestion. Thank you for pointing that out.
As per your suggestion, I will ignore your Doomsday and Hellcarver Demon suggestions
Added the UB combo Kiki, Resto, and Village Bell-Ringer are listed already; they're in the combo section, not the synergy section.
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Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
[EDH] It's built to be a casual format and to a specific vision, and if you don't like the vision, there's nothing wrong with that, but it's not going to change to accommodate everyone. Big tent is not a goal.
Looking good! I've updated the Commander resources sticky with this new link.
Thank you, sir/ma'am! I will continue working on this and trying to make it prettier if possible. I don't think an expand/collapse all button exists in BB code which is unfortunate.
I don't think I'll take any suggestions from this thread until I port everything else over, so everyone here is on standby until then. Also, macabre, check your spelling.
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Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Thank you, sir/ma'am! I will continue working on this and trying to make it prettier if possible. I don't think an expand/collapse all button exists in BB code which is unfortunate.
I don't think I'll take any suggestions from this thread until I port everything else over, so everyone here is on standby until then. Also, macabre, check your spelling.
Sir, although I don't think I have enough gray hairs to be called that. AFAIK, there isn't an 'expand/collapse all' function here with spoilers. It would certainly be useful here, although I can't imagine how it could be effectively implemented.
Strong synergy: Soulfire Grand Master + Regrowth
Not sure if stuff like this should count though, Grand Master is awesome with just about any powerful instant/sorcery...
URTezzeret the Seeker + Ral Zarek + Gilded Lotus + The Chain Veil = Infinite damage, mana and turns. Tezzeret untaps Lotus and Veil, Ral untaps Lotus. This makes infinite mana for the Veil. Minus Ral to win the game.
Thought I would go through some of the thread and look for mistakes.
Sun Titan + Gift of Immortality does not go infinite, because Gift returns at the end step. It's a synergy though.
If you're including Task Force combos, don't forget Shuko / Lightning Greaves / etc.
Palinchron + Deathmantle + Sac Outlet is listed, and then again with Diamond Valley / High Market, and then again with Homarid Spawning Bed.
Peregrine Drake is spelled Pelegrine Drake in one of the mono-blue combos.
Pali + Phantasmal Image is listed, then listed again with Thawing Glaciers as an "outlet."
Aphetto Alchemist + Illusioner's Bracers is listed many times with different outlets.
Mindslaver + Academy Ruins does not give infinite Mindslaver activations, but rather one per turn for the rest of the game. The difference is especially important in a four-player format.
Voltaic Construct has a bunch of redundancy too. ctrl-f voltaic construct
Necrotic Ooze + Trike + Phy Devourer is listed twice, and once is called infinite damage, which it's not.
Mikaeus + Workhorse doesn't work - Mike's static gives Workhorse +1/+1, so it won't die. You need a sac outlet to actually do anything there. Mike also goes infinite with Woodfall Primus + a sac outlet.
Jarad, Golgari Lich Lord + Phyrexian Devourer = Each opponent loses life equal to the total CMC of your deck. Technically non-infinite but I think we can call it an infinite combo. In a similar vein, Jarad + Lord of Extinction. Maybe throw those under commander-specific.
Greater Good is also very nice with the aforementioned creatures.
Ghoulcaller Gisa + Graveborn Muse is a powerful draw engine.
BR Ghoulcaller Gisa + Warstorm Surge + any other creature = lots of Zombies and damage for B (anecdotal, I had a friends' Talrand up to 24 in Tax ONLY in one game this way)
I do appreciate everyone lending extra QC abilities, so thank you for that. razzliox, the reason for some redundancies is because there are different outcomes when you add certain cards like what you mentioned with Palinchron. Ideally I would love to list each base combo possible and just let people add in this tap ability or that ETB trigger effect as they see fit but it just won't work that way, so I'm hoping to inspire at least a little bit with different possibilities. I did take out some redundancies though because, after rereading some of them they were a bit too redundant. Redundantly redundant.
Otherwise I've added everything that was unique once again that has been submitted.
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Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
I've noticed there have been a few infinite combos among the synergies; is this on purpose? If the definitions on what is a combo and what is a synergy has changed, I'd like to know =)
I'm looking forward to seeing a cleaner list, a lot in this list could be much tidier.... thanks for taking it upon yourself to improve it!
Sun Titan + Gift of Immortality does not go infinite, because Gift returns at the end step. It's a synergy though.
I think there has been some confusion here, as sun titan can recur gift of immortality to infinitely reuse a sacrifice outlet. While you are correct that it will only allow for recursion of a different target once per turn, it can still go infinite.
It is my opinion that this falls into both categories, depending on use.
I'm looking forward to seeing a cleaner list, a lot in this list could be much tidier.... thanks for taking it upon yourself to improve it!
I'm currently thinking about how it could be, though I found this comment kind of rude. At least things are being updated for the first time in a year and are aesthetically nicer.
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Proud owner of the EDH 'Infinite Combos and Strong Synergies' thread
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
I'm currently thinking about how it could be, though I found this comment kind of rude. At least things are being updated for the first time in a year and are aesthetically nicer.
I'm sorry, I certainly did not intend to be rude. All I meant to say was that although useful(and the work that has been put into it really shows) the list has been jumbled, with some combos that didn't actually work, some listed several times or in wrong places etc.
It is nice that someone is putting in work and improving the thread, and it is appreciated. I use this list a lot and will keep doing so. I did not mean to offend in any way, really quite the opposite.
Short version: Good work, I'm looking forward to you making this thread even better!
Also, another infinite combo with my favorite Fate Reforged card:
Can we get the sac outlets back? Searching for sac outlets always gives creatures like Abhorrent Overlord that have the right search terms, but aren't what we are looking for as combo pieces.
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If you find any formatting errors, such as card links not working properly or there being too much or too little space between things, please let me know and point it out to me. It is greatly appreciated!
Please read through the following spoilers before you submit a combo or synergy. Otherwise, enjoy and happy deck building!
EXAMPLE
You do not always need to include a finisher in your combo if it goes infinite in some way. For example, if your combo results in having an infinite number of ETB triggers then you don't need to have Altar of the Brood as one of the cards because there are plenty of 'when a creature/permanent ETB then x.' That portion of the combo should come from the deck builder since they will search gatherer for that ability they may run across more cards that they didn't know about and discovery new things for themselves, which is a great way to learn. The same goes for infinite mana and infinite gravestorm. x spells and ‘when a x goes to the graveyard’ can easily be found on Gatherer.
Also, please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
The format is easy, is standardized throughout this database, and is as follows. (the color or colors of mana used in color wheel order) (card X with status effects if applicable) + (card X+1 with status effects if applicable)/(card X+2 with status effects if applicable) + (card X+3 with status effects if applicable) + (card NULL with status effects if applicable) = (end result of the combo or synergy) (potential explanation if needed)
Unless otherwise requested I will put your combo in a specific section if it falls under one of the few specialty sections, such as being commander-specific.
PERSONAL TO-DO LIST
☑ Post the database on MTGSalvation
☑ Fix all formatting-related errors in the thread - 4/10/16 Tentatively no errors
☒ Implement an ‘expand/collapse all’ button - Potentially possible, though I need to learn more first
☑ Port over all suggestions not already in the database from the old thread - There will be SOME things that aren't here due to over-convolution and handfuls of redundancy
☐ Format the thread to where it looks neat and clean - View the following spoiler if you are curious as to what I'm thinking
U Palinchron +
- {card x} = outcome A
- {card y} + {card z} = outcome B
- {card h}/{card i} + {card j} // {card k} + {card l} both = outcome C
This would really only make the list slightly more organized and maybe a bit shorter.
The other way I thought about redoing the thread would be with the same sort of set-up, though its current iteration makes it messy. There are occasionally cards or combos that you can do across multiple different colors that have the same outcome because the cards have a similar effect. I wouldn't want to put these in the total colored section that all possible cards have, but I'd put it in the section of the common denominator of the combo. I'll give you an example of how I'm thinking it would look.
I feel like this can potentially lead to confusion because of the multiple different colors and it's listed in the colorless section, though when one would happen across Helm then they'd see it's possible to do in W, B, or
MONO-COLOR COMBOS
WHITE
W Rest in Peace + Helm of Obedience = (1,t: Exile target opponent's library)
W Sun Titan + Angelic Renewal + sac outlet = infinite sacrifices
W Enduring Renewal + Ornithopter + sac outlet = infinite sacrifices
W Outrider en-Kor/Lightning Greaves/Shuko + Task Force + Worthy Cause/Animal Boneyard/Miren, the Moaning Well = infinite life
W Stormfront Riders + Cryptic Gateway + one other soldier creature = infinite tapped 1/1 Soldiers
W Adarkar Valkyrie + Thornbite Staff + another creature + sac outlet = infinite sacrifices
W Auriok Salvagers + Lion's Eye Diamond = infinite mana and get back any artifact with CMC 1 or less infinite times
W Opalescence + Parallax Wave =
2) Target your own dudes. Let the abilities resolve, then target itself. It flickers, bringing back your dudes with it. This lets you infinitely re-use any ETB ability.
W Reveillark + Karmic Guide + Triskelion + sac outlet = infinite damage
W Mycosynth Lattice + Stony Silence = Lockdown of all activated abilities, even mana abilities.
W Well of Lost Dreams + Words of Worship = repeatable 6 Tidings triggered by either life gain or card draw. Pay 1, skip your next draw, gain 5 life, pay 5, draw 5 cards.
W Stuffy Doll + Guilty Conscience = kill a player
W Sun Titan + Fiend Hunter + sac outlet = infinite sacrifices
W Daru Spiritualist + Shaman en-Kor = two infinitely large blockers
W Sun Titan + Gift of Immortality + sac outlet = infinite ETB triggers
W Faith's Reward/Second Sunrise + Codex Shredder + Zuran Orb = infinite mana
W Faith's Reward/Second Sunrise + Codex Shredder + Krark-Clan Ironworks + manarocks = infinite mana
W Oblivion Ring + Leonin Relic-Warder + Fiend Hunter = infinite ETB triggers
BLUE
U Mind Over Matter + Azami, Lady of Scrolls + 3 cards in hand.
2. Filter a card in your hand for Grim Monolith and play it. Tap it.
3. Filter a card in your hand for Temple Bell. Play it. Tap it.
4. Discard the card you drew with Temple Bell to untap Temple Bell
5. Repeat step 4 until everyone at the table has drawn their entire deck. Make sure you have a legendary eldrazi in the deck to shuffle your graveyard into your library.
U The above combo can also be done like this:
Mind over Matter + Azami, Lady of Scrolls + 1 card in hand.
1. Filter the one card you have in your hand for Gush. Play it for its alternative cost.
2. Filter 2 cards for mana Crypt + Sol Ring/mana Vault. Play them, activate them.
3. Filter the third card for Temple Bell. Play it, tap it, mill the table.
U Tidespout Tyrant + cheap artifacts / mana rocks = infinite mana/storm, e.g. Sol Ring and any 0 drop, or mana Vault and any 1 drop.
U Palinchron + any passive mana doubler (e.g. Caged Sun, Extraplanar Lens, etc.) + at least six lands = infinite mana
U Palinchron + Phantasmal Image = infinite mana
U Palinchron + Nim Deathmantle + High Market/Diamond Valley = infinite mana, infinite life, and infinite gravestorm
U Filigree Sages + Magistrate's Scepter + Contagion Engine = infinite turns
U Teferi, Mage of Zhalfir + Knowledge Pool = lockdown (opponents can't cast spells from hand)
U Arcane Laboratory + Erayo, Soratami Ascendant flipped = opponents can't cast spells
U March of the Machines/Karn's Touch/Animate Artifact/Tezzeret the Seeker/Toymaker + Voltaic Construct + any artifact with CMC one or more that taps for more than 2 = infinite mana
U Academy Researchers + Fool's Demise + sac outlet = infinite sacrifices
U Umbral Mantle/Lightning Greaves/Shuko + Cephalid Aristocrat/Cephalid Illusionist = infinite self-mill
U Tunnel Vision + Vendilion Clique/Spell crumple/Hinder/Proteus Staff + a creature owned by an opponent + know the top card of your opponent's library and they scry it away = mill target player's library
U Palinchron + Nim Deathmantle + Homarid Spawning Bed = infinite tokens
U Isochron Scepter with Mystical Tutor + Beacon of Tomorrows = infinite turns
U Patron of the Moon + Amulet of Vigor + Storm Cauldron = infinite mana/landfall
U Patron of the Moon + Amulet of Vigor + Ghost Town = infinite landfall during opponent's turns
U Patron of the Moon + Amulet of Vigor + Meloku the Clouded Mirror + 2 land = infinite tokens/landfall
U Patron of the Moon + Amulet of Vigor + Uyo, Silent Prophet + Turnabout = infinite mana/landfall
U March of the Machines + Salvaging Station + Krark-Clan Ironworks + any 1 drop non-creature artifact = infinite colorless mana.
U March of the Machines/Tezzeret the Seeker/Karn, Silver Golem/Animate Artifact + Voltaic Construct + Dreamstone Hedron/Basalt Monolith/Everflowing Chalice with more than 2 charge counters/Thran Dynamo = infinite colorless mana.
U Banishing Knack + any 0 cost artifact + Mirran Spy/Battered Golem = infinite storm
U Palladium Myr + Aura of Dominion (on Palladium Myr) + Pili-Pala + Heartstone = infinite colored mana
U Power Artifact + Basalt Monolith /Grim Monolith = infinite colorless mana.
U Power Artifact + Filigree Sages + artifact that taps for xU = infinite mana
U Planar Portal + Beacon of Tomorrows for infinite turns
U Manipulate Fate + Mirror of Fate + Beacon of Tomorrows = infinite turns
U Magus of the Future/Future Sight + Etherium Sculptor (or other mana reducers) + Sensei's Divining Top = draw your deck
U Deadeye Navigator + Palinchron/Great Whale/Peregrine Drake = infinite mana
U Deadeye Navigator + Cloud of Faeries + mana doubler = infinite mana / ETB
U Intruder Alarm + March of the Machines + Nuisance Engine + Gilded Lotus = infinite Pest tokens/infinite mana
U Intruder Alarm + Myr Turbine + March of the Machines = infinite tokens
U Memnarch + Mycosynth Lattice + Training Grounds + Krark-Clan Ironworks = for 2 you can clear every permanent on the board
U Teferi, Mage of Zhalfir + Omen Machine = spell lockdown (cards in opponent’s hand are still playable)
U Grand Architect + Pili-Pala = infinite mana
U Peregrine Drake + Nim Deathmantle + High Market = infinite life gain
U Magosi, the Waterveil + Rings of Brighthearth + Candelabra of Tawnos/Deserted Temple = infinite turns.
U Intruder Alarm + Walking Atlas + Meloku the Clouded Mirror + any land the produces more than one mana = infinite tokens, infinite mana, and infinite landfall
U Mistform Ultimus equipped with Oathkeeper, Takeno's Daisho + combat damage from Wanderwine Prophets out = infinite turns
U Mistform Ultimus + Notorious Throng cast for its prowl cost + Archaeomancer with either Riptide Laboratory/Followed Footsteps/Conjurer's Closet = infinite turns
U Archaeomancer (on the board) + Rite of Replication + Turnabout = infinite dudes, mana, and any other instance/sorcery in your graveyard
U Archaeomancer + Deadeye Navigator + 7 or more land + Turnabout = infinite mana
U Archaeomancer + Riptide Laboratory + 11/12 more land + Turnabout = infinite mana
U Palinchron + Minion Reflector + 9 basics = infinite mana and dudes
U Aphetto Alchemist + Illusionist's Bracers = infinite untaps
U Tidespout Tyrant + Archaeomancer + Turnabout + 9 land = infinite mana
U Chancellor of the Spires + Heat Shimmer in opp's graveyard = infinite hasty 5/7 flyers
U Turnabout + Mischievous Quanar = infinite mana
U Ensoul Artifact + Voltaic Construct + artifact that adds more than 2 = infinite mana
U Patron of the Moon + Amulet of Vigor + Pearl Lake Ancient = infinite landfall and infinite mana
U The Chain Veil + Tezzeret the Seeker + any artifact that can tap for more than 4 = infinite planeswalker abilities
U Ghostly Flicker + Mnemonic Wall + Gilded Lotus + Arcane Melee = infinite storm and infinite mana
U Ashnod's Altar + Sage of Fables + Geralf's Mindcrusher = infinite card draw and infinite mill
U Teferi, Temporal Archmage as commander + The Chain Veil = infinite mana, infinite planeswalker abilities, and infinite draw.
U Illusionist's Bracers + Fatestitcher + Clone = infinite mana
U Master Transmuter + Gilded Lotus + Pemmin's Aura/Freed From the Real + any artifact = infinite mana
U Master Transmuter + Gilded Lotus + Thran Dynamo/Heartstone/Training Grounds + Voltaic Construct/Filigree Sages = infinite mana
U Master Transmuter + Gilded Lotus + Voltaic Construct/ Filigree Sages + Illusionist's Bracers = infinite mana
U Filigree Sages + Gilded Lotus + Heartstone/Training Grounds/Illusionist's Bracers = infinite mana
U Master Transmuter + March of the Machines + Thousand-Year Elixir + Intruder Alarm + any three artifacts, two of which produce U = infinite mana
U Master Transmuter + Gilded Lotus + March of the Machines + Thousand-Year Elixir + Intruder Alarm + any artifact in hand = infinite mana
U Master Transmuter + Intruder Alarm + March of the Machines + any two manarocks that make blue + artifact in hand = infinite mana
U Chancellor of the Spires targeting an opponent's Rite of Replication/Cackling Counterpart/Spitting Image = infinite Chancellor of the Spires
U Academy Ruins + Mindslaver + 11U = Recurring Mindslaver (control of target player's turn)
U High Tide + Palinchron + two open U sources = infinite mana
U Master Transmuter + Ugin's Nexus + Mirrorworks = infinite turns
U Astral Cornucopia with more than 3 charge counters + Filigree Sages = infinite mana
U Torpor Orb + Wormfang Manta + any repeatable blink = infinite turns
U Brine Elemental + Vesuvan Shapeshifter = infinite skips of target opponent's untap step
U Myr Battlesphere + Master Transmuter + Gilded Lotus + Clock of Omens = infinite mana
U Future Sight + Sensei's Divining Top + a card that reduces the cost of artifacts by 1 or more = infinite draw
U Relic of Progenitus + Hive Mind + Paradigm Shift = mill all libraries
BLACK
B Mikaeus, the Unhallowed + Triskelion = infinite targeted damage
B Avatar of Woe + Thornbite Staff = destroy all creatures
B Necrotic Ooze + Pili-Pala + Palladium Myr = infinite mana of any color
B Mikaeus, the Unhallowed + Puppeteer Clique/any creature that enters the battlefield with counters + sac outlet = infinite sacrifices
B Magus of the Coffers + Umbral Mantle + 6 swamps = infinite B and an infinitely large Magus
B Gravecrawler + Phyrexian Altar + a zombie = infinite ETB triggers and infinite gravestorm
B Mikaeus, the Unhallowed + Cinderhaze Wretch + Lightning Greaves = infinite discard
B Ashnod's Altar + Nim Deathmantle + any creature that brings in more than one token when it ETB/dies (e.g. Wurmcoil Engine,Grave Titan) = infinite mana and infinite tokens
B Bloodchief Ascension + Mindcrank = infinite mill and infinite life loss to a player and life gain to you
B Rotlung Reanimator + Conspiracy + another zombie + Bitter Ordeal + sac outlet = infinite gravestorm for Bitter Ordeal
B Candelabra of Tawnos + Voltaic Key + Rings of Brighthearth + Cabal Coffers with 6 swamps out of 8 lands = infinite mana
B Exquisite Blood + Sanguine Bond + any damage or life lose = victory
B Triskelion + Mephidross Vampire = infinite damage to any number of target creatures
B Sanguine Bond + Blood Tribute = kill an opponent
B Wound Reflection + Blood Tribute = target opponent loses all their life
B Marrow-Gnawer + Thornbite Staff + two other rats = infinite rat tokens
B Carnival of Souls + Gravecrawler + Carrion Feeder + Blood Artist = infinite gravestorm and an infinitely large creature
B Thief of Blood + Vampire Hexmage + Mikaeus, the Unhallowed = infinite gravestorm and infinite ETB triggers
B Xiahou Dun, the One-Eyed + Living Death + Phyrexian Altar + 6 or more creature cards in your graveyard = infinite gravestorm and infinite mana
B Phyrexian Altar + Demon of Dark Schemes + any creature that creates 3 or more creature tokens = infinite B, infinite tokens, and infinite energy
B Endrek Sahr, Master Breeder + Phyrexian Altar + Relentless Dead = infinite storm count, infinite ETB triggers, and infinite dies triggers
B Endrek Sahr, Master Breeder + Phyrexian Altar + Endless Cockroaches = infinite mana, infinite storm count, infinite ETB triggers, and infinite dies triggers
B Endrek Sahr, Master Breeder + Phyrexian Altar + Cloudstone Curio + any creature = infinite mana, infinite storm count, infinite ETB triggers, and infinite dies triggers
B Mikaeus, the Unhallowed + Grim Poppet/Plague Belcher + sac outlet = infinite sacrifices, infinite ETB effects, and infinite life drain
RED
R Sword of Feast and Famine + Aggravated Assault + any equipped creature = infinite combat phases as long as you deal combat damage
R Hellkite Charger + Sword of Feast and Famine = infinite combat phases as long as you deal combat damage
R Lightning Crafter + Kiki-Jiki, Mirror Breaker + sac outlet = infinite damage
R Goblin Matron search for Goblin Recruiter, cast it, Goblin Ringleader on top followed by Kiki-Jiki, Mirror Breaker, Lightning Crafter and Skirk Prospector = cast your combos for infinite mana and damage
R Kiki-jiki, Mirror Breaker + Thornbite Staff + sac outlet = infinite sacrifices
+ Emrakul's Hatcher (instead of sac outlet) = infinite mana and hasty creatures
+ Triskelion (instead of sac outlet) = infinite damage
R Rakka Mar + Thornbite Staff + Phyrexian Altar = infinite sac engine
R Umbral Mantle + Mana Echoes + Elemental Mastery = infinite tokens and leads to infinite mana
R Volcano Hellion + Basilisk Collar/Loxodon Warhammer + Brass Squire = infinite life
R Kiki-Jiki, Mirror Breaker + Zealous Conscripts = infinite hasty creatures
R Mana Geyser + Reiterate = infinite mana
R Hateflayer + Elemental Mastery + sac outlet that adds mana = infinite damage and infinite tokens
R Goblin Sharpshooter + Elemental Mastery + sac outlet = infinite sac outlet and mana. If you pump the sharpshooter, there's infinite tokens too.
R Siege of Towers + Aggravated Assault = infinite mana and infinite attacks
R Worldgorger Dragon + Changeling Berserker + Kiki-Jiki, Mirror Breaker = infinite blinks and infinite mana
R Koth of the Hammer + Cloudstone Curio + Chandra Nalaar or Chandra, the Firebrand + 9 mountains = infinite damage
R Krenko, Mob Boss + Sword of the Paruns/Umbral Mantle + Ashnod's Altar + any other goblin in play = infinite mana and infinite creatures
R Krenko, Mob Boss + Sword of the Paruns/Umbral Mantle + Skirk Prospector/Phyrexian Altar + Goblin Sharpshooter + 2 other goblins in play = infinite mana, creatures, and Sharpshooter damage
R Krenko, Mob Boss + Thornbite Staff + sac outlet + any other goblin in play = infinite creatures and infinite sacrifices
R Krenko, Mob Boss + Sword of the Paruns/Umbral Mantle + Mana Echoes + any other goblin in play = infinite goblins and mana
R Mana Echoes + Myr Matrix = infinite mana and tokens. With 0 myr in play it takes 13 mana to get started.
R Volcano Hellion + Stuffy Doll = kill an opponent with less life than you
R Inner Fire + Reiterate + 7RRR + at least 8 cards in hand = infinite red mana
R Goblin Sharpshooter + Splinter Twin + any 1 toughness creature in play = infinite damage
R Goblin Sharpshooter + Kiki-Jiki, Mirror Breaker + Thornbite Staff = infinite damage
R Goblin Warrens + Mana Echoes + Gemstone Array = infinite goblin tokens
R Shield of Kaldra + Sword of Kaldra + Helm of Kaldra + Ashnod's Altar + Pandemonium + Mirror Gallery = infinite mana, infinite damage, infinite legends named Kaldra
R Zealous Conscripts + Splinter Twin + Illusionist's Bracers = infinite conscripts and gain control of all permanents
R Priest of Urabrask + Urza's Incubator + Cloudstone Curio + creature that costs R = infinite mana
R Kamahl, Pit Fighter + Scythe of the Wretched + Vicious Shadows/Warstorm Surge/Purphoros, God of the Forge = infinite damage and infinite ETB triggers
R Kiki-Jiki, Mirror Breaker + Seize the Day + Dualcaster Mage = infinite creatures
R Daretti, Scrap Savant's emblem + Mindslaver = Recurring Mindslaver (control of target player's turn)
R Goblin Welder + Thornbite Staff + an artifact creature in the graveyard + Wurmcoil Engine = infinite Wurmcoil tokens, infinite EtB triggers, infinite dies triggers, and infinite tap/untaps
R Kiki-Jiki, Mirror Breaker + Worldgorger Dragon = infinite mana
R Dualcaster Mage + Twinflame = infinite haste creatures
R Kiki-Jiki, Mirror Breaker + Combat Celebrant = infinite combat steps
GREEN
G Cloudstone Curio + Aluren + any two 3CMC or less creatures = infinite ETB effects, add haste and get infinite taps of said creatures, such as Llanowar Elves for infinite G. Add Earthcraft for infinite mana
G Priest of Titania/Elvish Archdruid + 3 other elves + Umbral Mantle = infinite G and 1 infinitely large elf
G Viridian Joiner + Umbral Mantle + 2 mana = infinite mana
G Elvish Guidance + Wirewood Lodge + Argothian Elder = infinite mana
G Umbral Mantle + any of the following:
1)Rofellos, Llanowar Emissary (with 3+ forests) = infinite mana and infinitely large elf
2)Elvish Aberration = infinitely large beater
3)Argothian Elder (+ mana doubler)/Krosan Restorer (with Threshold) = infinitely large creature
G Argothian Elder + Liquimetal Coating + Voltaic Construct + Fertile Ground = infinite mana
G Palladium Myr + Mana Reflection + Umbral Mantle = infinite colorless mana
G Ant Queen + Earthcraft + Doubling Season/Parallel Lives = infinite tokens. If you have both you also get infinite mana
G Earthcraft + Squirrel Nest = infinite tokens
G Saproling Cluster + Fecundity + Ashnod's Altar + legendary eldrazi = infinite draw and colorless mana
G Spawnsire of Ulamog + Doubling Season/Parallel Lives = infinite sacrifice
G Mana Reflection + Grim Monolith = infinite mana
G Clock of Omens + Parallel Lives + Myr Turbine = infinite tokens
G Ashnod's Altar + Fecundity + Words of Wilding + any creature = infinite mana
G Skullclamp equipped to any creature + Ashnod's Altar + Words of Wilding = infinite colorless mana and then infinite card draw
G Seeker of Skybreak + Illusionist's Bracers + Dryad Arbor = infinite mana
G Liege of the Hollows + Ashnod's Altar + Nim Deathmantle = infinite sacrifices
G Earthcraft + Doubling Season + Spawning Pit = infinite mana, infinite tokens, and infinite creatures dying
G Melira, Sylvok Outcast + Woodfall Primus + sac outlet = infinite destroy target non-creature permanent
G Vigor + Triskelion + Primal Vigor/Doubling Season = infinite damage and infinitely large creature
G Cytoplast Root-Kin + Ashnod's Altar + a creature with undying = infinite ETB triggers, infinite gravestorm, and an infinitely large creature
G Mirari + Rude Awakening/Early Harvest + Regrowth + Recollect = infinite mana and infinite return target card from your graveyard to your hand
G Life and Limb + Sporemound = Infinite EtB triggers. Note that this also creatures an infinite loop that stalls the game because it infinitely creates creatures
G Presence of Gond + Pili-Pala + Ashnod's Altar = infinite mana of any color
G Argothian Elder + Wirewood Lodge + land that produces more than 3 mana = infinite mana
G Krosan Restorer + Maze of Ith = infinite mana during combat
G Magus of the Candelabra + Umbral Mantle + Vernal Bloom + more than 3 forests = infinite land untaps
G Argothian Elder + Sword of the Paruns + Keeper of Progenitus + more than 1 forest = infinite land untaps
G Seeker of Skybreak + Illusionist's Bracers = infinite mana
G Temur Sabertooth + Lightning Greaves + mana dork that produces enough mana to bounce itself with Temur Sabertooth then cast itself with excess mana = infinite mana and infinite storm
COLORLESS
C Basalt Monolith + Rings of Brighthearth = infinite colorless mana
C Cauldron of Souls + Dross Scorpion + Triskelion = infinite damage
C Rings of Brighthearth + Voltaic Key + Everflowing Chalice with four or more charge counters = infinite colorless mana
C Pentavus + Dross Scorpion + Basalt Monolith/Everflowing Chalice with three or more counters = infinite colorless mana
C Pentavus/Triskelavus + Blade of the Bloodchief + Krark-Clan Ironworks = infinite colorless mana
C Pentavus + Dross Scorpion + Steel Overseer + Krark-Clan Ironworks = infinite colorless mana + infinite power and toughness on all creatures except Pentavus
C Karn, Silver Golem + Voltaic Construct + any artifact with CMC 1 or more that taps for 3 or more mana (Dreamstone Hedron/Thran Dynamo/Basalt Monolith/Mana Vault/Grim Monolith/Gilded Lotus) = infinite mana
C Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top = infinite mana and infinite card draw. Explanation
C Basalt Monolith + Rings of Brighthearth + Voltaic Key + any artifact = infinite mana and infinite untaps of any artifact (notably: Planar Portal for infinite tutors, Myr Turbine for infinite tokens, and Lux Cannon to destroy any number of target permanents.
1. Have Rings, Monolith, and Top in play.
2. Tap Monolith for 3 mana, then use that 3 mana to untap itself, paying 2 additional mana to copy the untap ability (It is a separate ability, not a mana ability).
3. Untap the Monolith twice, tapping it both times for a total of 6 mana.
4. Keep untapping the Monolith twice for 5 mana (3 + 2 to copy with the Rings) and then tapping it twice for 6, netting you 1 mana each time, generating infinite mana.
5. Tap the top to draw a card, using 2 of your infinite mana to copy the ability using the Rings.
6. Draw a card, then put the Top on top of your deck, then redraw the Top from the second iteration of the ability resolving.
7. Replay the Top using your infinite mana and repeat steps 5 and 6 to draw as many cards as you want.
Another variation on this combo is with another versatile, cheap, colorless card, being Voltaic Key, and resulting in infinite untaps of any artifact. Using infinite mana and the Rings copying ability, the Key can untap another artifact and itself over and over again. Notable artifacts for this include Planar Portal for infinite tutors, Myr Turbine for infinite tokens, and Lux Cannon to blow up anything and everything you want.
Yet another combo unrelated to those above is the Isochron Scepter + Mystical Tutor combo, fetching Beacon of Tomorrows every turn for infinite turns (assuming you have the mana to cast it).
One more extremely dumb combo to finish it off: Mycosynth Lattice + Null Rod/Stony Silence results in nobody being able to activate the abilities of anything, including all activated mana abilities. This is basically a griefer combo, albeit an extremely powerful one. When this combo is used, the game basically shuts down altogether (other than combat) so consider yourself warned.
So, to summarize all these combos:
1. Basalt Monolith + Rings of Brighthearth + Sensei's Divining Top = Infinite mana and infinite card draw.
2. Basalt Monolith + Rings of Brighthearth + Voltaic Key + (Any artifact) = Infinite mana and infinite untaps of any artifact (notably: Planar Portal for infinite tutors, Myr Turbine for infinite tokens, and Lux Cannon to destroy any number of target permanents.)
3. Isochron Scepter + Mystical Tutor = Fetch Beacon of Tomorrows every turn for infinite turns.
4. Mycosynth Lattice + Null Rod/Stony Silence = Lockdown of all activated abilities, even mana abilities.
C Krark-Clan Ironworks + Salvaging Station + Voltaic Key/Flayer Husk = infinite colorless mana
C Palladium Myr + Heartstone + Umbral Mantle = infinitely large creature
C Nim Deathmantle + Su-Chi + Altar of Dementia/ Blasting Station/Phyrexian Altar/Ashnod's altar = milling your opponents/infinite damage/colored mana/colorless mana respectively
C Nim Deathmantle + Ashnod's Altar + Myr Battlesphere or any creature that puts 2+ tokens into play = infinite creatures and infinite tokens
C Salvaging Station + Krark-Clan Ironworks + Flayer Husk = infinite colorless mana
C Blade of the Bloodchief + Gorgon Flail + Triskelion = infinite destroy target creature
C Karn, Silver Golem + Salvaging Station + Mana Crypt = infinite colorless
C Prototype Portal + Ugin's Nexus + sac outlet that can sacrifice Ugin's Nexus = infinite turns
C Cloudstone Curio + any two creatures with a CMC equal to 0 that also has 1 or more toughness = Infinite ETB triggers
C Mycosynth Lattice + Darksteel Forge + Nevinyrral's Disk = Destroy Everything except your stuff
C Dross Scorpion + Pentavus + Gilded Lotus/Basalt Monolith = infinite mana
C Clock of Omens + Myr Turbine + Blasting Station/Grinding Station = infinite creatures
C Paradox Engine + Erratic Portal + any creature with a cast/ETB trigger + mana rocks that can tap to pay for the creature and Portal's ability = infinite cast/ETB triggers
C Pentavus + Dross Scorpion + any artifact that can tap for more than one mana = infinite enter the battlefield and leave the battlefield triggers
C Myr Turbine + Dross Scorpion + sac outlet = infinite activations of sac outlet
C Strionic Resonator + Paradox Engine + ability to produce more than one mana from non-land sources = infinite untapping of your non-land permanents
C Cogwork Assembler + Metalworker + more than four artifacts in hand = infinite mana and inifnite Metalworkers with haste
C Cogwork Assembler + Myr Battlesphere + Ashnod's Altar/Krark-Clan Ironworks = infinite mana and infinite creatures with haste
BICOLORED COMBOS
WHITE+BLUE // Azorius
WU Enchanted Evening + Opalescence = lands are gone and won’t stick if played
WU Enchanted Evening + Aura Thief + sac outlet = steal all permanents
WU Enchanted Evening + Cleansing Meditation with threshold = destroy all permanents, then bring yours back into play
WU Second Chance + Sun Titan while at five or less life = infinite turns
WU Banishing Knack + any 0 cost creature + Midnight Guard = infinite storm count and ETB trigger
WU Opalescence + Dance of Many + Akroma's Memorial + another creature (to end the loop) = Dance copies itself infinitely
WU Rasputin Dreamweaver soul bound with Deadeye Navigator + Gemstone Array = infinite mana
WU Peregrine Drake + Nim Deathmantle + High Market + a Karoo land (Azorius Chancery) = infinite life gain and infinite mana
WU Peregrine Drake + Archaeomancer + Ghostly Flicker + Venser, the Sojourner's emblem = infinite creatures ETB and exile as many permanents as you’d like
WU Brago, King Eternal + Strionic Resonator + artifacts that add more than two mana when tapped = infinite blinking and infinite mana during combat
WU Archaeomancer/Mnemonic Wall/Scrivener + Faith's Reward/Second Sunrise + Zuran Orb + High Market + five or more mana in other lands that enter untapped = infinite mana and infinite life
WU Torpor Orb/Hushwing Gryff + Wormfang Manta + Conjurer's Closet/Soul Foundry/Crystal Shard = infinite turns
WU Faith's Reward/Second Sunrise + Codex Shredder + Krark-clan Ironworks + mana rocks that can tap and/or sac for 9W = infinite mana
WU Wispweaver Angel + any Clone variant except Phantasmal Image = infinite ETB
WU Deadeye Navigator + Felidar Guardian + Gilded Lotus = infinite mana
WHITE+BLACK // Orzhov
WB Teysa, Orzhov Scion + Darkest Hour + a creature + Blasting Station/ Altar of Dementia for infinite damage/mill respectively
WB Outrider en-Kor/Lightning Greaves/Shuko + Task Force + Disciple of Griselbrand = infinite life
WB Mikaeus, the Unhallowed + Puppeteer Clique + Vish Kal, Blood Arbiter = -1/-1 all target creatures and steal them all from opponent’s graveyards
WB Mikaeus, the Unhallowed + Vish Kal, Blood Arbiter = -1/-1 all target creatures
WB Mikaeus, the Unhallowed + a creature with persist + Vish Kal, Blood Arbiter + Martyr's Bond/Grave Pact = infinite creature lock down
WB Karmic Guide + Reveillark + Teysa, Orzhov Scion = exile all target creatures
WB Teysa, Orzhov Scion + Nim Deathmantle + Archon of Justice/Angel of Despair + Ashnod's Altar + 2 mana = exile/destroy all target permanents
WB Restoration Angel + Conspiracy (choosing any non-angel type) + Angelic Chorus/Suture Priest/Auriok Champion/Soul's Attendant = infinite life
WB Restoration Angel + Conspiracy (choosing any non-angel type) + Cathars' Crusade = infinite counters on other creatures
WB Restoration Angel + Conspiracy (choosing any non-angel type) + Death Match = infinite -3/-3 to target creatures
WB Restoration Angel + Conspiracy (choosing any non-angel type) + Genesis Chamber = infinite tokens
WB Restoration Angel + Conspiracy (choosing any non-angel type) + Sunstrike Legionnaire = infinite Sunstrike Legionnaire activations
WB Sun Titan + Unhallowed Pact/Shade's Form + sac outlet = infinite creature ETB and infinite sac outlet’s ability
WB Sun Titan + Necromancy + Animate Dead + sac outlet = infinite creature ETB and infinite sac outlet’s ability
WB Leonin Relic-Warder in graveyard + Animate Dead/Dance of the Dead/Necromancy + Bitter Ordeal/Blood Artist/Falkenrath Noble = infinite creature ETB and dying creatures/gravestorm
WB Vizkopa Guildmage + Exquisite Blood = infinite life loss
WB Falkenrath Torturer + Sun Titan + Fiend Hunter = infinite ETB, infinite gravestorm, and infinitely large creature
WB Karmic Guide + Reveillark + Gray Merchant of Asphodel + sac outlet = infinite life drain
WB Daru Spiritualist + Lightning Greaves/Shuko + Diamond Valley/Starlit Sanctum + one other creature = infinite life
WB Priest of Gix + Edgewalker + Cloudstone Curio + one other cleric that costs one or less to cast after Edgewalker = infinite black mana
WB High Priest of Penance with indestructible + Last Laugh = infinite destroy target non-land permanent
WB Zombie Infestation + Phyrexian Reclamation + Phyrexian Altar + Soul Warden + Teysa, Orzhov Scion = infinite gravestorm
WB Codex Shredder + Sun Titan + Living Death + Phyrexian Altar + 11 or more creature cards in your graveyard = infinite gravestorm and infinite mana
WB Tainted Remedy + Beacon of Immortality = kill target opponent
WHITE+RED // Boros
WR Barren Glory + Oblivion Ring + Apocalypse = you win
WR Volcano Hellion + Stonehewer Giant fetching any equipment which gives lifelink/anything that gives lifelink at instant speed = infinite life
WR Karmic Guide + Reveillark + sac outlet + Avalanche Riders/Goblin Gardener/Goblin Settler = infinite destroy target land
WR Kiki-Jiki, Mirror Breaker + Restoration Angel/Village Bell-Ringer = infinite hasty creatures
WR Gisela, Blade of Goldnight + Manabarbs = you take no damage, and your opponents take double damage, from land taps
WR Sunforger + Final Fortune + Angel's Grace/Platinum Angel + Reito Lantern/Junktroller/ Mistveil Plains = infinite turns
WR Warstorm Surge + Darien, King of Kjeldor + Soul Warden/Suture Priest = infinite tokens. If you have multiple Soul Warden abilities then you gain infinite life
WR Aurelia, the Warleader + Sun Titan + Angelic Renewal + sac outlet = infinite attack steps
WR Aurelia, the Warleader + Sun Titan + Oblivion Ring/Journey to Nowhere + sac outlet for enchantments or permanents = infinite attacks
WR Aurelia, the Warleader + Adarkar Valkyrie + sac outlet = infinite attacks
WR Angel of Glory's Rise + Fiend Hunter + sac outlet + Warstorm Surge = infinite exiles and infinite damage
WR Boros Reckoner + lifelink + indestructability source + damage to Boros Reckoner = infinite life
WR Splinter Twin + Midnight Guard/Sunstrike Legionnaire = infinite creatures
WR Sunstrike Legionnaire/Midnight Guard + Elemental Mastery = infinite creatures
WR Boros Reckoner/Spitemare with indestructible + Dictate of the Twin Gods/Furnace of Rath = infinite damage
WR Zada, Hedron Grinder + Valorous Stance + Arcbond + another creature = infinite damage to all players
WR Kiki-Jiki, Mirror Breaker + Felidar Guardian = infinite Felidar Guardians with haste
WHITE+GREEN // Selesnya
WG Aluren + Fleetfoot Panther/Stonecloaker/Kor Skyfisher/Emancipation Angel = infinite creatures ETB and infinite casts
WG Enduring Renewal + Aluren + sac outlet = infinite sacrifices and infinite ETB
WG Midnight Guard + Presence of Gond = infinite tokens
WG Twilight Drover + Doubling Season/Parallel Lives + Phyrexian Altar + any token creature that can be sacrificed = infinite tokens, infinite ETB/dies effects, and infinite mana of any color. Add Skullclamp for infinite draw
WG Juniper Order Ranger/Cathars' Crusade + Kitchen Finks + sac outlet = infinite sacrifices, infinite life, and Juniper Order Ranger is an infinitely large creature
WG Saffi Eriksdotter + Sun Titan/Karmic Guide/Loyal Retainers/Reveillark + sac outlet = infinite sacrifices
WG Archangel of Thune + Spike Feeder = infinite +1/+1 counters and infinite life gain
WG Aluren + Stonecloaker = infinite exile target card in a graveyard
WG Eternal Witness + Zuran Orb/Sylvan Safekeeper + High Market + Faith's Reward/Second Sunrise + five or more mana in lands that enter untapped = infinite mana and infinite life
WG Spike Feeder + Sunbond = infinitely big creature and infinite life
WG Two Enduring Scalelords (easier if you add blue) + any card that puts a +1/+1 counter on a creature = put any number of +1/+1 counters on your Enduring Scalelords
BLUE+BLACK // Dimir
UB Intruder Alarm + Bloodline Keeper = infinite dudes
UB Time Sieve + Thopter Assembly = infinite turns
UB Pentavus/Triskelavus + Blade of the Bloodchief + Time Sieve = infinite turns
UB Tezzeret, Agent of Bolas + Voltaic Construct + any artifact with CMC 1 or more that taps for 3 or more mana (Dreamstone Hedron/Thran Dynamo/Basalt Monolith/Mana Vault/Grim Monolith/Gilded Lotus) = infinite mana
UB Haakon, Stromgald Scourge + Ashes of the Fallen + Rooftop Storm in a zombie tribal deck = play your entire graveyard for 0. Add Corpse Connoisseur and Grimgrin, Corpse-Born to tutor every creature in your library and play for 0
UB Rotlung Reanimator + another zombie + Xenograft + Bitter Ordeal + sac outlet = infinite gravestorm
UB Mikaeus, the Unhallowed + River Kelpie + sac outlet = infinite draw
UB Pili-Pala + Grand Architect = infinite mana
UB Crystal Shard + Maga, Traitor to Mortals + infinite mana combo = mass execution
UB Grimgrin, Corpse-Born + Gravecrawler + Rooftop Storm + Diregraf Captain = infinite life loss
UB Ashnod's Altar + Avacyn's Collar + Xenograft + Bitter Ordeal/Blood Artist + human creature= infinite gravestorm and infinite life drain
UB Havengul Lich + Ornithopter/Memnite/Phyrexian Walker + Ashnod's Altar = infinite colorless mana, infinite storm, and infinite gravestorm
UB Laboratory Maniac + Demonic Consultation = victory
UB Mirran Spy + Priest of Yawgmoth + Spine of Ish Sah = infinite destroy target permanents
UB Palinchron + Nim Deathmantle + Phyrexian Tower + 3 lands = infinite mana
UB Palinchron + Cabal Coffers + Urborg, Tomb of Yawgmoth + X lands = infinite mana
UB Duskmantle Guildmage + Mindcrank= infinite mill
UB Ghoulcaller Gisa + Intruder Alarm + Phyrexian Altar + creature with power two or greater = infinite ETB and infinite gravestorm
UB Wanderwine Prophets + another merfolk + Corpse Dance/Nim Deathmantle = potential infinite turns
UB Mikaeus, the Unhallowed + Sage of Fables + Ashnod's Altar = infinite draw, infinite gravedstorm, and infinite ETB triggers
UB Mortus Strider + Deathrender + sac outlet = infinite sac outlet effect
UB Shrieking Drake + Intruder Alarm + Scuttlemutt + Vela the Night-clad = Infinite Lifeloss
UB Necrotic Ooze + Ghoulcaller Gisa and Grimgrin, Corpse-Born (in your graveyard) + Phyrexian Altar + any anthem to pump zombies = infinitely large Necrotic Ooze
BLUE+RED // Izzet
UR Kiki-Jiki, Mirror Breaker + Intruder Alarm + another creature = infinite tokens
UR Charmbreaker Devils + Time Warp = infinite turns
UR Mana Echoes + Myr Propagator + Intruder Alarm = infinite mana and dudes
UR Izzet Chronarch + Crystal Shard/Erratic Portal + Time Warp/Time Stretch = infinite turns
UR Kiki-Jiki, Mirror Breaker + Aphetto Alchemist/Fatestitcher = infinite tapped creatures. Add a sac outlet or something that counts number of creatures for results
UR Training Grounds + Hateflayer + Paradise Mantle = infinite damage to targets
UR Kiki-Jiki, Mirror Breaker + Time Warp + Mnemonic Wall/Izzet Chronarch = infinite turns
UR Kiki-Jiki, Mirror Breaker + Palinchron + Umbral Mantle = infinite mana and Palinchrons
UR Tidespout Tyrant + 2 of any of following untap land creatures: Palinchron/Cloud of Faeries/ Peregine Drake/Great Whale + any land that produces more than one mana like Izzet Boilerworks + Pandemonium= infinite mana and infinite ETB
UR Palinchron + Sneak Attack = infinite mana
UR Turnabout + Reiterate = infinite mana
UR Ophidian Eye/Curiosity/Tandem Lookout + Mind Over Matter + Niv-Mizzet, the Firemind = infinite draw and infinite damage
UR Izzet Chronarch + Deadeye Navigator + 7 or more land + Turnabout = infinite mana
UR Izzet Chronarch + Riptide Laboratory + 11/12 more land + Turnabout = infinite mana
UR Palinchron + Warstorm Surge + any mana doubler = infinite damage
UR Krenko, Mob Boss + Intruder Alarm = infinite goblins
UR Reiterate + Reset = infinite mana on your opponent's turn
UR Izzet Guildmage + Lava Spike + Desperate Ritual + Training Grounds = lots of damage and infinite red mana
UR Djinn Illuminatus + Pact of the Titan + Burst of Speed = infinite titans with haste
UR Djinn Illuminatus + Pact of Negation = infinite counterspells
UR Hive Mind + Pact of Negation/Pact of the Titan = opponents lose if they can’t pay for the pacts
UR Possibility Storm + Teferi, Mage of Zhalfir = opponents cant cast spells from their hand
UR Koth of the Hammer + Aphetto Alchemist + Illusionist's Bracers + Mountain = infinite mana
UR Reiterate + Reset + Lightning Bolt = infinite mana and infinite Lightning Bolts during your opponent’s turn. Firemind's Foresight can search for all of these cards
UR Dualcaster Mage + Ghostly Flicker = infinite mana and infinite EtB/leaves the battlefield triggers
UR Dualcaster Mage + Cackling Counterpart/Fated Infatuation/Heat Shimmer/Rite of Replication/Stolen Identity = infinite Dualcaster Mages
UR Supplant Form + Dualcaster Mage = infinite creatures enter and leave the battlefield
UR Izzet Guildmage + Reset + Lightning Bolt or something similar = infinite mana
UR Tezzeret the Seeker + Ral Zarek + Gilded Lotus + The Chain Veil = infinite mana and potential infinite turns
UR Rakka Mar + Intruder Alarm + Iron Myr = infinite creatures with haste
UR Djinn Illuminatus + Pact of the Titan = infinite creatures
UR Splinter Twin + Intruder Alarm + any non-legendary creature = infinite creatures with haste
UR Reckless fireweaver + Retraction Helix/Banishing Knack + Battered Golem/Nettle Drone + any artifact that costs 0 = infinite damage
UR The Locust God + Skullclamp + Ashnod's Altar = unlimited C, gravestorm triggers, sacrifice triggers, death triggers, creature entering the battlefield triggers, and card draw
UR The Locust God + Skullclamp + Phyrexian Altar = unlimited gravestorm triggers, sacrifice triggers, death triggers, creature entering the battlefield triggers, and card draw
BLUE+GREEN // Simic
UG Cloudstone Curio + Aluren + Cloud of Faeries = infinite mana + Tidespout Tyrant = infinite permanent bounce
UG Melira, Sylvok Outcast + Glen Elendra Archmage + sac outlet = infinite non-creature counter lock
UG Eternal Witness + Mimic Vat + sac outlet + Time Warp = infinite turns
UG Xenograft + Turntimber Ranger = infinitely big creature and infinite wolves (allies)
UG Krosan Restorer with active threshold + Freed from the Real = infinite mana
UG Dryad Arbor + Pemmin's Aura + Utopia Sprawl (choose blue and use that for pemmin's aura untap ability) = infinite green
UG Ley Druid + Overgrowth on Simic Growth Chamber + Crab Umbra = infinite G
UG Freed from the Real/Pemmin's Aura + Sachi, Daughter of Seshiro + Orochi Leafcaller = infinite G
UG Palinchron + Vorinclex, Voice of Hunger = infinite mana
UG Deadeye Navigator + Deranged Hermit + sac outlet that adds mana = infinite squirrels and infinite mana
UG Experiment Kraj combos. The creatures involved have to have at least +1/+1 counter on them.
-Devoted Druid + Wickerbough Elder = infinite +1/+1 counters and infinite target artifact/enchantment destruction
-Mirror-Mad Phantasm = mill your entire deck
-Untapper + Myr Welder imprinted with Khalni GemGilded Lotus = infinite mana and infinite +1/+1 counters
-Gyre Sage + Gilder Bairn = infinite G and infinite +1/+1 counters
UG Eternal Witness + Time Warp + Conjurer's Closet = infinite turns
UG Bloom Tender + Freed from the Real/Pemmin's Aura = infinite G
UG Krosan Restorer with active threshold + Pemmin's Aura = infinite mana
UG Zameck Guildmage + a creature with persist + sac outlet = infinite persist creature ETB
UG Vorel of the Hull Clade + Umbral Mantle + Gemstone Array/Pentad Prism
UG Food Chain + Misthollow Griffin = infinite mana to cast creatures
UG Aluren + Dream Stalker + Tidespout Tyrant = infinite permanent bounce
UG Gyre Sage + Aura of Dominion + Gilder Bairn = infinite mana and infinitely large creature
UG Vorel of the Hull Clade + Magistrate's scepter = infinite turns
UG Garruk Wildspeaker + Tezzeret the Seeker + Gilded Lotus/Thran Dynamo + The Chain Veil = infinite creatures, infinite mana, and infinite Overrun effects
UG Earthcraft/Opposition + Squirrel Nest = infinite squirrels
UG Nissa, Worldwaker + The Chain Veil + Tezzeret the Seeker + manarock = infinite mana and infinite planeswalker activations
UG Walk the Aeons + Life from the Loam + Azusa, Lost but Seeking = infinite turns
UG Ezuri, Claw of Progress + Sage of Hours + more than 4 experience counters = infinite turns
UG Walk the Aeons + Life from the Loam + Azusa, Lost but Seeking = infinite turns
UG Argothian Elder + Freed from the Real = infinite mana
UG Sandsteppe Mastodon + Conjurer's Closet + Sage of Hours = infinite turns
UG Tezzeret the Seeker + Garruk Wildspeaker/Nissa, Worldwaker + The Chain Veil + a mana rock that can produce more than two mana = infinite planeswalker activations
UG Bloom Tender and Knacksaw Clique with at least one +1/+1 counter on each + Experiment Kraj = infinite ‘exile the top cards of target players library’ abilities
BLACK+RED // Rakdos
BR Black Carriage + Elemental Mastery = infinite tokens on your upkeep
BR Endless Whispers + Spreading Plague = stall the game out with endless destroy/recursion triggers whenever another creature sharing a color ETB. Add Vicious Shadows to win via direct damage or Maggot Carrier if you have the most life.
BR Maralen of the Mornsong + Stranglehold = opponents can't draw or tutor cards
BR Animate Dead on Worldgorger Dragon + Lyzolda, the Blood Witch = infinite mana, infinite damage, and infinite draw
BR Deathbringer Thoctar + Mikaeus, the Unhallowed + sac outlet = infinite damage
BR Murderous Redcap + Mikaeus, the Unhallowed + sac outlet = infinite damage
BR Weirding Shaman + Mana Echoes + Gemstone Array = infinite goblin tokens
BR Horobi, Death's Wail + Goblin Sharpshooter = infinite destroy target creature
BR Deathbringer Thoctar + Death Pits of Rath/Horobi, Death's Wail = infinite destroy target creature
BR Murderous Redcap + Mephidross Vampire + Stuffy Doll + sac outlet = infinite damage to a player
BR Murderous Redcap + Mephidross Vampire + creature with indestructible + sac outlet = infinite ETB and infinite gravestorm
BR Grenzo, Dungeon Warden + Ashnod's Altar + Reito Lantern + a creature that creatues 2+ creature tokens when it ETB = infinite colorless mana and infinite creatures
BR Grenzo, Dungeon Warden + Ashnod's Altar + Reito Lantern + Pia and Kiran Nalaar/Siege-Gang Commander/Marsh Flitter
BLACK+GREEN // Golgari
BG Melira, Sylvok Outcast + Puppeteer Clique + sac outlet = gain control of all creatures from opponent’s graveyards
BG Necrogenesis + Ashnod's Altar = infinite exile target creature from a graveyard and a number of tokens equal to the number of exiled creatures
BG Conspiracy + Turntimber Ranger = infinite tokens
BG Perilous Forays + Bloodghast + Earthcraft = infinite basic land search
BG Promised Kannushi + Conspiracy + Phyrexian Altar + Thief of Hope = infinite life drain
BG Mikaeus, the Unhallowed + Spike Feeder + sac outlet = infinite life, infinite ETB, and infinite gravestorm
BG Korozda Guildmage + Phyrexian Altar + Mazirek, Kraul Death Priest/Death's Presence + Reassembling Skeleton/Skullbriar, the Walking Grave + six or more tokens = infinite infinitely large tokens and infinite colored mana
BG Carnival of Souls + any token doubler + Essence Warden/Leyline of Vitality + Weirding Shaman = infinite tokens, infinite B mana, and infinite life
BG Mazirek, Kraul Death Priest/Bloodspore Thrinax + persist creatures + sac outlet = infinite gravestorm and infinite persist creature ETB abilities
BG Cauldron of souls + Dross Scorpion + sac outlet + Melira, sylvok outcast/Mikaeus, the unhallowed = infinite ETB triggers and infinite gravestorm
BG Relentless Dead + Earthcraft + Mycosynth Lattice + Ashnod's Altar = infinite gravestorm
BG Hapatra, Vizier of Poisons + Blowfly Infestation + Altar of the Brood = infinite opponent mill
RED+GREEN // Gruul
RG Ulasht, the Hate Seed + Blade of the Bloodchief + Ashnod's Altar + Doubling Season/Parallel Lives = infinite colorless mana, infinite creatures, infinite damage, and infinite +1/+1 counters on all creatures you control
RG Earthcraft + Squirrel Nest + Goblin Bombardment = infinite damage
RG Bear Umbra/Nature's Will/ Kamahl, Fist of Krosa + Aggravated Assault/Hellkite Charger = infinite combat phases provided you deal combat damage (using Nature's Will) or are able to attack (using Bear Umbra)
RG Kiki-Jiki, Mirror Breaker + Seeker of Skybreak = infinite tapped creatures
RG Sprout Swarm + Mana Echoes = infinite saprolings (after the fourth saproling)
RG Sekki, Seasons' Guide + Warstorm Surge = infinite damage
RG Kiki-Jiki, Mirror Breaker + Wirewood Channeler + Umbral Mantle = infinite mana and infinite creatures
RG Hornet Nest/Broodhatch Nantuko/Saber Ants/Druid's Call + Blasting Station/Goblin Bombardment + Darksteel Plate/Death's Presence/Withstand Death + Goblin Sharpshooter/Hissing Iguanar/Rage Thrower = infinite damage, infinite ETB, and infinite gravestorm
RG Purphoros, God of the Forge/Impact Tremors + Sprouting Phytohydra + Æther Flash = infinite damage
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
WHITE+BLUE+BLACK // Esper
WUB Two Soul Warden effects + Drogskol Reaver + Zombie Infestation = infinite life and infinite zombies
WUB Sharuum the Hegemon + Sculpting Steel/Mirrorworks + Glassdust Hulk/Arcbound Crusher = infinite damage
WUB Thopter Foundry + Sword of the Meek = X: get X 1/1 fliers and gain X life. Add Ashnod's Altar for infinite mana
WUB Thopter Foundry + Sword of the Meek + Time Sieve = infinite turns provided you can make five thopters
WUB Sydri, Galvanic Genius + Mycosynth Lattice = 1: target land is sacrificed
WUB Sydri, Galvanic Genius + Voltaic Construct + Grim Monolith/Mana Vault/Gilded Lotus = infinite mana. See combos in blue and colorless that involves animating artifacts through other means. Sydri works as a replacement in most of them
WUB Spirit Mirror + Xenograft/Conspiracy = infinite destroy target creature
WUB Sydri, Galvanic Genius + Salvaging Station + Seat of the Synod = infinite gravestorm
WUB Ad Nauseam + Angel's Grace + Laboratory Maniac = victory on the next draw. Add Sickening Dreams for an alternate win
WUB Adarkar Valkyrie + Esper Sojourners + sac outlet = infinite ETB triggers, dies triggers, and infinite sac outlet activations
WUB Necrotic Ooze + Adarkar Valkyrie and Grimgrin, Corpse-Born in graveyard + another creature = infinite ETB triggers, infinite dies triggers, and infinite +1/+1 counters on Necrotic Ooze
WHITE+BLUE+RED // Jeskai/America
WUR Venser, the Sojourner + Archaeomancer/Izzet Chronarch/Mnemonic Wall + Time Warp/Temporal Manipulation/Time Stretch = infinite turns
WUR Kiki-Jiki, Mirror Breaker + Sky Hussar= infinite creatures
WUR Celestial Dawn + Zedruu the Greathearted = opponent who controls Celestial Dawn can’t cast spells
WUR Drogskol Reaver + Niv-Mizzet, the Firemind with lifelink = draw X cards and deal X damage
WUR Brago, King Eternal + Aurelia, the Warleader = infinite attack steps
WUR Swans of Bryn Argoll + Chain of Plasma + Laboratory Maniac // Conflagrate = victory // damage equal to the number of cards in your library
WUR Soulfire Grand Master/Nivix Guildmage/Reiterate + Reset/Turnabout= infinite mana
WUR Soulfire Grand Master + Time Warp = infinite turns
WUR Soulfire Grand Master + Mana Geyser = infinite R
WUR Elspeth, Sun's Champion + Ral Zarek + Ashnod's Altar + The Chain Veil = infinite mana and infinite creature tokens
WUR Saheeli Rai + Felidar Guardian = infinite Felidar Guardians with haste
WHITE+BLUE+GREEN // Bant
WUG Phyrexian Metamorph + Mirari's Wake or any anthem effect + Rite of Replication + Gilded Lotus/Lotus Bloom + Eternal Witness = infinite mana, infinite graveyard recursion, and infinite copies of every non-land permanent
WUG Archaeomancer/Eternal Withness + Time Stretch/Time Warp in your graveyard + Conjurer´s Closet/Venser, the Sojourner = infinite turns
WUG Spike Feeder + Archangel of Thune + Sage of Hours = infinite turns, infinite life, and infinitely large creatures
WUG Ajani, Mentor of Heroes + Vorel of the Hull Clade and Sage of Hours = infinite turns
WUG Derevi, Empyrial Tactician + Aluren + Cloudstone Curio + any nonartifact creature with CMC 3 or less = infinite mana
WUG Derevi, Empyrial Tactician + Deadeye Navigator + Gilded Lotus = infinite mana
WHITE+BLACK+RED // Mardu/Oros/Dega
WBR Teysa, Orzhov Scion + Darkest Hour + Goblin Bombardment + another creature = infinite damage
WHITE+BLACK+GREEN // Abzan/Junk/Rock
WBG Mikaeus, the Unhallowed + sac outlet + a creature with persist (e.g.) Kitchen Finks for infinite life, Woodfall Primus for infinite removal, or Puppeteer Clique for infinite opponent’s creatures reanimation
WBG Karmic Guide + Eternal Witness + Nim Deathmantle + Bitter Ordeal + sac outlet = infinite gravestorm
WBG Driver of the Dead + Saffi Eriksdotter + sac outlet = infinite effects from the sac outlet used and infinite gravestorm
WBG Karmic Guide + Reveillark + Acidic Slime + Vish Kal, Blood Arbiter/sac outlet = infinite destroy target non-planeswalker permanent
WBG Ghave, Guru of Spores + Savra, Queen of the Golgari + Ashnod's Altar = infinite life. Add Doubling Season for infinite mana
WBG Ghave, Guru of Spores + Phyrexian Altar + Juniper Order Ranger + Doubling Season/Parallel Lives + Soul Warden/Suture Priest= infinite creatures, infinite life, infinite mana, and an infinitely large Juniper Order Ranger
WBG Devoted Druid + Quillspike + Mercy Killing = infinite tokens
WHITE+RED+GREEN // Naya
WRG Marath, Will of the Wild + Cathars' Crusade + Mana Echoes = infinite tokens that are infinitely Large and infinite colorless
WRG Marath, Will of the Wild + Cathars' Crusade + Earthcraft = infinite tokens that are infinitely large
WRG Marath, Will of the Wild + Ivy Lane Denizan + Earthcraft = infinite tokens
WRG Marath, Will of the Wild + Earthcraft + Ashnod's Altar = infinite mana and infinite damage
Step 2: Tap Marath to untap a land used to cast Marath
Step 3: Tap that land to make a 1/1 token (2 counters left on Marath)
Step 4: Tap the token to untap a land
Step 5: sacrifice the creature to Altar to generate 2 colorless mana
Step 6: Use the floating mana to make 2 more 1/1 tokens, Marath goes back to the command zone
Step 7: Tap the 2 tokens to untap the 2 other lands
Step 8: Sacrifice the 2 tokens to make 4 colorless mana
Step 9: Recast Marath with the 3 lands and 2 colorless mana, leaving 2 colorless floating
Step 10: Repeat steps 2-9 to generate infinite colorless mana
Step 11: Cast Marath with infinity counters, activate his ability to deal infinite damage to each player
WRGEldrazi Displacer + Emrakul's Hatcher/Brood Monitor = infinite ETB and infinite gravestorm
BLUE+BLACK+RED // Grixis
UBR Necrotic Ooze with Grimgrin, Corpse-Born and Kiki-Jiki, Mirror Breaker in your graveyard = infinite oozes X/X with haste
UBR Mikaeus, the Unhallowed + Furystoke Giant + Intruder Alarm + sac outlet = infinite damage
UBR Marchesa, the black rose + five artifact creatures that enter with +1/+1 counters + Time Sieve = infinite turns
BLUE+BLACK+GREEN // Sultai/BUG
UBG Necrotic ooze with Argothian Elder and Morphling in your graveyard = infinite mana. Add Arcanis the Omnipotent for infinite ‘draw three cards’ activations
UBG Food Chain + Misthollow Griffin + Maga, Traitor to Mortals = target player loses. Add in a way to return Maga, Traitor to Mortals to your hand to make infinite target players lose
UBG Aluren + Mortus Strider + Ashnod's Altar = infinite colorless mana
UBG Aluren + Mortus Strider + Blasting Station = infinite damage
UBG Gravecrawler + Aluren/Rooftop Storm + sac outlet = infinite activations of the sac outlet, infinite ETB triggers, and infinite gravestorm
UBG Sidisi, Brood Tyrant + Altar of Dementia = self-mill
UBG Aluren + Cavern Harpy + Brain Freeze/Tendrils of Agony = infinite mill and life loss
UBG Wanderwine Prophets + another Merfolk + Mutavault + Life from the Loam = potential infinite turns
UBG Titania, Protector of Argoth + Life and Limb + Conspiracy/Xenograft/Artificial Evolution + sac outlet = Infinite EtB triggers and gravestorm triggers.
BLUE+RED+GREEN // Temur/RUG
URG Palinchron + Riku of Two Reflections = infinite mana
URG Kiki-Jiki, Mirror Breaker + Time Warp + Eternal Witness = infinite turns
URG Zealous Conscripts + Animar, Soul of Elements + Cloudstone Curio + another creature + Heartbeat of Spring effect = infinite ETB triggers. If you have a colorless creature you get infinite mana and infinite gain control of target permanent
URG Zhur-Taa Druid + Orochi Leafcaller + Freed from the Real/Pemmin's Aura (attached to druid) = infinite mana
URG Ral Zarek + Nissa, Worldwaker + The Chain Veil = infinite planeswalker activations
URG Riku of Two Reflections/Nivix Guildmage/Mirari + Turnabout/Early Harvest/Rude Awakening + two of the following: Regrowth, Recollect, Mystic Retrieval, or Call to Mind = infinite mana
BLACK+RED+GREEN // Jund
BRG Hermit Druid + Reanimated Necrotic Ooze with Dread Return and in your graveyard Devoted Druid, Morselhoarder and Shivan Hellkite. If it resolves it's almost impossible to stop. Its = infinite mana of any color and infinite damage.
BRG Mikaeus, the Unhallowed + Ulasht, the Hate Seed + Ashnod's Altar = infinite colorless mana, infinite saprolings, and infinite damage to creatures.
Assume only Mikaeus and Ashnod's Altar on the battlefield (additional red and green creatures can be sacrificed for mana to work the combo, but lets start on an empty board).
For infinite mana and damage to target creatures:
1) Cast Ulasht, he comes into play as a 1/1 (care of Mikaeus, no counters). Ulasht has undying.
2) Sac Ulasht to the Altar for 2. Ulasht returns to the battlefield with a +1/+1 counter.
3) Use 1 to remove the +1/+1 counter and deal 1 damage to target creature. Repeat step 2).
For infinite saprolings (thus infinite mana with altar):
1) Cast Ulasht, he comes into play as a 1/1 (care of Mikaeus, no counters). Ulasht has undying.
2) Sac Ulasht to the Altar for 2. Ulasht returns to the battlefield with a +1/+1 counter.
3) Use 1 to remove the +1/+1 counter and put a 1/1 (2/2 care of Mikaeus) saproling into play. (1 in pool)
4) Sac Ulasht to the Altar for 2(3 in pool). Ulasht returns to the battlefield with 2 +1/+1 counters (1 from undying, 1 from the 1/1 green saproling token).
5) Use 2 to remove the +1/+1 counters and put 2 more 1/1 (2/2 care of Mikaeus) saproling into play. (1 in pool)
6) Sac Ulasht to the Altar for 2 (3 in pool). Ulasht returns to the battlefield with 4 +1/+1 counters (1 from undying, 3 from the 1/1 green saproling tokens).
7) Sac a saproling for 2 (5 in pool). Use 4 to remove all the counters and put 4 more saprolings into play. (1 in pool, 6 saprolings in play)
8) Sac Ulasht to the Altar for 2 (3 in pool). Ulasht returns to the battlefield with 7 +1/+1 counters (1 from undying, 6 from the 1/1 green saproling tokens).
9) Sac 2 saprolings for 4 (7 in pool). Use 7 to put 7 more saprolings into play. (0 in pool)
10) Sac Ulasht to the Altar for 2 (2 in pool). Ulasht returns to the battlefield with 12 +1/+1 counters (1 from undying, 11 from the 1/1 green saproling tokens).
11) Sac 5 saprolings for 10 (12 in pool). Use 12 to put 12 saprolings into play (0 mana in pool, 18 saprolings total).
12) Sac Ulasht to the Altar for 2 (2 in pool). Ulasht returns to the battlefield with 19 +1/+1 counters (1 from undying, 18 from the 1/1 green saproling tokens).
13) etc, etc...
QUAD-COLOR COMBOS
BLUE+BLACK+RED+GREEN // Glint-Eye
WHITE+BLACK+RED+GREEN // Dune-Brood
WHITE+BLUE+RED+GREEN // Ink-Treader
WHITE+BLUE+BLACK+GREEN // Witch-Maw
WUBG Aluren + Recycle + two Soul Warden effects + Hibernation Sliver/Cavern Harpy + creatures that have a CMC of 3 or less = infinite life and infinite draw
WUBG Spinal Parasite + Mikaeus, the Unhallowed + Hardened Scales/Corpsejack menace + Abzan Ascendancy + Grimgrin, Corpse-Born = infinite ETBs, infinite gravestorm, and very large Grimgrin
WHITE+BLUE+BLACK+RED // Yore-Tiller
WUBR Breya, Etherium Shaper + Eldrazi Displacer/Prototype Portal imprinting Breya) + Grand Architect/Krark-Clan Ironworks/Ashnod's Altar = infinite mana and infinite creatures
WUBR Yore-Tiller Nephilim + Medomai the Ageless + Sac Outlet = potential infinite turns
WUBR Yore-Tiller Nephilim + Wanderwine Prophets + another merfolk = potential infinite turns
FIVE-COLOR COMBOS
WUBRG Bloodline Keeper + Maze of Ith + Ruin Ghost + Stone-Seeder Hierophant + Tideforce Elemental + Sejiri Refuge + Amulet of Vigor + Amulet of Vigor= infinite life and infinite dudes
WUBRG Sliver Queen + Mana Echoes = infinite slivers
WUBRG Sliver Queen + Heartstone/Training Grounds + Ashnod's Altar/Basal Sliver = infinite slivers
WUBRG Horde of Notions + Phyrexian Altar + Avenger of Zendikar + five or more lands = infinite mana and infinite plant tokens
WUBRG Hermit Druid + Saffi Eriksdotter + Crypt Champion + Caller Of The Claw + Anger + Narcomoeba + Fatestitcher + Dread Return = infinite hasted bears provided you play a deck with no basic lands.
WUBRG Nivix Guildmage + Channel the Suns = infinite W, B, and G
WUBRG Aluren + Cavern Harpy + Soul Warden + Grapeshot = infinite life and infinite damage
WUBRG Sliver Queen + Basal Sliver + one other sliver to sac/two mana = infinate gravestorm
WUBRG Horde of Notions + Phyrexian Altar + Avenger of Zendikar + Pandemonium/Warstorm Surge = infinite damage, infinite mana, and infinite plant tokens
WUBRG Sliver Overlord + Wild Pair + Gemhide Sliver + Heart Sliver + Metallic Sliver + Sidewinder Sliver + Basal Sliver + Pulmonic Sliver = infinite mana
WUBRG Sliver Overlord + Mana Echoes + Gemhide Sliver + Pulmonic Sliver + Heart Sliver + Metallic Sliver + sac outlet = infinite mana
WUBRG Aggravated Assault + Gemhide Sliver + four or more other slivers = infinite mana and infinite combat phases
x(WUBRG) Nykthos, Shrine to Nyx + Candelabra of Tawnos + Clock of Omens + more than one artifact land + 6 devotion in the color of your choice = infinite mana of that color
WUBRG Sliver Queen + Basal Sliver/Ashnod's Altar + Parallel Lives or another token doubler = infinite mana
WUBRG Sliver Queen + 3 mana-producing slivers + sac outlet + Faces of the Past = infinite mana
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MONO-COLORED SYNERGIES
W Darien, King of Kjeldor + Soul Warden/Soul's Attendant/Auriok Champion = recurring life gain
W Darien, King of Kjeldor + Nomad Stadium/Tarnished Citadel/City of Brass = recurring soldier token generation
W Umbral Mantle/Lightning Greaves/Shuko + Puresteel Paladin + Angelic Protector/Daru Spiritualist/Task Force = infinite toughness creature
W Archon of Redemption/Soul Warden effect + Storm Herd = double your life total
W Palace Guard + Ghostly Possession/Heart of Light/Sandskin = can block any number of creatures
W Stuffy Doll + Pariah = damage redirected to a player
W Loyal Sentry + Entangler + Darksteel Plate = destroy creatures that Loyal Sentry can block
W Serra Avatar + True Conviction = quadruple your life total whenever Serra Avatar deals damage
W Phyrexian Unlife and Delaying Shield = very hard to die
W Cataclysm + It That Betrays = gain control of opponents' permanents
W Palisade Giant + Ghostly Possession/Sandskin/Heart of Light = damage is redirected to Palisade Giant
W Sun Titan + Gift of Immortality + sac outlet = recurring Sun Titan triggers
W Claws of Gix + Flagstones of Trokair + Crucible of Worlds = gain an additional plains each turn
W Cornered Market + Spy Kit + a non-tokencreature = non-legendary creature spells can't be cast
W Phyrexian Processor + Children of Korlis = production of large creature tokens with mitigation of the life lost
BLUE
U Academy Researchers + Fool's Demise + Voidmage Prodigy = recurring counterspell
U Jace's Archivist + Psychosis Crawler = recurring bleed
U Paradigm Shift/Thought Lash + Laboratory Maniac = you win
U Patron of the Moon + Sunder = bounce opponents’ lands
U Patron of the Moon + Overburden/Mana Breach = slows your opponents down
U Patron of the Moon + Flooded Shoreline = recurring creature bounce
U Patron of the Moon/Amulet of Vigor + Thawing Glaciers = not slowed down as much by Thawing Glaciers’ limitation
U Hive Mind + High Tide = islands produce X more mana where X is equal to the number of other players there are
U Deadeye Navigator + Draining Whelk = 1U: counter target spell
U Archaeomancer + Ghostly Flicker + a creature with an ETB effect = recurring ETB effect
U Tamiyo, the Moon Sage’s + Rewind = recurring Rewind
U Mycosynth Lattice + Hurkyl's Recall = return all opponents’ permanents to their hands
U Mindslaver + Academy Ruins = recurring Mindslaver activations
U Teferi, Temporal Archmage + Winter Orb/Stasis = lopsided lockdown effect
U Willbreaker + Cauldron of Souls = gain control of any number of target creatures for as long as you control Willbreaker
U Brine Elemental + Vesuvan Shapeshifter = recurring 'skip untap step' effect
U Shrieking Drake + Equilibrium = 1U: return target creature to its owner's hand
U Bazaar of Wonders + Spy Kit + a non-token creature = counter each non-legendary creature spell cast
BLACK
B Words of Waste + Geth's Grimoire = recurring discard
B Wound Reflection + Quietus Spike with combat damage = massive life loss
B Wound Reflection + Temporal Extortion = potential massive life loss
B Buried Alive + Victimize = good way to get your combo pieces from your deck to play
B Morality Shift + Yawgmoth's Will = the option to cast what is in your deck
B Vampire Hexmage/Hex Parasite/Æther Snap + Dark Depths = easy way to get Larit Lage
B Necropotence + Venser's Journal = counterbalances the life loss
B Contamination + Bitterblossom = non-black spell lockout
B Gravecrawler + Skullclamp + Zombie = recurring draw
B Bloodghast/Nether Traitor/Reassembling Skeleton/Gravecrawler + Skullclamp = recurring draw
B Urborg, Tomb of Yawgmoth + Kormus Bell + Curse of Death's Hold = keep one player out of lands
B Nameless Inversion + Unholy Grotto/Haakon, Stromgald Scourge = recurring removal
B Rune-Scarred Demon + Ashnod's Altar + Corpse Dance = recurring tutor
B Morality Shift + Living Death/Balthor the Defiled + Gray Merchant of Asphodel = massive life drain
B Sorceress Queen + Soul Collector blocking = gain control of target attacking creature without evasion
B Triskelion and Phyrexian Devourer in your graveyard Necrotic Ooze on the field = an amount of damage proportional to the remainder of your deck
B Ghoulcaller Gisa + Graveborn Muse = powerful draw engine
B Waste Not + Death Cloud/Pox/Smallpox = lopsided Pox effect
B Priest of Yawgmoth + Spine of Ish Sah = repeatable Spine of Ish Sah
RED
R Zirilan of the Claw + Worldgorger Dragon + Valakut, the Molten Pinnacle with six or more mountains = six Valakut triggers
R Kiki-Jiki, Mirror Breaker + Malignus = potential kill on an opponent
R War's Toll + Price of Glory = Land destruction
R Warp World + Reiterate = recopying Warp World provided you get enough lands to buyback Reiterate
R Keldon Firebombers + It that Betrays = you gain control of all but three of each of your opponent’s lands
R Heartless Hidetsugu + Loxodon Warhammer/lifelink source = gain half of the total amount of life of your opponents
R Coalhauler Swine + Loxodon Warhammer = massive life gain
R Hellrider + Grafted Exoskeleton = defending player gains one poison counter upon attack
R Chandra, Fire of Kaladesh enchanted with Dual Casting = recurring double Reverberate
R Mycosynth Lattice + Vandalblast = destroy each permanent you don't control
R Kurkesh, Onakke Ancient + Basalt Monolith = large amounts of colorless mana
GREEN
G Deserted Temple + Gaea's Cradle= lots of green mana
G Oran-Rief, the Vastwood + Cauldron of Souls = decent protection from removal
G Revenge of the Hunted + any creature with deathtouch = deathtouch six + creature’s power number of defending creatures
G Greater Good + Lifeline = recurring draw and recurring creatures at EoT
G Seedborn Muse + Mishra's Helix = recurring land lockout
G Sylvan Library + Abundance = draw your choice of a combination of three land/nonland cards each turn
G Life from the Loam + lands with cycling = recurring draw
G Lurking Predators + Cream of the Crop = greater chances of landing with Lurking Predators
G Doubling Season + planeswalkers = double loyalty counters when the planeswalker ETB. Note that this combination is chromatic, being that it can be put into any color combination and have that much more dramatic of an effect depending on what card is utilized
G Deathrender + Fecundity + sac outlet = recurring draw
G Possessed Portal + Life from the Loam = Each opponent will eventually sacrifice all permanents they control
COLORLESS
C Mycosynth Lattice + Kill Switch = tap all permanents
C Inquisitor's Flail/Fireshrieker + Grafted Exoskeleton = double poison/-1/-1 counters
C Inquisitor's Flail + Fireshrieker = quadruple damage
C Unwinding Clock + artifact mana sources/Mycosynth Lattice = untap your artifacts each turn
C Thawing Glaciers + Deserted Temple/ Amulet of Vigor = less of a drawback from Thawing Glaciers
C Prototype Portal with an artifact land = extra land each turn
C Planar Portal + Tel-Jilad Stylus + Avarice Totem = recurring gain control of target permanent
C Buried Ruin + Mindslaver + Crucible of Worlds = recurring Mindslaver activations
C Myr Matrix + Blinkmoth Urn = snowballing precombat mana
BI-COLORED SYNERGIES
WU Stasis + Kismet = lockout
WU Stasis + Eon hub + Kismet = harder lockout
WU Sun Titan + Venser, the Sojourner + any land that sacrifices itself to search for another land = recurring land search
WU Energy Field + Rest in Peace = prevent damage dealt to you from sources you don’t control
WU Sovereigns of Lost Alara searching for Eldrazi Conscription + Inkmoth Nexus = potential 11 poison counters
WU Tunnel Vision + Mistveil Plains + Open the Vaults in your graveyard = put all artifacts and enchantments from your deck onto the battlefield
WU Containment Priest + Mistmeadow Witch = 2WU: exile target creature
WU Condemn/Spell Crumple + Tunnel Vision = leave one card left in an opponent’s library
WHITE+BLACK // Orzhov
WB Solitary Confinement + Necropotence = nullify the draw prevention from Solitary Confinement
WB Humility + Night of Souls' Betrayal/Curse of Death's Hold = all creatures are sacrificed/all opponents’ creatures are sacrificed
WB Ad Nauseam + Phyrexian Unlife + Sickening Dreams = kill all opponents with damage and yourself with poison
WB Vish Kal, Blood Arbiter + Horobi, Death's Wail = recurring spot removal
WB Well of Lost Dreams + Words of Worship + Sanguine Bond = repeatable life drain
WB First Response + Carnival of Souls + Attrition + Soul Warden = recurring destroy target non-black creature
WB Necropotence + Solitary Confinement + Eon Hub = you cannot lose by loss of life
WHITE+RED // Boros
WR Gisela, Blade of Goldnight + Manabarbs + War's Toll = damage equal to twice the number of lands opponents’ control. Add Price of Glory for land destruction
WR Bogardan Hellkite + Oblivion Ring + Worldfire = up to five target players lose
WR Aurelia, the Warleader + Pulsemage Advocate + sac outlet = recurring combat phases
WR Boros Charm + mass permanent destruction such as Jokulhaups/Catastrophe/Obliterate = you keep your permanents
WR Aurelia, the Warleader + Felhide Spiritbinder = attack steps relative to your mana supply
WR Oath of Lieges + Aggressive Mining = recurring land search and recurring draw
WR Auramancer + Impending Disaster + blink enabler = recurring Armageddon
WR Puresteel Paladin + Bludgeon Brawl = card draw for inanimate artifacts
WHITE+GREEN // Selesnya
WG Tolsimir Wolfblood + Fecundity = recurring draw
WG Elesh Norn, Grand Cenobite/Crovax, Ascendant Hero + Kamahl, Fist of Krosa = G: destroy target land an opponent controls
WG Harrow + Riftstone Portal = easy way to get Riftstone Portal into your graveyard
WG Phytohydra + Pariah/Pariah's Shield = damage is redirected to your ever-growing Phytohydra
WG Juniper Order Ranger + creatures with persist = recurring persist creatures
WG Dueling Grounds + Kor Haven = recurring prevent combat damage
WG Sterling Grove + Privileged Position = your permanents can’t be targeted
WG Melira, Sylvok Outcast + Phyrexian Unlife = you cannot lose
WG Elesh Norn, Grand Cenobite + Natural Affinity = your opponents sacrifice their lands
WG Sun Titan + Spearbreaker Behemoth + Oblivion Stone = recurring non-land board wipe
BLUE+BLACK // Dimir
UB Conspiracy + Rooftop Storm = creatures you cast cost 0
UB Morality Shift + Laboratory Maniac = victory
UB Hive Mind + Bubbling Muck/High Tide = swamps/islands produce one extra of its respective color for each other player there is until EOT
UB Hive Mind + Doomsday = each player is at half-life and a five card library. Add Mind Spring/Oona, Queen of the Fae/ Wound Reflection for an earlier victory
UB Mikaeus, the Unhallowed + Glen Elendra Archmage = counter wall for U
UB Unfulfilled Desires/Greed + Thought Reflection = draw more cards
UB Vela the Night-Clad + Exquisite Blood = you gain one life per opponent whenever a creature you control leaves the battlefield
UB Deadeye Navigator + Rune-Scarred Demon = recurring tutor
UB Piracy + Storm Cauldron + Warped Devotion = your opponents’ untapped lands return
UB Tunnel Vision + Living Death = put a lot of creatures from your deck onto the battlefield
UB Kederekt Leviathan + Animate Dead/Necromancy/Dance of the Dead = recurring non-land permanent bounce
UB Kokusho, the Evening Star + Rite of Replication = 30 life drain
UB Havengul Lich + Sidisi, Undead Vizier + Rooftop Storm = recurring tutor
UB Notion Thief + Master of the Feast = extra draw
UB Notion Thief + Teferi's Puzzle Box = you draw plenty of extra cars and your opponents are in top-deck mode
UB Vela the Night-Clad + Rite of Replication kicked = each opponent loses 30 life
UB Shrieking Drake + Dire Undercurrents = U: target player draws a card
UB Shrieking Drake + Vela the Night-Clad = U: each opponent loses 1 life
UB Conspiracy/Arcane Adaptation/Xenograft + Rooftop Storm = cast creatures for free
BLUE+RED // Izzet
UR Dream Halls + Mindmoil + Niv-Mizzet, the Firemind = recurring damage
UR Consecrated Sphinx + draw spell that makes opponents draw seven cards (Reforge the Soul/Wheel of Fortune/Forced Fruition) or handcycling spell (Winds of Change/Windfall) = massive card draw
UR Thought Reflection + any handcycling hard = massive card draw
UR Izzet Chronarch + Evacuation = recurring board wipe
UR Radiate + any bounce spell = massive permanent bounce
BLUE+GREEN // Simic
UG Garruk Wildspeaker + Stasis = sustain Stasis longer
UG Walk the Aeons + Life from the Loam = recurring extra turns
UG Uyo, Silent Prophet + Harrow = extra land search
UG Primal Surge with Laboratory Maniac and no non-permanent cards in your library = victory. You can end the game if you have a permanent that has your draw a card upon ETB such as Carven Caryatid or Mulldrifter
UG Thragtusk + Tradewind Rider = recurring Thragtusk triggers
UG Deadeye Navigator + Draining Whelk/Venser, Shaper Savant/Mystic Snake + Seedborn Muse = recurring counter
UG Mirror-Mad Phantasm + Cytoshape + Ray of Command = mill an opponent
UG Words of Wind + Abundant Growth = recurring permanent bounce
UG Lorescale Coatl + Sage of Fables = recurring draw
UG Zameck Guildmage + Lorescale Coatl + Mind Over Matter + Simic Growth Chamber = sift through your deck at instant speed
UG Durable Handicraft + Experiment Kraj = easy way to get +1/+1 counters on your creatures for Kraj
BLACK+RED // Rakdos
BR Furnace of Rath + Pain Magnification + Megrim = opponents discard their hand and take 6x + Y damage where x is the number of cards in their hand and where Y is the amount of initial damage they take
BR Fire Covenant + Binding Agony/Repercussion = massive damage to your opponent
BR Urborg, Tomb of Yawgmoth + Kormus Bell + Goblin Sharpshooter = kill all opponents lands
BR Corrosion + Mycosynth Lattice = massive board wipe
BR Wound Reflection + Havoc Festival = massive damage
BR Death Pits of Rath + Æther Flash = creatures that ETB will die unless damage to it is prevented or it has protection from red
BR Form of the Dragon + Magus of the Mirror = kill target opponent at the beginning of your upkeep
BR Ghoulcaller Gisa + Warstorm Surge + another creature = lots of zombies and damage
BR Pestilence/Pyrohemia + Coalhauler Swine/Stuffy Doll = massive damage to each player
BR Lavaborn Muse + Pain Magnification = help keep opponents hellbent
BR Flayer of the Hatebound + Rise of the Dark Realms = massive damage
BR Havoc Festival + Wound reflection = each opponent loses at the beginning of their end step
BR Nest of Scarabs + Everlasting Torment + Goblin Bombardment + a creature = kill any number of target creatures
BLACK+GREEN // Golgari
BG Tortured Existence + Survival of the Fittest = recurring creature search
BG Golgari Germination + Doubling Season + sac outlet + It That Betrays + Grave Pact = gain control of opponents’ creatures
BG Bloodghast/Nether Traitor/Reassembling Skeleton/Gravecrawler + Perilous Forays = recurring land search
BG Elephant Grass + Darkest Hour = Ghostly Prison effect
BG Kamahl, Fist of Krosa + Night of Souls' Betrayal/Curse of Death's Hold/Ascendant Evincar = G: controller of target land sacrifices it
BG Glissa, the Traitor + Executioner's Capsule = recurring non-black creature destruction
BG Massacre Wurm + Natural Affinity = opponents sacrifice their lands
BG Living Plane + Cower in Fear/Festering March/Screams from Within/Kuro, Pitlord = opponent sacrifices all lands/target land
BG Glissa, the Traitor + Mindslaver + Forbidden Orchard = recurring Mindslaver. In multiplayer add Vedalken Orrery and Seedborn Muse
BG Jarad, Golgari Lich Lord + Phyrexian Devourer = each opponent loses life equal to the remaining CMC of your deck
BG Lifespark Spellbomb or any land-animating effect + Eradicate = remove all copies not in play of target land from the game
RED+GREEN // Gruul
RG Aggravated Assault + Nacatl War-Pride + Nature's Will + effect that gives all (your) creatures haste (Anger/Fires of Yavimaya) = infinite attacks provided the defending player opponent has a tapped creature
RG Living Plane/Kamahl, Fist of Krosa + Electrickery = destroy opponents’ land
RG Wort, the Raidmother + Increasing Vengeance = extra copies of another instant or sorcery you would like copied. Note that this combination is chromatic, being that it can be put into any color combination and have that much more dramatic of an effect depending on what card is utilized
RG Hamletback Goliath + Ooze Flux = recurring creature generation
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
WHITE+BLUE+BLACK // Esper
WUB Dovescape + Night of Souls' Betrayal + Humility = all non-creature spells are countered
WUB Sen Triplets + Mycosynth Lattice/Celestial Dawn= play spells from target opponent’s hand during each of your turns
WUB Swans of Bryn Argoll + Pestilence = recurring damage and recurring card draw
WUB Godhead of Awe + Night of Souls' Betrayal/Curse of Death's Hold = sacrifice creatures other than Godhead of Awe/opponents sacrifice their creatures
WUB Swans of Bryn Argoll + Pariah + Pestilence = recurring damage to opponents and recurring draw
WHITE+BLUE+RED // Jeskai/America
WUR Swans of Bryn Argoll + Seismic Assault = recurring card draw
WUR Mistveil plains + Sunforger + Render Silent = recurring Silence
WUR Jeskai Ascendancy + Vedalken Mastermind + Silver Myr + Everflowing Chalice = a number of +1/+1 boosts to your creatures and a number of loot effects equal to the number of cards you can draw
WHITE+BLUE+GREEN // Bant
WUG Enchanted Evening + Fracturing Gust = destroy all permanents, and you gain two life for each permanent destroyed
WUG Derevi, Empyrial Tactician + Market Festival + Dawn's Reflection + sac outlet = infinite mana
WHITE+BLACK+RED // Mardu/Oros/Dega
WBR Ad Nauseam + Phyrexian Unlife + Conflagrate flashback = massive divided damage
WHITE+BLACK+GREEN // Abzan/Junk/Rock
WBG Living Plane/Kamahl, Fist of Krosa + Zealous Persecution = each opponent’s lands are sacrificed/any number of target lands are sacrificed
WHITE+RED+GREEN // Naya
BLUE+BLACK+RED // Grixis
UBR Deadeye Navigator + Sedris, the Traitor King not soulbound = recurring creature resurrection
UBR Hive Mind + Doomsday + Apocalypse = The only cards remaining in the game are five cars in each player's library
BLUE+BLACK+GREEN // Sultai/BUG
UBG Massacre Wurm + Flash + Natural Affinity = your opponents sacrifice all lands they control
UBG Dark Impostor exiling Viridian Joiner and Gilder Bairn = infinitely large creature and infinite green mana
BLUE+RED+GREEN // Temur/RUG
URG Vigor + Blasphemous Act + Clone = your creatures get 26 +1/+1 counters
BLACK+RED+GREEN // Jund
QUAD-COLOR SYNERGIES
BLUE+BLACK+RED+GREEN // Glint-Eye
WHITE+BLACK+RED+GREEN // Dune-Brood
WHITE+BLUE+RED+GREEN // Ink-Treader
WHITE+BLUE+BLACK+GREEN // Witch-Maw
WHITE+BLUE+BLACK+RED // Yore-Tiller
FIVE-COLOR SYNERGIES
WUBRG Dream Halls + Conflux fetching Magister Sphinx + Searing Wind // Magister Sphinx + Cruel Ultimatum + Bogardan Hellkite = potential target player loses
WUBRG Horde of Notions + Maelstrom Wanderer + sac outlet = recurring casting of Maelstrom Wanderer
WUBRG Scion of the Ur-Dragon + Shivan Dragon/Dragon Tyrant/Moltensteel Dragon + Skithiryx, the Blight Dragon = potential 10 infect damage to a player
WUBRG Spreading Plague + Transguild Courier + Conjurer's Closet = end of your turn, destroy each creature with one or more colors
WUBRG Reaper King + Conspiracy/Arcane Adaptation/Xenograft = every creature destroys a permanent when it enters the battlefield
WUBRG Reaper King + Kalitas, Traitor of Ghet + Conspiracy/Arcane Adaptation/Xenograft = exile any number of target creatures your opponents control and create that many 2/2 zombies scarecrows
WUBRG Reaper King + Rite of Replication = 25 instances of 'destroy target permanent’
WUBRG Reaper King + Conspiracy/Arcane Adaptation/Xenograft = every creature ETB is now Vindicates
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Sacrifice outlets
Gatherer link to all cards that require you to sacrifice a creature as part of its activation cost but do not include another cost. Open in new tab.
Staff of Domination
A list of cards that can go infinite with Staff of Domination
U March of the Machines + an artifact that taps for more than four mana
B Magus of the Coffers with more than seven swamps
G Elvish Archdruid/Priest of Titania/Wirewood Channeler with more than three other elves
G Harabaz Druid with more than three other allies
G Rofellos, Llanowar Emissary with more than five forests
G Viridian Joiner with more than five power
G Axebane Guardian/Overgrown Battlement with more than three other creatures with defender
G Argothian Elder/Magus of the Candelabra with lands that can produce five or more mana
G Juniper Order Druid/Krosan Restorer/Ley Druid/Stone-Seeder Hierophant + a land that taps for more than five mana
G Sacellum Godspeaker with more than four creatures that each have power five or greater in your hand
G Krosan Restorer + Staff of Domination + 3 lands that produce 5 or more mana
G Selvala, Heart of the Wilds + a creature with power 6 or greater
C Myr Welder exiling Staff of Domination + artifact that produces more than one mana
C Metalworker + more than 2 artifacts in hand
UG Vorel of the Hull Clade + Pentad Prism/Gemstone Array with more than four counters
UG Gyre Sage with more than four +1/+1 counters
WUBRG Bloom Tender with permanents that contain all five colors on the battlefield
Commander-specific
Animar + Cloudstone Curio + two morph creatures + Ulamog, the Infinite Gyre//Kozilek, Butcher of truth//Tidespout Tyrant = infinite destroy target permanent//infinite draw four cards//infinite bounce target permanent
Animar + Palinchron = infinite mana
Animar + Aluren + Man-o'-War/Æther Adept/Shrieking Drake = infiniately large Animar
Animar + Aluren/Earthcraft + Cloudstone Curio + two non-artifact creatures with cmc less than four = infinitely large Animar
Animar + Vigor + Nin, the Pain Artist = draw X cards and give target creature you control X +1/+1 counters
Animar with more than three counters + Impact Tremors + Ancestral Statue = infinite player damage
UR Niv-Mizzet, the Firemind
Niv + Curiosity/Ophidian Eye = draw a card and deal one damage to target equal to the number of cards you can draw. Have a legendary eldrazi Guile, or Blightsteel Colossus in your deck to discard for infinite damage and infinite draw
Niv + Mind Over Matter = deal one damage to target equal to the number of cards you can draw. Have a legendary eldrazi, Guile, or Blightsteel Colossus in your deck to discard for infinite damage
WBG Ghave, Guru of Spores
Ghave + Ashnod's Altar + Doubling Season/Primal Vigor/Parallel Lives/Corpsejack Menace/Ivy Lane Denizen/Cathars' Crusade/Death's Presence = infinite tokens, infinite mana, and infinitely large creatures
Ghave + Ashnod's Altar + Juniper Order Ranger = infinite tokens, infinite mana, and an infinitely large Juniper Order Ranger
Ghave + Earthcraft + Mirari's Wake/Mana Reflection = infinite ETB triggers and infinite gravestorm
Ghave + Earthcraft + Parallel Lives/Sigil Captain = infinite tokens
Ghave + Earthcraft + Juniper Order Ranger = infinite tokens and an infinitely large Juniper Order Ranger
Ghave + Phyrexian Altar + Ivy Lane Denizen/Death's Presence/Cathars' Crusade/Ob Nixilis, Unshackled = infinite ETB triggers and infinite gravestorm
Ghave + Ashnod's Altar + Ob Nixilis, Unshackled/Twilight Drover = infinite mana
Ghave + Phyrexian Altar + Twilight Drover = infinite ETB triggers and infinite gravestorm
Ghave + Ashnod's Altar + Lumberknot = infinite mana
Ghave + Phyrexian Altar + Lumberknot = infinite ETB triggers and infinite gravestorm
Ghave + Utopia Mycon + Ivy Lane Denizen/Death's Presence/Cathars' Crusade/Ob Nixilis, Unshackled/Twilight Drover/Lumberknot = infinite ETB triggers and infinite gravestorm
Ghave + Earthcraft + Doubling Season = infinitely large Ghave, Guru of Spores and infinite dudes
Ghave + creature with undying + Phyrexian Altar/Ashnod's Altar = infinite gravestorm, infinite dudes, infinitely large creatures creatures, and infinite mana.
1. Have Ghave and the creature with undying in play (creature with undying must not have a +1/+1 counter on it)
2. Sac undying creature to Phyrexian Altar (it comes back with a +1/+1 counter) to get one mana
3. Use the mana from Phyrexian Altar to remove the +1/+1 counter and get a saproling token. To get infinite mana, sac the tokens to Phyrexian Altar
To get infinitely larges dudes:
1. Make two saproling tokens using the loop
2. Sac one to the altar for mana
3. Use the mana to sac the 2nd saproling token using Ghave's effect and add a +1/+1 counter to target creature.
Same loop for Ashnod's Altar only it produces infinite mana
BRG Prossh, Skyraider of Kher + Food Chain = infinite creatures
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
As per your suggestion, I will ignore your Doomsday and Hellcarver Demon suggestions
Added the UB combo
Kiki, Resto, and Village Bell-Ringer are listed already; they're in the combo section, not the synergy section.
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
This is currently listed as the last mono-white combo, but it should be in 5 color because Composite Golem's color identity is WUBRG
Oath of Lieges + Aggressive Mining = Sac lands to get cards and still never miss a land drop.
Auramancer + Impending Disaster + Blink enabler = Fun Land Destruction Loop.
And technically infinite life.
Kamahl, Pit Fighter equipped with Scythe of the Wretched. Have Kamahl harakiri himself, and he will return and re-equip to the scythe. With Warstorm Surge or Purphoros, God of the Forge in play this creates repeatable damage to opponents, and with Vicious Shadows for repeatable pseudo-Sudden Impacts.
Per formatting;
Kamahl, Pit Figther + Scythe of the Wretched + (one of the following; Warstorm Surge/Purphorose, God of the Forge/Vicious Shadows) = potential infinite damage to opponents face.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Thank you, sir/ma'am! I will continue working on this and trying to make it prettier if possible. I don't think an expand/collapse all button exists in BB code which is unfortunate.
I don't think I'll take any suggestions from this thread until I port everything else over, so everyone here is on standby until then. Also, macabre, check your spelling.
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
Sir, although I don't think I have enough gray hairs to be called that. AFAIK, there isn't an 'expand/collapse all' function here with spoilers. It would certainly be useful here, although I can't imagine how it could be effectively implemented.
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Izzet Guildmage + Reset + Lightning Bolt or something similar = Infinite mana and infinite Lightning Bolts.
Soulfire Grand Master/Nivix Guildmage/Reiterate + Reset/Turnabout + burn spell/mill spell/Time Warp variant for the win.
Just Soulfire Grand Master + Time Warp for that matter.
Strong synergy:
Soulfire Grand Master + Regrowth
Not sure if stuff like this should count though, Grand Master is awesome with just about any powerful instant/sorcery...
Can you tell that I love this card yet?!
Can also be done without High Market with another sac outlet. In that case, add etb effects for shenanigans. Also Titania, Protector of Argoth.
WU Archaeomancer/Mnemonic Wall/Scrivener + Faith's Reward/Second Sunrise + Zuran Orb + High Market + 5 or more mana in other lands that enter untapped = Infinite mana and life.
Can also be done without High Market with another sac outlet. In that case, add etb effects for shenanigans.
U Filigree Sages + Heartstone/Training Grounds/Illusionist's Bracers/Rings of Brighthearth+ Gilded Lotus = Infinite Mana.
U Master Transmuter + Freed from the Real/Pemmin's Aura + any two manarocks that make blue OR Gilded Lotus with an artifact in hand = Infinite Mana.
U Master Transmuter + Intruder Alarm + March of the Machines + any two manarocks that make blue and an artifact in hand = Infinite Mana.
U Gilded Lotus + March of the Machines + Pemmin's Aura/Freed from the Real = Infinite mana. Can also be done with Deadeye Navigator and a haste enabler.
U Aphetto Alchemist/Fatestitcher + Gilded Lotus + Pemmin's Aura/Freed from the Real = Infinite mana.
U Illusionist's Bracers + Fatestitcher + Clone = Infinite mana.
UR Tezzeret the Seeker + Ral Zarek + Gilded Lotus + The Chain Veil = Infinite damage, mana and turns. Tezzeret untaps Lotus and Veil, Ral untaps Lotus. This makes infinite mana for the Veil. Minus Ral to win the game.
WUB Ad Nauseam + Angel's Grace + Laboratory Maniac = Win. Can also use Sickening Dreams in straight WB or Firestorm If in red.
Synergy: WUB Mystical Teachings fetches both Ad Nauseam and Angel's Grace to draw the deck and kill the table with Sickening Dreams, Firestorm, Laboratory Maniac or Skirge Familiar + x-spell as a payload.
If you're including Task Force combos, don't forget Shuko / Lightning Greaves / etc.
Palinchron + Deathmantle + Sac Outlet is listed, and then again with Diamond Valley / High Market, and then again with Homarid Spawning Bed.
Peregrine Drake is spelled Pelegrine Drake in one of the mono-blue combos.
Pali + Phantasmal Image is listed, then listed again with Thawing Glaciers as an "outlet."
Aphetto Alchemist + Illusioner's Bracers is listed many times with different outlets.
Mindslaver + Academy Ruins does not give infinite Mindslaver activations, but rather one per turn for the rest of the game. The difference is especially important in a four-player format.
Voltaic Construct has a bunch of redundancy too. ctrl-f voltaic construct
Necrotic Ooze + Trike + Phy Devourer is listed twice, and once is called infinite damage, which it's not.
Mikaeus + Workhorse doesn't work - Mike's static gives Workhorse +1/+1, so it won't die. You need a sac outlet to actually do anything there. Mike also goes infinite with Woodfall Primus + a sac outlet.
Jarad, Golgari Lich Lord + Phyrexian Devourer = Each opponent loses life equal to the total CMC of your deck. Technically non-infinite but I think we can call it an infinite combo. In a similar vein, Jarad + Lord of Extinction. Maybe throw those under commander-specific.
Greater Good is also very nice with the aforementioned creatures.
Ghoulcaller Gisa + Graveborn Muse is a powerful draw engine.
Jarad Graveyard Combo[Primer]!
Sidisi ANT!
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UBG Gravecrawler + Aluren/Rooftop Storm + sac outlet.
G Mirari + Rude Awakening/Early Harvest + Regrowth + Recollect = Infinite mana and return everything from your graveyard to your hand.
WUR Jeskai Ascendancy + Vedalken Mastermind + Silver Myr + Everflowing Chalice = Infinetly pump your creatures, filter through your deck. Add another manamyr for Infinite mana.
UG Garruk Wildspeaker + Tezzeret the Seeker + Gilded Lotus/Thran Dynamo + The Chain Veil = Infinite tokens, mana and overruns.
UG Nissa, Worldwaker + The Chain Veil + Tezzeret the Seeker + manarock = Infinite mana and Nissa activations.
UR Rakka Mar + Intruder Alarm + Iron Myr = Infinite 3/1s
WUG Derevi, Empyrial Tactician + Market Festival + Dawn's Reflection + sac outlet = Infinite mana
Ghoulcaller Gisa + Warstorm Surge + any other creature = lots of Zombies and damage for B (anecdotal, I had a friends' Talrand up to 24 in Tax ONLY in one game this way)
Pestilence/Pyrohemia + Coalhauler Swine/Stuffy Doll = Loads of damage to everyone.
Otherwise I've added everything that was unique once again that has been submitted.
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
U Wake Thrasher + Basalt Monolith/Aphetto Alchemist = Infinite/infinite Wake Thrasher
Mono-White versions of a combo I listed earlier:
W Faith's Reward/Second Sunrise + Codex Shredder + Zuran Orb = Infinite mana
W Faith's Reward/Second Sunrise + Codex Shredder + Krark-Clan Ironworks + manarocks = Infinite mana
Strong synergy:
WU Containment Priest + Mistmeadow Witch = 2WU exile target creature
UB Notion Thief + Master of the Feast
I've noticed there have been a few infinite combos among the synergies; is this on purpose? If the definitions on what is a combo and what is a synergy has changed, I'd like to know =)
I'm looking forward to seeing a cleaner list, a lot in this list could be much tidier.... thanks for taking it upon yourself to improve it!
I think there has been some confusion here, as sun titan can recur gift of immortality to infinitely reuse a sacrifice outlet. While you are correct that it will only allow for recursion of a different target once per turn, it can still go infinite.
It is my opinion that this falls into both categories, depending on use.
Kemba | Linvala | Talrand | Geth | Krenko | Zada | Patron of the Orochi | Medomai | Athreos | Gisela | Trostani | Nin | Silumgar | Kaervek | Jarad | Xenagos | Sydri | Narset | Roon | Zurgo | Ghave | Marath | Uril | Tasigur | Animar | Riku | Riku | Sek'Kuar | Cromat
I'm currently thinking about how it could be, though I found this comment kind of rude. At least things are being updated for the first time in a year and are aesthetically nicer.
Please put the colors of your suggestion in mana symbols prior to your suggestion in color-wheel order. To do this, put any of W, U, B, R, G, and/or C, whatever is applicable, with the word 'mana' inside [square bracets] before and the word '/mana' inside [square bracets] after the mana.
Freezing Point EDH series #1 (click through the other articles too!)
I'm sorry, I certainly did not intend to be rude. All I meant to say was that although useful(and the work that has been put into it really shows) the list has been jumbled, with some combos that didn't actually work, some listed several times or in wrong places etc.
It is nice that someone is putting in work and improving the thread, and it is appreciated. I use this list a lot and will keep doing so. I did not mean to offend in any way, really quite the opposite.
Short version: Good work, I'm looking forward to you making this thread even better!
Also, another infinite combo with my favorite Fate Reforged card:
WUR Soulfire Grand Master + Mana Geyser = Infinite R
Head Games + Psychic Intrusion/Reversal of Fortune = Search target opponents deck for a card and play it.