I am looking for a new general to base a deck around as I am getting a little tired of my old Teferi deck, which is quite effective but tends to play out the same each game (Forbid lock multiple opponents). However as my meta is dominated by UGx ramp decks and I can expect to see a lot of Palinchrons and Avenger of Zendikars, it has to be able to slow down multiple ramp decks at once. Unfortunately the others in my meta who do not have the ramp decks that tend to win repeatedly usually bring fairly weak, non blue-based decks and don't have a good grasp of the politics of the game, so I can't rely on them to assist me in slowing down the ramp decks. Thus any deck would have to do more than it's fair share of the heavy lifting (for example in a 5 player game with 2-3 ramp decks, myself, and 1-2 others).
I am looking for it to be creative and fun to play against however, especially for those who are not bringing ramp decks. I would rather lose in a fun way but have a non-ramp deck win, just for a change of pace so that the same people don't keep taking the tourney prizes from those who don't have such great decks. Interesting synergies that involve the general are my favorite kind of deck, but the bottom line is it must be able to slow down ramp. I am not opposed to MLD but don't want the deck to be unfun to play against by non-ramp decks. Any thoughts?
For Lists, Click Here EDH: GW: Selvala, Let us help YOU. UB: Mirko Vosk, when outmatched cheat BW: Vish Kal, The Arbiter of Reanimation UG: Prime Speaker Zegana, the science of sorcery RB: Malfegor, Traitor's Haven UW: Daxos, Control-Fort-Tron BG: Pharika, Goddess of Stax RW: Gisela, Boros Control RG: Ruric Thar, a Primal Surge deck RU: Niv-Mizzet the Firemind, Spellslinger?!?! B:(Pauper) Mikaeus the Unhallowed R: Kurkesh, Onakke Ancient: The Power of Engineering
Bant should be a good color combination, you can combat ramp by blowing up all the lands and maintaining a Life from the Loam/Crucible of Worlds/Whatever-floats-your-boat-recurral engine.
Red would be nice for Wake of Destruction if your meta is truly G/U dominated.
Hokori is just a pawn of Derevi. Derevi with winter orb, hokori, and rising waters will make anyone relying on cmc > 2 spells rage quit. Plus it gets even awesomer with the kismet-type effects. Toss in a bunch of evasive weenies and a few CA-generating tap abilities, and you're golden.
Hokori is just a pawn of Derevi. Derevi with winter orb, hokori, and rising waters will make anyone relying on cmc > 2 spells rage quit. Plus it gets even awesomer with the kismet-type effects. Toss in a bunch of evasive weenies and a few CA-generating tap abilities, and you're golden.
The "combo" itself is expensive, so make sure to run your own ramp engine and/or Omnath, Locus of Mana to build up to it, and include some redundant land destruction (like the Strip Mine/Crucible of Worlds lock), which is again a surgical strike against naughty players.
The deck might be vulnerable to group hatred (tutor generals typically are) and will demand a careful, patient pilot who can resist the urge to just tutor for the best back-breakers every single game, but it's a good option.
Private Mod Note
():
Rollback Post to RevisionRollBack
Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Price of Progress, I just recur and burn if they're heavy non basics. If they're heavy basics, I agree with people using tutor generals and stax generals.
Private Mod Note
():
Rollback Post to RevisionRollBack
Ambition must be made to counteract ambition.
Individualities may form communities, but it is institutions alone that can create a nation.
Nothing succeeds like the appearance of success.
Here is my principle: Taxes shall be levied according to ability to pay. That is the only American principle.
I agree. We should all only play g/x decks because they are the most objectively fun and anyone who disagrees does not know the truth about EDH. Everyone should just play their decks because interaction beyond high fiving about how many land are in play is unfun and equivalent to casting Stasis while kicking puppies. I for one will never play with anyone who casts tutors, removal spells, blue cards, things I arbitrarily decide I don't like but will probably cast myself later.
Great advice everyone, thanks. At the moment I'm leaning toward Captain Sisay since I have most of the cards, but will reevaluate once the new Bird Wizard Legend comes out.
Great advice everyone, thanks. At the moment I'm leaning toward Captain Sisay since I have most of the cards, but will reevaluate once the new Bird Wizard Legend comes out.
I can tell you from experience this weekend playing a quickly thrown together Derevi goodstuff deck, if you go that route you won't have to worry about other peoples ramp, they'll have to worry about yours. The card is silly, silly powerful. Constant mana, constant tempo, constant abuse of tap abilities. Cards like pod, Gaea's and winter orb win games by turn 4 because you either lock the board, drop an eldrazi or some other game changer based on what you need. It's incredibly flexible. Winter orb is especially awesome when you tap down everyone's lands. Unfortunately I mostly play duel so I don't run orb but even still this un-tuned, quickly thrown together deck was beating all the well established French decks my friends run.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I am looking for it to be creative and fun to play against however, especially for those who are not bringing ramp decks. I would rather lose in a fun way but have a non-ramp deck win, just for a change of pace so that the same people don't keep taking the tourney prizes from those who don't have such great decks. Interesting synergies that involve the general are my favorite kind of deck, but the bottom line is it must be able to slow down ramp. I am not opposed to MLD but don't want the deck to be unfun to play against by non-ramp decks. Any thoughts?
For Lists, Click Here
EDH:
GW: Selvala, Let us help YOU.
UB: Mirko Vosk, when outmatched cheat
BW: Vish Kal, The Arbiter of Reanimation
UG: Prime Speaker Zegana, the science of sorcery
RB: Malfegor, Traitor's Haven
UW: Daxos, Control-Fort-Tron
BG: Pharika, Goddess of Stax
RW: Gisela, Boros Control
RG: Ruric Thar, a Primal Surge deck
RU: Niv-Mizzet the Firemind, Spellslinger?!?!
B:(Pauper) Mikaeus the Unhallowed
R: Kurkesh, Onakke Ancient: The Power of Engineering
Red would be nice for Wake of Destruction if your meta is truly G/U dominated.
[Primer] Kozilek, Butcher with Juice.
Hokori is just a pawn of Derevi. Derevi with winter orb, hokori, and rising waters will make anyone relying on cmc > 2 spells rage quit. Plus it gets even awesomer with the kismet-type effects. Toss in a bunch of evasive weenies and a few CA-generating tap abilities, and you're golden.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
You could also play your own hyper-ramp deck - eg Azusa, to beat them at their own game.
Numot, the devastator could be fun for just punishing the ramp players.
:symr::symu::symb:Nicol Bolas Control: symr::symu::symb:
:symr::symg:Ruric Thar, the Unbowed Beatdown :gruul::symgr:
:symg::symb::symw:Karador, Ghost Chieftain Recursion Control :symw::symb::symg:
I would like to add that Birthing Pod is a great enabler.
Sac Derevi: tutor Hokori, Dust Drinker
Or, Sac Derevi: tutor Academy Rector, replay Derevi for 4, untap Pod, Sac Academy Rector, Search for Rising Waters/Stasis/Whatever floats your boat AND Stonehewer Giant/other 5cmc goodness in stax.
[Primer] Kozilek, Butcher with Juice.
Worms of the Earth and Desolation make ramping pointless.
Restore Balance, Ward of Bones, Land Equilibrium and Keldon Firebombers keep everyone on the same page. Damping Engine does this to a lesser degree.
Winter Orb and Static Orb make tapping mana to ramp less appealing. Combine with Icy Manipulator to make it one-sided.
Pox hits players with more lands harder.
Cataclysm hurts people that ramp too hard and do not establish a decent, early board state.
So you might want to build generals that allow you to play some of these cards.
The "combo" itself is expensive, so make sure to run your own ramp engine and/or Omnath, Locus of Mana to build up to it, and include some redundant land destruction (like the Strip Mine/Crucible of Worlds lock), which is again a surgical strike against naughty players.
The deck might be vulnerable to group hatred (tutor generals typically are) and will demand a careful, patient pilot who can resist the urge to just tutor for the best back-breakers every single game, but it's a good option.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
would just like to point out that worms of the earth is terrible. It's a lava axe.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Ambition must be made to counteract ambition.
Individualities may form communities, but it is institutions alone that can create a nation.
Nothing succeeds like the appearance of success.
Here is my principle: Taxes shall be levied according to ability to pay. That is the only American principle.
I can tell you from experience this weekend playing a quickly thrown together Derevi goodstuff deck, if you go that route you won't have to worry about other peoples ramp, they'll have to worry about yours. The card is silly, silly powerful. Constant mana, constant tempo, constant abuse of tap abilities. Cards like pod, Gaea's and winter orb win games by turn 4 because you either lock the board, drop an eldrazi or some other game changer based on what you need. It's incredibly flexible. Winter orb is especially awesome when you tap down everyone's lands. Unfortunately I mostly play duel so I don't run orb but even still this un-tuned, quickly thrown together deck was beating all the well established French decks my friends run.