4) Handle my decks with respect. I have the most decks in my playgroup and I am known as a borrower, which I like to be, because it is always good to play with more people and I enjoy my decks being played. But my decks are pretty expensive (about 500-1500 dollars each) and even they are all doublesleeved, I expect that they are handled with respect. Dont´s turn the cards heads down when shuffling, don´t throw the cards on ground and then laugh about it that they are just cards - well why dont you buy your own deck, maybe you would have more respect to it if you knew how much had you pay for it.
OMG so much this. I don't lend decks that often, and I don't have that many decks, but I remember I lent a deck to a guy who didn't have his cards with him (was just at the LGS and found out people were gonna play).
I let him use my mimeoplasm deck (he likes reanimation). It's quite expensive, but I know the guy from school, so I trusted him.
I have no clue how you can be so bad at handling cards. He kept shuffling cards into the deck upside down and stuff, and he dropped cards constantly. He couldn't even untap without dropping stuff. Placing cards in water puddles from condensation on the table and one time even dropped his whole hand on the floor.
I love it that so many have "Poor threat assessment" listed as their number one peeve. I'm sure this will annoy every person that's posted this reason, but what they are really saying is "Not My threat assessment".
Get over it. Could be that other players have a different objective that you. They want to win too (I hope that's there plan), but how they go about doing is really up to them to decide. You don't see there cards. They don't see yours. (for the most part). There view of threat assessment is GOING to be different.
I found a new pet peeve, besides my usual poor threat assessment; theft decks.
Decks that dig through your library for cards. One or two is fine, but every turn? (I'm lookin at you blue thief merfolk). I have expensive cards and I don't like people speed tutoring thorough my cards then taking my force field and fiddling with it.
I hate cards that require you to manhandle your opponents cards, but I'm a big fan of thefty cards. Clones and instant/sorcery theft are things I use as a good compromise.
Similarly, cards that encourage shuffling. Shuffling takes a long time, and grinds games to a halt. You can mitigate this by doing fetching during someone else's turn where you aren't doing anything, but then you aren't making the "optimal" play. It's one of the reasons Legacy is unbearable in real life but a great format online.
1. When someone doesn't know what their own cards do. I understand that we have new player in our group (new to the game), and I'm completely willing to help deal with situations and explain things to them, but there's a point where it behooves you to spend some time researching how things can interact, when you can play things, etc. This is one of the biggest time wasters in our group.
2. When the Heavy Hitters of a play group instantly take out the weaker players, knowing full well that the other heavy's are the real issue. Give the small timers a chance to enjoy the game (this coming from one of the Heavy hitters of our group). Yes, we all like to win, but I guess this all goes back to the threat assessment that's been a topic this whole time.
3. When someone borrows a deck from me, keeping everything heads up. Drives me crazy. How hard is it to do this?!
4. Carried grudges. It's been talked about, I'll stop there.
Now, not to ruffle anyone up, but a few points I don't mind that have been talked about.
1. Infinite combo/dmg wins. Our group has no issue with this. Just means we shuffle up and get another game on the go.
2. Proxies. Within reason I guess is where this goes for us. We have one guy that runs a few Dual lands in his sliver deck to compliment the real duals that he actually has in there. No one really minds. There's another guy that shelled out a few hundred for Foil full art zendikar style duals. Totally fine with it. I guess the issue here would be like what was mentioned about half of your deck being staples and printing it all out instead of putting effort into getting the cards. All of the proxies used at our group are pretty good quality as well, not just B&W jammed into a sleeve roughly cut out.
Anyway, /rant, just had to get some of this out. Thanks for reading.
just found another one; dragging on the game, but we all see that you're just dragging on the game.
for example, why don't you swing with your infinite thopter tokens? why don't you launch your infinite turn combo when we all see it? that makes no sense to me as if we're about to win, you will most likely launch your combo
I love it that so many have "Poor threat assessment" listed as their number one peeve. I'm sure this will annoy every person that's posted this reason, but what they are really saying is "Not My threat assessment".
Get over it. Could be that other players have a different objective that you. They want to win too (I hope that's there plan), but how they go about doing is really up to them to decide. You don't see there cards. They don't see yours. (for the most part). There view of threat assessment is GOING to be different.
QFT. I was just about to post something similar, but you nailed it.
Everything that annoys me has already been posted - though the dice rolling is especially annoying. I have a friend who runs a Nath of the Gilt Leaf deck and every time he rolls a die to decide who Nath's ability targets, I make a point to retaliate as if he had chosen me regardless of who actually discarded. Man up an choose a target yourself.
Something that annoys me that I haven't seen yet in this thread is situations like the following one:
Player A is playing a deck with many counterspells. He is at 5 poison.
Player B plays his Skithiryx, the Blight Dragon plays Skullclamp (announces it too), attaches it to Skithiryx, and swings.
Player A sees this and says, "Oh, I'll counter that Skullclamp" since he didn't notice it when it was played for some reason.
I just feel like if you're playing a counterspell deck, you should be the one monitoring the board. If someone announces something loud enough and the counterspell deck missed it, that's their fault and they shouldn't act like they have the right counter it after it has resolved with everyone else. It's not my duty to tell a guy to counter my spell if it's going to kill him. Unless of course it's a huge game and it's clear that he can't see or hear my board and I.
This might be too sweeping of a generalization, but I find I really don't like voltron decks. I can appreciate the strategy in a more competitive format, but my group is casual and we play long games - lots of buildup, hilarious interactions, insurrection wars, etc.
Every once in a while though, some clown who can't read the room will show up with their Korlash deck or whatever, and bomb one player out in the first 15 minutes of the game... which then proceeds on for another hour. Once everyone's powerhouse elements come online, captain aggro is kept in check, but poor victim #1 sits out bored for the rest of the game.
I suppose I would level the same complaint at a deck that combo'd out and only aced one player, but i don't see that very often.
So yeah. I don't people mind losing quickly or winning quickly. I mind not getting to play.
I love it that so many have "Poor threat assessment" listed as their number one peeve. I'm sure this will annoy every person that's posted this reason, but what they are really saying is "Not My threat assessment".
Get over it. Could be that other players have a different objective that you. They want to win too (I hope that's there plan), but how they go about doing is really up to them to decide. You don't see there cards. They don't see yours. (for the most part). There view of threat assessment is GOING to be different.
There is a difference between different threat assessment and *bad* threat assessment. What many of us are complaining about is the latter.
I know my meta very very well. I can tell people what they're tutoring for when they tutor, depending on their deck, just because we play together enough to know each other's styles and decks. Based on how we play, we can each take a good guess at what the other guy is holding/planning, so we know when someone is making a bad assessment of the board state.
When I *know* someone is holding business and they swing into someone who isn't a threat when they could be wiping out the guy who may win next turn, then I feel like they've made a terrible misplay and deserve to lose. It also aggravates me to no end.
I'm cool with people playing differently than me (for example, there are two Omnath decks in my meta and both play quite differently, their pilots each having different tactics and playstyles; what one guy calls a threat the other one calls a weak position, etc). What I'm not cool with is poor plays because a someone either fails to notice something obvious or actively chooses to make the bad decision. When I say "bad threat assessment", that's what I'm talking about and what I'd guess most people saying it mean. Just food for thought.
There is a difference between different threat assessment and *bad* threat assessment. What many of us are complaining about is the latter.
I know my meta very very well. I can tell people what they're tutoring for when they tutor, depending on their deck, just because we play together enough to know each other's styles and decks. Based on how we play, we can each take a good guess at what the other guy is holding/planning, so we know when someone is making a bad assessment of the board state.
When I *know* someone is holding business and they swing into someone who isn't a threat when they could be wiping out the guy who may win next turn, then I feel like they've made a terrible misplay and deserve to lose. It also aggravates me to no end.
I'm cool with people playing differently than me (for example, there are two Omnath decks in my meta and both play quite differently, their pilots each having different tactics and playstyles; what one guy calls a threat the other one calls a weak position, etc). What I'm not cool with is poor plays because a someone either fails to notice something obvious or actively chooses to make the bad decision. When I say "bad threat assessment", that's what I'm talking about and what I'd guess most people saying it mean. Just food for thought.
I don't really understand what's wrong with this. They're allowed to play poorly. They won't win as many games, but targeting a poor player because he's a poor player is kind of mean. Everyone was a bad player at some point, and no one starts out with perfect threat assessment. Relax. It's just a game.
OMG so much this. I don't lend decks that often, and I don't have that many decks, but I remember I lent a deck to a guy who didn't have his cards with him (was just at the LGS and found out people were gonna play).
I let him use my mimeoplasm deck (he likes reanimation). It's quite expensive, but I know the guy from school, so I trusted him.
I have no clue how you can be so bad at handling cards. He kept shuffling cards into the deck upside down and stuff, and he dropped cards constantly. He couldn't even untap without dropping stuff. Placing cards in water puddles from condensation on the table and one time even dropped his whole hand on the floor.
So frustrating...
It is amazing how poor some people seem to be at handling other folks' decks, and yet they don't seem to have any trouble with their own. I'm constantly dealing with people who borrow my decks pushing the cards together from the top and instantly splitting a dozen sleeves. NO ONE SHUFFLES LIKE THAT, STOP IT. Push together from the bottom or side, its not bloody hard, I guarantee you don't do that with YOUR cards.
I just can't understand what they're thinking. I know its not malicious most of the time, but it just keeps happening and there is no reason for it.
I hate with playing with people that have goals other then winning the game. So they play randomly. They don't bother with threat assessment at all. They kingmaker because they think it is funny.
A few weeks ago we had someone, that does not normally play with us, cast a Beacon of Immortality on the person with the best board postion. Just because he thought it was funny to make it harder to kill them before they won.
I don't really understand what's wrong with this. They're allowed to play poorly. They won't win as many games, but targeting a poor player because he's a poor player is kind of mean. Everyone was a bad player at some point, and no one starts out with perfect threat assessment. Relax. It's just a game.
The problem with your statement here is that a many (probably most) people enjoy magic best when they get to play with the objective of winning. If someone has a commanding lead and *isn't* kept in check, players who have the sense to see that lead no longer feel like they have a chance of winning, and consequently have less fun. The agonizing part is that players who don't perceive the issue (or don't respond to it) can cause that element of unfun to occur more often, and last longer.
We're not talking about *targeting* the people with poor threat assessment. We're talking about being annoyed when they're blind to their (and, of course, our) impending destruction.
So yeah. It's just a game, but if the other players of the game make me have less fun, then it's at cross purposes with the act of playing at all. At the least, it's certainly a legitimate enough issue to consider a peeve.
A pet peeve I have is lack of threat assessment people have. I cast smallpox to hinder 2 other rampers and it gets countered by Mono-blue guy. Ramper #1 goes on and wins by casting his un-countered Sylvan Primordial. He gets Maelstrom Wanderer going and blue guy wonders why he gets hated out as well...
I don't really understand what's wrong with this. They're allowed to play poorly. They won't win as many games, but targeting a poor player because he's a poor player is kind of mean. Everyone was a bad player at some point, and no one starts out with perfect threat assessment. Relax. It's just a game.
I see it as a way of deflecting blame for your loss. "It's not my fault I lost, it's his fault for not playing correctly."
Which reminds me of another one:
"Scrubs complain about strategy x and y. They need to learn to deal with it." Later "I would have won if you did what you were supposed to," or any sort of complaint about variance. What happened to "it's part of the game, learn to deal with it?"
Extra turns. If you are going to take an extra turn (or many extra turns) I expect the game to be over when you are done. People who take extra turns and don't auto win are bad IMO. It's bad form, it slows the game down and makes everything unfun for your opponents.
I'm all for someone being irritated by sleeves, one of my friend plays with Rick Astley sleeves for that very reason. It's not a valid argument to defend his position is what I'm on about.
Does his deck ever let him down? Sorry, I had to do it...
General deck stuff-
Decks packed full of tutors. I don't want to watch you search your deck.
Counterspell locks (forbid, deadeye on a mystic snake, etc.).
Player stuff-
Whining when targeted.
Playing things that invite 2-for-1's (e.g. imprint cards like extraplanar lens) and then complaining when they get targeted.
People who whine about losing to combo but play no answers in their decks.
Being a poor sport in general. Saying anything that sucks away someone's sense of triumph at winning is a douche move. Win and lose graciously.
Evading generic questions about your board state (e.g. "Have any fliers up?"). Board states get complex in Commander, being a jerk about it is annoying.
Kingmaking.
And lastly, people who want to play their duel decks against my multiplayer decks and then flex about it.
My pet peeve really only applies when playing competitively, I play combo decks and occasionally I will not be 100% sure that I have the ability to combo that turn but I am relatively sure I can. When that happens, I will typically sit and think for maybe a minute at most before playing anything or do anything that I would be unable to take back If i realize I can't combo. It really irks me when some one can't wait the literally one minute I am taking to try to make the optimal play. I'm sorry but I'm not going to derp and attempt to do something only then to realize I can't and I've blown a ton of resources just because you are impatient.
Edit: Oh and any sort of kingmaker deck. I can not stand it. Helping a player out is fine but just picking some one and doing everything you can to make them win is something I just do not understand. My playgroup refer to it as playing support (league of legends hehe). I'm relatively spikey so I just do not understand why you would enter a game with out attempting to win.
Extra turns. If you are going to take an extra turn (or many extra turns) I expect the game to be over when you are done. People who take extra turns and don't auto win are bad IMO. It's bad form, it slows the game down and makes everything unfun for your opponents.
I have to disagree. An extra turn can be used simply to further your board state yet another turn ahead of your opponent(s). Why should it only be used if you are going to win off of it? Sure if you are taking extra turn after extra turn after extra turn you should have an end-game in mind, but getting an extra land drop or two, a few more draws (extra points if you have some form of CA engine online such as Arena or Bob), and swinging into people should be a perfectly acceptable method of using them.
People that try their hardest to win every game and if they do win - they gloat about it, and if they don't win then they make excuses why then give a sermon to the winner about how winning isn't everything.
I don't really understand what's wrong with this. They're allowed to play poorly. They won't win as many games, but targeting a poor player because he's a poor player is kind of mean. Everyone was a bad player at some point, and no one starts out with perfect threat assessment. Relax. It's just a game.
People with poor threat-assessment skills, or who ignore obvious threats in order to take out a grudge on someone else or so forth, don't just ruin the game for themselves. They ruin it for the other players as well. Which is quite important in a social format like EDH.
I don't know about my biggest pet peeve, but here's a couple things that annoy me at the moment (as they are numberless and ever-changing):
Back-seat gaming. I have a pretty solid and well-established group of guys that I play with. We know each other, how we play, and therefore what and who needs to be dealt with. It usually comes down to me or one other fellow being the big target at the table, depending on what we're fielding. And that's fine. If I flip Sharuum at a table of Ruhaan and Kaho, I get the short end of the stick. Fair's fair. But we've been trying to get a lot of new players into our group lately, and whenever they have a removal spell, they get cacophonous "advice" about where to put it. None of which is anywhere near objective. Let the guy target what he feels like obstructs his game plan most. Don't try and pilot his deck for him. I don't mind playing archenemy, I just don't like one person playing two decks against me. Maybe the distinction is small, but it's significant to me.
Missed triggers and/or calling "too late." Nobody I play with has played Magic at a competitive level. I'm probably the only one who's attended more than one FNM. That's not to say they're new players, they've all been into the game for years. They just don't know much about how rules are handled beyond a casual level. So, I've had to explain why you have to keep asking people to pay [1] for Rhystic Study, and the difference between that and drawing for Howling Mine. But there's a good amount of, "Oh, wait, at the end of your turn I wanted to do such and such," or "Wait, I was going to burn so-and-so with Kaervec," which is fine, we're usually just like, "ok." But sometimes those missed calls are actually really significant, and there's a lot of heat between someone who tries to say, "Well, it's too late, you missed it" and the person who says, "Well, you always get to go back for stuff like that." Now, I want people to play by the rules, but I don't want to add a lot of time onto our casual games by having to stop at the end of every phase of every turn. I'd just kind of like to pick one and stick with it.
I love it that so many have "Poor threat assessment" listed as their number one peeve. I'm sure this will annoy every person that's posted this reason, but what they are really saying is "Not My threat assessment".
Get over it. Could be that other players have a different objective that you. They want to win too (I hope that's there plan), but how they go about doing is really up to them to decide. You don't see there cards. They don't see yours. (for the most part). There view of threat assessment is GOING to be different.
^This. Now, there's always an objectively right call for them to make, and maybe you know enough to know they're not making it. But still, let them make their own mistakes and move on. They'll learn. Hopefully.
OMG so much this. I don't lend decks that often, and I don't have that many decks, but I remember I lent a deck to a guy who didn't have his cards with him (was just at the LGS and found out people were gonna play).
I let him use my mimeoplasm deck (he likes reanimation). It's quite expensive, but I know the guy from school, so I trusted him.
I have no clue how you can be so bad at handling cards. He kept shuffling cards into the deck upside down and stuff, and he dropped cards constantly. He couldn't even untap without dropping stuff. Placing cards in water puddles from condensation on the table and one time even dropped his whole hand on the floor.
So frustrating...
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
Get over it. Could be that other players have a different objective that you. They want to win too (I hope that's there plan), but how they go about doing is really up to them to decide. You don't see there cards. They don't see yours. (for the most part). There view of threat assessment is GOING to be different.
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Similarly, cards that encourage shuffling. Shuffling takes a long time, and grinds games to a halt. You can mitigate this by doing fetching during someone else's turn where you aren't doing anything, but then you aren't making the "optimal" play. It's one of the reasons Legacy is unbearable in real life but a great format online.
1. When someone doesn't know what their own cards do. I understand that we have new player in our group (new to the game), and I'm completely willing to help deal with situations and explain things to them, but there's a point where it behooves you to spend some time researching how things can interact, when you can play things, etc. This is one of the biggest time wasters in our group.
2. When the Heavy Hitters of a play group instantly take out the weaker players, knowing full well that the other heavy's are the real issue. Give the small timers a chance to enjoy the game (this coming from one of the Heavy hitters of our group). Yes, we all like to win, but I guess this all goes back to the threat assessment that's been a topic this whole time.
3. When someone borrows a deck from me, keeping everything heads up. Drives me crazy. How hard is it to do this?!
4. Carried grudges. It's been talked about, I'll stop there.
Now, not to ruffle anyone up, but a few points I don't mind that have been talked about.
1. Infinite combo/dmg wins. Our group has no issue with this. Just means we shuffle up and get another game on the go.
2. Proxies. Within reason I guess is where this goes for us. We have one guy that runs a few Dual lands in his sliver deck to compliment the real duals that he actually has in there. No one really minds. There's another guy that shelled out a few hundred for Foil full art zendikar style duals. Totally fine with it. I guess the issue here would be like what was mentioned about half of your deck being staples and printing it all out instead of putting effort into getting the cards. All of the proxies used at our group are pretty good quality as well, not just B&W jammed into a sleeve roughly cut out.
Anyway, /rant, just had to get some of this out. Thanks for reading.
for example, why don't you swing with your infinite thopter tokens? why don't you launch your infinite turn combo when we all see it? that makes no sense to me as if we're about to win, you will most likely launch your combo
Thanks Argentleman;)
WB Teysa token aggroBW (retired)
MAKING (Onmath, Numot, maybe something in Esper)
QFT. I was just about to post something similar, but you nailed it.
Everything that annoys me has already been posted - though the dice rolling is especially annoying. I have a friend who runs a Nath of the Gilt Leaf deck and every time he rolls a die to decide who Nath's ability targets, I make a point to retaliate as if he had chosen me regardless of who actually discarded. Man up an choose a target yourself.
UUUAzami, Lady of ScrollsUUU
Mizzix of the Izmagnus
Vorel of the Hull Clade
Lazav, Dimir Mastermind
WUBSharuum the HegemonWUB
GWURafiq of the ManyGWU
Jhoira of the Ghitu
I'm not complaining at Top per se, nor the other player, but it bugs me how one card can single-handedly make a game twice as long.
stuff
Player A is playing a deck with many counterspells. He is at 5 poison.
Player B plays his Skithiryx, the Blight Dragon plays Skullclamp (announces it too), attaches it to Skithiryx, and swings.
Player A sees this and says, "Oh, I'll counter that Skullclamp" since he didn't notice it when it was played for some reason.
I just feel like if you're playing a counterspell deck, you should be the one monitoring the board. If someone announces something loud enough and the counterspell deck missed it, that's their fault and they shouldn't act like they have the right counter it after it has resolved with everyone else. It's not my duty to tell a guy to counter my spell if it's going to kill him. Unless of course it's a huge game and it's clear that he can't see or hear my board and I.
Every once in a while though, some clown who can't read the room will show up with their Korlash deck or whatever, and bomb one player out in the first 15 minutes of the game... which then proceeds on for another hour. Once everyone's powerhouse elements come online, captain aggro is kept in check, but poor victim #1 sits out bored for the rest of the game.
I suppose I would level the same complaint at a deck that combo'd out and only aced one player, but i don't see that very often.
So yeah. I don't people mind losing quickly or winning quickly. I mind not getting to play.
RWUNumot, the DevastatorUWR - UBDralnu, Lich LordBU - WBURGReaper KingGRUBW - RBMalfegorBR
There is a difference between different threat assessment and *bad* threat assessment. What many of us are complaining about is the latter.
I know my meta very very well. I can tell people what they're tutoring for when they tutor, depending on their deck, just because we play together enough to know each other's styles and decks. Based on how we play, we can each take a good guess at what the other guy is holding/planning, so we know when someone is making a bad assessment of the board state.
When I *know* someone is holding business and they swing into someone who isn't a threat when they could be wiping out the guy who may win next turn, then I feel like they've made a terrible misplay and deserve to lose. It also aggravates me to no end.
I'm cool with people playing differently than me (for example, there are two Omnath decks in my meta and both play quite differently, their pilots each having different tactics and playstyles; what one guy calls a threat the other one calls a weak position, etc). What I'm not cool with is poor plays because a someone either fails to notice something obvious or actively chooses to make the bad decision. When I say "bad threat assessment", that's what I'm talking about and what I'd guess most people saying it mean. Just food for thought.
Radha, Heir to Keld, Vorel of the Hull Clade, Kemba, Kha Regent, Vela the Night-Clad, Kozilek, Butcher of Truth, Barrin, Master Wizard, Slobad, Goblin Tinkerer, Patron of the Orochi, Oloro, Ageless Ascetic, Thraximundar, Roon of the Hidden Realm, Prossh, Skyraider of Kher, Marath, Will of the Wild, Teneb, the Harvester
If you did this, tell me and I'll credit you!
I don't really understand what's wrong with this. They're allowed to play poorly. They won't win as many games, but targeting a poor player because he's a poor player is kind of mean. Everyone was a bad player at some point, and no one starts out with perfect threat assessment. Relax. It's just a game.
It is amazing how poor some people seem to be at handling other folks' decks, and yet they don't seem to have any trouble with their own. I'm constantly dealing with people who borrow my decks pushing the cards together from the top and instantly splitting a dozen sleeves. NO ONE SHUFFLES LIKE THAT, STOP IT. Push together from the bottom or side, its not bloody hard, I guarantee you don't do that with YOUR cards.
I just can't understand what they're thinking. I know its not malicious most of the time, but it just keeps happening and there is no reason for it.
---
BRG Prossh, Skyraider of Kher
WUB Sharuum, the Hegemon
UGEdric, Spymaster of Trest
A few weeks ago we had someone, that does not normally play with us, cast a Beacon of Immortality on the person with the best board postion. Just because he thought it was funny to make it harder to kill them before they won.
Next game I hated him out. And he didn't get why.
The problem with your statement here is that a many (probably most) people enjoy magic best when they get to play with the objective of winning. If someone has a commanding lead and *isn't* kept in check, players who have the sense to see that lead no longer feel like they have a chance of winning, and consequently have less fun. The agonizing part is that players who don't perceive the issue (or don't respond to it) can cause that element of unfun to occur more often, and last longer.
We're not talking about *targeting* the people with poor threat assessment. We're talking about being annoyed when they're blind to their (and, of course, our) impending destruction.
So yeah. It's just a game, but if the other players of the game make me have less fun, then it's at cross purposes with the act of playing at all. At the least, it's certainly a legitimate enough issue to consider a peeve.
RWUNumot, the DevastatorUWR - UBDralnu, Lich LordBU - WBURGReaper KingGRUBW - RBMalfegorBR
Which reminds me of another one:
"Scrubs complain about strategy x and y. They need to learn to deal with it." Later "I would have won if you did what you were supposed to," or any sort of complaint about variance. What happened to "it's part of the game, learn to deal with it?"
Does his deck ever let him down? Sorry, I had to do it...
I collect pre-release Stone-Tongue Basilisk
Decks packed full of tutors. I don't want to watch you search your deck.
Counterspell locks (forbid, deadeye on a mystic snake, etc.).
Player stuff-
Whining when targeted.
Playing things that invite 2-for-1's (e.g. imprint cards like extraplanar lens) and then complaining when they get targeted.
People who whine about losing to combo but play no answers in their decks.
Being a poor sport in general. Saying anything that sucks away someone's sense of triumph at winning is a douche move. Win and lose graciously.
Evading generic questions about your board state (e.g. "Have any fliers up?"). Board states get complex in Commander, being a jerk about it is annoying.
Kingmaking.
And lastly, people who want to play their duel decks against my multiplayer decks and then flex about it.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Edit: Oh and any sort of kingmaker deck. I can not stand it. Helping a player out is fine but just picking some one and doing everything you can to make them win is something I just do not understand. My playgroup refer to it as playing support (league of legends hehe). I'm relatively spikey so I just do not understand why you would enter a game with out attempting to win.
I have to disagree. An extra turn can be used simply to further your board state yet another turn ahead of your opponent(s). Why should it only be used if you are going to win off of it? Sure if you are taking extra turn after extra turn after extra turn you should have an end-game in mind, but getting an extra land drop or two, a few more draws (extra points if you have some form of CA engine online such as Arena or Bob), and swinging into people should be a perfectly acceptable method of using them.
UBBreya's Toybox (Competitive, Combo)WR
RGodzilla, King of the MonstersG
-Retired Decks-
UBLazav, Dimir Mastermind (Competitive, UB Voltron/Control)UB
"Knowledge is such a burden. Release it. Release all your fears to me."
—Ashiok, Nightmare Weaver
Like extra turns. Those are usually fine. Unless you're stacking like 8 and not winning. One extra turn shouldn't be that irritating.
It's a pet peeve. It doesn't have to be reasonable.
My G Yisan, the Bard of Death G deck.
My BUGWR Hermit druid BUGWR deck.
People with poor threat-assessment skills, or who ignore obvious threats in order to take out a grudge on someone else or so forth, don't just ruin the game for themselves. They ruin it for the other players as well. Which is quite important in a social format like EDH.
Back-seat gaming. I have a pretty solid and well-established group of guys that I play with. We know each other, how we play, and therefore what and who needs to be dealt with. It usually comes down to me or one other fellow being the big target at the table, depending on what we're fielding. And that's fine. If I flip Sharuum at a table of Ruhaan and Kaho, I get the short end of the stick. Fair's fair. But we've been trying to get a lot of new players into our group lately, and whenever they have a removal spell, they get cacophonous "advice" about where to put it. None of which is anywhere near objective. Let the guy target what he feels like obstructs his game plan most. Don't try and pilot his deck for him. I don't mind playing archenemy, I just don't like one person playing two decks against me. Maybe the distinction is small, but it's significant to me.
Missed triggers and/or calling "too late." Nobody I play with has played Magic at a competitive level. I'm probably the only one who's attended more than one FNM. That's not to say they're new players, they've all been into the game for years. They just don't know much about how rules are handled beyond a casual level. So, I've had to explain why you have to keep asking people to pay [1] for Rhystic Study, and the difference between that and drawing for Howling Mine. But there's a good amount of, "Oh, wait, at the end of your turn I wanted to do such and such," or "Wait, I was going to burn so-and-so with Kaervec," which is fine, we're usually just like, "ok." But sometimes those missed calls are actually really significant, and there's a lot of heat between someone who tries to say, "Well, it's too late, you missed it" and the person who says, "Well, you always get to go back for stuff like that." Now, I want people to play by the rules, but I don't want to add a lot of time onto our casual games by having to stop at the end of every phase of every turn. I'd just kind of like to pick one and stick with it.
^This. Now, there's always an objectively right call for them to make, and maybe you know enough to know they're not making it. But still, let them make their own mistakes and move on. They'll learn. Hopefully.
Draft my Peasant Cube.