Things that you consider pet peeves in EDH/Commander.
I will start: My pet peeve is when other people wasting all their resources on one person and then effectively allow another to just curb stomp the everyone at the table in multiplayer.
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Failed Opression Stories:
Legend of Korra
Return to Ravnica
(Not that the stories or character are inhernetly bad, but that they failed to further delve into the topic. Like Gateless/Non-Benders feeling opressed by the Guilds/Benders that sought a revolution but it became less of importance according to the story.)
The dice roll to choose who to swing at. The annoys me to no end and I will swing at people who do that every single time, barring a greater threat on the table. Nothing else in this format really bugs me.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
The dice roll to choose who to swing at. The annoys me to no end and I will swing at people who do that every single time, barring a greater threat on the table. Nothing else in this format really bugs me.
I only roll dice in the rare situations where I judge two people to be nearly identical threats and nearly identically vulnerable. I often get fast starts and put small bodies on board before everyone else. With two very similarly powered decks to swing at for that early game damage, there's often no clear way to discern who would be the most valuable punching bag. But the value in swinging is there. A simple die roll in these rare scenarios is, in my mind, the easiest way. At the very least, the opponent is aware it's not because I perceive them as a bigger threat than someone else, but as an equal threat. I'd rather they act with that knowledge than the assumption that I'm assuming they're the biggest threat, generally.
Goodstuff decks annoy me to no end.
Sure, you can use good cards in your deck, but when there is no theme to your deck other than just played the best cards possible... it bores me. Also, seems to ruin the spirit of edh for me.
I only roll dice in the rare situations where I judge two people to be nearly identical threats and nearly identically vulnerable. I often get fast starts and put small bodies on board before everyone else. With two very similarly powered decks to swing at for that early game damage, there's often no clear way to discern who would be the most valuable punching bag. But the value in swinging is there. A simple die roll in these rare scenarios is, in my mind, the easiest way. At the very least, the opponent is aware it's not because I perceive them as a bigger threat than someone else, but as an equal threat. I'd rather they act with that knowledge than the assumption that I'm assuming they're the biggest threat, generally.
Ignoring Ruhan, I still don't care. Suck it up and make a choice. A die roll does not absolve you from the responsibility of choosing who to attack, regardless of your motivation for doing it. If you want me to be aware that you perceive me and another as equal threats, there's a simple way to do that: open your mouth, tell me that's the case. I may not believe you, but it still puts you significantly higher in my eyes than the guy who rolls the die. The die roll just reeks of someone trying to take the easy way out, and it annoys me to no end.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
My pet peeve are the folks who whine about the ever-subjective concept of "degeneracy". Long story short, I can't stand it when people complain about losing a non-cooperative game.
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There are no divisions: for ye are all one in Christ Jesus. -Galatians 3:28
Ignoring Ruhan, I still don't care. Suck it up and make a choice. A die roll does not absolve you from the responsibility of choosing who to attack, regardless of your motivation for doing it. If you want me to be aware that you perceive me and another as equal threats, there's a simple way to do that: open your mouth, tell me that's the case. I may not believe you, but it still puts you significantly higher in my eyes than the guy who rolls the die. The die roll just reeks of someone trying to take the easy way out, and it annoys me to no end.
This. Ruhan obviously doesn't count, but I hate when people roll dice instead of just manning up and picking someone.
Other than that, the only thing that really bothers me is when people have no clue what is happening in the game. They either end up making terrible plays or taking forever to do nothing on their turn because they spend 5 minutes durdling around trying to figure out the board state. Pay attention or don't play.
People who are always rushing others to "hurry up" with their turns. EDH is already perceived as a slower format, but some of us actually like to think about and consider our options for a bit. Might as well go play YGO if you want a game that goes by fast, and the only time you're waiting more than a minute for an opponent's turn is when he's going to OTK you.
My pet peeve are the folks who whine about the ever-subjective concept of "degeneracy". Long story short, I can't stand it when people complain about losing a non-cooperative game.
Random die rolls to target annoy me as well. My biggest pet peeve is incorrect threat assessment. As for CP, a lot of cards are extremely degenerate and facing some jerk who toots for an early Sorin Markov and nukes your health to 10 by turn 4-5 is annoying. When you said "non-cooperative game" did you mean "non-competitive". I do not see how having teams justifies complaining when playing solo doesnt. Sounds from your post that your the kinda guy who runs Sorin Markov type cards.
Ignoring Ruhan, I still don't care. Suck it up and make a choice. A die roll does not absolve you from the responsibility of choosing who to attack, regardless of your motivation for doing it. If you want me to be aware that you perceive me and another as equal threats, there's a simple way to do that: open your mouth, tell me that's the case. I may not believe you, but it still puts you significantly higher in my eyes than the guy who rolls the die. The die roll just reeks of someone trying to take the easy way out, and it annoys me to no end.
So, instead of rolling a die, just choose randomly some other way?
I'll state again that these are rare situations where there's no discernibly better route. Both get me the same sort of value. Any decision I make will be random, die roll or not.
Saying it's random versus rolling a dice? That seems pretty arbitrary.
I mean, pet peeves can be arbitrary. It doesn't seem like you think it is, though.
I'm entirely willing to admit that it's a pet peeve and it isn't rational. I'd rather my opponents choose at random in their heads than roll a die, yes. I've played against too many people who think that rolling a die means they aren't responsible for their attack. If that poisons me against the people who only take that path when there really is no better option, that's life. I'll still swing into the people who roll a die to pick their attacks, regardless of the reason for it, and that's life too.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I'm entirely willing to admit that it's a pet peeve and it isn't rational. I'd rather my opponents choose at random in their heads than roll a die, yes. I've played against too many people who think that rolling a die means they aren't responsible for their attack. If that poisons me against the people who only take that path when there really is no better option, that's life. I'll still swing into the people who roll a die to pick their attacks, regardless of the reason for it, and that's life too.
I'm never under the impression it absolves me of responsibility. I'm still swinging, the dice aren't.
The dice roll to choose who to swing at. The annoys me to no end and I will swing at people who do that every single time, barring a greater threat on the table. Nothing else in this format really bugs me.
Also my biggest peeve. I believe in taking responsibility for our choices, and the die roll is an attempt at deflecting that responsibility.
I have a smaller one about people getting upset when you hurt them for greedy mana bases with things like Primal Order, Price of Progress, Burning Earth, or even Ruination. There needs to be a potential downside to said greed.
People who spend their entire turn tutoring but don't pass the turn while they're searching. Is it really that hard to say "Kodama's Reach searching for Forest and Plains. Go."? I don't like having to wait a minute or two for them to find their cards, shuffle their deck, then realize people are still waiting on them for them to pass the turn.
My pet peeve is people who play with proxies but don't bother asking if it's okay at the start of a match, especially in a paid tournament. If that makes me an elitist, so be it. I collect and trade for cards. A lot of them are expensive. It feels pretty disrespectful to my efforts when my opponent pulls out a scribbled bit of paper with "Mana Drain" written on it. Yeah, I get they're expensive. Sure, you might not be sure you want it in your deck. But with something like that? Run Counterspell and save your pennies. Those other guys with fancy cards didn't get them overnight either.
A close second is people who are invited to play in what they're informed is a fairly low-powered match (maybe people are testing new deck ideas, maybe they're new and built it out of standard cards, maybe it's a Loxodon-themed lifegain mirror match, maybe whatever), and they pull out a very tuned deck and proceed to stomp face.
This means, btw, than when you use your proxied mana drain to counter my general while I am testing a new deck and teaching a new player, my perception of you goes from "hey, he plays EDH! He's a pretty cool dude" to "(unprintable)".
it irks me when people miss triggers (consistently) and then say the game would have been so much different if they remembered X trigger.
even in those cases where someone gains control of someone else's permanents and they aren't used to keeping track of those triggers; slow your game plan down and read the card and track your triggers.
Have to agree on the "roll the dice thing," obviously excepting Ruhan and cards which explicitly call for a randomized action (dice are more user-friendly than coin flips, as most people suck at flipping coins).
I am also irked when people consistently demonstrate poor threat-assessment skills. "When in doubt, attack the blue player or the guy playing Rafiq or Zur as a general" isn't necessarily a bad mindset, especially during the early early turns and when playing against unfamiliar decks, but doing so while the blue player flounders trying to top-deck a third mana source as the green player has already ramped to 8 mana and started laying out significant threats and means of protecting them, is maddening to me. Especially when the rationale given is "I don't want to mess with Green and have him swing all that crap at me." Guess what, he's going to do that anyhow in another turn or two, because he pretty much has to do that to win with his deck, but at that point he'll be completely unstoppable, so letting him get to that point unopposed is just throwing away the game.
On the dice roll: I don't like it...but I have used it once in a while to avoid hurt feelings. Just depends on the play group. Some people I can happily attack and talk smack to about it, knowing that they won't take it personally. But some of the less mature people in the group need a softer touch and the dice can help with that. Came up about week ago when I got a really strong draw and had a turn 4 kill, but only for one opponent. None of them had done anything really significant to that point and none seemed like a much bigger threat than the others. I was kicking one person out of the game early by killing them and I didn't want it to come off as me not liking them so I rolled it.
Personal pet peeve: Permanent proxies, especially of the staples/power cards. I don't mind someone proxying to test out a new idea or doing it while they wait for some cards to arrive in the mail. But doing it so that you can have Coffers/Tomb, Sol Ring, Mana Crypt, Mana Drain, Cradle, etc...in every deck? Not cool. You have thousands of cards to choose from, just play something different for heaven's sake.
Incredibly specific pet peeve: People who play Primeval Titan in a multiplayer game using their only deck in hand (which is French), without asking. If someone were to happen to do that, not only would I target him most of the game, but I would make in-game reminders by stealing/reanimating/etc Big Green to why he's banned in the first place.
"You know what you should put in your streamlined combo deck? DurdleGoodstuffCard! You know what you should put in your control deck where the general is an inevitable win condition? An infinite combo where the pieces are terrible on their own? You know what you should put in your tribal deck? Non-tribal stuff! You know what you should put in your all-creature deck? Non-creatures!"
My biggest pet peeve in EDH is people who don't understand the concept of competitive vs casual. Bringing a consistent turn four kill all of my opponents at once deck to a casual game where every other deck is turn 10 or slower is really a dick move.
Also my biggest peeve. I believe in taking responsibility for our choices, and the die roll is an attempt at deflecting that responsibility.
I have a smaller one about people getting upset when you hurt them for greedy mana bases with things like Primal Order, Price of Progress, Burning Earth, or even Ruination. There needs to be a potential downside to said greed.
I think Ruination is a bridge too far, but agreed. Players who go nuts with their resources should expect to get knocked back. I just want to make sure everyone is playing and having fun. The randomizing roll doesn't bother me so much as it makes me lose a little respect for the player.
On that note, folks who treat EDH like Vintage bother me. Yes, you can win or lock everyone out of the game before they play threat one. Congrats, EDH is a degenerate format, no one cares. If all you concern yourself with is winning as fast as possible, why not... you know... go and actually play Vintage? Oh, because then you would have another player focusing on doing the same to you with their undivided attention.
There is combo, there is stax and there are quick general kills, but restrain yourself a little please. Its actually harder to -not- build a deck that murders the table before turn 6 than it is to go balls to the wall. I used to play an optimized Azami combo deck. It was too easy. It stopped being fun, for both the other players as well as myself.
If you insist upon playing like that, at the very least pay attention to where your group is at. If everyone else is playing battlecruiser magic then tone it down.
EDH is the most fun when everyone at the table is on the same page competitiveness-wise.
I will start: My pet peeve is when other people wasting all their resources on one person and then effectively allow another to just curb stomp the everyone at the table in multiplayer.
Legend of Korra
Return to Ravnica
(Not that the stories or character are inhernetly bad, but that they failed to further delve into the topic. Like Gateless/Non-Benders feeling opressed by the Guilds/Benders that sought a revolution but it became less of importance according to the story.)
But it's the easiest way to decide who Ruhan of the Fomori swings at...
I only roll dice in the rare situations where I judge two people to be nearly identical threats and nearly identically vulnerable. I often get fast starts and put small bodies on board before everyone else. With two very similarly powered decks to swing at for that early game damage, there's often no clear way to discern who would be the most valuable punching bag. But the value in swinging is there. A simple die roll in these rare scenarios is, in my mind, the easiest way. At the very least, the opponent is aware it's not because I perceive them as a bigger threat than someone else, but as an equal threat. I'd rather they act with that knowledge than the assumption that I'm assuming they're the biggest threat, generally.
Sure, you can use good cards in your deck, but when there is no theme to your deck other than just played the best cards possible... it bores me. Also, seems to ruin the spirit of edh for me.
Savra | Seton | Dralnu | Mimeoplasm | Karador | Brigid
Ignoring Ruhan, I still don't care. Suck it up and make a choice. A die roll does not absolve you from the responsibility of choosing who to attack, regardless of your motivation for doing it. If you want me to be aware that you perceive me and another as equal threats, there's a simple way to do that: open your mouth, tell me that's the case. I may not believe you, but it still puts you significantly higher in my eyes than the guy who rolls the die. The die roll just reeks of someone trying to take the easy way out, and it annoys me to no end.
This. Ruhan obviously doesn't count, but I hate when people roll dice instead of just manning up and picking someone.
Other than that, the only thing that really bothers me is when people have no clue what is happening in the game. They either end up making terrible plays or taking forever to do nothing on their turn because they spend 5 minutes durdling around trying to figure out the board state. Pay attention or don't play.
Random die rolls to target annoy me as well. My biggest pet peeve is incorrect threat assessment. As for CP, a lot of cards are extremely degenerate and facing some jerk who toots for an early Sorin Markov and nukes your health to 10 by turn 4-5 is annoying. When you said "non-cooperative game" did you mean "non-competitive". I do not see how having teams justifies complaining when playing solo doesnt. Sounds from your post that your the kinda guy who runs Sorin Markov type cards.
So, instead of rolling a die, just choose randomly some other way?
I'll state again that these are rare situations where there's no discernibly better route. Both get me the same sort of value. Any decision I make will be random, die roll or not.
Saying it's random versus rolling a dice? That seems pretty arbitrary.
I mean, pet peeves can be arbitrary. It doesn't seem like you think it is, though.
I'm never under the impression it absolves me of responsibility. I'm still swinging, the dice aren't.
That would peeve me too.
Also my biggest peeve. I believe in taking responsibility for our choices, and the die roll is an attempt at deflecting that responsibility.
I have a smaller one about people getting upset when you hurt them for greedy mana bases with things like Primal Order, Price of Progress, Burning Earth, or even Ruination. There needs to be a potential downside to said greed.
Apparently I'm the only person in the world that uses dice to decide random things and not to weasel out of responsibility.
I do think hurting mana bases is all too taboo.
A close second is people who are invited to play in what they're informed is a fairly low-powered match (maybe people are testing new deck ideas, maybe they're new and built it out of standard cards, maybe it's a Loxodon-themed lifegain mirror match, maybe whatever), and they pull out a very tuned deck and proceed to stomp face.
This means, btw, than when you use your proxied mana drain to counter my general while I am testing a new deck and teaching a new player, my perception of you goes from "hey, he plays EDH! He's a pretty cool dude" to "(unprintable)".
even in those cases where someone gains control of someone else's permanents and they aren't used to keeping track of those triggers; slow your game plan down and read the card and track your triggers.
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I am also irked when people consistently demonstrate poor threat-assessment skills. "When in doubt, attack the blue player or the guy playing Rafiq or Zur as a general" isn't necessarily a bad mindset, especially during the early early turns and when playing against unfamiliar decks, but doing so while the blue player flounders trying to top-deck a third mana source as the green player has already ramped to 8 mana and started laying out significant threats and means of protecting them, is maddening to me. Especially when the rationale given is "I don't want to mess with Green and have him swing all that crap at me." Guess what, he's going to do that anyhow in another turn or two, because he pretty much has to do that to win with his deck, but at that point he'll be completely unstoppable, so letting him get to that point unopposed is just throwing away the game.
Personal pet peeve: Permanent proxies, especially of the staples/power cards. I don't mind someone proxying to test out a new idea or doing it while they wait for some cards to arrive in the mail. But doing it so that you can have Coffers/Tomb, Sol Ring, Mana Crypt, Mana Drain, Cradle, etc...in every deck? Not cool. You have thousands of cards to choose from, just play something different for heaven's sake.
The use of the word "casual" as an excuse not to run answers.
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I think Ruination is a bridge too far, but agreed. Players who go nuts with their resources should expect to get knocked back. I just want to make sure everyone is playing and having fun. The randomizing roll doesn't bother me so much as it makes me lose a little respect for the player.
On that note, folks who treat EDH like Vintage bother me. Yes, you can win or lock everyone out of the game before they play threat one. Congrats, EDH is a degenerate format, no one cares. If all you concern yourself with is winning as fast as possible, why not... you know... go and actually play Vintage? Oh, because then you would have another player focusing on doing the same to you with their undivided attention.
There is combo, there is stax and there are quick general kills, but restrain yourself a little please. Its actually harder to -not- build a deck that murders the table before turn 6 than it is to go balls to the wall. I used to play an optimized Azami combo deck. It was too easy. It stopped being fun, for both the other players as well as myself.
If you insist upon playing like that, at the very least pay attention to where your group is at. If everyone else is playing battlecruiser magic then tone it down.
EDH is the most fun when everyone at the table is on the same page competitiveness-wise.
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