So I built a Ghost Council of Orzhova deck. More or less a pretty standard EtB/LtB abusing deck taking advantage of sacrifice outlets and recursion/reanimation to bring it all back. One card that I haven't seen in lists like this is Enduring Renewal. Why?
In some situations it's certainly worse than something like Nim Deathmantle, noteably when the creature being sacrificed costs more than 4 mana. But turning your Shriekmaw into a machine gun, looping Fleshbag Marauder again and again, or gaining 200 life (and drawing 30+ cards) with Necropotence and Children of Korlis has got to be worth the slight loss of efficiency in other cases. Nim Deathmantle may be better, but does that make Enduring Renewal bad?
I think the biggest reason it doesn't get run often is because there is a certain amount of risk inherent in it. If someone drops, say, Rest In Peace, or manages to lock you out of dudes with a well timed Tormod's Crypt effect, it's suddenly a telepathy that's pointing the wrong direction, and also happens to lock you out of drawing more dudes, ever. Alternately, even if they don't grave hate you, they can just Evacuation into Windfall, and oops there goes all your dudes, and you can't draw new ones. It can be a very powerful combo piece, don't get me wrong, but it's definitely not an auto include, just for it's ability to screw you over so very very much.
Hmm, yes, I hadn't considered Rest in Peace (or Leyline of the Void, I suppose). That would be fairly awful.
Certainly not saying it should be considered an auto-include. You need to be able to make very good use of the recursion to make it worth the risks. The risks seem a little bigger than they did when I first made this thread though...
So I built a Ghost Council of Orzhova deck. More or less a pretty standard EtB/LtB abusing deck taking advantage of sacrifice outlets and recursion/reanimation to bring it all back. One card that I haven't seen in lists like this is Enduring Renewal. Why?
In some situations it's certainly worse than something like Nim Deathmantle, noteably when the creature being sacrificed costs more than 4 mana. But turning your Shriekmaw into a machine gun, looping Fleshbag Marauder again and again, or gaining 200 life (and drawing 30+ cards) with Necropotence and Children of Korlis has got to be worth the slight loss of efficiency in other cases. Nim Deathmantle may be better, but does that make Enduring Renewal bad?
Certainly not saying it should be considered an auto-include. You need to be able to make very good use of the recursion to make it worth the risks. The risks seem a little bigger than they did when I first made this thread though...
Black has a few other recursion engines though. Have you tried C
orpse Dance?
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