I had a fun couple of turns in a 3 player game with Tana, the Bloodsower/Reyhan, Last of the Abzan last night. Played Tana, followed with Wolfir Silverheart the next turn, paired and hit player A for 6 and 6 saprolings. Following turn, activate Mosswort Bridge to put Fallen Ideal on Tana, sac the 6 saprolings for lethal on player A and 18 more saprolings. Following turn, sac 18 saprolings for lethal on player B. I'm omitting where a couple attempted removal spells met some protection, but it was a nice sequence of turns.
The game after that I got pretty brutally ground out thanks to Breya, Etherium Shaper keeping me from ever getting things moving, but the first game was nice.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
So we have a Selvala, Explorer Returned who is building a very strong board position, Kalemne, Disciple of Iroas with a bit of experience and a booster making Kalemne herself into a threat, Sen Triplets who's mostly gathering up protection to withstand Selvala's and Kalemne's onslaught, and me with Olivia, Mobilized for War having landed a Crypt Ghast the turn before - and having an Urborg, Tomb of Yawgmoth out, so all my mountains tap for RB. I also have Olivia out on the field, and there's some dragons, Corpse Connoisseur and a Balthor, the Defiled in my graveyard. My turn rolls around and I draw into Disciple of Bolas. Counting my mana, I play a land, tap everything, and drop Ryusei, the Falling Star, and discard Runehorn Hellkite to Olivia, boosting it to a 6/6. Then I Disciple of Bolas it, clearing the board reasonably well, draw 6...into Reanimate. Having 8 mana left, I reanimate Balthor, the Defiled, discard Utvara Hellkite to Olivia's ability, then pop the Balthor to get myself a field involving 6 dragons among which the afformentioned Utvara Hellkite and Scourge of the Throne. Corpse Connoisseur puts Anger in my graveyard, and my Pile-O-Dragons swings, I get 6 more dragons, and I get a second attack step, allowing me to swing with 12 dragons. Oh, did I mention one of the dragons was a Hellkite Tyrant and both Sen Triplets and Kalemne had a nice set of artifacts out, ensuring that while I came short of killing them, I did find myself able to steal all their good stuff on top of kicking Selvala out of the game and put them on precious low life?
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
On my turn, I floated 100 green manage, used Fathom Mage to draw a few cards. I think used Vorel to get up to 8 charge counters on Shrine of Piercing Vision. With 80ish mana floating, guess what I found?
I cast it for most of my deck, leaving 5 cards to play around Stroke of Genius, which the Ruhan player happened to have in hand. The table scooped because I had various ways to win from there.
Today one player played Whims of the Fates in a 4-player game (it was my first experience with this card). Three or us decided to separate permanents to 0-0-100% piles, but I decided to go for 0-50%-50%.
Two players (including that guy who cast it) lost all permanents and surrended immediately.
I won.
It's a pretty slow game, with the Nekusar player managing enough hand disruption to stop anyone from getting anything going while hiding behind some pillowfort enchantments. Eventually the superfriends player does manage to stick and eventually ult Jace, Architect of Thought. He proceeds to completely shut down the Nekusar player and lock out the game by grabbing Obstinate Familiar from the Malfegor player, Notion Thief from me and Windfall from the Nekusar player, resolving them in that order.
Four player game: Riku spellslinger(Me), Gahiji token aggro, Maelstrom Wanderer goodstuff, Zur control.
The game durdles to a halt after Zur gets Arcane Laboratory out and then immediately eats a Chaos Warp (we play with the old tuck rule), and despite playing a spellslinger deck that wants to pseudo-storm off I protect the laboratory throughout the game because its keeping wanderer pretty much useless.
Gahiji and Zur are pretty much playing draw-go, unable to do anything after multiple blatant thieverys from the Wanderer player. Wanderer has Leyline of Anticipation and all the mana in the world so the two of us are trading spells as I try to keep the Wanderer deck in check. Wanderer finally kills Zur removing the laboratory from the game, and I play a series of draw spells and dig into the last piece of my combo but I can't just go off because Wanderer could respond and go off with food chain killing me in response. I pass my turn, Gahiji draws and plays out their hand, and then it's Wanderer's turn when it gets epic.
I was playing my Damia, Sage of Stone deck against two Meren decks. I had Damia, a few mana rocks, a few mana dorks, Grave Titan, and about eight zombie tokens when I end up with Villainous Wealth, one of my favorite spells, in hand.
Had a game the other day that really emphasized the importance of card advantage.
With my Jeskai (Ishai, Ojutai Dragonspeaker / Kraum, Ludevic's Opus) tribal 'Flyers' budget deck playing in a 4-player game. Other player is also all flyers, but Esper instead.
We're doing a lot of the same things in this game, but it definitely hampers attacks against each other. However, he doesn't seem to have focused as much on draw tech, so Kraum and an early Sturmgeist are definitely drawing me ahead. Both other players are eliminated, we live through each other's Cyclonic Rift, but my very deep hand (20+ cards) and red gems like Dragon Tempest are helping me recover faster.
He is able to pull together some stiff defenses, but does tap out to get them all out in play. One Master Warcraft later, and it is all over..
I was playing 1v1 with my Garza Zol tribal vampires against a tuned Breya deck. Early game, I use Praetor's Grasp. I have no illusions about my chances in the game, so I pick a card I could have lots of fun with. The game progresses, and the Breya player taps out and Krark-Clan Ironworks his way into a hardcast Blightsteel Colossus.
I cast the card I stole: Dack Fayden. I steal his Blightsteel.
Didn't win that game, but it was still a pretty fun turn of events.
I destroyed Obzedat, Ghost Council player that went all in on me in a three- player FFA by clearing the board with All is Dust, then getting permanently rid of his general by Time stopping his returning delayed trigger.
This is why the Obzedat player should always be explicit that they are putting it into the Command Zone when his ability exiles himself. The delayed trigger can find him in the Exile Zone (assuming he hasn't moved there since the trigger put him there) since it is the first Public Zone it goes to and then will still return him. In the event of a Time Stop or Stifle or Trickbind they can then still cast him later on.
Either way, it was a pretty good way to get rid of a troublesome player
Granted, it was already crazy, but I think you should have gotten more life if I'm not mistaken Weebo. Doesn't lifelink operate separately from 'damage dealt = life gained'? Kind of like Spirit Link, but not quite?
You know your game is going to be fun when you Spelljack a Consecrated Sphinx, then a few turns later finally cast it (To prevent immediate exile/theft), then follow up with Cyclonic Rift and Day's Undoing.
Needless to say, that game went my way pretty fast.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Actually, Rafiq of the Many in Weebo's example gives double strike...and each strike would have given double life from Armadillo Cloak and lifelink. So, no...he should have gotten 168 life(if my calculations are correct).
Player 3: "Venser was 200 years old at that point in the story."
Player 1: "I don't think it was ever explained how though."
Player 4: "His Journal , obviously."
We all agreed that I won that game, rather than deal with the number crunching.
2 (Eternal Witness), 2+8 (Hornet Queen), 2+6 (Siege-Gang Commander), 2+24 (Omnath)
8 (Hornet Queen)+ 6 (Siege-Gang) + 24 (Omnath)
84 damage... and that's only after the first copy of Warp World
I was playing my Chainer, Dementia Master deck, against Marath (hatebears and combos), Nekusar (it's a Nekusar deck...) and I forget the third one (it had green but the player has a few of decks with that colour). I had a couple of things I'd reanimated including a Sangromancer I'd Entombed in response to a Nekusar wheel earlier in the game (the only reason I was still alive and a pretty fun play in itself), and my general. EoT I had 3 mana left, so I look through peoples GYs and decide to grab Nekusar's Magus of the Jar. Come my turn, lacking anything better to do, I crack the Magus. My new hand isn't that exciting except a Phyrexian Altar, which I play, and a Sepulchral Primordial which I'd rather was in the yard anyway, so pass I the turn with enough mana for a couple of reanimations if I sac my creatures, and look at what the Magus' discard has given me to play with.
So, reanimate the Primordial, grab E Wit and half the combo, then also reanimate the other half of the combo. Of course, it's long after combat so infinite hasty tokens doesn't kill straight off, and instead I have to feed them all into my Phyrexian Altar and use the card the Witness got back - Entomb of course - to grab a Gary. A few reanimation-sacrifices later, and I'm the last one standing.
Now, sure, Kiki-Conscripts and Gary aren't exactly that interesting, but using stuff from everyone's decks to win with them in a mono-black deck seems decent enough.
I'm running Jori En, Ruin Diver and the game has come down to me and a guy playing a cat tribal deck (i have a hyper-competitive meta, i know). He just killed the third player with Nacatl War-Pride and Cathar's Crusade dealing upwards of 1000 damage, and he's got both Mana Reflection and Zendikar Resurgent in play too, as well as other miscellaneous cats. Basically if he ever attacks me unimpeded I will die. Up to this point I've been fending him off with junk like Aetherize. He's at 21 life, and I'm at 30-something, but it doesn't much matter since any attack that gets through would be for 100+ damage.
On my side I have Jace's Sanctum and Jori En, Ruin Diver herself. I play Sphinx-Bone Wand, pass the turn, and manage to bounce his attackers and buy myself another turn while putting a counter on the wand and pinging him.
My turn, I play Spellweaver Volute on some instant in my graveyard, then proceed to Flame Jab him. The luckily enough between scrying from the sanctum and drawing from Jori En, Ruin Diver I'm able to find a land. And then another, and then another (using the cantrip instants in my graveyard). I end up playing Flame Jab three times, each time copying a different instant and burning him for more damage as the counters stack up on the wand until it hits him for lethal.
And here i was thinking of cutting the wand for costing too much.
I was in a 4-player pod, and one opponent was playing Grenzo, Havoc Raiser, and another was playing Jhoira of the Ghitu. The game was getting into its late stages. The Grenzo player went on his big offensive, sending a bunch of goblins to take down the Jhoira player. He casts a Chaos Warp targeting the Jhoira player's only blocker, a Kederekt Leviathan.
The Jhoira player casts Swerve, changing the target to Sword of Feast and Famine. Then he casts Reiterate, copying the Chaos Warp at Eldrazi Monument. The Grenzo player goes to shuffle them in, but we tell him they have to be done separately. I like to make sure everything's fair, so I request to cut the Grenzo player's deck.
He agrees, shuffles in the Monument. I cut, and he reveals Hanweir Battlements.
The game after that I got pretty brutally ground out thanks to Breya, Etherium Shaper keeping me from ever getting things moving, but the first game was nice.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
This prompted Cyclonic Rift on the Jitte, and I killed various creatures. I took 20 damage from a Puresteel Paladin thanks to Gisela, Blade of Goldnight, but Vorel got Rushwood Grove up to over 500 storage counters thanks to Awakening.
On my turn, I floated 100 green manage, used Fathom Mage to draw a few cards. I think used Vorel to get up to 8 charge counters on Shrine of Piercing Vision. With 80ish mana floating, guess what I found?
Genesis Wave.
I cast it for most of my deck, leaving 5 cards to play around Stroke of Genius, which the Ruhan player happened to have in hand. The table scooped because I had various ways to win from there.
Two players (including that guy who cast it) lost all permanents and surrended immediately.
I won.
Neheb
Marath
Yidris
Sharuum
Yidris
Credit to DolZero for this awesome sig!
It's a pretty slow game, with the Nekusar player managing enough hand disruption to stop anyone from getting anything going while hiding behind some pillowfort enchantments. Eventually the superfriends player does manage to stick and eventually ult Jace, Architect of Thought. He proceeds to completely shut down the Nekusar player and lock out the game by grabbing Obstinate Familiar from the Malfegor player, Notion Thief from me and Windfall from the Nekusar player, resolving them in that order.
The game durdles to a halt after Zur gets Arcane Laboratory out and then immediately eats a Chaos Warp (we play with the old tuck rule), and despite playing a spellslinger deck that wants to pseudo-storm off I protect the laboratory throughout the game because its keeping wanderer pretty much useless.
Gahiji and Zur are pretty much playing draw-go, unable to do anything after multiple blatant thieverys from the Wanderer player. Wanderer has Leyline of Anticipation and all the mana in the world so the two of us are trading spells as I try to keep the Wanderer deck in check. Wanderer finally kills Zur removing the laboratory from the game, and I play a series of draw spells and dig into the last piece of my combo but I can't just go off because Wanderer could respond and go off with food chain killing me in response. I pass my turn, Gahiji draws and plays out their hand, and then it's Wanderer's turn when it gets epic.
Him: Cast Maelstrom Wanderer
Me: Respond with Turnabout, Reiterate targeting Turnabout.
Him: Activate Glen Elendra Archmage(had already persisted) targeting Turnabout.
Me: Respond with Voidslime stifling Glen Elendra.
Him: Cryptic Command targeting Turnabout with the counterspell effect, and drawing a card.
Me: Swan Song countering Cryptic Command, I am now tapped out.
Him: Flash in Eternal Witness targeting Teferi, mage of Zhalfir in his grave. Cast Teferi.
Me: Respond with Force of Will countering Teferi. Stack resolves down to reiterate returning to my hand and me untapping my lands where I then proceed to win with Turnabout-Reiterate-Lightning Bolt.
URGRiku, Sorcerer SupremeGRU
Who needs permanents anyways?
WUBRGDeckbuilder's ToolboxGRBUW
Warning:Contents include 34 decks and growing
Being that I can never pass up a chance to cast it, I aim Villainous Wealth for 13 at one of the Meren players and peel a bunch of spells, but most importantly Ashnod's Altar, Nim Deathmantle, and Altar of Dementia. Surprise, instant death!
The Meren player informs me that he also includes a Grave Titan for this exact purpose.
With my Jeskai (Ishai, Ojutai Dragonspeaker / Kraum, Ludevic's Opus) tribal 'Flyers' budget deck playing in a 4-player game. Other player is also all flyers, but Esper instead.
We're doing a lot of the same things in this game, but it definitely hampers attacks against each other. However, he doesn't seem to have focused as much on draw tech, so Kraum and an early Sturmgeist are definitely drawing me ahead. Both other players are eliminated, we live through each other's Cyclonic Rift, but my very deep hand (20+ cards) and red gems like Dragon Tempest are helping me recover faster.
He is able to pull together some stiff defenses, but does tap out to get them all out in play. One Master Warcraft later, and it is all over..
Not sure why I don't see that card more...
I cast the card I stole: Dack Fayden. I steal his Blightsteel.
Didn't win that game, but it was still a pretty fun turn of events.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
Either way, it was a pretty good way to get rid of a troublesome player
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Needless to say, that game went my way pretty fast.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Player 1: "I don't think it was ever explained how though."
Player 4: "His Journal , obviously."
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
Purphoros, God of the Forge
Eternal Witness
Hornet Queen
Siege-Gang Commander
Omnath, Locus of Rage
Doubling Season
and 12 assorted lands.
We all agreed that I won that game, rather than deal with the number crunching.
2 (Eternal Witness), 2+8 (Hornet Queen), 2+6 (Siege-Gang Commander), 2+24 (Omnath)
8 (Hornet Queen)+ 6 (Siege-Gang) + 24 (Omnath)
84 damage... and that's only after the first copy of Warp World
Neheb
Marath
Yidris
Sharuum
Yidris
Which include both halves of Kiki-Conscripts from Marath and an Eternal Witness from the third player.
So, reanimate the Primordial, grab E Wit and half the combo, then also reanimate the other half of the combo. Of course, it's long after combat so infinite hasty tokens doesn't kill straight off, and instead I have to feed them all into my Phyrexian Altar and use the card the Witness got back - Entomb of course - to grab a Gary. A few reanimation-sacrifices later, and I'm the last one standing.
Now, sure, Kiki-Conscripts and Gary aren't exactly that interesting, but using stuff from everyone's decks to win with them in a mono-black deck seems decent enough.
On my side I have Jace's Sanctum and Jori En, Ruin Diver herself. I play Sphinx-Bone Wand, pass the turn, and manage to bounce his attackers and buy myself another turn while putting a counter on the wand and pinging him.
My turn, I play Spellweaver Volute on some instant in my graveyard, then proceed to Flame Jab him. The luckily enough between scrying from the sanctum and drawing from Jori En, Ruin Diver I'm able to find a land. And then another, and then another (using the cantrip instants in my graveyard). I end up playing Flame Jab three times, each time copying a different instant and burning him for more damage as the counters stack up on the wand until it hits him for lethal.
And here i was thinking of cutting the wand for costing too much.
Tymna & Ishai, ie Esper Edric
Crosis Turbotrash
The Jhoira player casts Swerve, changing the target to Sword of Feast and Famine. Then he casts Reiterate, copying the Chaos Warp at Eldrazi Monument. The Grenzo player goes to shuffle them in, but we tell him they have to be done separately. I like to make sure everything's fair, so I request to cut the Grenzo player's deck.
He agrees, shuffles in the Monument. I cut, and he reveals Hanweir Battlements.
He shuffles in the sword, and I cut once again.
He reveals Hanweir Garrison.