CatParty 1GWU
Legendary Creature - Cat Warrior Druid
Skip your draw step.
Whenever you draw a card, you may reveal it. If it's a creature card, draw a card.
2/3
Seems pretty awesome. My only suggestions are +1 power but other than it can only get out of hand if your deck is only creatures+lands. Otherwise I think it is good.
I guess mine is up next.
Goblin Techies, Chaos Tactician URR
Legendary Creature - Goblin Advisor
Whenever a player casts a spell for the first time during a turn, flip a coin. If the coin flip comes up heads, that player exiles that spell face-up before it resolves and reveals cards from the top of his or her library until they reveal a card with the same type as the exiled card and may cast the revealed spell for free. All cards revealed this way are put back on the top of that player's library in a random order. 0/1
Joe, Armadillo Herdsman 2GGWW
Legendary Creature - Human Druid
When Joe, Armadillo Herdsman enters the battlefield, choose a number. You may have each opponent gain that much life. If you do, put that many 0/2 green Armadillo creature tokens onto the battlefield with Trample and "whenever this creature deals damage, you gain that much life."
Creature tokens you control get +2/+0.
1/3
"My herd needs no protection. I simply tell them where to go."
This is a cool card idea, but the fact that you can choose any number seems somewhat broken to me. For example, if you had Concordant Crossroads in play, you could choose an arbitrarily large number and then just knock 2 players out of the game right there. Also with something like Altar of Dementia you could mill everyone out. I think the number needs to be capped by something other than your imagination to make it more fair.
Back when the battalion mechanic came out, I created a naya soldiers/knights/tokens commander in the CCC forum:
Stephen, Battalion Commander 2RGW
Legendary Creature - Human Knight
Double strike Battalion - Whenever ~ and at least two other creatures attack, other Knight and/or Soldier creatures you control get +2/+2 and gain trample until end of turn. They are indestructible this turn.
2/4
Any suggestions on this would be appreciated. If my play group let's me, I might just make the deck for it.
Although, I might have to make a junk (BGW) commander since I have really been loving that color combo too. Or maybe just BW.
This is a cool card idea, but the fact that you can choose any number seems somewhat broken to me. For example, if you had Concordant Crossroads in play, you could choose an arbitrarily large number and then just knock 2 players out of the game right there. Also with something like Altar of Dementia you could mill everyone out. I think the number needs to be capped by something other than your imagination to make it more fair.
Yeah, probably right. Not sure what amount to limit it to without being too arbitrary about it though. Perhaps half my life total rounded down? Also, making it "attacking creature tokens you control get +2/+0" instead of a constant buff could help balance it a bit more.
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Standard - GW Humans Modern - B Infect EDH - GBaru, Fist of Krosa (ramp/land theme) Casual - WR Defender
Hmm, a card based on our names, let's give this a try.
Windfall 2U
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Well that was unexciting. Let's try again:
Windfall, Advent of Fortune 1WUR
Legendary Creature - Incarnation
Cards you own have Miracle 1
You may pay an additional WUR as you cast a spell, if you do that spell has cascade.
2/2
The Portrait of Donovan Gray -- BBB
Legendary Artifact Creature -- Construct
If damage would be dealt to you, draw a card and put that many age counters on ~ instead.
When ~ dies, sacrifice a permanent for each age counter on it.
0/1
Maybe the concept would be better suited as a noncreature, but then it wouldn't fit the criteria, would it?
The Portrait of Donovan Gray -- BBB
Legendary Artifact Creature -- Construct
If damage would be dealt to you, draw a card and put that many age counters on ~ instead.
When ~ dies, sacrifice a permanent for each age counter on it.
0/1
Maybe the concept would be better suited as a noncreature, but then it wouldn't fit the criteria, would it?
Hmm... well, atm there isn't much black about it. Maybe "BG,t: Target creature you control gains deathtouch until end of turn. That creature fights another target creature."
Enizzle, Troll King
2BBGG
Legendary Creature - Troll Royalty
During your upkeep, you may return a creature from your graveyard to play. That creature gains haste. Sacrifice it at end of turn.
If a creature would go into any graveyard from play, remove it from the game instead.
Sacrifice a creature: Regenerate Enizzle, Troll King
6/4
"You banned me for WHAT? Dude, stop being a Nazi."
That may be, but it doesn't change that their numbers are still quite low. I believe MaRo once commented and said that Vigilance had no true secondary, but I could very well be confusing it with some other mechanic.
That may be, but it doesn't change that their numbers are still quite low. I believe MaRo once commented and said that Vigilance had no true secondary, but I could very well be confusing it with some other mechanic.
Oh, they're definitely low. I wouldn't be surprised if they're making a deliberate effort to bring Green up to secondary status, though. After all, more than half the green cards with vigilance were created in the last five years or so. A large portion of that comes from the last few sets, so it seems to me they're ramping up green's representation of Vigilance, so there really is a secondary color for it.
Oh, they're definitely low. I wouldn't be surprised if they're making a deliberate effort to bring Green up to secondary status, though. After all, more than half the green cards with vigilance were created in the last five years or so. A large portion of that comes from the last few sets, so it seems to me they're ramping up green's representation of Vigilance, so there really is a secondary color for it.
I was trying to think of different ability combinations when I ran across Vorapede and thought "that could work". I've mostly been trying to be able to use the fight mechanic and attack on the same turn but I only want to be able to fight once a turn as well. I think I might put Vigilance back in but it's definitely a tricky situation.
Dewdrop, the Impulsive Knowledge3UR Legendary Creature - Elemental
Dewdrop, the Impulsive Knowledge can't be countered by spells or abilities.
Whenever an opponent taps a land for mana on another player's turn, that opponent sacrifices that land.
During your turn, if a source an opponent controls would target a permanent you control, Dewdrop deals 3 damage to that opponent and you draw a card. "Just think... don't do." ~ A contradiction.
2/5
I'm all about making sure people think twice about who they target, and playing anti-control control decks.
Dewdrop, the Impulsive Knowledge3UR Legendary Creature - Elemental
Dewdrop, the Impulsive Knowledge can't be countered by spells or abilities.
Whenever an opponent taps a land for mana on another player's turn, that opponent sacrifices that land.
During your turn, if a source an opponent controls would target a permanent you control, Dewdrop deals 3 damage to that opponent and you draw a card. "Just think... don't do." ~ A contradiction.
2/5
I'm all about making sure people think twice about who they target, and playing anti-control control decks.
Truly fun cards both of them. Unfortunately I am unable to make a card from my username I find the cats in Magic to be sub-par and weird.
Thanks! For your name you could try...
Kittens, the Cat Lady 2GW
Legendary Creature - Human Cat
Vigilance
Kittens, the Cat Lady has power and toughness equal to the number of cats you control. Whenever Kittens attacks or blocks, put X 2/2 white cat creature token into play, where X is equal to Kitten's power.
WR: Untap SamuraiMunky. If you do, SamuraiMunky must block this turn. RG: Until end of turn, SamuraiMunky gains "This creature can only be blocked by two or more creatures." WG: Search your library for an equipment card with converted mana cost less than the amount of combat damage SamuraiMunky has dealt this turn. Reveal it and put it into your hand.
3/3
WR: Untap SamuraiMunky. If you do, SamuraiMunky must block this turn. RG: Until end of turn, SamuraiMunky gains "This creature can only be blocked by two or more creatures." WG: Search your library for an equipment card with converted mana cost less than the amount of combat damage SamuraiMunky has dealt this turn. Reveal it and put it into your hand.
3/3
3/3 for 7 mana feels really small. With the creatures being printed these days you'd probably get away with being a 6/6 with no problems.
An Unskilled Ninja2BR Legendary Creature - Human Ninja
Double Strike, wither
Whenever ~ deals combat damage to a player, it deals that much damage to each other creature. 1BR, Return a random unblocked attacker you control to its owner's hand: Put ~ onto the battlefield from your hand or command zone tapped and attacking. 1/2
An Unskilled NinjaBR Legendary Creature - Human Ninja
Wither
Whenever ~ deals combat damage to a player, it deals that much damage to each other creature. BR, Return a random unblocked attacker you control to its owner's hand: Put ~ onto the battlefield from your hand or command zone tapped and attacking. 1/2
Dunno, that sounds like a pretty skilled ninja to me.
Seems pretty awesome. My only suggestions are +1 power but other than it can only get out of hand if your deck is only creatures+lands. Otherwise I think it is good.
I guess mine is up next.
Legendary Creature - Goblin Advisor
Whenever a player casts a spell for the first time during a turn, flip a coin. If the coin flip comes up heads, that player exiles that spell face-up before it resolves and reveals cards from the top of his or her library until they reveal a card with the same type as the exiled card and may cast the revealed spell for free. All cards revealed this way are put back on the top of that player's library in a random order.
0/1
This is a cool card idea, but the fact that you can choose any number seems somewhat broken to me. For example, if you had Concordant Crossroads in play, you could choose an arbitrarily large number and then just knock 2 players out of the game right there. Also with something like Altar of Dementia you could mill everyone out. I think the number needs to be capped by something other than your imagination to make it more fair.
GUB [Retired Primer] The Mimeoplasm BUG
Modern: UR Storm RU
Cube: WUBRG Pauper Cube GRBUW
Credit for the banner goes to DarkNightCavalier at Heroes of the Plane Studios
Stephen, Battalion Commander 2RGW
Legendary Creature - Human Knight
Double strike
Battalion - Whenever ~ and at least two other creatures attack, other Knight and/or Soldier creatures you control get +2/+2 and gain trample until end of turn. They are indestructible this turn.
2/4
Any suggestions on this would be appreciated. If my play group let's me, I might just make the deck for it.
Although, I might have to make a junk (BGW) commander since I have really been loving that color combo too. Or maybe just BW.
Thanks!
That's actually a misconception... Green is secondary in vigilance, though it's obviously far behind white. See Sentinel Spider, Brushstrider, and Village Survivors.
And Ruric Thar, the Unbowed.
Pristaxcontrombmodruu!
Yeah, probably right. Not sure what amount to limit it to without being too arbitrary about it though. Perhaps half my life total rounded down? Also, making it "attacking creature tokens you control get +2/+0" instead of a constant buff could help balance it a bit more.
Standard - GW Humans
Modern - B Infect
EDH - G Baru, Fist of Krosa (ramp/land theme)
Casual - WR Defender
For vorthosian reasons on this guy cause he is a two-headed ogre.
Sorcery
Each player discards his or her hand, then draws cards equal to the greatest number of cards a player discarded this way.
Well that was unexciting. Let's try again:
Legendary Creature - Incarnation
Cards you own have Miracle 1
You may pay an additional WUR as you cast a spell, if you do that spell has cascade.
2/2
Though perhaps not a B/G ability. I've been trying to make myself very troll like so any suggestions are greatly appreciated.
EDH
Maelstrom Wanderer
The Portrait of Donovan Gray -- BBB
Legendary Artifact Creature -- Construct
If damage would be dealt to you, draw a card and put that many age counters on ~ instead.
When ~ dies, sacrifice a permanent for each age counter on it.
0/1
Maybe the concept would be better suited as a noncreature, but then it wouldn't fit the criteria, would it?
Draft my Mono-Blue Cube!
lichess.org | chess.com
Definitely an enchantment. But I enjoy this.
Legendary creature - Human
In a world dominated by boring white guys there sure aren't many of in the ranks.
0/1
WUBRGPauper Battle BoxWUBRG ... and why I am not a fan of Wayne Reynolds' Illustrations.
At least you're honest.
And Godewins Law makes its appearance
There sure are a lot of trolls on Sally...
That may be, but it doesn't change that their numbers are still quite low. I believe MaRo once commented and said that Vigilance had no true secondary, but I could very well be confusing it with some other mechanic.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Oh, they're definitely low. I wouldn't be surprised if they're making a deliberate effort to bring Green up to secondary status, though. After all, more than half the green cards with vigilance were created in the last five years or so. A large portion of that comes from the last few sets, so it seems to me they're ramping up green's representation of Vigilance, so there really is a secondary color for it.
I was trying to think of different ability combinations when I ran across Vorapede and thought "that could work". I've mostly been trying to be able to use the fight mechanic and attack on the same turn but I only want to be able to fight once a turn as well. I think I might put Vigilance back in but it's definitely a tricky situation.
EDH
Maelstrom Wanderer
GUDexceleration, Master Cultivator
Legendary Creature - Human Druid
Whenever a land enters the battlefield, it's controller puts a 0/1 green plant creature token into play.
All creatures get -X/-0, where X is the number of plants in play.
1/2
If I were to base it off of my name then it'd be,
UR Dexceleration, the Expediter
Legendary Creature - Human Wizard
Whenever you cast a spell during an opponent's turn, Dexceleration deals damage to each player equal to that cards converted mana cost.
1/1
Some things might have to be altered for balancing reasons.
http://forums.mtgsalvation.com/showthread.php?t=307453
Legendary Creature - Elemental
Dewdrop, the Impulsive Knowledge can't be countered by spells or abilities.
Whenever an opponent taps a land for mana on another player's turn, that opponent sacrifices that land.
During your turn, if a source an opponent controls would target a permanent you control, Dewdrop deals 3 damage to that opponent and you draw a card.
"Just think... don't do." ~ A contradiction.
2/5
I'm all about making sure people think twice about who they target, and playing anti-control control decks.
Truly fun cards both of them. Unfortunately I am unable to make a card from my username I find the cats in Magic to be sub-par and weird.
I would play this if I could, I really like it.
Wow, I can hardly keep up with you guys.
EDH
Maelstrom Wanderer
Thanks! For your name you could try...
Kittens, the Cat Lady 2GW
Legendary Creature - Human Cat
Vigilance
Kittens, the Cat Lady has power and toughness equal to the number of cats you control. Whenever Kittens attacks or blocks, put X 2/2 white cat creature token into play, where X is equal to Kitten's power.
http://forums.mtgsalvation.com/showthread.php?t=307453
SamuraiMunky - 4WRG
Legendary Creature - Samurai Ape Spellshaper
Bushido 2
WR: Untap SamuraiMunky. If you do, SamuraiMunky must block this turn.
RG: Until end of turn, SamuraiMunky gains "This creature can only be blocked by two or more creatures."
WG: Search your library for an equipment card with converted mana cost less than the amount of combat damage SamuraiMunky has dealt this turn. Reveal it and put it into your hand.
3/3
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
3/3 for 7 mana feels really small. With the creatures being printed these days you'd probably get away with being a 6/6 with no problems.
Legendary Creature - Human Ninja
Double Strike, wither
Whenever ~ deals combat damage to a player, it deals that much damage to each other creature.
1BR, Return a random unblocked attacker you control to its owner's hand: Put ~ onto the battlefield from your hand or command zone tapped and attacking.
1/2
Thanks to Rivenor of Miraculous Recovery Signatures!
Dunno, that sounds like a pretty skilled ninja to me.