I agree with Drain Life. In a parallel universe where madness has 20+ really solid cards Anje would be amazing. In ours I find her underehelming. Id like to see a general that gives the next card you discard madness or a discard outlet that has more presence and not madness specific, maybe something like Pack Rat in the zone.
Sometimes a commander can be more fun because of its limitations. I'm personally liking the power level of this batch of commanders so far. They aren't all "must kill immediately or the game is over" power level.
Getting to play a bunch of innistrad jank, making it cheap and giving it flash and a cantrip...that just sounds like fun.
There's very little fun in playing awful cards that don't meaningfully affect the board. That sounds weaker than the average commander pre-con, let alone your average mid-power table. If you can convince everyone to play bad decks it could be fun, but that's a hard sell.
I agree with Drain Life. In a parallel universe where madness has 20+ really solid cards Anje would be amazing. In ours I find her underehelming. Id like to see a general that gives the next card you discard madness or a discard outlet that has more presence and not madness specific, maybe something like Pack Rat in the zone.
Sometimes a commander can be more fun because of its limitations. I'm personally liking the power level of this batch of commanders so far. They aren't all "must kill immediately or the game is over" power level.
Getting to play a bunch of innistrad jank, making it cheap and giving it flash and a cantrip...that just sounds like fun.
Some people prefer pure value and no down sides, instead of finding ways to complement mechanics. I personally find brainstorming the funnest part of deck-building.
I ought to remind people that:
1) Anje's ability is technically cycling with an up side.
2) Anje untaps when you discard a card with madness, you're not required to cast it. With Alhammarret's Archive per Dirk's suggestion, that's repeatable value.
3) You are allowed to discard non-madness cards to draw new cards, even benefit from discarding. Think reanimation spells.
4) Flashback also works with Anje as you could put them into grave for later use. Think Jace, Vryn's Prodigy.
5) In short, nobody said you're only allowed to use madness cards in an Anje deck, much like Sevinne, the Chronoclasm being a "flashback commander" who could also work with retrace/aftermath. Hell, you could technically run zero madness cards and simply utilize Anje's cycling ability.
6) There are still new cards not shown yet. I'm willing to bet that WotC did not create a madness deck without new cards, new power.
Ya sure, no disrespect to those who enjoy playing a lower powered deck. It's not my cup of tea but I get it
Anje enables Worldgorger Dragon combo more than other commanders, due to her haste and dragon untapping her, which means even if you don’t have the right card in hand, Anje could find it, save you the need have a perfect hand.
Ya sure, no disrespect to those who enjoy playing a lower powered deck. It's not my cup of tea but I get it
Anje enables Worldgorger Dragon combo more than other commanders, due to her haste and dragon untapping her, which means even if you don’t have the right card in hand, Anje could find it, save you the need have a perfect hand.
Care to explain what you mean? How does she enable to combo better? Dragon does not have madness meaning she will not untap.
Hey guys, does K'rrik's payment ability work with extort? Cause if so, that is a lot of free extort triggers! Play all the extort dudes, play a spell, pay it 5 times using 10 life, then in a 4 player pod gain 15!!!
Hey guys, does K'rrik's payment ability work with extort? Cause if so, that is a lot of free extort triggers! Play all the extort dudes, play a spell, pay it 5 times using 10 life, then in a 4 player pod gain 15!!!
To my knowledge no. Extort is not an activated ability and thus technically has no cost.
If I am incorrect on this, I will be building an extort deck as I play multiplayer, so for 2 life I will be netting 3 back.
K'rrik doesn't say it has to be an activated ability, just any time you were to pay black you can pay 2 life instead. Edit: I see what you meant now but it would be weird to say you may pay X and not have it be a "cost" but I agree it's unclear.
K'rrik doesn't say it has to be an activated ability, just any time you were to pay black you can pay 2 life instead. Edit: I see what you meant now but it would be weird to say you may pay X and not have it be a "cost" but I agree it's unclear.
Ya sure, no disrespect to those who enjoy playing a lower powered deck. It's not my cup of tea but I get it
Anje enables Worldgorger Dragon combo more than other commanders, due to her haste and dragon untapping her, which means even if you don’t have the right card in hand, Anje could find it, save you the need have a perfect hand.
Care to explain what you mean? How does she enable to combo better? Dragon does not have madness meaning she will not untap.
When you're blinking all your stuff with WGD, you also blink anje, untapping her so she can dig for whatever you need to win. So if she's on-board she's a wincon with WGD. Plus being a discard outlet for WGD. Doesn't matter if WGD has madness.
K'rrik doesn't say it has to be an activated ability, just any time you were to pay black you can pay 2 life instead. Edit: I see what you meant now but it would be weird to say you may pay X and not have it be a "cost" but I agree it's unclear.
Might be smart to wait for an actual judge to get back to us, but so far someone claims it works.
Edit: IT WORKS! Let the drain extravaganza begin!
Not to derail your excitement here, but isn’t relying on extort to profit off K’rrik the same as running madness spells with Anje? There’s what, 3 playable extort Mono-B cards?
Sorry, just find it amusing that in one breath you knock a sub-optimal strategy by saying it’s not for you, then suggest you’ll play a different sub-optimal strategy.
K'rrik doesn't say it has to be an activated ability, just any time you were to pay black you can pay 2 life instead. Edit: I see what you meant now but it would be weird to say you may pay X and not have it be a "cost" but I agree it's unclear.
Might be smart to wait for an actual judge to get back to us, but so far someone claims it works.
Edit: IT WORKS! Let the drain extravaganza begin!
Not to derail your excitement here, but isn’t relying on extort to profit off K’rrik the same as running madness spells with Anje? There’s what, 3 playable extort Mono-B cards?
Sorry, just find it amusing that in one breath you knock a sub-optimal strategy by saying it’s not for you, then suggest you’ll play a different sub-optimal strategy.
Right so the difference is I dont have to only play only extort. I can pick the best extort pieces as well as all the other great life drain effects in black to make a life gain/drain deck which is an established archetype with tons of support. I'll also play stuff with heavy mono B costs for maximum ramp. You can't do this with Anje. If she cared about discarding cards in general she would have been so much better, working with Hellbent and mass discard too to build a whole archetype, but sadly no, she only works with madness specifically.
I terms of overall power level I think K'rrik is way stronger
I terms of overall power level I think K'rrik is way stronger
And that’s ok. Just didn’t see the reason you’d knock one “bad” strategy and suggest another. I mean, powerlevel for both commanders is going to be entirely dependent on what’s in the 99, because neither are going to carry their respective decks without support. I’d argue a 3-cmc “free” discard outlet is going to lead to a more consistent game in the long run than a suicide mono-B deck, especially at a table of 4+, but to each their own.
I guess my point is that I’m calling you out for poo-pooing one strategy for being weak, and suggest another that is just as weak. Just didn’t see the reason for the comment is all, considering your build would probably equal that of an Anje build.
I terms of overall power level I think K'rrik is way stronger
And that’s ok. Just didn’t see the reason you’d knock one “bad” strategy and suggest another. I mean, powerlevel for both commanders is going to be entirely dependent on what’s in the 99, because neither are going to carry their respective decks without support. I’d argue a 3-cmc “free” discard outlet is going to lead to a more consistent game in the long run than a suicide mono-B deck, especially at a table of 4+, but to each their own.
I guess my point is that I’m calling you out for poo-pooing one strategy for being weak, and suggest another that is just as weak. Just didn’t see the reason for the comment is all, considering your build would probably equal that of an Anje build.
I don't believe they are the same power level at all. You can call me out for being incorrect on that. Maybe K'rrik life drain is weaker than I believe and/or Anje Madness is better than I think but imo a Kriik life drain strategy would stomp any Anje build and because of that I don't think it's accurate to call me out as a hypocrite. Wrong? Ya maybe
Edit: That being said, I didn't know about the Worldgorger synergy when initially dunking in her. If there are more things like that ill totally admit to being wrong
I have this vision for Rakdos. An each player discards cards strategy with cards like Madness, Hellbent and other stuff to break parity. I really want Rakdos madness to be good, I really do. So far Neheb, the Worthy is the best option and tbh he sux. I still have high hopes for the other 2 generals.
Anje enables Worldgorger Dragon combo more than other commanders, due to her haste and dragon untapping her, which means even if you don’t have the right card in hand, Anje could find it, save you the need have a perfect hand.
Care to explain what you mean? How does she enable to combo better? Dragon does not have madness meaning she will not untap.
When you're blinking all your stuff with WGD, you also blink anje, untapping her so she can dig for whatever you need to win. So if she's on-board she's a wincon with WGD. Plus being a discard outlet for WGD. Doesn't matter if WGD has madness.
I'm glad someone else sees detail. Yes, normally WGD requires an instant speed wincon or a way to stop WGD from continuing the trigger, Anje pretty much allow ALL your wincon to sit in your deck without it needing to be in your hand, because you could just cycle through your deck for them.
[quote from="Buffsam89 »" url="/forums/the-game/commander-edh/204299-unreleased-and-new-card-discussion?comment=27742"]I don't believe they are the same power level at all. You can call me out for being incorrect on that. Maybe K'rrik life drain is weaker than I believe and/or Anje Madness is better than I think but imo a Kriik life drain strategy would stomp any Anje build and because of that I don't think it's accurate to call me out as a hypocrite. Wrong? Ya maybe
Edit: That being said, I didn't know about the Worldgorger synergy when initially dunking in her. If there are more things like that ill totally admit to being wrong
That's the fun of deck-building: Theorizing, researching, testing, before deciding if a commander is worthy. Most people didn't see General Tazri as a combo commander either. A commander backs its deck, and vice versa is also true, Some of the most dangerous commander out there don't appear much until the deck is fleshed out, so it's unwise to dismiss a card's potential so quickly.
Could see it working as an eggs commander or something. Not the sort of thing I play (high-ish powered, combo wins, and wastes a lot of enemy time - three things I avoid) but it could be good in that shell.
Outside of that it seems reminiscent of RTI avacyn - board protection in the command zone. Which is fine but not likely to get played. I guess you could do a sac/etb/death trigger thing, but I think there are better choices for it. I guess if you just gotta do it in boros.
when gerrad dies you may exile it return all artifacts and creatures that were put into your graveyard this turn
This dude literally fought Urza in combat. Therefore, I'm not surprised that he's horrible in combat. Even if they wanted a non-combat oriented commander, they still could have but respectable stats on him...:sigh:
First strike is one of the worst EDH combat abilities, even vigilance would have been better.
when gerrad dies you may exile it return all artifacts and creatures that were put into your graveyard this turn
This dude literally fought Urza in combat. Therefore, I'm not surprised that he's horrible in combat. Even if they wanted a non-combat oriented commander, they still could have but respectable stats on him...:sigh:
First strike is one of the worst EDH combat abilities, even vigilance would have been better.
Interestingly enough, much like the Urza card is who he was before PW, Gerrard here is at the end of his career, so instead of being combat savvy he's the world-saving hero. I understand that they want to deviant from Boros-Combat from now on, but there's no deny that Boros IS very good at combat, I was hoping Gerrard would be better at that spectrum. Of course, Gerrard pretty much reverse the death of your army against board wipe with his own death, that part is definitely Boros.
That said, boy, Gerrard is a combo enabler, and likely the first of Boros to do that. Red and white have always been good with artifacts but there weren't enough legends with artifact synergy outside of combat, so it's refreshing to see. Memory Jar comes to mind, allowing you to draw 7 new cards to play with, twice in one turn. And... hello, Mindslaver? Greater Gargadon?
Interestingly enough, much like the Urza card is who he was before PW, Gerrard here is at the end of his career, so instead of being combat savvy he's the world-saving hero. I understand that they want to deviant from Boros-Combat from now on, but there's no deny that Boros IS very good at combat, I was hoping Gerrard would be better at that spectrum. Of course, Gerrard pretty much reverse the death of your army against board wipe with his own death, that part is definitely Boros.
That said, boy, Gerrard is a combo enabler, and likely the first of Boros to do that. Red and white have always been good with artifacts but there weren't enough legends with artifact synergy outside of combat, so it's refreshing to see. Memory Jar comes to mind, allowing you to draw 7 new cards to play with, twice in one turn. And... hello, Mindslaver? Greater Gargadon?
Once again, if he's old, then why does he have first strike? I don't know, make him a 1/4 to show that's he's gotten old and soft. Or give him an ability that let's him tap permanents other than himself to show that he needs help to get around.
I've been playing for a long time, and it feels like they just messed the character up again. But what else should I expect?
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There's very little fun in playing awful cards that don't meaningfully affect the board. That sounds weaker than the average commander pre-con, let alone your average mid-power table. If you can convince everyone to play bad decks it could be fun, but that's a hard sell.
Some people prefer pure value and no down sides, instead of finding ways to complement mechanics. I personally find brainstorming the funnest part of deck-building.
I ought to remind people that:
1) Anje's ability is technically cycling with an up side.
2) Anje untaps when you discard a card with madness, you're not required to cast it. With Alhammarret's Archive per Dirk's suggestion, that's repeatable value.
3) You are allowed to discard non-madness cards to draw new cards, even benefit from discarding. Think reanimation spells.
4) Flashback also works with Anje as you could put them into grave for later use. Think Jace, Vryn's Prodigy.
5) In short, nobody said you're only allowed to use madness cards in an Anje deck, much like Sevinne, the Chronoclasm being a "flashback commander" who could also work with retrace/aftermath. Hell, you could technically run zero madness cards and simply utilize Anje's cycling ability.
6) There are still new cards not shown yet. I'm willing to bet that WotC did not create a madness deck without new cards, new power.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
Anje enables Worldgorger Dragon combo more than other commanders, due to her haste and dragon untapping her, which means even if you don’t have the right card in hand, Anje could find it, save you the need have a perfect hand.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Seeing as I've already run Purraj of Urborg in the Command Zone... K'rrik has serious potential to go nuts.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Care to explain what you mean? How does she enable to combo better? Dragon does not have madness meaning she will not untap.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
To my knowledge no. Extort is not an activated ability and thus technically has no cost.
If I am incorrect on this, I will be building an extort deck as I play multiplayer, so for 2 life I will be netting 3 back.
Just to be safe I asked here
https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/812965-krrik-and-extort
Might be smart to wait for an actual judge to get back to us, but so far someone claims it works.
Edit: IT WORKS! Let the drain extravaganza begin!
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
Well, time to make an extort deck. (oo bad he is not white and black, so many more options in that sense)
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Not to derail your excitement here, but isn’t relying on extort to profit off K’rrik the same as running madness spells with Anje? There’s what, 3 playable extort Mono-B cards?
Sorry, just find it amusing that in one breath you knock a sub-optimal strategy by saying it’s not for you, then suggest you’ll play a different sub-optimal strategy.
Right so the difference is I dont have to only play only extort. I can pick the best extort pieces as well as all the other great life drain effects in black to make a life gain/drain deck which is an established archetype with tons of support. I'll also play stuff with heavy mono B costs for maximum ramp. You can't do this with Anje. If she cared about discarding cards in general she would have been so much better, working with Hellbent and mass discard too to build a whole archetype, but sadly no, she only works with madness specifically.
I terms of overall power level I think K'rrik is way stronger
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
And that’s ok. Just didn’t see the reason you’d knock one “bad” strategy and suggest another. I mean, powerlevel for both commanders is going to be entirely dependent on what’s in the 99, because neither are going to carry their respective decks without support. I’d argue a 3-cmc “free” discard outlet is going to lead to a more consistent game in the long run than a suicide mono-B deck, especially at a table of 4+, but to each their own.
I guess my point is that I’m calling you out for poo-pooing one strategy for being weak, and suggest another that is just as weak. Just didn’t see the reason for the comment is all, considering your build would probably equal that of an Anje build.
Edit: That being said, I didn't know about the Worldgorger synergy when initially dunking in her. If there are more things like that ill totally admit to being wrong
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
I'm glad someone else sees detail. Yes, normally WGD requires an instant speed wincon or a way to stop WGD from continuing the trigger, Anje pretty much allow ALL your wincon to sit in your deck without it needing to be in your hand, because you could just cycle through your deck for them.
That's the fun of deck-building: Theorizing, researching, testing, before deciding if a commander is worthy. Most people didn't see General Tazri as a combo commander either. A commander backs its deck, and vice versa is also true, Some of the most dangerous commander out there don't appear much until the deck is fleshed out, so it's unwise to dismiss a card's potential so quickly.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
sorry guys he still not so hot
basicly 2WR
first strike 3/3
when gerrad dies you may exile it return all artifacts and creatures that were put into your graveyard this turn
Outside of that it seems reminiscent of RTI avacyn - board protection in the command zone. Which is fine but not likely to get played. I guess you could do a sac/etb/death trigger thing, but I think there are better choices for it. I guess if you just gotta do it in boros.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
This dude literally fought Urza in combat. Therefore, I'm not surprised that he's horrible in combat. Even if they wanted a non-combat oriented commander, they still could have but respectable stats on him...:sigh:
First strike is one of the worst EDH combat abilities, even vigilance would have been better.
Interestingly enough, much like the Urza card is who he was before PW, Gerrard here is at the end of his career, so instead of being combat savvy he's the world-saving hero. I understand that they want to deviant from Boros-Combat from now on, but there's no deny that Boros IS very good at combat, I was hoping Gerrard would be better at that spectrum. Of course, Gerrard pretty much reverse the death of your army against board wipe with his own death, that part is definitely Boros.
That said, boy, Gerrard is a combo enabler, and likely the first of Boros to do that. Red and white have always been good with artifacts but there weren't enough legends with artifact synergy outside of combat, so it's refreshing to see. Memory Jar comes to mind, allowing you to draw 7 new cards to play with, twice in one turn. And... hello, Mindslaver? Greater Gargadon?
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Once again, if he's old, then why does he have first strike? I don't know, make him a 1/4 to show that's he's gotten old and soft. Or give him an ability that let's him tap permanents other than himself to show that he needs help to get around.
I've been playing for a long time, and it feels like they just messed the character up again. But what else should I expect?