I'm incredibly worried about Myth Unbound.
Not only does it provide one-sided advantage to green, and allow it to be more reliant on your Commander than other colors can, but another already problematic card in green will claim it into its Titanic Jaws - Food Chain. If food chain wasn't already incredibly strong with green commanders and allowed ridiculous combos to happen, this card will break even more commanders with it.
I know there will always be combo players and decks, and I like combo - it's just that both Food Chain and Myth Unbound enable very boring two-card combos of "have this card in play, cast your Commander a thousand times and win". Also, since your Commander doesn't die and goes to the command zone, it's one less way for opponents to interact with it with stuff like Blood Artist.
I suspect (or hope) that this printing will cause either Food Chain or Myth Unbound to be looked at as bannable - either way this is a conversation we should be having.
food chain may be looked at as bannable but they will not ban Myth Unbound. (Unless they pull a Scars of Mirrodon (stoneforge Mystic) ban and make it so that you can only use Myth unbound in the (unedited) pre-con. Stoneforeg mystic was in a pre-con and then banned. so you were allowed to use mystic in an unedited precon list
Of course if tehy ban Myth unbound they should also ban derevi. Or do the same ban analogy and make it so derevi is legal, in the pre-con only. I would be very happy to see derevi gone.
ZOmbies are my favourite tribe and basically my favourite archtype in any format. Getting an Esper commander for them really makes me so happy. Will dedicated and everything in making this deck.
From earlier today: Turntimber Sower is pretty nuts, right? I also like that flavor text.
Honestly I think Turntimber looks extremely bad. 0/1 plant is practically worthless and the fact that you have to pay mana to get a land back to hand is very weak (it's like Life from the Loam but way worse). If A) the would come into play instead of hand (maybe tapped so it wouldn't be too strong) then it would be ok or B) there was no mana cost (then it would be like a *****ty Ramunap Excavator).
The hoops you need to go through just to get a land to hand makes Turntimber Sower a bad card.
From earlier today: Turntimber Sower is pretty nuts, right? I also like that flavor text.
Honestly I think Turntimber looks extremely bad. 0/1 plant is practically worthless and the fact that you have to pay mana to get a land back to hand is very weak (it's like Life from the Loam but way worse). If A) the would come into play instead of hand (maybe tapped so it wouldn't be too strong) then it would be ok or B) there was no mana cost (then it would be like a *****ty Ramunap Excavator).
The hoops you need to go through just to get a land to hand makes Turntimber Sower a bad card.
I think it would be better to view it less as a way to get back lands and more of a way to get a bunch of tokens that can occasionally get you a land. Turntimber Sower does support cards like Avenger of Zendikar, and it's in the colors of Overrun after all.
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Oath of the Gatewatch; the set that caused the competitive community to freak out over Basic Lands.
If food chain wasn't already incredibly strong with green commanders and allowed ridiculous combos to happen, this card will break even more commanders with it.
I'm struggling to think of any commander that doesn't currently go infinite with Food Chain that does with Food Chain and Myth Unbound.
Presumably you're running this in a "real" "lands matter" deck.
- protects lands in your GY from instant-speed GY removal
- gives you plenty of blockers (fetches, Wastelands, cyclers, Scavenger Grounds, Buried Ruin, your nonbasics getting hated on, not to mention mill and other get-lands-into-graveyards effects)
- serves as a[n expensive] creature sac outlet
If food chain wasn't already incredibly strong with green commanders and allowed ridiculous combos to happen, this card will break even more commanders with it.
I'm struggling to think of any commander that doesn't currently go infinite with Food Chain that does with Food Chain and Myth Unbound.
Generals who uses Food Chain usually win on the spot without the need of Myth Unbound.
Presumably you're running this in a "real" "lands matter" deck.
- protects lands in your GY from instant-speed GY removal
- gives you plenty of blockers (fetches, Wastelands, cyclers, Scavenger Grounds, Buried Ruin, your nonbasics getting hated on, not to mention mill and other get-lands-into-graveyards effects)
- serves as a[n expensive] creature sac outlet
Also has a good body and relevant types.
This. I like how Turntimber Sower works both in creating creature and returning lands, while you're doing the usual land tricks. Versatility is great.
I like the artwork on Heavenly Blademaster but we've seen those abilities on other cards before
I reserve the right to be wrong about the rules here, but I think this is the most efficient method to date if your goal is to kill people with unequipped germ tokens.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I hope the enchantment deck gives us some meaty reprints. I worry it will go too far on the aura/enchantment creature stuff and not include enough solid non-aura enchantments. This would be a great time to have Sylvan Library, Privileged Position or Asceticism reprinted in a Commander set. If they do emphasize auras, hopefully we'll get Bear Umbra or something like that, not just Rancor and Ethereal Armor. If all we get is a bunch of dual-colored Lorwyn-era auras, bestow creatures and a bunch of Wild Growth/Utopia Sprawl variants, it's going to be hard to justify the cost of the deck.
I like the enchantment-related commanders quite a bit, I just hope the deck has some more goodies to go with them.
I don’t think they’d do it because a new border will ruin the whole feel of the card, but Eldrazi Conscription would be sweet. (Is that the second most expensive aura?)
EDIT: Damn, that Watchtower is cool for mono decks.
I'm already upset Arixmethes isn't in foil. It's so functionally effective in Animar. It's effectively 2 mana for a "mana dork" (except it's 12/12 and produces 2 mana instead). Even in the cases you can't almost instantly wake it up it still produces the mana and is less vulnerable as a land. Not that waking it up is that important anyway, since it does lack evasion by itself. If anything, I think the opposite will happen (inevitably Animar will wake it up too fast when you have no effective need to wake it up at all).
Either way, it's the kind of battlecruiser I'm looking for, not Rhino Beetles, even if the card itself is funny.
I'm already upset Arixmethes isn't in foil. It's so functionally effective in Animar. It's effectively 2 mana for a "mana dork" (except it's 12/12 and produces 2 mana instead). Even in the cases you can't almost instantly wake it up it still produces the mana and is less vulnerable as a land. Not that waking it up is that important anyway, since it does lack evasion by itself. If anything, I think the opposite will happen (inevitably Animar will wake it up too fast when you have no effective need to wake it up at all).
Either way, it's the kind of battlecruiser I'm looking for, not Rhino Beetles, even if the card itself is funny.
He will probably go in my Animar deck, since that deck includes ways to give big things evasion. I'm sure Arixmethes and Thunderfoot Baloth will be great friends!
Thanks, I missed that completely on the card (running through the previews). Well, that makes it even better! I'd pay 2 mana (and not return a land) for a Simic Growth Chamber that triggers Animar and can turn into a 12/12 when I want it to at any time.
The wording; "attacks" usually means it has to actually be declared as an attacker, though I'm not sure how "attacks and isn't blocked" is handled.
Judge!
These cards do work well together. While you are correct that "attacks" means "declared as an attacker" (which means it triggers during the act of being declared an attacker), "attacks and isn't blocked" actually triggers during the Declare Blockers Step. This is out of necessity as it needs to wait until players get a chance to block in order to trigger. So, while the copy of Guiltfeeder is not declared as an attacker, it is attacking and (potentially) not blocked which does allow it to trigger in this case.
509.5g. An ability that reads "Whenever [a creature] attacks and isn't blocked, . . ." triggers if no creatures are declared as blockers for that creature. It will trigger even if the creature was never declared as an attacker (for example, if it entered the battlefield attacking). It won't trigger if the attacking creature is blocked and then all its blockers are removed from combat.
I presume Solemnity would allow Arixmethes to enter as a creature automatically?
You would assume correctly. No matter how we look at Arixmethes (as a land or creature), Solemnity prevents counters from being added. Since it has no counters, it will be a 12/12 right away.
From earlier today: Turntimber Sower is pretty nuts, right? I also like that flavor text.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
food chain may be looked at as bannable but they will not ban Myth Unbound. (Unless they pull a Scars of Mirrodon (stoneforge Mystic) ban and make it so that you can only use Myth unbound in the (unedited) pre-con. Stoneforeg mystic was in a pre-con and then banned. so you were allowed to use mystic in an unedited precon list
Of course if tehy ban Myth unbound they should also ban derevi. Or do the same ban analogy and make it so derevi is legal, in the pre-con only. I would be very happy to see derevi gone.
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Honestly I think Turntimber looks extremely bad. 0/1 plant is practically worthless and the fact that you have to pay mana to get a land back to hand is very weak (it's like Life from the Loam but way worse). If A) the would come into play instead of hand (maybe tapped so it wouldn't be too strong) then it would be ok or B) there was no mana cost (then it would be like a *****ty Ramunap Excavator).
The hoops you need to go through just to get a land to hand makes Turntimber Sower a bad card.
I think it would be better to view it less as a way to get back lands and more of a way to get a bunch of tokens that can occasionally get you a land. Turntimber Sower does support cards like Avenger of Zendikar, and it's in the colors of Overrun after all.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
- protects lands in your GY from instant-speed GY removal
- gives you plenty of blockers (fetches, Wastelands, cyclers, Scavenger Grounds, Buried Ruin, your nonbasics getting hated on, not to mention mill and other get-lands-into-graveyards effects)
- serves as a[n expensive] creature sac outlet
Also has a good body and relevant types.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Generals who uses Food Chain usually win on the spot without the need of Myth Unbound.
This. I like how Turntimber Sower works both in creating creature and returning lands, while you're doing the usual land tricks. Versatility is great.
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Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
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Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
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Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I reserve the right to be wrong about the rules here, but I think this is the most efficient method to date if your goal is to kill people with unequipped germ tokens.
I like the enchantment-related commanders quite a bit, I just hope the deck has some more goodies to go with them.
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EDIT: Damn, that Watchtower is cool for mono decks.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
The wording; "attacks" usually means it has to actually be declared as an attacker, though I'm not sure how "attacks and isn't blocked" is handled.
Judge!
Either way, it's the kind of battlecruiser I'm looking for, not Rhino Beetles, even if the card itself is funny.
He will probably go in my Animar deck, since that deck includes ways to give big things evasion. I'm sure Arixmethes and Thunderfoot Baloth will be great friends!
Thanks, I missed that completely on the card (running through the previews). Well, that makes it even better! I'd pay 2 mana (and not return a land) for a Simic Growth Chamber that triggers Animar and can turn into a 12/12 when I want it to at any time.
Amulet of Vigor would let it become instantly tappable for mana.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
You would assume correctly. No matter how we look at Arixmethes (as a land or creature), Solemnity prevents counters from being added. Since it has no counters, it will be a 12/12 right away.
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Standard:
Ha! That's a good one.
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