But my jaw drop because not anyway on your list even mentions muldrotha, the gravetide that's probably the best sacrifice focus commanders ever and that it top secretly hiding crucible of worlds in her since it can play lands from the grave since that's a permanent type and it's said nothing on cast just play.
Yea, Muldothra was probably an oversight. The card is sick with Lion's Eye Diamond and it has a really good ability that (once again) just emphasizes to people how much they should be packing graveyard hate. I wouldn't put it in my Top 14, but I think it will make some waves in most Casual Commander scenes.
That's a fatal mistake right there you just made
You can't just pack a whole truck load of graveyard hate just be safe from muldortha your deck has to be made to what your commander does you only have so much room for the defense against other types of decks
For example in my dinosaur deck the only room I have for graveyard hate and still be able to do what it does is Deathgorge Scavenger
Which is exactly why I can't stand anyone who complains about GY-based decks. There's a lot of hate available, some of it barely costs any mana and even cantrips. Gotta have some interaction.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Top 1015 Best Cards
0. Mox Amber: In a format where you always have access to a Legendary card, this is ridiculous.
I have to disagree. It'll be good for some decks, but that fact that it does nothing if you don't have a legendary creature or 'walker hurts it a lot. Sure, every deck has their commander, but it can't help you cast your commander in the first place.
i am really beginning to think this set is strctly for EDH. They have 3 tribes (Knight, Human and Wizard) the rest are pretty much all over the place. Pegasus, Unicorn, WALL!
Niches cards for offbeat tribes.
Kinda wish they had reprinted or printed more kavus. they could be a fun tribe with a proper legend and synergy.
Wizards has tried to stay away from printing legendary lands for a while now. It's not a policy like "never print another legendary land ever", but they have been avoiding it when they don't really need to since at least Zendikar, where things like Valakut and Emeria would have otherwise been legendary.
Do you guys really think Muldrotha is better than the other Sultai choices out there. It feels so formless and empty of an ability.
Maybe this is just me but I think Tasigur, the Golden Fang is better in nearly every way. It feels like that elemental is going to be running into a lot of Removal and wipes and start costing stratospheric too much to cast itself.
However I feel that way about a lot of the Dominaria legends as a whole there are so many of them that the design that usually gets put into a smaller number of cards has gotten spread out over a bunch of cards resulting in a lot of more vanilla generic abilities (with some standouts)
Do you guys really think Muldrotha is better than the other Sultai choices out there. It feels so formless and empty of an ability.
Maybe this is just me but I think Tasigur, the Golden Fang is better in nearly every way. It feels like that elemental is going to be running into a lot of Removal and wipes and start costing stratospheric too much to cast itself.
However I feel that way about a lot of the Dominaria legends as a whole there are so many of them that the design that usually gets put into a smaller number of cards has gotten spread out over a bunch of cards resulting in a lot of more vanilla generic abilities (with some standouts)
It also helps Brawl being that way.
Uh, Yeah.
Tasigur is restrict to an opponents choice and only one card. If you have a small graveyard not a big deal but if your grave is getting kinda big there may be things in there that could be a dead card at this point in the game.
Muldrotha allows you to play up to (I think it is six, Creature, Land, Artifact, Enchantment, planeswalker, Saga, am I forgetting one?) a turn. Sure your grave may not be full of cards but if you play fetch lands, you can play one immediately from your grave when she comes out. Then you have small dorks that can help. Maybe play Sakura-Tribe elder or birds of paradise. With a bit of dredge you can self mill a bit and fill your grave with stuff you want to play.
Sure you can play one of every permanent a turn but do you actually have the resources to do that? The elemental generates a lot of possibility in the mind because the ability is so wide open.
Where as I see much more power in the specificity and application of delve to both keep costs down and limit what your opponents can give you with the ability.
Not quite Crucible or the Creature version assuming you are running any card that allows multiple land drops, since no matter how good your graveyard gets it is still one of each a turn.
(the fact that Tasigur can't hit lands incidentally enough is the reason I see so many potent land decks with him in the lead)
For me she's a Crucible of Worlds in the command zone first and everything else is bonus.
Which is exactly the one card type Tasigur can't recur so it's a solid niche imo.
She can dodge command tax with Command Beacon if that's important but if your deckplan is ramp-ish anyway, it might not even be necessary.
plus you can play command beacon from your grave afterward.
i am debating Mudrotha or keep my Mimeoplasm deck online. I guess it will come down to if I pull one or not. If I get a Muldrotha I will probably build her. If not, Mimeoplasm will keep his spot. (Even though they would be two completely different builds.)
I am still on my quest for 32, and Evra is my (new choice) White deck.
Tasigur is restrict to an opponents choice and only one card. If you have a small graveyard not a big deal but if your grave is getting kinda big there may be things in there that could be a dead card at this point in the game.
Muldrotha allows you to play up to (I think it is six, Creature, Land, Artifact, Enchantment, planeswalker, Saga, am I forgetting one?) a turn. Sure your grave may not be full of cards but if you play fetch lands, you can play one immediately from your grave when she comes out. Then you have small dorks that can help. Maybe play Sakura-Tribe elder or birds of paradise. With a bit of dredge you can self mill a bit and fill your grave with stuff you want to play.
saga is a subtype, not a super type. It counts as an enchantment just like a sliver counts as a creature.
Tasigur can be activated as much as you have mana so it isn't just once.
Anything with Upkeep/Cumulative Upkeep that you wouldn't normally want to pay for will be good, but I mentioned LED specifically because of how much the ability is really only going to be constrained by the amount of mana you have available and having a pseudo-Black Lotus every turn will go a long way towards Muldothra going from viable to really good.
You can't just pack a whole truck load of graveyard hate just be safe from muldortha your deck has to be made to what your commander does you only have so much room for the defense against other types of decks
For example in my dinosaur deck the only room I have for graveyard hate and still be able to do what it does is Deathgorge Scavenger
I never said anything about packing "a whole truck load" of graveyard hate. It costs most decks almost nothing to add in 1-3 cards specifically to reign-in graveyard shenanigans. When a lot of players consider what removal they want to run, GY removal is often overlooked. I also don't think you would need a lot of graveyard hate to slow down a Muldothra deck; just exiling a key permanent or two will help significantly, and most decks can muster that without sacrificing many card slots that fit thematically.
Top 1015 Best Cards
0. Mox Amber: In a format where you always have access to a Legendary card, this is ridiculous.
I have to disagree. It'll be good for some decks, but that fact that it does nothing if you don't have a legendary creature or 'walker hurts it a lot. Sure, every deck has their commander, but it can't help you cast your commander in the first place.
I get that there is a definite danger to running the card, but I don't see that being as big of an issue in a lot of decks. I also think that maybe I play a lot more non-commander legendary creatures and/or planeswalkers than other people.
i am really beginning to think this set is strctly for EDH. They have 3 tribes (Knight, Human and Wizard) the rest are pretty much all over the place. Pegasus, Unicorn, WALL!
Niches cards for offbeat tribes.
Kinda wish they had reprinted or printed more kavus. they could be a fun tribe with a proper legend and synergy.
I agree that they did a pretty good job of catering to both Standard and Commander with this set, but I would not say that it is strictly for the EDH crowd. I think they had Brawl in mind when designing some of the set. The offbeat tribes are fanservice callbacks to older cards for nostalgia sake if anything and not really an EDH thing.
Do you guys really think Muldrotha is better than the other Sultai choices out there. It feels so formless and empty of an ability.
Maybe this is just me but I think Tasigur, the Golden Fang is better in nearly every way. It feels like that elemental is going to be running into a lot of Removal and wipes and start costing stratospheric too much to cast itself.
However I feel that way about a lot of the Dominaria legends as a whole there are so many of them that the design that usually gets put into a smaller number of cards has gotten spread out over a bunch of cards resulting in a lot of more vanilla generic abilities (with some standouts)
It also helps Brawl being that way.
I think that because the Brawl card pool is so small, they were almost forced to make the abilities on potential commanders more generic and open-ended. Even with only 60-card decks, flushing out a theme with good cards will be difficult. It also allows players some room to get creative with how to best build around a commander (versus a commander like Nekusar that only really has one good way). Muldothra is a good example; normal EDH can find a bunch of potential cards that get really good with her in play, but I can also see a player looking to build a Brawl deck and looking at Muldothra as a good commander for a Cycling deck. Being a little generic is probably a good thing from that standpoint.
No totally that isn't a bad thing when trying to start a whole new thing. Also isn't the GY hate against most Muldrotha decks going to be just creature removal at a certain point?
No totally that isn't a bad thing when trying to start a whole new thing. Also isn't the GY hate against most Muldrotha decks going to be just creature removal at a certain point?
Slimefoot, the Stowaway
While he does not go infinite by himself, his triggered ability is amazing, and ghave infinite combos work so well with him.
If you can get any of thetokendoublers however, Along with Ashnod's altar Slimfoot can go at it by himself.
Card Name: Vial Smasher the Fierce
Mana Cost: 1BlackRed
Converted Mana Cost: 3
Types:
Legendary Creature — Goblin Berserker
Card Text:
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
P/T:
2 / 3
Blightning Also got extra text to errata it in the most logical way
Card Name: Vial Smasher the Fierce
Mana Cost: 1BlackRed
Converted Mana Cost: 3
Types:
Legendary Creature — Goblin Berserker
Card Text:
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
P/T:
2 / 3
Blightning Also got extra text to errata it in the most logical way
took me a few moments to realize what you were on about. I thought you were able to just redirect damage from spells and effect towards planeswalkers.
they need to errata Ruhan of the Fomori to attack that player or a planewalker that player controls if able.
Slimefoot, the Stowaway
While he does not go infinite by himself, his triggered ability is amazing, and ghave infinite combos work so well with him.
If you can get any of thetokendoublers however, Along with Ashnod's altar Slimfoot can go at it by himself.
Slimefoot, the Stowaway
While he does not go infinite by himself, his triggered ability is amazing, and ghave infinite combos work so well with him.
If you can get any of thetokendoublers however, Along with Ashnod's altar Slimfoot can go at it by himself.
Hmm, I could run Phyrexian Alatr as well. While it does not go off with Slimefoot (Unless i have 2 doublers) it does go off with Ghave if i have 1 doubler.
Earthgraft seem nice I wonder if I can buy one *Checks price* FFFFFFFFFFUUU-
they need to errata Ruhan of the Fomori to attack that player or a planewalker that player controls if able.
Why? He's never been able to attack a planeswalker.
Well you CAN, (if the person you target has a Propaganda and friends.) Or if you build Ruhan the way I did. Where you flicker him after target has been made (And have haste) You can literally have the drunken giant take aim.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Which is exactly why I can't stand anyone who complains about GY-based decks. There's a lot of hate available, some of it barely costs any mana and even cantrips. Gotta have some interaction.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
i am really beginning to think this set is strctly for EDH. They have 3 tribes (Knight, Human and Wizard) the rest are pretty much all over the place. Pegasus, Unicorn, WALL!
Niches cards for offbeat tribes.
Kinda wish they had reprinted or printed more kavus. they could be a fun tribe with a proper legend and synergy.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Maybe this is just me but I think Tasigur, the Golden Fang is better in nearly every way. It feels like that elemental is going to be running into a lot of Removal and wipes and start costing stratospheric too much to cast itself.
However I feel that way about a lot of the Dominaria legends as a whole there are so many of them that the design that usually gets put into a smaller number of cards has gotten spread out over a bunch of cards resulting in a lot of more vanilla generic abilities (with some standouts)
It also helps Brawl being that way.
Uh, Yeah.
Tasigur is restrict to an opponents choice and only one card. If you have a small graveyard not a big deal but if your grave is getting kinda big there may be things in there that could be a dead card at this point in the game.
Muldrotha allows you to play up to (I think it is six, Creature, Land, Artifact, Enchantment, planeswalker, Saga, am I forgetting one?) a turn. Sure your grave may not be full of cards but if you play fetch lands, you can play one immediately from your grave when she comes out. Then you have small dorks that can help. Maybe play Sakura-Tribe elder or birds of paradise. With a bit of dredge you can self mill a bit and fill your grave with stuff you want to play.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Where as I see much more power in the specificity and application of delve to both keep costs down and limit what your opponents can give you with the ability.
(the fact that Tasigur can't hit lands incidentally enough is the reason I see so many potent land decks with him in the lead)
plus you can play command beacon from your grave afterward.
i am debating Mudrotha or keep my Mimeoplasm deck online. I guess it will come down to if I pull one or not. If I get a Muldrotha I will probably build her. If not, Mimeoplasm will keep his spot. (Even though they would be two completely different builds.)
I am still on my quest for 32, and Evra is my (new choice) White deck.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Tasigur can be activated as much as you have mana so it isn't just once.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Anything with Upkeep/Cumulative Upkeep that you wouldn't normally want to pay for will be good, but I mentioned LED specifically because of how much the ability is really only going to be constrained by the amount of mana you have available and having a pseudo-Black Lotus every turn will go a long way towards Muldothra going from viable to really good.
I never said anything about packing "a whole truck load" of graveyard hate. It costs most decks almost nothing to add in 1-3 cards specifically to reign-in graveyard shenanigans. When a lot of players consider what removal they want to run, GY removal is often overlooked. I also don't think you would need a lot of graveyard hate to slow down a Muldothra deck; just exiling a key permanent or two will help significantly, and most decks can muster that without sacrificing many card slots that fit thematically.
I get that there is a definite danger to running the card, but I don't see that being as big of an issue in a lot of decks. I also think that maybe I play a lot more non-commander legendary creatures and/or planeswalkers than other people.
I agree that they did a pretty good job of catering to both Standard and Commander with this set, but I would not say that it is strictly for the EDH crowd. I think they had Brawl in mind when designing some of the set. The offbeat tribes are fanservice callbacks to older cards for nostalgia sake if anything and not really an EDH thing.
I think that because the Brawl card pool is so small, they were almost forced to make the abilities on potential commanders more generic and open-ended. Even with only 60-card decks, flushing out a theme with good cards will be difficult. It also allows players some room to get creative with how to best build around a commander (versus a commander like Nekusar that only really has one good way). Muldothra is a good example; normal EDH can find a bunch of potential cards that get really good with her in play, but I can also see a player looking to build a Brawl deck and looking at Muldothra as a good commander for a Cycling deck. Being a little generic is probably a good thing from that standpoint.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
- Karn, Scion of Urza will somehow fit into Bosh, Iron Golem that will like both the CA and the generation of Construct tokens.
- Board the Weatherlight will get a tryout in Captain Sisay that already runs 41 Historic cards (and perhaps more after this update)
- Evra, Halcyon Witness will get a tryout in Trostani, Selesnya's Voice that likes a huge life total and the fact that it has Lifelink
- Teshar, Ancestor's Apostle will get a tryout in Captain Sisay. I currently have 10 possible creatures for it to recur, including several with built-in sacrifice effects.
- Urza's Ruinous Blast will go into Captain Sisay for sure as a totally on-theme removal spell.
- Karn's Temporal Sundering will go into Riku of Two Reflections as something totally awesome to copy
- The Eldest Reborn will get a tryout in Nicol Bolas Discard deck as it is both on-theme mechanically and storywise
- Josu Vess, Lich Knight will go into Oloro, Ageless Ascetic Zombies
- Torgaar, Famine Incarnate will go right into Endrek Sahr, Master Breeder as a powerful in-theme finisher
- Yawgmoth's Vile Offering will likely find a spot in Jarad, Golgari Lich Lord sacrifice shenanigans
- Fight With Fire seems perfect for Wort, the Raidmother as either an early removal spell or late game finisher worthy of being Conspired
- Jaya Ballard will go into Gisela, Blade of Goldnight as a way to generate both mana and card virtual CA.
- Jaya's Immolating Inferno will go into Wort, the Raidmother as an upgrade over pretty much any X-spell the deck runs
- Kamahl's Druidic Vow will get a tryout in Captain Sisay although I know I am going to ask myself why I'm not just running Genesis Wave at that point.
- Marwyn, the Nurturer straight into Ezuri, Renegade Leader Elves
- Saproling Migration will get a tryout in Wort, the Raidmother as another source of early tokens
- Spore Swarm will replace Predator's Howl in Wort, the Raidmother
- Garna, the Bloodflame looks like it might have a spot in Wort, Boggart Auntie Goblins
- Grand Warlord Radha will get a tryout in Wort, the Raidmother as yet another mana engine
- Jhoira, Weatherlight Captain will get a tryout in Niv-Mizzet, the Firemind; it will trigger off of 17 artifacts, and 4 other cards in addition to Niz-Mizzet from the Command zone so it may be worthwhile.
- Muldothra, the Gravetide will get a tryout in Damia, Sage of Stone for no other reason than it works with the colors and I like the card
- Oath of Teferi makes me want to get my act together and actually build Atraxa Planswalkers
- Slimefoot Stowaway will get a tryout in Ghave, Guru of Spores unless I find a way that it goes infinite with Ghave
- Tatyova, Benthic Druid will get tried in Vorel, Derevi, Damia, Riku, and pretty much any other UG deck I make. Card is so much value.
- Helm of the Host is going somewhere, I just haven't quite figured out exactly where
- Mishra's Self-Replicator is going into Bosh, Iron Golem and is going to get a tryout in Captain Sisay
- Mox Amber is going into Captain Sisay, but I think I'm going to try it out in a few other decks as well just to see where the htreshold lies with this card on the number of cards needed to make it good.
- Weatherlight is going into Captain Sisay as a good source of card advantage
- Cabal Stronghold is going into Endrek Sahr, Master Breeder and Obzedat, Ghost Council
- Firesong and Sunspeaker is going into Gisela, Blade of Goldnight Burn
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Slimefoot, the Stowaway
While he does not go infinite by himself, his triggered ability is amazing, and ghave infinite combos work so well with him.
If you can get any of the token doublers however, Along with Ashnod's altar Slimfoot can go at it by himself.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Alesha, Who Smiles at Death:
Danitha Capashen, Paragon - She'll join the keyword clusterf*ck group with Aerial Responder and Vampire Nighthawk.
Final Parting - Not a 100% sure yet, but it'll certainly be tested.
Knight of Grace & Knight of Malice - Solid early drops that are easily enabled. Also love the flavor.
Edric, Spymaster of Trest:
Tetsuko Umezawa, Fugitive - Evasion for utility creatures (4/34) and less evasive attackers (22/34). Upgrading 26/34 creatures it's a top-notch addition.
Brago, King Eternal:
Deep Freeze - Say hello to Imprisoned in the Moon and Darksteel Mutation.
Omnath, Locus of Rage:
Jaya's Immolating Inferno - Alternative Win Con or emergency 3 for 1 burn spell.
Zada, Hedron Grinder:
Run Amok - Enhances toughness and gives trample, awesome.
Talrand, Sky Summoner:
Precognition Field - 43/65 nonland cards playable from my top deck? Count me in!
Unwind - Freebies are always welcome.
Ezuri, Renegade Leader:
Marwyn, the Nurturer - It's obvious.
While there's nothing too fancy or expensive, i can certainly pick up a load of utility.
Blightning Also got extra text to errata it in the most logical way
took me a few moments to realize what you were on about. I thought you were able to just redirect damage from spells and effect towards planeswalkers.
they need to errata Ruhan of the Fomori to attack that player or a planewalker that player controls if able.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Yeah, I don't run Phyrexian Altar, Ashnod's Altar, or Earthcraft that would enable that level of shenanigans, so I think I'm okay.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Hmm, I could run Phyrexian Alatr as well. While it does not go off with Slimefoot (Unless i have 2 doublers) it does go off with Ghave if i have 1 doubler.
Earthgraft seem nice I wonder if I can buy one *Checks price* FFFFFFFFFFUUU-
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Well you CAN, (if the person you target has a Propaganda and friends.) Or if you build Ruhan the way I did. Where you flicker him after target has been made (And have haste) You can literally have the drunken giant take aim.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist