Which WHITE CREATURE should be removed from the list? - Single Choice
Ended Feb 16, 2019
Which BLACK CREATURES should be removed from the list? (Pick 4) - Multiple Choice
Which GREEN NONCREATURE should be removed from the list? - Single Choice
Which COLORLESS NONCREATURE should be removed from the list? - Single Choice
For being a difficult to counter artifact removal with options to hit multiple targets
AftershockFor being a versatile monored removal, akin to Putrefy
PillageFor being a reasonably versatile monored removal, akin to Putrefy
IcefallFor being a recursive land-destruction tool and could potentially yield card advantage
Lavaball TrapFor being an instant speed sweeper and land-destruction with a potential to get a little discount
FissureFor being a versatile instant speed creature removal (and land-d)
Comet StormFor being an instant speed damage dealer with an option to hit multiple targets
"If I am playing this colour(s) -- be it as monocolour or as a splash colour -- I would seriously consider this card for my deck".
Anyway, for my new suggestions. I am proposing Deus of Calamity as a top 25 creature. I shall displace no names given that there are free slots for multicolour creatures.
Quote from darcanegelImo Ertai, Wizard Adept is also very deserving of a spot...I mean, compare it to draining whelk...draining whelk counters one spell, Ertai can counter as many as he likes...and best of all, in multiplayer, you can use him as a deterrent - i.e. If you target MY creature with that phthisis it's gonna get countered, but if you target something of my opponents it won't. no one wants to make enemies of someone with a counterspell on a stick. Whenever I get him out, he does an excellent job of locking down the game in a hurry.
Quote from therestlessThat's like comparing Prodigal Pyromancer to Fireblast. Ertai is a 1/1 with a tap ability that's going to cost you 7 mana and a rather tense wait before he counters something. Whelk kills an Akroma and immediately swings for 9. Also, quite abusive with Crystal Shard.
Also, if Mulldrifter and Body Double aren't VERY high on your list of awesome things in blue, I can't but think you're doing something wrong.
Quote from DrTeethI would keep Oversold Cemetery on the list. True, the Bog is commonly run, but it's not always in black's best interest to nuke enemy yards; very often it wants to reanimate enemy critters (cf. Chainer, Dementia Master, Ink-Eyes, Puppeteer Clique)
Don't agree at all with Brainspoil. The list of 1-for-1's that are good enough for multiplayer is very short, and I don't surmise that 5cc sorcery is on it.
Quote from Surging Chaos@ darcanegel: Consider the following:
- Mulldrifter is a draw spell that can be recurred and copied fairly easily.
- Mulldrifter is a draw spell that synergizes extremely well with bounce and blink effects.
- Mulldrifter is a draw spell that can pick up equipment and auras and turn into a wrecking ball (flying especially helps for added evasion).
- Mulldrifter is a draw spell that can participate in Mirror Entity blitzkriegs, Overrun assaults, and can chump block in an emergency.
Mulldrifter doesn't have to be comboed with Lark to be good. Its excellent synergy with a huge number of cards can let you easily abuse the EtB ability and draw quite a few cards.
Same with Body Double. All the comboing craziness with Reveillark aside, Body Double is an incredibly versatile card. When it's not copying a dead Angel of Despair, it's copying someone's dead Eternal Witness. It's basically a blue reanimation spell. And like Mulldrifter, Body Double has amazing synergy with many different effects, especially bounce and blink cards.
Ertai just counters spells and is a skimpy 1/1 for 3 mana. With Draining Whelk, you not only counter a spell, but you get a huge flyer to boot to attack and defend with.
Quote from spezza19Plenty of 1-for-1s are playable in multiplayer. They just need to be versatile. Destroying any creature or transmuting at a key cmc slot seems pretty versatile to me. Make sure it has access to a sweeper and some card advantage spells and it will rarely be a simple 1-for-1.
Quote from darcanegelBrainspoil is always a card you should consider for a black deck, but its value depends too much on your other card choices. If you're going to say it's in the top cards, there's a lot of other more versatile tutors you'd have to consider first.
Quote from spezza19If you're talking about Beseech the Queen, I agree that is worth a spot on the list, too.
Other than that, though? Cruel Tutor MAYBE? Brainspoil is the only tutor with built-in spot removal. And while it does depend on the targets in your deck (many top-25 cards depend on the deck), in GENERAL, the 5cc slot is a very strong and robust one.
Quote from solidschuylerok so i say remove imperial seal from black add demonic consultation
Quote from DrTeethOh, and as for Jushi Apprentice, he is outclassed by Arcanis. What good is coming down early if you're gonna tie up your mana drawing cards? Arcanis requires no mana to activate its draw ability, and though the bounce ability isn't always a factor, one can't dismiss it outright. Since the format is slower and blue likes to run lots of artifact-based mana accel, the difference in cost between Apprentice and Arcanis is even smaller than surface value.
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Quote from SecretWord
I would include these cards in red's top 25 list over some big boardsweepers. Those usually don't win you the game. They only bring everyone back to the same level, with the exception that everyone is now going to hate on you for destroying their lands. I would keep Obliterate, Devastation and Decree of Annihilation on the list, but would remove Boom/Bust, Jokulhaups, Wildfire and Burning of Xinye.