Giodante mentioned Salvaging Station which is more of a R/W control or combo option than aggro, but with all the spellbombs and capsules and all, it can do some good work. Origin Spellbomb: make a dude, draw a card, rinse and repeat.
I only like Wild Guess if I can copy it or am playing a lot of GY recursion. 2 for 1 just does not do it for me.
It's actually a +0 in technical terms (-1 to cast this, -1 to discard, +2 to draw2 = net +0) however when you can easily pitch something you don't care about (t2 cast this, pitch that Staff of Nin that was in your opening seven to dig for that third land) or later on cast this and pitch that excess Mountain which is worth less than a virtual card so you get some amazing card parity with it.
A lot of great suggestions have been made already but running Land Tax and Scroll Rack is a little bitty combo that I run. Plus fetch lands and/or creatures that fetch lands i.e. Weathered Wayfarer and such also help to thin out the deck. You could also run Molten Psyche as wellm it's kind of a mini Wheel of Fortune, especially since you are running more artifacts, you could definitely pull off the metalcraft which is a bonus. I run Gisela/Aurelia as well and I these are the best draw options I have come up with.
Urza's Blueprints are expensive but once paid for they can be pretty decent on the card draw angle.
Second this. Urza's Blueprints is CRIMINALLY underplayed. Even if you decide you don't want to pay echo you get at least two cards out of it. It's great if you have an artifact subtheme and already play cards like Voltaic Key.
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Second this. Urza's Blueprints is CRIMINALLY underplayed. Even if you decide you don't want to pay echo you get at least two cards out of it. It's great if you have an artifact subtheme and already play cards like Voltaic Key.
Sadly it's now outclassed by the little remembered Staff of Nin though it functions differently
If you go with a sunforger, I'd suggest adding the whole package. Things to tutor it out (stoneforge mystic, stonehewer giant, steelshaper's gift), card choices that reflect a sunforger strategy (instead of running some of your more common sorceries like Return to Dust, run instants that do the same thing like Altar's Light so you can fetch them with the sunforger), and things that let you repeat the process (mistveil plains, jotun grunt). It's a very strong package but it requires a bit of commitment.
Just a minor nitpick but both Return to Dust and Altar's Light are instants. Altar's light is just a strictly worse version of RtD.
Sadly it's now outclassed by the little remembered Staff of Nin though it functions differently
In some ways I still prefer it to Nin though, in that you get 2 cards by the time you'd get one off of Nin's staff. And with untap effects as was mentioned it gets downright silly.
I've been sold on Wild Guess for the last several months now, ever since it came out. I've actually moved to replace Wheel of Fortune in my R/ decks with it and I haven't missed it yet.
I must be completely missing the potential of Wild Guess, cause I look at it and go :confused2:. You lose 2 cards and gain 2 cards.
Isn't Faithless Looting better in every way? Even though you gain 2 cards and lose 3 cards, the fact that you gain before you lose and can reuse from the graveyard....makes for a much better red filter....am I wrong?
Faithless Looting still ultimately puts you down a card whereas you break even with Wild Guess, but it digs a lot deeper. Faithless Looting is perhaps more comparable to a controlled Wheel of Fortune - though if your goal is to chew through cards in (W/)R, you probably should run them both.
seems we're pulling up bad artifacts, so Jayemdae Tome deserves a shoutout.
Most importantly though, how can we forget Pursuit of Knowledge??? It's most busted with something like brainstorm or other effects that let you draw a lot so you can fire it off right away, but it says "DRAW SEVEN." in white...
turns out in boros, you run this out, fire off a wheel, skip a few of those draws and get SEVEN MORE!!!!!! that's roughly DI cards in exchange for two cards, 5 or 7 mana, and a bit of risk. plus, mega style points.
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Check out my weekly EDH column on General Damage Control, "Three Cards Deep," every Friday evening.
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As mentioned, the goblin tribe can set you up with tutoring, copying (Goblin Matron into Kiki-Jiki, Mirror Breaker copied by Kiki into Squee and eventually Rummaging Goblin, Kiki-Jiki with Solemn Simulacrum), recursion, etc. It's a package, but a decent one.
Sunforger is crazy card advantage. Here's a nice long chain for you: Stoneforge Mystic into Sunforger into Enlightened Tutor into Land Tax. Then Tithe for Mistveil Plains and reuse the Enlightened Tutor to get Scroll Rack. Crucible of Worlds also good with Land Tax. Run some fetches and Crucible is even better. Reito Lantern is also good with Sunforger is just plain good GY hate as well.
Ranger of Eos is another card advantage package you can work in that I haven't seen mentioned yet. Go get Weathered Wayfarer and Goblin Welder.
Giodante mentioned Salvaging Station which is more of a R/W control or combo option than aggro, but with all the spellbombs and capsules and all, it can do some good work. Origin Spellbomb: make a dude, draw a card, rinse and repeat.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
Hahaha, YES, yes I did! Goblin Looter indeed!
Mono Red's Strengths and Mono White's Strengths
It's actually a +0 in technical terms (-1 to cast this, -1 to discard, +2 to draw2 = net +0) however when you can easily pitch something you don't care about (t2 cast this, pitch that Staff of Nin that was in your opening seven to dig for that third land) or later on cast this and pitch that excess Mountain which is worth less than a virtual card so you get some amazing card parity with it.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Second this. Urza's Blueprints is CRIMINALLY underplayed. Even if you decide you don't want to pay echo you get at least two cards out of it. It's great if you have an artifact subtheme and already play cards like Voltaic Key.
Emille, Seven-Sting Dancer Shalin Nariya
Sadly it's now outclassed by the little remembered Staff of Nin though it functions differently
Mono Red's Strengths and Mono White's Strengths
Just a minor nitpick but both Return to Dust and Altar's Light are instants. Altar's light is just a strictly worse version of RtD.
EDH
WBG Karador's Sepulcher GBW
In some ways I still prefer it to Nin though, in that you get 2 cards by the time you'd get one off of Nin's staff. And with untap effects as was mentioned it gets downright silly.
Truce
Temporary Truce
Tithe, and
Gift of estates
I must be completely missing the potential of Wild Guess, cause I look at it and go :confused2:. You lose 2 cards and gain 2 cards.
Isn't Faithless Looting better in every way? Even though you gain 2 cards and lose 3 cards, the fact that you gain before you lose and can reuse from the graveyard....makes for a much better red filter....am I wrong?
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
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Steel Sabotage'ng Orbs of Mellowness since 2011.
Thanks for the input guys.
Do you have to play the additional cost discard with conspire?
Do you have to play the additional cost discard with flashback?
| B Erebos, God of VampiresB | GYeva SmashG | RBosh ArtifactsR | GURAnimar +1 BeatsGUR | RBVial's Secret Hot SauceRB | UBRNekusar, Draw if you DareUBR | RGBDarigaaz'z DragonsRGB | GBSlimeFEETGB | UBOn-Hit LazavUB | URBrudiclad's Artificer InventionsUR | GUBMuldrotha's ElementalsGUB | WUGKestia's EnchantmentsWUG | GUTatyova - Draw, Land, Go!GU | WGArahbo's EquipmentWG | BUWVarina's ZOMBIE HORDESBUW | WLyra's Angelic SalvationW | WBChurch of TeysaWB | UAzami...WizardsU
Flashback yes, because it is an additional cost. Conspire no, because the conspire trigger puts a copy of the spell on the stack.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Modern: Jund, Wafo-Tapa UWR
Legacy: Witch-Maw Stoneblade
EDH: Ruhan of the Fomori, Hazezon Tamar, Maga, Traitor to Mortals
Most importantly though, how can we forget Pursuit of Knowledge??? It's most busted with something like brainstorm or other effects that let you draw a lot so you can fire it off right away, but it says "DRAW SEVEN." in white...
turns out in boros, you run this out, fire off a wheel, skip a few of those draws and get SEVEN MORE!!!!!! that's roughly DI cards in exchange for two cards, 5 or 7 mana, and a bit of risk. plus, mega style points.
Check out my weekly EDH column on General Damage Control, "Three Cards Deep," every Friday evening.
@MdaveCS on Twitter
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Goodness no sir!