Worst is subjective. If I find a deck does not do what I want. I take it apart. Sometimes a deck does not survive a single night (only reason it makes it home intact, I am not dismantling it at the store)
Worst is subjective. If I find a deck does not do what I want. I take it apart. Sometimes a deck does not survive a single night (only reason it makes it home intact, I am not dismantling it at the store)
Pretty much this. I have a couple of decks lying around on the chopping block, waiting to be taken apart. I found that I do not enjoy playing them, either because they don't do what I want them to do, or because they keep underperforming in terms of powerlevel, or because their general strategy got stale or unexciting. The decks of mine that I do enjoy playing are all on a similar powerlevel (not cutthroat, but strong enough to keep up with most "fair" decks).
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
This deck is so bad that I had written two paragraphs before I remembered I had it. I was SO excited when it was spoiled that it was one of the few cards I bought from the C17. I took all of my hard sleeves, since my counterpart was complaining about us having that many, and printed proxies for the cards I was missing for its beta testing. The deck stands at over 15cm (6") and is a nightmare to shuffle.
1v1 if this deck wins, it is fast, brutal and oppressive. This is about 10% of the time.
4v4 it just kinda sits there and draws me either every bounce card OR every high-CMC activated-ability card until enough "on a side note" attacks take me out.
Nowadays it sits in the box with the other hard sleeves as a last bastion to keep all of them. I've looked at countless lists and I'm just not sure what more to try.
I did finally get my Fellwar Stone for it, so maybe, just maybe, that last bit of flavor was what the deck was missing and the deck will magically work now?
I talked to someone who had the worst deck idea I'd ever heard of. He was in a league tournament thing with a budget limit, and where lower value decks (tcgmid?) got some tie breaking benefit. So I'm thinking "alright, so mono-color? Maybe 2-color? 3 seems risky." He says he's playing 5 color. "Alright, well I guess there are a lot of decent budget fixing nonbasics." He's playing 100% basics with basic ramp. "Hmm, I guess that kinda works although I'd hate it, why zero nonbasics, though? And where's the budget going on this deck?" Over half the budget is going to blood moon and back to basics! That's why he's avoiding any nonbasics, to make b2b and bm work in a 5c deck! In a meta where I assume most people are playing mostly basics on account of it being a budget league!
At that point I had to just nod and go "okay".
Sometimes I feel like I start conversations with people and assume they understand roughly how magic works, and then realize partway through that they have no clue. Tends to happen a lot more with edh...
For decks that I still have put together (and that I at least try to keep up to date with new cards) I have a few that would qualify as "bad" from the standpoint that my win percentage s noticeably lower when I play them:
Zedruu the Greathearted - The deck has gotten much better when I massively renovated it about 6 months ago, but the deck is so dependent on Zedruu staying play that its difficult to play "as designed" and I end up with cards that don't do anything because Zedruu's effect is so unique.
Progenitus - 5-color is hard to play, and I end up spinning my wheels so much trying to fix my mana for a relatively low payoff as even the most powerful 5-color cards are not necessarily game winners.
Prossh, Skyraider of Kher Dragon Tribal - Dragons don't have a whole heck of a lot of synergy with one another, and given the high casting cost of each Dragon it is hard to build up a critical mass of them to take advantage of those synergies. I'm also going out of my way to not abuse Prossh, so there are lots of powerful things that I'm staying away from that would help the win percentage but not necessarily the theme.
Derevi, Empyrial Tactician Pingers - The deck works on a certain level, but it doesn't take much advantage of any halfway decent position and slowly lets the other players back into the game. And again, I'm not running a lot of cards that abuse Derevi that would lock up the game, opting for a more proactive yet much weaker approach.
Until it was torn apart, Mayael the Anima. I never could get the balance right, and I either blew out the table, or I durdled the entire game because I couldn't do spit.
However, currently...I'd have to say it's a tie between Edgar Markov and Merieke Ri Berit. Edgar, I can excuse as still being a work in progress, and I think I know what I'm not doing QUITE right with that, which leaves getting it fixed. Merieke is hard, because it's a matter of a)durdling well politically, and b)having a threatening commander. More than once, I get asked what Merieke does, and when people see what she can do, gameplans often shift to keeping her off the table(can't argue with that). In multiplayer games, it's more a matter of keeping the politics going to get juicy targets and control the board state(which again, I need work on reading sometimes).
First ever deck, Lorthos, the Tidemaker leviathan, kraken, serpent, octopus tribal. I basically found all of the massive blue creatures I liked and shoved them into a deck. It did nothing until around turn 7 or 8, when it finally started putting out one creature per turn. Only to have them countered or removed. It was the spectator deck.
It's all opinion ultimately, but I actually think a 6/4 vanilla for 7 mana that gives you access to 2 colors still makes for a better Commander than the likes of Veldrane of Sengir. Same costs, less power (when it comes to the point of 7 mana bad Commanders that are vanilla or near it I'd say base power is a considerable point to find fault with) and the option of the ability (which make you unblockable but weaker against only decks that run that forests and only weaker against anything else) is less powerful than the option of another color (U) altogether.
Of my existing decks, I'd say my worst deck would probably be Freyalise, but I guess that's what you get when you try to build a mono-G deck with no creature cards. The set-up (for tokens and alt win conditions) can be a miserable process with the wrong draws (and especially miserable if you ran into a cEDH deck even with the right draws) and the payoff isn't spectacular most of the time for someone like me who favors battlecruiser scenarios in my EDH games.
That being said, I do keep my decks as generally balanced as I can so it's not like I'm uninspired to modify or play the deck all the time, the position changes to whatever deck is on "downtime", usually from identity crisis or a series of unfortunate games involving it.
But the worst of all time? Oh boy. Let's just say I thought it would be a fun idea for me to cram every punisher card possible (Ruric Thar, the Unbowed, Predatory Advantage, Spellshock, Impatience, Painful Quandary, Polluted Bonds, Manabarbs and so on...) into a Jund deck on the thematic idea of "Everything you do punishes you". Turns out putting all the sub-par "stax" cards together (trust me even with ramp in the deck all of them are just too clunky) in a deck made playing it literally the worst playing experience I ever had in the format. Even if you weren't hated out, you'd spent too much resources setting the thing up and you might even just die from your own cards in the attempt of setting up. While it was not an actual combo or any sorts, I think it made me never consider touching those convoluted specific combos involving dozens of cards, I can already smell the disappointment before I start thinking of the goal. Cards in my combos better be flexible enough to switch from 1 combo to another when the initial plan fails.
Worst deck I've ever made was probably Ezuri, Claw of Progress. It was a durdle deck that took a long time to do essentially nothing game to game. I did occasionally win, but the majority of the time I died making next to no impact on the game.
Currently, its probably my Jodah, Archmage Eternal legendary tribal deck. Silly, fun concept, it's a blast to play, but it's hot jank.
Damia, Sage of Stone wheel spinning tribal. Stuck in every cantrip and low CMC filtering spell I could fit along with a bunch of control cards. No way to win other than Damia beats or non-combo Laboratory Maniac (i.e. drawing through the entire deck with draw spells and cantrips). It was a truly terrible deck that I put together for the sole reason of playing a bunch of different cantrips that I would normally pass over. I think it lasted a single game.
Kind of in the spirit of the thread, second place is probably Myojin of Seeing Winds, which was a mono-U control deck with an endgame plan of casting Myojin from the command zone, bouncing it to hand, casting it from hand, then proliferating the divinity counter. It also only lasted one game, but the games was a successful one - I got Myojin down with the counter alongside Inexorable Tide, then drew the deck and won. The reason it still falls under worst deck is that there's no way that game wasn't a fluke. The deck did what it was supposed to despite that plan being terrible so I figured it had peaked and pulled it apart.
Worst deck I have assembled is probably Radiant, Archangel. I don't keep many decks assembled at one time and sticking a bunch of high CMC creatures in a mono-W list has some problems. It does fine in the late game if I can get a few of the recursion engines running. Disrupting those or applying early pressure hurts it a lot. It was always intended more as an excuse to run pet cards and foil angels more than as a good deck so it's doing well in its intended role.
Private Mod Note
():
Rollback Post to RevisionRollBack
[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I went back through all my deck lists I have saved (currently 54) to jog my memory. I know my first thought when thinking of this is that Zedruu was my worst deck, but ultimately, I don't think that is true. It did what it was supposed to but it was not any fun. I am not sure how many games I won with it, but it was more than 1. Horobi, The Locust God, Yasova, and Lyzolda are the 4 I would pick as being the worst. Some had the issue that the idea wasn't that great or very fleshed out and some had the issue where the execution failed.
I believe Lyzolda was the worst of the bunch. I tried to make it a Red/Black goblins build that would give me a lot of fodder to sac to Lyzolda. That part worked alright, but trying to just make tokens to sacrifice turned out to be a poor way to approach the deck. I obviously had lords and that kind of thing, but I think I played the deck once and then immediately took it apart. It may have even been able to win a few games if I kept it together, but it wasn't fun, it was hated out easily, it was weak, and overall just didn't make the cut.
Performance wise the worst deck I've ever made would have been an old rakdos, the defiler deck themed around threaten effects, sac outlets, and bazaar trader antics.
The deck was actually fine, but i didn't know that at same time two of my three main friends had retooled their main decks up to a sacrifice/attrition style of deck and the 3rd always played control without creatures.
The theory was there but due to random circumstances the deck was never given an opportunity to perform.
Power-level wise it would be one of the many watermark restricted decks I've built. Mono-red phyrexian watermark only (video here), is now the absolute weakest since my all-Russian izzet watermark deck is getting a power boost very soon.
Worst deck I ever built was Razia, Boros Archangel where the theme was to have creatures that had either pro red or indestructible and play cards like Chain Reaction to break the symmetry. It just did not work and I lost interest in it quickly enough to just dismantle and pretend I did not purchase cards to make it work.
My worst deck ok so I made it out of Borden one day when I saw a card i liked and I was trying to make a growth deck at the time think it was smart it's actually the 3rd deck I ever made and used and when I used it i knew I'd lose so I when everyone asked what deck I'm using I said it's just "something"
something
And after I lost 10 matches in a row everyone laughed and said yeah it's something alright something else I haven't taken it apart cause not only was that a fun yet kinda degrading day it made me more motivated to become a better much better player that was 2 years ago this month actually
For decks that I still have put together (and that I at least try to keep up to date with new cards) I have a few that would qualify as "bad" from the standpoint that my win percentage s noticeably lower when I play them:
Zedruu the Greathearted - The deck has gotten much better when I massively renovated it about 6 months ago, but the deck is so dependent on Zedruu staying play that its difficult to play "as designed" and I end up with cards that don't do anything because Zedruu's effect is so unique.
Progenitus - 5-color is hard to play, and I end up spinning my wheels so much trying to fix my mana for a relatively low payoff as even the most powerful 5-color cards are not necessarily game winners.
Prossh, Skyraider of Kher Dragon Tribal - Dragons don't have a whole heck of a lot of synergy with one another, and given the high casting cost of each Dragon it is hard to build up a critical mass of them to take advantage of those synergies. I'm also going out of my way to not abuse Prossh, so there are lots of powerful things that I'm staying away from that would help the win percentage but not necessarily the theme.
Derevi, Empyrial Tactician Pingers - The deck works on a certain level, but it doesn't take much advantage of any halfway decent position and slowly lets the other players back into the game. And again, I'm not running a lot of cards that abuse Derevi that would lock up the game, opting for a more proactive yet much weaker approach.
For Progenitus, I would recommend you check out the defensive instants I run in my 5 color commander deck. The deck was doing just fine with slow lands, the other lands I have now just make it better. As for winning, True Conviction, Dictate of the Twin Gods, and cards like those double the damage output of Progenitus, so having a single creature with battle cry attack with it will eliminate an opponent in most cases. Having a 10/10 unblockable and nearly untouchable creature as your commander means that the only thing you have to avoid is mass removal. Elite Arcanist with Time Stop along with Teferi, Mage of Zhalfir means you don't care about mass removal...or your opponents doing anything really, but that is an extreme case.
My point is that while you are right that 5 color cards outside of the banned Coalition Victory don't win games by themselves, you need to give them support...just like you would for any commander. I would also immediately take out The Ur-Dragon (well other things too, but that is the worst offender) and get yourself either a Quicksilver Amulet or a Thran Temporal Gateway. Why are you not running Jodah, Archmage Eternal? Also Nim Deathmantle will not only keep your expensive non-Progentitus creatures "alive" but combos with your Composite Golem for infinite mana. I know you mentioned that you were not trying to abuse Prossh, so I checked and this really only abuses Cromat and Legacy Weapon. If you are that worried about it, you could ban yourself from using it the combo to pump up Cromat and swear to not exile any lands (after all, Cyclonic Rift can be used to clear the battlefield to swing for lethal, so if they wouldn't get another main phase anyway, bouncing and exiling a creature without flash has no difference at that point).
For Prossh, Tainted Strikeis not a Food Chain, and it can be used defensively as well as offensively, not just on Prossh. I'd also immediately recommend Steel Hellkite over Shattergang. Heck, Rage Thrower might help if you decide to stay with the sac angle.
Jund was the first color I picked for commander and honestly I have not seen a better Jund commander than Prossh, and the only Commander 18 deck I bought was the Jund land matters deck. I too have avoided adding Food Chain to my Jund infect deck ( don't run Blightsteel Colossus either) and he still surprises me. I will say that I added Xenagos, God of Revels for GREAT effect to my deck, so that might also help you out.
I haven't experimented much in commander with those other color combinations, but I hope you don't give up on those two decks. They just look like they need a little tweaking is all.
its monored. yes, feldon can do a lot of interesting and powerful things, but in the grand scheme of things he's not very competitive. he's the deck i break out when i don't care at all about winning and just want to have a good time, he's also the deck i break out in groups with mostly newer players, or people testing wacky deck ideas. he's generally fun, but not overly strong. in the right pod though, he's still strong enough to get by and eek out wins sometimes.
that all, combined with the flavor inherent to the card, plus that all of my other edh decks exclusively feature female commanders (flavor in a very roundabout way)... i just can't ever take him apart.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
Tamanoa - Welcome to the Jungle
Lists can be found here.
This deck is so bad that I had written two paragraphs before I remembered I had it. I was SO excited when it was spoiled that it was one of the few cards I bought from the C17. I took all of my hard sleeves, since my counterpart was complaining about us having that many, and printed proxies for the cards I was missing for its beta testing. The deck stands at over 15cm (6") and is a nightmare to shuffle.
1v1 if this deck wins, it is fast, brutal and oppressive. This is about 10% of the time.
4v4 it just kinda sits there and draws me either every bounce card OR every high-CMC activated-ability card until enough "on a side note" attacks take me out.
Nowadays it sits in the box with the other hard sleeves as a last bastion to keep all of them. I've looked at countless lists and I'm just not sure what more to try.
I did finally get my Fellwar Stone for it, so maybe, just maybe, that last bit of flavor was what the deck was missing and the deck will magically work now?
At that point I had to just nod and go "okay".
Sometimes I feel like I start conversations with people and assume they understand roughly how magic works, and then realize partway through that they have no clue. Tends to happen a lot more with edh...
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Zedruu the Greathearted - The deck has gotten much better when I massively renovated it about 6 months ago, but the deck is so dependent on Zedruu staying play that its difficult to play "as designed" and I end up with cards that don't do anything because Zedruu's effect is so unique.
Progenitus - 5-color is hard to play, and I end up spinning my wheels so much trying to fix my mana for a relatively low payoff as even the most powerful 5-color cards are not necessarily game winners.
Prossh, Skyraider of Kher Dragon Tribal - Dragons don't have a whole heck of a lot of synergy with one another, and given the high casting cost of each Dragon it is hard to build up a critical mass of them to take advantage of those synergies. I'm also going out of my way to not abuse Prossh, so there are lots of powerful things that I'm staying away from that would help the win percentage but not necessarily the theme.
Derevi, Empyrial Tactician Pingers - The deck works on a certain level, but it doesn't take much advantage of any halfway decent position and slowly lets the other players back into the game. And again, I'm not running a lot of cards that abuse Derevi that would lock up the game, opting for a more proactive yet much weaker approach.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
However, currently...I'd have to say it's a tie between Edgar Markov and Merieke Ri Berit. Edgar, I can excuse as still being a work in progress, and I think I know what I'm not doing QUITE right with that, which leaves getting it fixed. Merieke is hard, because it's a matter of a)durdling well politically, and b)having a threatening commander. More than once, I get asked what Merieke does, and when people see what she can do, gameplans often shift to keeping her off the table(can't argue with that). In multiplayer games, it's more a matter of keeping the politics going to get juicy targets and control the board state(which again, I need work on reading sometimes).
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
It's all opinion ultimately, but I actually think a 6/4 vanilla for 7 mana that gives you access to 2 colors still makes for a better Commander than the likes of Veldrane of Sengir. Same costs, less power (when it comes to the point of 7 mana bad Commanders that are vanilla or near it I'd say base power is a considerable point to find fault with) and the option of the ability (which make you unblockable but weaker against only decks that run that forests and only weaker against anything else) is less powerful than the option of another color (U) altogether.
Of my existing decks, I'd say my worst deck would probably be Freyalise, but I guess that's what you get when you try to build a mono-G deck with no creature cards. The set-up (for tokens and alt win conditions) can be a miserable process with the wrong draws (and especially miserable if you ran into a cEDH deck even with the right draws) and the payoff isn't spectacular most of the time for someone like me who favors battlecruiser scenarios in my EDH games.
That being said, I do keep my decks as generally balanced as I can so it's not like I'm uninspired to modify or play the deck all the time, the position changes to whatever deck is on "downtime", usually from identity crisis or a series of unfortunate games involving it.
But the worst of all time? Oh boy. Let's just say I thought it would be a fun idea for me to cram every punisher card possible (Ruric Thar, the Unbowed, Predatory Advantage, Spellshock, Impatience, Painful Quandary, Polluted Bonds, Manabarbs and so on...) into a Jund deck on the thematic idea of "Everything you do punishes you". Turns out putting all the sub-par "stax" cards together (trust me even with ramp in the deck all of them are just too clunky) in a deck made playing it literally the worst playing experience I ever had in the format. Even if you weren't hated out, you'd spent too much resources setting the thing up and you might even just die from your own cards in the attempt of setting up. While it was not an actual combo or any sorts, I think it made me never consider touching those convoluted specific combos involving dozens of cards, I can already smell the disappointment before I start thinking of the goal. Cards in my combos better be flexible enough to switch from 1 combo to another when the initial plan fails.
Currently, its probably my Jodah, Archmage Eternal legendary tribal deck. Silly, fun concept, it's a blast to play, but it's hot jank.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Kind of in the spirit of the thread, second place is probably Myojin of Seeing Winds, which was a mono-U control deck with an endgame plan of casting Myojin from the command zone, bouncing it to hand, casting it from hand, then proliferating the divinity counter. It also only lasted one game, but the games was a successful one - I got Myojin down with the counter alongside Inexorable Tide, then drew the deck and won. The reason it still falls under worst deck is that there's no way that game wasn't a fluke. The deck did what it was supposed to despite that plan being terrible so I figured it had peaked and pulled it apart.
Worst deck I have assembled is probably Radiant, Archangel. I don't keep many decks assembled at one time and sticking a bunch of high CMC creatures in a mono-W list has some problems. It does fine in the late game if I can get a few of the recursion engines running. Disrupting those or applying early pressure hurts it a lot. It was always intended more as an excuse to run pet cards and foil angels more than as a good deck so it's doing well in its intended role.
I believe Lyzolda was the worst of the bunch. I tried to make it a Red/Black goblins build that would give me a lot of fodder to sac to Lyzolda. That part worked alright, but trying to just make tokens to sacrifice turned out to be a poor way to approach the deck. I obviously had lords and that kind of thing, but I think I played the deck once and then immediately took it apart. It may have even been able to win a few games if I kept it together, but it wasn't fun, it was hated out easily, it was weak, and overall just didn't make the cut.
But not Necropotence. Even evil has standards.
- Rabid Wombat
The deck was actually fine, but i didn't know that at same time two of my three main friends had retooled their main decks up to a sacrifice/attrition style of deck and the 3rd always played control without creatures.
The theory was there but due to random circumstances the deck was never given an opportunity to perform.
Power-level wise it would be one of the many watermark restricted decks I've built. Mono-red phyrexian watermark only (video here), is now the absolute weakest since my all-Russian izzet watermark deck is getting a power boost very soon.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
I had the same idea, except with Tajic, Blade of the Legion. Never got to the point of sleeving it up.
Yeva (88/92 foils)
Raff
Scarab
Rakdos
Wort ($50 budget, 94/97 foils)
Trostani
The deck content was:
- Counterspells
- Cheap draw
- Mass Polymorph
- Some big Eldrazi with Annihilator
I played it three times but never found Mass Polymorph.
something
2 Endless One
2 Thrummingbird
2 Chasm Skulker
2 Lorescale Coatl
2 Horizon Chimera
2 Doubling Season
2 Jace's Erasure
7 Forest
4 Simic Growth Chamber
7 Island
2 Aether Vial
2 Darksteel Forge
4 Darksteel Reactor
4 Energy Chamber
2 Master of Etherium
2 Darksteel Juggernaut
2 Psychosis Crawler
4 Surge Node
2 Animation Module
4 Coretapper
And after I lost 10 matches in a row everyone laughed and said yeah it's something alright something else I haven't taken it apart cause not only was that a fun yet kinda degrading day it made me more motivated to become a better much better player that was 2 years ago this month actually
For Progenitus, I would recommend you check out the defensive instants I run in my 5 color commander deck. The deck was doing just fine with slow lands, the other lands I have now just make it better. As for winning, True Conviction, Dictate of the Twin Gods, and cards like those double the damage output of Progenitus, so having a single creature with battle cry attack with it will eliminate an opponent in most cases. Having a 10/10 unblockable and nearly untouchable creature as your commander means that the only thing you have to avoid is mass removal. Elite Arcanist with Time Stop along with Teferi, Mage of Zhalfir means you don't care about mass removal...or your opponents doing anything really, but that is an extreme case.
My point is that while you are right that 5 color cards outside of the banned Coalition Victory don't win games by themselves, you need to give them support...just like you would for any commander. I would also immediately take out The Ur-Dragon (well other things too, but that is the worst offender) and get yourself either a Quicksilver Amulet or a Thran Temporal Gateway. Why are you not running Jodah, Archmage Eternal? Also Nim Deathmantle will not only keep your expensive non-Progentitus creatures "alive" but combos with your Composite Golem for infinite mana. I know you mentioned that you were not trying to abuse Prossh, so I checked and this really only abuses Cromat and Legacy Weapon. If you are that worried about it, you could ban yourself from using it the combo to pump up Cromat and swear to not exile any lands (after all, Cyclonic Rift can be used to clear the battlefield to swing for lethal, so if they wouldn't get another main phase anyway, bouncing and exiling a creature without flash has no difference at that point).
For Prossh, Tainted Strikeis not a Food Chain, and it can be used defensively as well as offensively, not just on Prossh. I'd also immediately recommend Steel Hellkite over Shattergang. Heck, Rage Thrower might help if you decide to stay with the sac angle.
Jund was the first color I picked for commander and honestly I have not seen a better Jund commander than Prossh, and the only Commander 18 deck I bought was the Jund land matters deck. I too have avoided adding Food Chain to my Jund infect deck ( don't run Blightsteel Colossus either) and he still surprises me. I will say that I added Xenagos, God of Revels for GREAT effect to my deck, so that might also help you out.
I haven't experimented much in commander with those other color combinations, but I hope you don't give up on those two decks. They just look like they need a little tweaking is all.
Kaervek the Merciless was a cool 7 mana "I lose the game" card
BGGRock
Modern
BRGJund
BBGRock
its monored. yes, feldon can do a lot of interesting and powerful things, but in the grand scheme of things he's not very competitive. he's the deck i break out when i don't care at all about winning and just want to have a good time, he's also the deck i break out in groups with mostly newer players, or people testing wacky deck ideas. he's generally fun, but not overly strong. in the right pod though, he's still strong enough to get by and eek out wins sometimes.
that all, combined with the flavor inherent to the card, plus that all of my other edh decks exclusively feature female commanders (flavor in a very roundabout way)... i just can't ever take him apart.