What do you guys think about these spells? Thada Adel and Praetor's Grasp are obviously decent cards, but is it worth it to play Extract just to get rid of someone's Prime Time? Its a 0-for-1, but a lot of ramp and combo decks literally rely on the guy to pull out a win. Is Snapcaster into Extract a nice play? Is this kind of control viable?
Would you play the overcosted versions? Sadistic Sacrament is enabled by Cabal Coffers, Denying Wind is like a blue version of sad sac, Memoricide and Cranial Extraction are just very bad versions of Extract. Nightmare Incursion and Bitter Ordeal can remove quite a few cards at once. Jester's cap is infamous for its easy recursion. Seek is attached to a nice Disenchant effect but is restricted to an odd color combination. Which ones do you guys play in your decks?
Hide//Seek i use as a life boost and picking out their biggest creature.
Praetor's Grasp, Thada Adel, and the like just steals things which is cool.
The only good use for cards like Extract, and other cards that just pick things out, is pulling people's combos apart. Other than that, they do almost nothing.
Sad Sac and Jester's Cap are worth considering because they can take so many cards. Grasp and Thada are solid because you get a chance to use the cards yourself. Seek and Earwig Squad are good in decks with the right support. The others seek pretty unimpressive unless your meta is full of glass cannon combo decks.
I don't like the "singling a player out" aspect of it, solely because you aren't going to be making any friends after taking a guy's combo engine apart from the get-go. While it's a good thing to deprive people of wincons, obviously, it isn't going to help too much if there are 2+ combo players in the game beyond rousing one of them to maybe start gunning for you.
Love Seek (Hide/Seek). Exile your Time Stretch, gain 10? Exile your Ulamog, gain 11? Tuck Sharuum/Sen Triplets? Get rid of any other irritating artifact or enchantment?
These are among my favorite type of spells in the game. The lack of effect on the board state makes them not as good as you'd think. The exception is when fighting vs combo where they are incredible.
Bitter Ordeal doesn't quite fit in with the others, because more often than not it's cast at the end of an infinite sacrifice loop, or after sweeping a gigantic board full of tokens. Rather than taking apart key combo pieces, Bitter Ordeal takes the entire deck. Ordeal is practically a wincon.
The worst I've ever done with Bitter Ordeal was Damnation (on a board with two Avengers in play) followed by Bitter Ordeal, and took my only really threatening opponent down to 4 nonlands left in his deck. And that's the smallest gravestorm I've seen before casting Ordeal before.
1 Sadistic Sacrament
1 Praetor's Grasp
1 Nightmare Incursion
1 Jester's Cap
1 Bitter Ordeal
1 Cranial Extraction
1 Memoricide
1 Denying Wind
1 Dimir Machinations
1 Earwig Squad
1 Seek(Hide/Seek)
1 Neverending Torment
1 Rootwater Thief
1 Supreme Inquisitor
1 Thada Adel, Acquisitor
What do you guys think about these spells?
Thada Adel and Praetor's Grasp are obviously decent cards, but is it worth it to play Extract just to get rid of someone's Prime Time? Its a 0-for-1, but a lot of ramp and combo decks literally rely on the guy to pull out a win. Is Snapcaster into Extract a nice play? Is this kind of control viable?
Would you play the overcosted versions? Sadistic Sacrament is enabled by Cabal Coffers, Denying Wind is like a blue version of sad sac, Memoricide and Cranial Extraction are just very bad versions of Extract. Nightmare Incursion and Bitter Ordeal can remove quite a few cards at once. Jester's cap is infamous for its easy recursion. Seek is attached to a nice Disenchant effect but is restricted to an odd color combination. Which ones do you guys play in your decks?
Praetor's Grasp, Thada Adel, and the like just steals things which is cool.
The only good use for cards like Extract, and other cards that just pick things out, is pulling people's combos apart. Other than that, they do almost nothing.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Erebos B | Ghost Council WB | Grimgrin UB | Jhoira UR
Jor Kadeen RW | Melek UR | Mimeoplasm GUB | Rasputin WU
Savra BG | Sisay GW | Teneb BGW | Thada Adel U | Wort BR
I draft and play EDH. If a Standard player can't understand who a card is for, it's probably for me.
I also write things about good films.
Yes please.
GX Tron XG
UR Phoenix RU
GG Freyalise High Tide GG
UR Parun Counterspells RU
BB Yawgmoth Token Storm BB
WB Pestilence BW
Currently Playing:
Legacy: Something U/W Controlish
EDH Cube
Hypercube! A New EDH Deck Every Week(ish)!
EDH Decks:
B Toshiro Umezawa B
W Mikaeus, the Lunarch W
G Azusa, Lost but Seeking G
UB Grimgrin, Corpse-Born BU
BGU The Mimeoplasm UGB
GUW Rubinia Soulsinger WUG
GRB Sek'Kuar, Deathkeeper BRG
Sig and Avatar Credit: Heroes of the Plane Studios
The worst I've ever done with Bitter Ordeal was Damnation (on a board with two Avengers in play) followed by Bitter Ordeal, and took my only really threatening opponent down to 4 nonlands left in his deck. And that's the smallest gravestorm I've seen before casting Ordeal before.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)